Infinity could be a property / attribute, or the replacement enchant could simply be given such a high level that the arrows would be practically infinite, like how people use super-high Unbreaking to simulate infinite durability.
Infinity could be on a rare bow that you can't make yourself. (Jeb mentioned items you can only find and not craft). That would make it rare. Or- simply remove the enchant, or make it only work with regular arrows. Or if it DOES work with the enhanced arrows the arrows can have a much lighter effect. There are a lot of ways to make it not OP.
I'm starting to wonder if the Spectral arrows are to light up the area where you shoot them.
With Minecraft's current light handling system, that would be really hard to do and lighting calculations on a moving array would give a lot of lagg. However, Minecraft 1.9 is said to also include a new shader-based rendering system, which should make it easier to add in a system that could support lagg-free dynamic lighting.
It's unlikely that they've added in a system like that, but if that's the case, it'll be awesome and very usefull for mapmakers, as it'll provide an easy system to add something like a flashlight.
infinity bows typically do not require arrows in the first place (in every other game/anime), because shooting a physical arrow and then it somehow ends up in two places at once (inventory/enemy) makes no sense.
infinity bows should shoot magic arrows, drawing power from the bow itself until it breaks or loses the enchantment. that means you wont get the effect of whatever arrow youre using, but the power of the enchant. this would mean we could have infinity I, II, III, etc.
just some fun ideas on this would be to make the infinity arrows different colors depending on the power of the enchant, for example; green, yellow, red, blue, etc. in a pinch it could be used to distinguish which team the projectile came from.
You're missing a tweet and an image. Jeb's "interesting results".
Rollback Post to RevisionRollBack
So I was working on this really cool resource pack a while ago, but bad progress nonwithstanding, I think I found something much better... I'm probably gonna release a couple of maps soon as unrelated well.Until we meet again...
I Think the reason that they have been so quiet lately is that they haven't gotten suggestions or are out of ideas, so lets storm the reddit thread or the suggestion forums
When you start a development project, it means you already have all the goals outlined that you plan to finish. Even if they were really that incompetent at software development, both the sub-reddit and the suggestions section here already have enough ideas to support Minecraft development for several human lifetimes, and that is after filtering out all the bad ones.