makes sense that axes have slower reload because it seems like a light weapon would bounce off the armor and a heavy weapon would peirce armor, but be harder to remove.
Since the effectiveness of armor is now scaled with durability, Axes should probably get changed to inflict an increased amount of damage to the players armor rather than their health. Wear down armor with axe, change to sword for main damage.
Maybe do slightly more damage than swords but not too much like it is now.
Since the effectiveness of armor is now scaled with durability, Axes should probably get changed to inflict an increased amount of damage to the players armor rather than their health. Wear down armor with axe, change to sword for main damage.
Maybe do slightly more damage than swords but not too much like it is now.
Sounds interesting. However, this could render diamond armor near obsolete considering how much it takes to get a full enchanted set.
It is quite suspicious for me that the axes are dealing the biggest damage , i wish just that they would do the same damage as the sword ... quite op ...
Logically axes would deal more deadly blows due to their weight.
One issue with axes dealing greater damage than swords is that the player will not (most of the time) be fighting any mobs with more than 20 health. So, if I attack something with a diamond sword, then it takes 3 hits minimum to kill something. However, with the diamond axe, it only takes 2. It doesn't matter if the cooldown is longer; 2 swings with a slow weapon is probably faster than 3 even with a lighter weapon.
Also, it bugs me that axes still take 2x durability damage. If they want us to use them seriously, then they need to make them not break so often.
For those who are curious - if the "attack speed" stat represents hits per second, then a diamond hoe would do 8 DPS. For reference, the diamond sword does 10.15, and the axe 9.35. Also, hoes do not take durability damage from attacking.
I foresee staff-wielding warriors beating the crap out of their enemies, one quick hit after another.
All this said and done, considering the new mechanics and such the balancing is probably going to hit us like a train. What with the attack speeds, that bar that I haven't a clue what the point is, and other tools being viable for weapons. Let's not forget possible mob changes as well. Thought using Axes to deal heavy knockback or stun would be neat.
But axes break faster than swords as they take 2 durability damage when hitting something, instead of one.
That only really matters in extended combat or if it's almost broken to begin with. There is a very slight chance that tool durability will ever actually matter.
So, with the new snapshot, I'm now both yes and no about the combat changes.
Potion arrows and shields are awesome (though I don't think they need an arrow for every potion)
Attack speeds and the cooldown...not so much.
Yes, I'm aware that things will change by the full release (kinda like with the minecarts derailing thing was removed before 1.8 I think it was)
I'm fine with change, but with what was just revealed, I'm kinda iffy about it as I think it'll be confusing for not just PvPers, but for us survival players as well.
My main concern is that new hacks/mods will come out, which could end up making hackers more powerful and annoying for not only their opponents, but for servers to combat.
And, since people seem to be too dense and not thinking about the repercussions in comparison to the features, here are some other major points I found that are both good and bad (revolving around the latest snapshot):
It slows down a major portion of PvE and PvP but that being a good or bad thing is up to opinion
As cool as the swipe thing goes, I'm finding combat against enemies (like monsters) more boring and less enjoyable
Why the hell are shovels stronger than swords
With the attack speeds, taking out things like spawners will be a lot harder. (unless the attack speed is void when using it against a block)
You have to wait 0.8 seconds between each hit to do full damage with each swing. Which isn't worth it
Makes the combat look and act more gimmicky. It takes roughly 0.33 seconds to do a swing, then you are just sitting there staring at your enemy or repositioning for another 0.47 seconds, and repeating. It reminds me of games like Runscape where you just stare at your opponent most of the time.
Adds a potential new tactic to the gameplay: attack -> block with shield (some other things work too like splash potions) -> repeat every 0.8 seconds. Probbaly still spam clicking to some though.
Makes swords have less damage per second. Since before you could only hit an enemy every 0.5 seconds with perfect timing now, since you have to wait 0.8 seconds to do full damage it is a 60% melee damage nerf. And probably more easy to mess up timings with the new system, etc.
Makes swords have similar damage per second as bows, especially with the new arrows and nerfed strength. This makes using your bow over and over even more desirable, and probably more powerful.
You can still chain hit enemies, although for less damage.
Makes it a lot easier and gives you more time to run in pvp melee combat, potentially allowing fights to drag out for a lot longer if the person running can regen a bunch.
If you are on a server and you're lagging then the whole attack speed aspect will make the lag's effect on you even worse
Combat is now like fighting a creeper - hit, run, hit, run, repeat every second until the monster is dead. The other alternatives to this is essentially hit and stand still or hit and block with shield.
Adds to the complexity of combat in the form of timing things and using items and such when your weapon is effectively on cooldown. But can also remove some complexity..
Makes it so you have to tunnel vision your cooldown on your swings which could effectively make people pay less attention as to what is even happening in the game.
The new combat could get highly repetitive quite quickly as you are constantly alternating between attacking and waiting, after doing this for a hour or so a quite large portion of people will definitely feel burnt out and want to do something else.
Makes the combat more similar to what you would find in a MMORPG.
For those who are curious - if the "attack speed" stat represents hits per second, then a diamond hoe would do 8 DPS. For reference, the diamond sword does 10.15, and the axe 9.35. Also, hoes do not take durability damage from attacking.
I foresee staff-wielding warriors beating the crap out of their enemies, one quick hit after another.
(edit: i'm stupid, ignore this)
(double edit: actually, I'm not, but I overcomplicated it; fixed it)
Attack speed represents how fast a weapon fully recharges. The formula for how quickly a weapon recharges in seconds is 1/[attack speed].
To calculate DPS, the formula would be [damage]/[recharge rate] OR [damage] * [attack speed]; however, if the recharge rate is less than 0.5 (the mercy invincibility timeframe), the formula is instead [damage]/0.5.
That means that the DPS of every diamond tool (assuming perfect timing) would be as follows:
No crits, no Sharpness
Swords: 11.6
Axes: 10.2
Pickaxes: 9.0
Shovels: 8.5
Hoes: 6.0 (Technically 12, but mercy invincibility will prevent half of your hits from connecting assuming perfect timing.)
Crits, no Sharpness:
Swords: 17.4
Axes: 15.3
Pickaxes: 13.5
Shovels: 12.75
Hoes: 9.0 (technically 18)
No crits, Sharpness V:
Swords: 20.6625
Axes: 14.6625
Pickaxes: 16.875
Shovels: 13.75
Hoes: 16.5 (technically 33)
Crits, Sharpness V:
Swords: 25.0125
Axes: 19.75
Pickaxes: 21.375
Shovels: 18.0
Hoes: 19.25 (technically 39)
Wooden tools, no crits, no sharpness (to see if axes are better than swords at low levels):
Swords: 7.25
Axes: 7.65
Pickaxes: 4.5
Shovels: 5.5
Hoes: 4 (technically 8)
Stone swords vs. stone axes:
Swords: 8.7
Axes: 8.5
So, basically, swords are still the best weapon except at VERY low levels. Somewhat surprisingly, pickaxes and even hoes actually outperform axes at very high levels. Don't be deceived by those high damage numbers, the attack speed makes them only really useful for oneshotting mobs on crits (which does keep them useful in PvE) and stunning shields. And to those of you saying shovels aren't weapons and shouldn't have higher damage than swords; guess what, their DPS is crap, especially when Sharpness is added in and hoes can get a not-terrible damage rating.
(If for some reason you want to check my work, remember to add 1 to the wiki's damage values, as they ignore the player's base damage which is added on to the weapon's bonus damage. Also, crits only multiply the unmodified damage of a weapon by 1.5; they do NOT count enchants towards the modifier.)
All right here. Swords in 15w34d have an attack speed of 1.45. This means that the recharge rate of the sword is about 0.7s. The mob invincibility time is 0.5s, leaving 0.2s difference. 0.2s happens to be a little less than the average human visual response time. Conclusion: Swords do about the same amount of damage in 1.8 and 1.9 without spam-clicking.
Swords do have one less attack damage in 15w34d (7 instead of 8), but this won't matter for the average mob.
I came here to add one thing. It's quite logical Axes are stronger. You are using more sources on it than on sword.
BUT the sword can be only used for attack. While Axe is for removing some blocks faster.
I think they should make more blocks that are harvastable using swords. Or basicaly make swords enchament better so swords would became better for enchanting.
An axe's DPS is actually not that great; they only beat out swords in wood/gold tier. With Sharpness V, hoes and even pickaxes have higher DPS than axes.
Swords always have the best DPS. There are only a few reasons you would not want to use a sword:
You're using a hoe for crowd control or spam (spam would currently be the best way of reducing armor durability to soften up an opponent, and hoes are the best spammers).
You're in PvP and want to use an axe to disable shields (don't use it as a primary weapon though).
You're in PvE and have an axe with a decent amount of Sharpness (on a crit, you'll kill everything with standard health in one shot, meaning its mediocre DPS only matters when fighting groups).
Rollback Post to RevisionRollBack
Did something happen to you in your childhood to give you this unreasonable fear of rutabaga?
I like the changes and what could come next, it's actually something I was was asking for years ago and I'm eager to test my mettle against it.
But.
Those should belong to Hard mode only. I see no reason to inflict such major changes on people who have been playing the game for years, or to make the game more difficult to master for people wanting a simplistic experience from a game that was *always* simplistic.
(double edit: actually, I'm not, but I overcomplicated it; fixed it)
Attack speed represents how fast a weapon fully recharges. The formula for how quickly a weapon recharges in seconds is 1/[attack speed].
To calculate DPS, the formula would be [damage]/[recharge rate] OR [damage] * [attack speed]; however, if the recharge rate is less than 0.5 (the mercy invincibility timeframe), the formula is instead [damage]/0.5.
That means that the DPS of every diamond tool (assuming perfect timing) would be as follows:
No crits, no Sharpness
Swords: 11.6
Axes: 10.2
Pickaxes: 9.0
Shovels: 8.5
Hoes: 6.0 (Technically 12, but mercy invincibility will prevent half of your hits from connecting assuming perfect timing.)
Crits, no Sharpness:
Swords: 17.4
Axes: 15.3
Pickaxes: 13.5
Shovels: 12.75
Hoes: 9.0 (technically 18)
No crits, Sharpness V:
Swords: 20.6625
Axes: 14.6625
Pickaxes: 16.875
Shovels: 13.75
Hoes: 16.5 (technically 33)
Crits, Sharpness V:
Swords: 25.0125
Axes: 19.75
Pickaxes: 21.375
Shovels: 18.0
Hoes: 19.25 (technically 39)
Wooden tools, no crits, no sharpness (to see if axes are better than swords at low levels):
Swords: 7.25
Axes: 7.65
Pickaxes: 4.5
Shovels: 5.5
Hoes: 4 (technically 8)
Stone swords vs. stone axes:
Swords: 8.7
Axes: 8.5
So, basically, swords are still the best weapon except at VERY low levels. Somewhat surprisingly, pickaxes and even hoes actually outperform axes at very high levels. Don't be deceived by those high damage numbers, the attack speed makes them only really useful for oneshotting mobs on crits (which does keep them useful in PvE) and stunning shields. And to those of you saying shovels aren't weapons and shouldn't have higher damage than swords; guess what, their DPS is crap, especially when Sharpness is added in and hoes can get a not-terrible damage rating.
(If for some reason you want to check my work, remember to add 1 to the wiki's damage values, as they ignore the player's base damage which is added on to the weapon's bonus damage. Also, crits only multiply the unmodified damage of a weapon by 1.5; they do NOT count enchants towards the modifier.)
Wow thanks guys I'll have to remember that. but it cancels out at -4 or so (using commands to get speed) and can never be pulled out.
Rollback Post to RevisionRollBack
I am a computer Enderman and I am very smart. But my user isn't.
makes sense that axes have slower reload because it seems like a light weapon would bounce off the armor and a heavy weapon would peirce armor, but be harder to remove.
Since the effectiveness of armor is now scaled with durability, Axes should probably get changed to inflict an increased amount of damage to the players armor rather than their health. Wear down armor with axe, change to sword for main damage.
Maybe do slightly more damage than swords but not too much like it is now.
Sounds interesting. However, this could render diamond armor near obsolete considering how much it takes to get a full enchanted set.
Figured it was time for a change.
Maybe heavy armor should slow you down, giving a reason to sometimes use light armor.
Then there could be an enchantment to reduce the effect.
Logically axes would deal more deadly blows due to their weight.
What is the DPS of a powered up diamond hoe?
It's got an attack speed of 4 and an attack of 8.25
YESSSSSS!!!!! i tried out the latest snapshot and there are potion arrows (i personally like spectral and poison!) XD!!!
Happy with anything that benefits horseback combat. Would be really cool to joust.
Why are diamond shovels and wooden axes stronger then diamond swords...
CoolGuard Plays YouTube Channel
One issue with axes dealing greater damage than swords is that the player will not (most of the time) be fighting any mobs with more than 20 health. So, if I attack something with a diamond sword, then it takes 3 hits minimum to kill something. However, with the diamond axe, it only takes 2. It doesn't matter if the cooldown is longer; 2 swings with a slow weapon is probably faster than 3 even with a lighter weapon.
Also, it bugs me that axes still take 2x durability damage. If they want us to use them seriously, then they need to make them not break so often.
For those who are curious - if the "attack speed" stat represents hits per second, then a diamond hoe would do 8 DPS. For reference, the diamond sword does 10.15, and the axe 9.35. Also, hoes do not take durability damage from attacking.
I foresee staff-wielding warriors beating the crap out of their enemies, one quick hit after another.
uh, formula for attack speed? I'm confused about how it works.
User: Hey! I can read this!
All this said and done, considering the new mechanics and such the balancing is probably going to hit us like a train. What with the attack speeds, that bar that I haven't a clue what the point is, and other tools being viable for weapons. Let's not forget possible mob changes as well. Thought using Axes to deal heavy knockback or stun would be neat.
Figured it was time for a change.
That only really matters in extended combat or if it's almost broken to begin with. There is a very slight chance that tool durability will ever actually matter.
If you are planning to make a suggestion, please read this.
If you want to know more, you can read this.
For those who complain about post-Beta generation, you might want to see this.
So far as I can tell, the attack speed is the number of times per second that you can attack for full damage.
So, with the new snapshot, I'm now both yes and no about the combat changes.
Potion arrows and shields are awesome (though I don't think they need an arrow for every potion)
Attack speeds and the cooldown...not so much.
Yes, I'm aware that things will change by the full release (kinda like with the minecarts derailing thing was removed before 1.8 I think it was)
I'm fine with change, but with what was just revealed, I'm kinda iffy about it as I think it'll be confusing for not just PvPers, but for us survival players as well.
My main concern is that new hacks/mods will come out, which could end up making hackers more powerful and annoying for not only their opponents, but for servers to combat.
And, since people seem to be too dense and not thinking about the repercussions in comparison to the features, here are some other major points I found that are both good and bad (revolving around the latest snapshot):
(edit: i'm stupid, ignore this)
(double edit: actually, I'm not, but I overcomplicated it; fixed it)
Attack speed represents how fast a weapon fully recharges. The formula for how quickly a weapon recharges in seconds is 1/[attack speed].
To calculate DPS, the formula would be [damage]/[recharge rate] OR [damage] * [attack speed]; however, if the recharge rate is less than 0.5 (the mercy invincibility timeframe), the formula is instead [damage]/0.5.
That means that the DPS of every diamond tool (assuming perfect timing) would be as follows:
No crits, no Sharpness
Swords: 11.6
Axes: 10.2
Pickaxes: 9.0
Shovels: 8.5
Hoes: 6.0 (Technically 12, but mercy invincibility will prevent half of your hits from connecting assuming perfect timing.)
Crits, no Sharpness:
Swords: 17.4
Axes: 15.3
Pickaxes: 13.5
Shovels: 12.75
Hoes: 9.0 (technically 18)
No crits, Sharpness V:
Swords: 20.6625
Axes: 14.6625
Pickaxes: 16.875
Shovels: 13.75
Hoes: 16.5 (technically 33)
Crits, Sharpness V:
Swords: 25.0125
Axes: 19.75
Pickaxes: 21.375
Shovels: 18.0
Hoes: 19.25 (technically 39)
Wooden tools, no crits, no sharpness (to see if axes are better than swords at low levels):
Swords: 7.25
Axes: 7.65
Pickaxes: 4.5
Shovels: 5.5
Hoes: 4 (technically 8)
Stone swords vs. stone axes:
Swords: 8.7
Axes: 8.5
So, basically, swords are still the best weapon except at VERY low levels. Somewhat surprisingly, pickaxes and even hoes actually outperform axes at very high levels. Don't be deceived by those high damage numbers, the attack speed makes them only really useful for oneshotting mobs on crits (which does keep them useful in PvE) and stunning shields. And to those of you saying shovels aren't weapons and shouldn't have higher damage than swords; guess what, their DPS is crap, especially when Sharpness is added in and hoes can get a not-terrible damage rating.
(If for some reason you want to check my work, remember to add 1 to the wiki's damage values, as they ignore the player's base damage which is added on to the weapon's bonus damage. Also, crits only multiply the unmodified damage of a weapon by 1.5; they do NOT count enchants towards the modifier.)
All right here. Swords in 15w34d have an attack speed of 1.45. This means that the recharge rate of the sword is about 0.7s. The mob invincibility time is 0.5s, leaving 0.2s difference. 0.2s happens to be a little less than the average human visual response time. Conclusion: Swords do about the same amount of damage in 1.8 and 1.9 without spam-clicking.
Swords do have one less attack damage in 15w34d (7 instead of 8), but this won't matter for the average mob.
Putting the CENDENT back in transcendent!
An axe's DPS is actually not that great; they only beat out swords in wood/gold tier. With Sharpness V, hoes and even pickaxes have higher DPS than axes.
Swords always have the best DPS. There are only a few reasons you would not want to use a sword:
I like the changes and what could come next, it's actually something I was was asking for years ago and I'm eager to test my mettle against it.
But.
Those should belong to Hard mode only. I see no reason to inflict such major changes on people who have been playing the game for years, or to make the game more difficult to master for people wanting a simplistic experience from a game that was *always* simplistic.
Wow thanks guys I'll have to remember that. but it cancels out at -4 or so (using commands to get speed) and can never be pulled out.
User: Hey! I can read this!