Hello MCForums, I bet a few of you will have the same problem if shaders is the only option in-game. Your computers will be too outdated to play, so if shaders become the only option, once that comes out and mods die out for the previous version, goodbye Minecraft community.
I heard something about shaders only on BeBopVox's Mc Show.
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Check out this mod, which now has a 1.8 brother to the 1.7 version.
No, I heard of Microsoft adding forced shaders in a video, hopefully that is false or I misheard.
Sounds highly improbable to me that they'd force shaders. I'm fairly sure they'd incorporate the option to disable or customize with the addition of shaders.
Only thing that's (Officially) been said on shaders is not that kind of shaders, but rather a technical kind that most of us don't know of unless we're into graphics. From what I understand, they're being implemented to boost performance with OpenGL (Or maybe just boost performance with everything). It should not change the look of the game at all.
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Truly he is my rock and my salvation; he is my fortress, I will not be shaken. ~Psalms 62:6
As long as I can continue to disable frame buffer objects (which they added in 1.7, and the shaders and streaming need it), I will be happy. I've said it before and I'll say it again; the day I can't disable that, and/or can no longer use MSAA/CSAA and transparency anti-aliasing due to whatever else they may "make more efficient" in the future, is likely the day I'm done updating Minecraft.
I'm pretty sure they're going to be working on major performance boosts to go with that.Lots of games with proper and good models and graphics run good on most decent computers, they're trying to make the graphics work like that.
Only thing that's (Officially) been said on shaders is not that kind of shaders, but rather a technical kind that most of us don't know of unless we're into graphics. From what I understand, they're being implemented to boost performance with OpenGL (Or maybe just boost performance with everything). It should not change the look of the game at all.
They're actually the same kind of shaders. Shaders are just programs the GPU uses to determine what color should be on a particular part of a polygon*, with any GPU in the last seven years even a program that doesn't use shaders will be drawn using a default set of shaders that selects the colors in the same way that the GPU used to before shaders.
The difference between this and the shaders that your thinking of is that the ones your thinking of do more calculations with more data to make the image look better. This is what makes them slower than the default ones. This is especially true for shaders that calculate realistic lighting and shadows, as those are especially costly in both the number of calculations and the amount of data needing to be processed.
Minecraft updating to use explicit shaders will merely allow them to update to a new version of OpenGL that doesn't have to waste resources pretending to have a fixed function pipeline. It will also make modding in smarter shaders easier. It should still run on any potato released in the past seven years, at least. It will be faster in a lot of cases, and the same speed in the rest. Barring any odd bugs on a particular machine/driver.
I heard something about shaders only on BeBopVox's Mc Show.
Check out this mod, which now has a 1.8 brother to the 1.7 version.
Shaders will probs be part of Minecraft in the furture. They will maybe be an option though.
Check out this mod, which now has a 1.8 brother to the 1.7 version.
Sounds highly improbable to me that they'd force shaders. I'm fairly sure they'd incorporate the option to disable or customize with the addition of shaders.
Check out this mod, which now has a 1.8 brother to the 1.7 version.
Different kind of shaders are what they're talking about. one of the Mojangsters mentioned adding them so it'd be less laggy.
#BAUM4EXILE2014
:^)
HELP CAPSLOCK KEY FELL OFF IT SWITCHES ON AND OFF, HELP PLS.
They're actually the same kind of shaders. Shaders are just programs the GPU uses to determine what color should be on a particular part of a polygon*, with any GPU in the last seven years even a program that doesn't use shaders will be drawn using a default set of shaders that selects the colors in the same way that the GPU used to before shaders.
The difference between this and the shaders that your thinking of is that the ones your thinking of do more calculations with more data to make the image look better. This is what makes them slower than the default ones. This is especially true for shaders that calculate realistic lighting and shadows, as those are especially costly in both the number of calculations and the amount of data needing to be processed.
Minecraft updating to use explicit shaders will merely allow them to update to a new version of OpenGL that doesn't have to waste resources pretending to have a fixed function pipeline. It will also make modding in smarter shaders easier. It should still run on any potato released in the past seven years, at least. It will be faster in a lot of cases, and the same speed in the rest. Barring any odd bugs on a particular machine/driver.
*This has been slightly simplified.