I don't really know if I like this new 1.8 update. It is a little more laggy 1.7 and and a lot more glitchy. It just does not seem like diorite andesite and granite should be in the game... They changed the textures of items in your hot bar and it is a lot harder to recognize the potions. But on the plus side there are tons of new commands that are awesome and I also think armor stands and banners are pretty cool. What do you guys think?
1.8.1 is coming to fix most of the bugs and lag/performance problems of 1.8, and i don't understand how is it harder to recognize potions, granite, andesite and diorite are for decoration, and what do you mean with "they changed the textures of items in your hot bar"?
No need to hate, I just thought that granite, andesite and diorite just seem kinda... they guess don't seem to match the minecraft style and the potions colors are all a bit off. The textures of blocks are really pixely and not as HD as they were in 1.7.
No need to hate, I just thought that granite, andesite and diorite just seem kinda... they guess don't seem to match the minecraft style and the potions colors are all a bit off. The textures of blocks are really pixely and not as HD as they were in 1.7.
No need to hate, I just thought that granite, andesite and diorite just seem kinda... they guess don't seem to match the minecraft style and the potions colors are all a bit off. The textures of blocks are really pixely and not as HD as they were in 1.7.
I agree that granite, andesite and diorite, don't fit in to Minecraft. Minecraft is suposed to be simple with well known general matierals that make sense and are known by all players, like diamonds and gold. It was a foolish choice of Mojang
I agree that granite, andesite and diorite, don't fit in to Minecraft. Minecraft is suposed to be simple with well known general matierals that make sense and are known by all players, like diamonds and gold. It was a foolish choice of Mojang
I feel like the blocks were a great addition to the game. Mojang was trying to make the game more in depth and they succeeded. Most of the texture glitches and the bugs will be fixed in the upcoming updates (1.8.1+). We just have to be patient and enjoy the game to the best of our abilities.
Rollback Post to RevisionRollBack
"Hold fast to dreams,
For if dreams die
Life is a broken-winged bird,
That cannot fly.”
There are 2 glitches I would still like to be fixed in 1.8.1 but doesn't seem likely... Minecraft crashes when trying to save and quit on a lan server and for some reason when I'm not in fullscreen OpenGL crashes randomly *facepalm*
I agree that granite, andesite and diorite, don't fit in to Minecraft. Minecraft is suposed to be simple with well known general matierals that make sense and are known by all players, like diamonds and gold. It was a foolish choice of Mojang
It makes mining more interesting for me. The repetitiveness of just mining the same thing all day doesn't exist anymore. They have acceptable decorative purposes, allowing me to 'quarry' the stone and leave interesting-looking shapes behind. They fit pretty well and go with a great number of materials.
They have become part of the game, and have become well-known general materials that make sense and are known by all players. Or if not, the wiki exists for those who have no clue what to do with it.
'Foolish' is too harsh for this addition. Especially when your reasons are barely reasons.
Well, It just seems to me that the new rocks have such a different texture to all the other ones and they are way to common... At least make them a little more rare...
Mojang could just as easily have added nicer stones with simpler and more popular names.
Almost everybody, including lots of kids I know, have heard about Lapis Lazuli. Not all, but definitely a good lot. Granite is a good name but I always thought the basic grey stone was the granite. But andesite, diorite ? Scientificky munbo-jumbo words for geology students. It is not as if the game had to go from 30 to 33 types of stones. It went from 3 to 6 (if you count both clay and obsidian). In the game, we have gravel, not conglomerate. We have clay, not phyllosilicate. Etc. So yeah andesite = bleh !
And it is not only the name, but also the very looks of these new stones. They don't look like stone ! They look like some new kinds of gravel. Frankly, I find them quite ugly. The smooth versions look very nice, but I find that the pockets of the new stones are so incredibly numerous and large, and fit so badly within the overall decor that for the raw versions they clash way too much. It is especially visible and distracting in X-Hills biomes or in those sections of exposed stone on the ground. It feels like somebody wearing a dark black-purple jacket that was simple yet still had some class, suddenly added bright yellow orange and red polka dots all over it. The new stones should have meshed better if they has looked more like stones. not stand out with such a huge visual contrast level. Take the gravel and dirt textures and jack their contrast and brightness way up, and visually you will get the same kind of result for gravel and dirt pockets than you have with the pockets of the new stones. The textures should be toned down.
And given how extremely common the new stones are, the crafting recipes are too costly. Creating a weird "artificial link" between the new stones is quite superflous. Why do you have to go through diorite to make granite ? What the huh logic is that ? At a cost of 2 quartz total to make a single granite block, this is ridiculous. I just wouldn't have added such recipes. Anyway this recipes choice is moronic at best: players should have access to the new stones without needing to be forced to go to the nether ! Or to hop through diorite to make andesite or granite.
New worlds obviously don't need such recipes. In old worlds that are still relatively young, it is easy to explore to find new chunks. And for older worlds, if it is a big server worth it's salt, it already has plugins to add custom recipes. If it is a small server without much in the way of plugins, it's community is also small, and finding some unvelopped region to delete its region file, or expand the border a bit if the world is really tiny, is also easy.
The Underground Biomes mod went for realism and succeeded (for a mod). Maybe a bit too much realism it is very hard to distinguish all the stones from each other. That is like going to the other extreme.
But if there was only 3 new stones to add, I would have gone like this:
- Normal stone would become Granite. So instead of Stone Slabs we'd have Granite Slabs, etc. Same item ID, just a name change.
- Given that the new stones appear not as a base stone but only as "pockets", they could be bit more "valuable" than just plain rock:
Limestone
Marble
Slate
And as a matter of course, any new stone would be directly craftable as stairs and slabs or whatever using normal stone could also use the new stones.
- I'd finally make it so smelting a stone, ANY stone, gives back it's smooth "natural stone" version for ALL components, inclusing slabs, ad smelting the smooth stone AGAIN would give the "polished" version.
well i am but chunks that i haven't loaded there should be some, right?
Yeah, there should. You may have to go farther away to find them, though, as older worlds tend to have a lot of chunks loaded. Took me awhile to find 1.7 content in my 1.2.5 world. Took me even longer to find a quarter of an ocean temple (it was divided between an old chunk and a new chunk, so only a quarter generated).
I'm not hating, i'm just giving my opinion.
you said on your about me you help with server problems. I'm having a problem. Do you think you could help?
I agree that granite, andesite and diorite, don't fit in to Minecraft. Minecraft is suposed to be simple with well known general matierals that make sense and are known by all players, like diamonds and gold. It was a foolish choice of Mojang
What about obsidian and lapis?
For if dreams die
Life is a broken-winged bird,
That cannot fly.”
Langston Hughes
It's a glitch, happens to me too.
That's surprising. They're everywhere. Unless you're playing on an older world.
It makes mining more interesting for me. The repetitiveness of just mining the same thing all day doesn't exist anymore. They have acceptable decorative purposes, allowing me to 'quarry' the stone and leave interesting-looking shapes behind. They fit pretty well and go with a great number of materials.
They have become part of the game, and have become well-known general materials that make sense and are known by all players. Or if not, the wiki exists for those who have no clue what to do with it.
'Foolish' is too harsh for this addition. Especially when your reasons are barely reasons.
If you are planning to make a suggestion, please read this.
If you want to know more, you can read this.
For those who complain about post-Beta generation, you might want to see this.
well i am but chunks that i haven't loaded there should be some, right?
Personally I like the new rocks, because it's something new. A lot of people have been asking for new rocks for a very long time. So now we have them.
The lag however. They can keep that stuff.
Mojang could just as easily have added nicer stones with simpler and more popular names.
Almost everybody, including lots of kids I know, have heard about Lapis Lazuli. Not all, but definitely a good lot. Granite is a good name but I always thought the basic grey stone was the granite. But andesite, diorite ? Scientificky munbo-jumbo words for geology students. It is not as if the game had to go from 30 to 33 types of stones. It went from 3 to 6 (if you count both clay and obsidian). In the game, we have gravel, not conglomerate. We have clay, not phyllosilicate. Etc. So yeah andesite = bleh !
And it is not only the name, but also the very looks of these new stones. They don't look like stone ! They look like some new kinds of gravel. Frankly, I find them quite ugly. The smooth versions look very nice, but I find that the pockets of the new stones are so incredibly numerous and large, and fit so badly within the overall decor that for the raw versions they clash way too much. It is especially visible and distracting in X-Hills biomes or in those sections of exposed stone on the ground. It feels like somebody wearing a dark black-purple jacket that was simple yet still had some class, suddenly added bright yellow orange and red polka dots all over it. The new stones should have meshed better if they has looked more like stones. not stand out with such a huge visual contrast level. Take the gravel and dirt textures and jack their contrast and brightness way up, and visually you will get the same kind of result for gravel and dirt pockets than you have with the pockets of the new stones. The textures should be toned down.
And given how extremely common the new stones are, the crafting recipes are too costly. Creating a weird "artificial link" between the new stones is quite superflous. Why do you have to go through diorite to make granite ? What the huh logic is that ? At a cost of 2 quartz total to make a single granite block, this is ridiculous. I just wouldn't have added such recipes. Anyway this recipes choice is moronic at best: players should have access to the new stones without needing to be forced to go to the nether ! Or to hop through diorite to make andesite or granite.
New worlds obviously don't need such recipes. In old worlds that are still relatively young, it is easy to explore to find new chunks. And for older worlds, if it is a big server worth it's salt, it already has plugins to add custom recipes. If it is a small server without much in the way of plugins, it's community is also small, and finding some unvelopped region to delete its region file, or expand the border a bit if the world is really tiny, is also easy.
The Underground Biomes mod went for realism and succeeded (for a mod). Maybe a bit too much realism it is very hard to distinguish all the stones from each other. That is like going to the other extreme.
But if there was only 3 new stones to add, I would have gone like this:
- Normal stone would become Granite. So instead of Stone Slabs we'd have Granite Slabs, etc. Same item ID, just a name change.
- Given that the new stones appear not as a base stone but only as "pockets", they could be bit more "valuable" than just plain rock:
Limestone
Marble
Slate
And as a matter of course, any new stone would be directly craftable as stairs and slabs or whatever using normal stone could also use the new stones.
- I'd finally make it so smelting a stone, ANY stone, gives back it's smooth "natural stone" version for ALL components, inclusing slabs, ad smelting the smooth stone AGAIN would give the "polished" version.
Overall, that's really weird work, Mojang !
Yeah, there should. You may have to go farther away to find them, though, as older worlds tend to have a lot of chunks loaded. Took me awhile to find 1.7 content in my 1.2.5 world. Took me even longer to find a quarter of an ocean temple (it was divided between an old chunk and a new chunk, so only a quarter generated).
If you are planning to make a suggestion, please read this.
If you want to know more, you can read this.
For those who complain about post-Beta generation, you might want to see this.