The inclusion of VBO as an option has made my game performance much smoother, so thanks for that -- I really do appreciate it.
On the other hand, my mobs seem less intelligent and far less lethal than they were before. I double checked, and I'm still playing on "Normal" difficulty in Survival as I was before. Has anyone experienced anything similar?
(Yes, I'm aware that I can, and may, switch to "Hard" difficulty, but the challenge was just about right for me two days ago.)
Unlike you, I have performance issues (my game is still playable, tho), but yea, there's definitely something wrong with my hostile mobs: Anytime I damage them with anything, their AI "reset" and they stop tracking me for a second, in which they act like pigs or cows do. That means I can kill a Skeleton with my bare hands and with no armor without getting hit by a single arrow.
Unlike you, I have performance issues (my game is still playable, tho), but yea, there's definitely something wrong with my hostile mobs: Anytime I damage them with anything, their AI "reset" and they stop tracking me for a second, in which they act like pigs or cows do. That means I can kill a Skeleton with my bare hands and with no armor without getting hit by a single arrow.
Good to know, thanks, and yes that describes my experience almost perfectly. I guess it isn't that the mobs are doing less damage to me, it's that they are hitting less often and appear to be resetting their AI when I hit them or they hit me.
Good to know, thanks, and yes that describes my experience almost perfectly. I guess it isn't that the mobs are doing less damage to me, it's that they are hitting less often and appear to be resetting their AI when I hit them or they hit me.
I wonder if it's only a few people who have this issue, because I just can't believe there isn't a big discussion about it like what happened with "poppies" or 3D doors.
This bug makes my game unplayable (for me) since all hostile mobs act like retards and are very easy to kill now, so it feels close to cheating with creative mode.
I've also noticed that you can hide from any hostile mob behind double tall grass... I can stop a creeper's explosion by getting behind one of those or avoid getting shot by a skeleton while I'm aproaching to it.
Something feels wrong with spiders too. They don't track me well even if there are no blocks between, and when they jump to "attack" me they usually don't hurt me at all.
Endermen flickering like crazy are also annoying. I remember I was looking at a tree at night when suddenly an Enderman passed by while teleporting 10 times/sec. After that I heard that scream and I knew he was angry with me... what the...?
Well, this isn't as bad as the bug that causes almost no mobs to spawn when the render distance is set below 10 chunks; I just spent an hour exploring a cave system and didn't encounter a single mob - that's right, not ONE mob! And no, I wasn't on Peaceful and I did see a few mobs on the surface. Really, I'm surprised they haven't fixed this bug, which has been present for years, but only recently started affecting singleplayer (since 1.7.4, when render distance started to control chunk loading as well; I had it set to 4 to minimize lag when moving, though 6 works well underground but still isn't enough). By comparison, if I had been playing in 1.6.4 I would have encountered 50-100 mobs in that time period (which is one reason why my main world is still in 1.6.4).
Yep, the mob AI is still really buggy right now. I played 17.10 and switched to 1.8 and saw an enormous difference.
When I walk into a mob's line of sight, it takes them about 3 seconds to even acknowledge my presence, even if I'm beating their faces in. I've killed skeletons by just running up to them and three-shotting them before they even bother to turn around to attack. Sometimes I'm fighting a mob and during the fight they will randomly decide to just casually walk away or spin in circles looking confused. Skeletons are shooting arrows at slower rate, some skeletons will just stand there and stare.
That doesn't even cover Endermen. Sometimes they will randomly just start running around in circles like they are chasing something and forget about is 5 seconds later. I find it quite humorous actually.
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Let me know if my posts are helpful or if you like them. That's what I'm here for.
I am currently lurking more than I am posting. I haven't gone anywhere.
Yup. This is a bug that's in 1.8. It used to only affect certain Multiplayer servers, but now it affects single player.
Good job, Mojang. You released a crappy update.
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The reason Godzilla 2014 failed was because there was no Mothra in it.
Mothra is the only reason Godzilla is good. Mothra saved the movie industry. If Mothra never existed nobody would like movies. The reason many people hate Call of Duty is because it lacks Mothra.
I changed my name to MothraFanboy27.
The inclusion of VBO as an option has made my game performance much smoother, so thanks for that -- I really do appreciate it.
On the other hand, my mobs seem less intelligent and far less lethal than they were before. I double checked, and I'm still playing on "Normal" difficulty in Survival as I was before. Has anyone experienced anything similar?
(Yes, I'm aware that I can, and may, switch to "Hard" difficulty, but the challenge was just about right for me two days ago.)
Mojang re-wrote mob path finding yet again. Hard difficulty is now what normal used to be. Enderman don't teleport and try to get you from behind any more, other mobs act confused when you hit them. Knock Back sometimes makes hostile mobs forget they were even attacking you. I don't know what the point of this re-write was, but what ever the goal, they missed the target. Sorry Mojang, I love minecraft but you guys need to try again.
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Please actually read posts before responding, so you don't end up looking stewped.
Mojang re-wrote mob path finding yet again. Hard difficulty is now what normal used to be. Enderman don't teleport and try to get you from behind any more, other mobs act confused when you hit them. Knock Back sometimes makes hostile mobs forget they were even attacking you. I don't know what the point of this re-write was, but what ever the goal, they missed the target. Sorry Mojang, I love minecraft but you guys need to try again.
Thanks for the info. Not to pester, but do you mean that the AI is actually better in "Hard," or the dumbed down AI makes "Hard" roughly as difficult as "Normal" used to be? (I'm still a bit of a Minecraft novice, so I have no idea if AI varies by difficulty level).
Thanks for the info. Not to pester, but do you mean that the AI is actually better in "Hard," or the dumbed down AI makes "Hard" roughly as difficult as "Normal" used to be? (I'm still a bit of a Minecraft novice, so I have no idea if AI varies by difficulty level).
Sorry that was worded badly. I mean the AI has been dumbed down so that hard is not hard at all, IMHO. In a game supposedly about survival the monsters are simple minded and there is more food that ever before. A swarm of cave spiders could do serious damage, not any more. Endermen have become simple minded dolts more like zombies but not as aggressive.
I think the point may have been to increase performance. If that was the case, I'm pretty sure they did not do enough testing/profiling of their code.
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Please actually read posts before responding, so you don't end up looking stewped.
Sorry that was worded badly. I mean the AI has been dumbed down so that hard is not hard at all, IMHO. In a game supposedly about survival the monsters are simple minded and there is more food that ever before. A swarm of cave spiders could do serious damage, not any more. Endermen have become simple minded dolts more like zombies but not as aggressive.
I think the point may have been to increase performance. If that was the case, I'm pretty sure they did not do enough testing/profiling of their code.
I started a new single-player survival game and locked it immediately on "Hard" difficulty. At nightfall I recorded the damage I took from several monsters, sans armor.
Assuming the Minecraft wiki is correct, zombies and skeletons should do something like 3 full hearts per hit, and a creeper explosion in close proximity should blast me off the planet. I'm taking roughly as much damage in "Hard" now without armor as I did in full iron armor on normal difficulty before the 1.8 update. Something seems really fishy here...
Heh, yeah, the mobs act really still from even a moderate distance, it's kind of creepy. The Creepers seem to jump as though they are on The Moon and I think all the monsters have bad ping and need to get a better connection.
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So I was working on this really cool resource pack a while ago, but bad progress nonwithstanding, I think I found something much better... I'm probably gonna never release another custom Minecraft map.Until we meet again...
Wow, this bug explain why only some people are complaining about spawn rates (and not all the forum are yelling BORKEN!11!!!).
And about the new AI, mobs are stupid as s!@#$ now. Survival is not challenging at all to experience players, and when zombies can't even swim its kinda lame... Zombies seems to be the most affected by the "new" AI, since they cannot track you from far away like before (they're acting like skeletons now). And the rest you guys already said.
Hope Mojang give some love to survival soon, since its creative with flight disable and no free blocks.
Actually zombies are still seeing me from long distances.
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So I was working on this really cool resource pack a while ago, but bad progress nonwithstanding, I think I found something much better... I'm probably gonna never release another custom Minecraft map.Until we meet again...
I haven't noticed them resetting their AI in particular but they have had a delayed reaction to me, like it takes them a good 3 seconds to notice me standing right in front of them.
On the other hand, my mobs seem less intelligent and far less lethal than they were before. I double checked, and I'm still playing on "Normal" difficulty in Survival as I was before. Has anyone experienced anything similar?
(Yes, I'm aware that I can, and may, switch to "Hard" difficulty, but the challenge was just about right for me two days ago.)
Unlike you, I have performance issues (my game is still playable, tho), but yea, there's definitely something wrong with my hostile mobs: Anytime I damage them with anything, their AI "reset" and they stop tracking me for a second, in which they act like pigs or cows do. That means I can kill a Skeleton with my bare hands and with no armor without getting hit by a single arrow.
LOL
Good to know, thanks, and yes that describes my experience almost perfectly. I guess it isn't that the mobs are doing less damage to me, it's that they are hitting less often and appear to be resetting their AI when I hit them or they hit me.
I wonder if it's only a few people who have this issue, because I just can't believe there isn't a big discussion about it like what happened with "poppies" or 3D doors.
This bug makes my game unplayable (for me) since all hostile mobs act like retards and are very easy to kill now, so it feels close to cheating with creative mode.
I've also noticed that you can hide from any hostile mob behind double tall grass... I can stop a creeper's explosion by getting behind one of those or avoid getting shot by a skeleton while I'm aproaching to it.
Something feels wrong with spiders too. They don't track me well even if there are no blocks between, and when they jump to "attack" me they usually don't hurt me at all.
Endermen flickering like crazy are also annoying. I remember I was looking at a tree at night when suddenly an Enderman passed by while teleporting 10 times/sec. After that I heard that scream and I knew he was angry with me... what the...?
LOL
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
When I walk into a mob's line of sight, it takes them about 3 seconds to even acknowledge my presence, even if I'm beating their faces in. I've killed skeletons by just running up to them and three-shotting them before they even bother to turn around to attack. Sometimes I'm fighting a mob and during the fight they will randomly decide to just casually walk away or spin in circles looking confused. Skeletons are shooting arrows at slower rate, some skeletons will just stand there and stare.
That doesn't even cover Endermen. Sometimes they will randomly just start running around in circles like they are chasing something and forget about is 5 seconds later. I find it quite humorous actually.
Good job, Mojang. You released a crappy update.
The reason Godzilla 2014 failed was because there was no Mothra in it.
Mothra is the only reason Godzilla is good. Mothra saved the movie industry. If Mothra never existed nobody would like movies. The reason many people hate Call of Duty is because it lacks Mothra.
I changed my name to MothraFanboy27.
Mojang re-wrote mob path finding yet again. Hard difficulty is now what normal used to be. Enderman don't teleport and try to get you from behind any more, other mobs act confused when you hit them. Knock Back sometimes makes hostile mobs forget they were even attacking you. I don't know what the point of this re-write was, but what ever the goal, they missed the target. Sorry Mojang, I love minecraft but you guys need to try again.
Thanks for the info. Not to pester, but do you mean that the AI is actually better in "Hard," or the dumbed down AI makes "Hard" roughly as difficult as "Normal" used to be? (I'm still a bit of a Minecraft novice, so I have no idea if AI varies by difficulty level).
Sorry that was worded badly. I mean the AI has been dumbed down so that hard is not hard at all, IMHO. In a game supposedly about survival the monsters are simple minded and there is more food that ever before. A swarm of cave spiders could do serious damage, not any more. Endermen have become simple minded dolts more like zombies but not as aggressive.
I think the point may have been to increase performance. If that was the case, I'm pretty sure they did not do enough testing/profiling of their code.
Gotcha, and thanks.
I started a new single-player survival game and locked it immediately on "Hard" difficulty. At nightfall I recorded the damage I took from several monsters, sans armor.
-Skeleton archer -- approx 1 1/2 heart per hit
-Zombie (uninjured) -- approx 2 hearts per hit
-Spider -- approx 1 heart per hit
-Creeper explosion (high proximity) approx 5 hearts
Assuming the Minecraft wiki is correct, zombies and skeletons should do something like 3 full hearts per hit, and a creeper explosion in close proximity should blast me off the planet. I'm taking roughly as much damage in "Hard" now without armor as I did in full iron armor on normal difficulty before the 1.8 update. Something seems really fishy here...
So I was working on this really cool resource pack a while ago, but bad progress nonwithstanding, I think I found something much better... I'm probably gonna never release another custom Minecraft map. Until we meet again...
And about the new AI, mobs are stupid as s!@#$ now. Survival is not challenging at all to experience players, and when zombies can't even swim its kinda lame... Zombies seems to be the most affected by the "new" AI, since they cannot track you from far away like before (they're acting like skeletons now). And the rest you guys already said.
Hope Mojang give some love to survival soon, since its creative with flight disable and no free blocks.
So I was working on this really cool resource pack a while ago, but bad progress nonwithstanding, I think I found something much better... I'm probably gonna never release another custom Minecraft map. Until we meet again...
Zombies have an increased aggro distance compared to other hostile mobs. Though they still suffer similar bugs to other mobs.