Dude! Someone order the 3D printer here! It'd be awesome if someone fixed it to be more print-friendly and actually printed it out :wink.gif:
Great minds think alike, and I already did: see this page. However, like it says in the description there, if you actually printed this thing out you'd be $419.34 poorer and end up with 66 separate parts: a lot of the bits are not physically connected to the main assembly, even after doing "weld" and "corner tip" tests in Mineways. Still, fun to show here.
Yes, it's a Windows program, but I know that it works on Linux using Wine. Mac OSX also supports Wine, so I'm hoping it works there, too: please give it a try and let us know. Finally, I suspect Mineways would also run under Parallels or similar programs. Mineways is not graphics intensive - just 2D bitmaps, no real 3D - so I'm hoping it'll run under the Mac somehow just fine.
Alternately, port it, if you're really feeling frisky; it's open-source, and the original minutor program runs on the Mac and Linux, so it just takes some front-end work on someone's part. The original minutor Linux & Mac files are included in the source download, I haven't messed with those.
Update: someone verified that Mineways works fine on a Mac using Wine. If someone wants to try it under VirtualBox, great, and please let me know what you find.
I've uploaded . Let me know if there's anything you'd like to see covered in another tutorial. About the only thing I'd like to pass on is the trick for tree removal from a print model: chop one wood block out of the trunk, so the tree is floating off the ground. Now the "Delete floating objects" feature will automatically remove the tree from the model (assuming the leaves don't connect to a wall or something else), without you needing to chop it all down.
The following time I read a weblog, I hope that it doesnt disappoint me as a lot as this one. I imply, I do know it was my choice to read, however I actually thought youd have one thing fascinating to say. All I hear is a bunch of whining about one thing that you might fix should you werent too busy searching for attention.
Huh. Now this could definitely have potential! Although I do have to wonder what it might cost. I mean, if it's printed somewhere away from your home, then surely it's going to cost some money. But it wouldn't cost a dime to use a 3D printer of your own. Downside to this would be that 3D printers and the materials are very costly--above $300.00. Still, it's probably worth the cost, I'm sure of it.
they better have a version for mac of this program because i would love to use this
New version: 1.06
This version has a number of new features and some critical fixes (like "now the program won't die" level fixes). Go get it.
There's also now a Mac version that runs under Wine, thanks to a user, Psp4804. Let me know if it works for you.
I also added information to the page about G3D, which is a nice interactive 3D renderer that includes shadows and some other cool features.
Here's the update rundown:
Major bug fixes: bubble population problem, group allocation, proper display of different neighboring transparent objects, sloped powered rails not displaying properly for printing, mushrooms not displaying as billboards for rendering. Added units selection for output. Added automatic ZIP creation for export. Separated cutouts from transparent blocks. Corrected export of Tf for OBJ material file. Added separation of textures into RGB and RGBA and alpha-only for better rendering import to 3DS MAX. Added "frosted detail" physical material.