Mineways 10.03 is out. You likely will want this one only if you're using USD or are using JG-RTX, LunaHD, or Smoolistic. The JG-RTX textures are in better shape - one or two things were a bit funky with them. Other little fixes. See https://github.com/erich666/Mineways/releases/tag/v10.03
A shot from Omniverse of a simple test scene. I love that the illumination is computed immediately.
... quickly followed by Mineways 10.04: Fix roughness and MDL emission for USD export. I noticed that constant roughness values were not getting exported for MDL shaders (though were for UsdPreviewSurface shaders), and that the emissions were way too high, due to my confusion about how the firefly filter in Omniverse is used. Official release notes here.
With constant roughness now working for all USD shaders, even vanilla Minecraft looks good in Omniverse Create:
Yet another minor release, 10.05, but with some useful fixes and additions: https://github.com/erich666/Mineways/releases/tag/v10.05
For people using modded worlds, there's now a new scripting command that lets you choose what block you want used when an unknown block is encountered in Mineways. Instead of turning these into air, you can now choose some other block as a substitute.
Mineways 10.06 is out. Due to popular demand, I (finally) changed the default OBJ texture export option for rendering to give separate textures instead of three giant mosaic textures. Other fixes and improvements, including a crash bug when exporting 1.12 or older worlds. See the whole list here.
In celebration of someone else actually submitting a pull request for a fix to lanterns, here's a test shot in (the free) Omniverse Create app using the high-quality Iray renderer and the JG-RTX resource pack.
Mineways 10.07 is out. Added tooltips to the export dialog, fixed some obscure export option interaction bugs, and improved the docs a bit, including an old-school image map. See the release notes here.
I haven't yet figured out how to add tooltips to menu items. If anyone knows how to do this in WinAPI, let me know!
Mineways 10.08 is out. This version's important, fixing some subtle property bugs on a bunch of block types, e.g., lightning rods being shown as powered when they're not.
Mineways 10.03 is out. You likely will want this one only if you're using USD or are using JG-RTX, LunaHD, or Smoolistic. The JG-RTX textures are in better shape - one or two things were a bit funky with them. Other little fixes. See https://github.com/erich666/Mineways/releases/tag/v10.03
A shot from Omniverse of a simple test scene. I love that the illumination is computed immediately.

... quickly followed by Mineways 10.04: Fix roughness and MDL emission for USD export. I noticed that constant roughness values were not getting exported for MDL shaders (though were for UsdPreviewSurface shaders), and that the emissions were way too high, due to my confusion about how the firefly filter in Omniverse is used. Official release notes here.

With constant roughness now working for all USD shaders, even vanilla Minecraft looks good in Omniverse Create:
Yet another minor release, 10.05, but with some useful fixes and additions: https://github.com/erich666/Mineways/releases/tag/v10.05
For people using modded worlds, there's now a new scripting command that lets you choose what block you want used when an unknown block is encountered in Mineways. Instead of turning these into air, you can now choose some other block as a substitute.
Eye candy, a shot of a Venice build from PlanetMinecraft:
Mineways 10.06 is out. Due to popular demand, I (finally) changed the default OBJ texture export option for rendering to give separate textures instead of three giant mosaic textures. Other fixes and improvements, including a crash bug when exporting 1.12 or older worlds. See the whole list here.

In celebration of someone else actually submitting a pull request for a fix to lanterns, here's a test shot in (the free) Omniverse Create app using the high-quality Iray renderer and the JG-RTX resource pack.
Mineways 10.07 is out. Added tooltips to the export dialog, fixed some obscure export option interaction bugs, and improved the docs a bit, including an old-school image map. See the release notes here.

I haven't yet figured out how to add tooltips to menu items. If anyone knows how to do this in WinAPI, let me know!
Screenshot showing a tooltip:
Mineways 10.08 is out. This version's important, fixing some subtle property bugs on a bunch of block types, e.g., lightning rods being shown as powered when they're not.

From the imperial testing grounds, in Blender:
Hello Minecraft friends.. .
Here's a great chance to win Huawei P30 pro. follow the link.. .
shorturl.at/bi047
Link Removed HAHA pewdiepie falling of hes chair...