> I hope if there is way for me to still use Mineways on my Mac but if not could you please, I beg you to make it compatible with MacOS Catalinas 64-bit application support.
Unfortunately, trying to make Mineways platform independent sounds like a giant amount of work to me (especially since I know very little about it. I guess I use Qt and...?). And, exceedingly dull work - Mineways is a hobby, so I do what I think is worthwhile, with a focus on cool graphics. So, I won't be making a Mac version at all.
I do mention some other options for running on the Mac here. From what you're saying, they're dated now, but you might give Crossover a try - at least you'll get to use Mineways for 14 days, if it works. Please do let me know how things go - your experiences can help a bunch of other users (Mineways gets around 500 downloads a day).
What I did during the pandemic... Today I'm happy to release a major update to Mineways, 8.0. The program now can read in physically based resource packs (after some prep) and export to the USD format. These exported models can then be read in by Omniverse Create, a free program in beta. Release notes here.
Here's the video of the process, giving tips on using Create:
Someday I hope to add Blender support. But, in the meantime, even if you don't use USD, you can export to this format and "harvest" the textures Mineways produces for use in whatever program you like.
Have fun! And let me know of any bugs, features you'd like, resource packs worth testing, etc.
A small flaw in one custom material file was causing Omniverse Create's renderer to spend about 50% more time ray tracing than needed. Fixed.
Added "Choose Terrain File" selector to File menu. All color "terrainExt*.png" files found in the same directory as mineways.exe at startup are listed.
Added a low-res version of LunaHD as an optional terrain file set for rendering.
Didn't Microsoft already make something like this?
I wish! They were promising to do something like this a few years back, but I think the effort was dropped. I'd be happy to be wrong, though, so point me at it if you know of anything they've added.
New version of Mineways, 8.02. A number of worthwhile fixes, such as stair orientation's been fully updated to the 1.13+ file format and exports now show some statistics when done. See the whole list here. I also added LunaHD and Smoolistic as PBR resource packs, for USD export, and support for the LabPBR format. And, for you Houdini users, Vochsel (github name) added a beta of UsdPreview materials. Once these materials all work well I plan to add a tutorial for Houdini Apprentice, which is free.
And, if you're eagle-eyed, you'll notice something funny about one of those numbers... fixed, and new version uploaded.
Mineways 8.03 is out. This version has a quick patch so that newer beta snapshots of Minecraft don't crash Mineways. Note that 1.17 blocks are not supported - they won't be until 1.17 is officially released. But, at least things won't crash. For snapshot 20w49a and newer, 64 is added to the world's height, so that the now-deeper underworld is handled. This means Mineways Y coordinates for these worlds is displayed incorrectly, until I come up with a full patch. As important, "only" 256 levels, Y=-64 to Y=191, for beta worlds will be displayed. Anything higher is ignored.
I also added a command to toggle water off and on quickly, for you undersea explorers. JG-RTX has also been updated, including nicer plants, rails, and more.
Mineways 8.05 is out. I call this one the moist release, as it fixes some bugs with waterlogged blocks, including one that I accidently introduced in 8.04.
Fix a regression: waterlogged glass panes now properly connect with one another again. (Thanks to Parkouristik93 for reporting this error.)
Fix textures on waterlogged glass panes.
Fix waterlogged chain to be properly oriented.
Fix lanterns to be waterloggable.
A picture from the Imperial Testing Grounds, rendered with G3D:
Version 8.06 of Mineways is up, with a new mapping mode to show chunks, export of instances to USD, and a lot of little fixes and cleanups. Plus, a new version of JG-RTX, the nice physically-based rendering resource pack.
Need a friend to play Minecraft with? Click me! Lots of players are looking for someone to play with as well!
Need a way to make survival more fun? Click me!
Don't know what to build? Here is a "What should I build?" generator!
Hey, I was wondering, I use an iMac and Mineways is my main source to import worlds into Cinema4D for my animations, it sucks because my Mac is updated to MacOS Catalina and now it's not supported, Wine also doesn't work and I don't have any other computer to properly export worlds for Mineways, I hope if there is way for me to still use Mineways on my Mac but if not could you please, I beg you to make it compatible with MacOS Catalinas 64-bit application support. Thank you.
Mineways 8.07 is out. You can probably pass on updating, unless you're using the USDA format for physically based rendering (you should try it!). Release notes here.
Mineways 8.08 is up. I fixed a major biome bug, due to my own sloppiness in leaving some debug code in the release - everything was looking like a swamp biome when you turned biomes on. Oops. Main feature added is that you can now "Focus view" in the View menu, which lets you immediately go to some distant location instead of having to do lots of scrolling.
Next release should include Minecraft 1.17 blocks (of which there are 122 to add...).
I'm hoping to have a Mac update extremely soon, as a user has figured out how to bundle up a version with WINE. But, like you say, WINE might not work for you. Really, try some of the solutions I list here, such as PlayOnMac, which I'm told works.
Mineways 9.01 is out, with lots of fixes, 1.18 beta map viewing support, and a number of other little features and improvements. There's an important bug fix for reading in worlds properly, so I highly recommend updating to this version. See here for the full list of changes.
And, a screen shot using the new BD Craft textures for 1.17, rendered in the free NVIDIA Omniverse Create beta:
> I hope if there is way for me to still use Mineways on my Mac but if not could you please, I beg you to make it compatible with MacOS Catalinas 64-bit application support.
Ugh, I'm sorry to hear it! I've lost touch with the Mac, I admit. It looks like WINE can be made to run on Catalina, but it's not for the faint of heart: https://apple.stackexchange.com/questions/373851/how-to-get-wine-working-on-catalina
Unfortunately, trying to make Mineways platform independent sounds like a giant amount of work to me (especially since I know very little about it. I guess I use Qt and...?). And, exceedingly dull work - Mineways is a hobby, so I do what I think is worthwhile, with a focus on cool graphics. So, I won't be making a Mac version at all.
I do mention some other options for running on the Mac here. From what you're saying, they're dated now, but you might give Crossover a try - at least you'll get to use Mineways for 14 days, if it works. Please do let me know how things go - your experiences can help a bunch of other users (Mineways gets around 500 downloads a day).
What I did during the pandemic... Today I'm happy to release a major update to Mineways, 8.0. The program now can read in physically based resource packs (after some prep) and export to the USD format. These exported models can then be read in by Omniverse Create, a free program in beta. Release notes here.
You get results like this, and more resource pack images here (which are a bit boring from far away, but still...):
Here's the video of the process, giving tips on using Create:
Someday I hope to add Blender support. But, in the meantime, even if you don't use USD, you can export to this format and "harvest" the textures Mineways produces for use in whatever program you like.Have fun! And let me know of any bugs, features you'd like, resource packs worth testing, etc.
And, quickly followed by v8.01.
The rundown:
I do like the terrain file selection option, one of those "why didn't I add this years ago?" features.
Didn't Microsoft already make something like this?
I wish! They were promising to do something like this a few years back, but I think the effort was dropped. I'd be happy to be wrong, though, so point me at it if you know of anything they've added.
New version of Mineways, 8.02. A number of worthwhile fixes, such as stair orientation's been fully updated to the 1.13+ file format and exports now show some statistics when done. See the whole list here. I also added LunaHD and Smoolistic as PBR resource packs, for USD export, and support for the LabPBR format. And, for you Houdini users, Vochsel (github name) added a beta of UsdPreview materials. Once these materials all work well I plan to add a tutorial for Houdini Apprentice, which is free.
And, if you're eagle-eyed, you'll notice something funny about one of those numbers... fixed, and new version uploaded.
Mineways 8.03 is out. This version has a quick patch so that newer beta snapshots of Minecraft don't crash Mineways. Note that 1.17 blocks are not supported - they won't be until 1.17 is officially released. But, at least things won't crash. For snapshot 20w49a and newer, 64 is added to the world's height, so that the now-deeper underworld is handled. This means Mineways Y coordinates for these worlds is displayed incorrectly, until I come up with a full patch. As important, "only" 256 levels, Y=-64 to Y=191, for beta worlds will be displayed. Anything higher is ignored.
I also added a command to toggle water off and on quickly, for you undersea explorers. JG-RTX has also been updated, including nicer plants, rails, and more.
Full release notes here.
Mineways 8.04 is out. Main things:
The 1.17 betas are now handled properly (I hope), with the new height range of -64 to 319 supported.
Water doesn't "sag" along the edges of exports (a much harder fix than I expected).
Improved resource pack processing and rendering, handling more name variants and formats (no Targa support yet - next time).
See full list here.
And, a screenshot.
Mineways 8.05 is out. I call this one the moist release, as it fixes some bugs with waterlogged blocks, including one that I accidently introduced in 8.04.
A picture from the Imperial Testing Grounds, rendered with G3D:
Version 8.06 of Mineways is up, with a new mapping mode to show chunks, export of instances to USD, and a lot of little fixes and cleanups. Plus, a new version of JG-RTX, the nice physically-based rendering resource pack.
Testing continues... (here in Omniverse, using JG-RTX)
I just made a video of how to download, install, and use MCprep with Mineways and Blender
Enjoy!
This program is amazing!!!
Need a friend to play Minecraft with? Click me! Lots of players are looking for someone to play with as well!
Need a way to make survival more fun? Click me!
Don't know what to build? Here is a "What should I build?" generator!
Probably there's limits wherever real life physics has a role
See http://www.realtimerendering.com/erich/minecraft/public/mineways/downloads.html#macPlatformHelp for many other options on the Mac.
Mineways 8.07 is out. You can probably pass on updating, unless you're using the USDA format for physically based rendering (you should try it!). Release notes here.
Oh, also, I started a Mineways Discord server. It's an experiment.
And, a pretty pic, from the debug block world, using JG-RTX and Omniverse Create, both free:
Mineways 8.08 is up. I fixed a major biome bug, due to my own sloppiness in leaving some debug code in the release - everything was looking like a swamp biome when you turned biomes on. Oops. Main feature added is that you can now "Focus view" in the View menu, which lets you immediately go to some distant location instead of having to do lots of scrolling.
Next release should include Minecraft 1.17 blocks (of which there are 122 to add...).
Mineways 9.00 is out, get it here. Support for MC 1.17 blocks and memory and efficiency improvements. See all changes in the log.
I'm hoping to have a Mac update extremely soon, as a user has figured out how to bundle up a version with WINE. But, like you say, WINE might not work for you. Really, try some of the solutions I list here, such as PlayOnMac, which I'm told works.
And, here it is: If on the Mac, download Mineways 9.00 on Wineskin (308 Mb), which runs on Big Sur (thanks, Hypersun_pro!).
Mineways 9.01 is out, with lots of fixes, 1.18 beta map viewing support, and a number of other little features and improvements. There's an important bug fix for reading in worlds properly, so I highly recommend updating to this version. See here for the full list of changes.
And, a screen shot using the new BD Craft textures for 1.17, rendered in the free NVIDIA Omniverse Create beta:
Nice stuff!