help, I was playing a hardcore Java 1.21.9 world with no mods when I randomly stumbled upon a drowned wearing full copper armor and holding an iron sword. What are the chances of this because I can’t find any records of this happening online.
According to the Wiki about a third of zombies with armor will have copper and the chance of any armor is up to 15% on Normal and Hard and there is a 72.9% chance of having a full set; the chance of a weapon is 5% on Hard and 1/3 of these will be an iron sword:
Combining all of these gives a chance of 0.05874% or one in 1702 zombies, as an upper limit due to regional difficulty, which affects the chance of any armor; the Wiki says that drowned do not naturally spawn with armor or iron swords but normal zombies will retain the items they spawned with when they convert to one.
Probably not too rare. Mobs have a chance of spawning in armor (higher chances at higher difficulty), and I've seen a number of mobs in full copper armor in hardcore. The lower tier armors are more common to see them in.
If it happened with full diamond, then it may have been a bit rare? I don't think I've seen that one yet (due to how much I've played, I imagine it's probably happened at some point though, but I never noticed).
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Wouldn't say it's rare, but instead a bit uncommon. Since I started playing on hard recently I usually see 1 or 2 skeletons/ zombies wearing full copper every night on the short run to my house. If you ever see a mob wearing diamond armor that is extremely rare. Over all the years I've played Minecraft I've only seen that happen once over on Bedrock Edition.
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Yes, zombies and skeletons spawning with a full set of armor isn't a "rare" sight, as mentioned previously. Copper is the second most common material type at 32% (just behind gold, at 33%).
Drowneds can't naturally spawn with armor, though. It was either converted from a zombie or there were armor pieces it picked up from the ground.
Drowned weapons:[/b] They can spawn with tridents, nautilus shells, or fishing rods. Iron swords are technically possible[/i] but extremely rare.[/p]
Drowned armor:[/b] They do not naturally spawn with copper armor[/b]. Full copper armor on a drowned is basically a one-in-a-million fluke, possibly caused by a random loot table quirk, chunk generation oddity, or a rare bug.[/p]
Drowned weapons: They can spawn with tridents, nautilus shells, or fishing rods. Iron swords are technically possible but extremely rare.
Drowned armor: They do not naturally spawn with copper armor. Full copper armor on a drowned is basically a one-in-a-million fluke, possibly caused by a random loot table quirk, chunk generation oddity, or a rare bug.
Incorrect, a drowned with an iron sword or any armor is due to a normal zombie which converted to a drowned.
Also, many of the replies state that what the OP saw was "common" but less than one in a thousand zombies/converted drowned will spawn with that specific combination (15% chance of any armor at regional difficulty >= 4 x 32.23% chance of being copper x 72.9% chance of being a full set x 5% chance of a weapon x 33.33% chance of said weapon being a sword = 0.05874% / 1 in 1702). I don't know how many mobs the typical player encounters, this would be a once in 5-10 session occurrence for me, but only if the regional difficulty were high enough (I modded the game to remove it so effects reach and stay at the maximum; from looking at the "inhabited time" value in the files it appears to reach about 1/4 the maximum in areas I've fully explored, roughly tripling the rarity of mobs with armor when factoring in the effect of moon phase. Also factor in the fact that mobs are much rarer in 1.18+ due to more space to spawn in and I doubt the average player encounters even half as many per session*, where a session for me is 3-4 hours, so say one such mob every 30-80 hours).
*Some data on mob encounters in various worlds, including one with triple the ground depth (1.5 times that of 1.18), showing the impact of this (another factor that came to mind - zombies are much more commonly encountered in 1.6.4 because of their much larger sight/tracking range, which was reduced in 1.8, so I don't think they will be 1/2-2/3 of mob encounters since then, in a version like 1.5 they are only about 1/4 of all mobs):
Mob kills per session (includes total time, not just caving, vanilla refers to mob spawning):
World1 (pre-modded): 275 - vanilla (mob cap: 79, spawn chunks: 225, despawn range: 128)
World1 (modded): 309 - cap: 58, chunks: 121, range: 96
TripleHeightTerrain: 117 - vanilla; 3 times deeper underground and 3.5x the caves
InfiniteCaves: 347 - cap: 70, chunks: 121, range: 96, time fixed at day; 2x caves
TMCWv3: 235 - vanilla; about twice as many caves / much larger open areas
TMCWv4: 365 - cap: 70, chunks: 101, range: 96
TMCWv5: 484 - cap: 60, chunks: 101, range: 96, separate cave/surface caps
As for the rest of the replies, I can only speak for myself and not anyone else, but I wasn't stating the specific combination was numerically high, but rather that full copper armor (I figured this was the bigger focus of the question rather than the inclusion of an iron sword) doesn't seem too rare to encounter. I don't know the numbers, but in my experience, full copper doesn't seem to be an exotic occurrence. My own play style is one that trends towards sleeping at night and not engaging in much combat, and yet I've still come across seeing that a fair number of times in the short time since it was added.
Now the drowned part would of course need a zombie to convert to to one since drowned can't spawn in armor, but I saw no reason in trying to factor that into chance because that isn't something that is determined by spawn randomness, but rather "was a zombie allowed to convert to one after the fact".
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"'Tis foolishness! If all were so easy, why, none would suffer in this world!"
help, I was playing a hardcore Java 1.21.9 world with no mods when I randomly stumbled upon a drowned wearing full copper armor and holding an iron sword. What are the chances of this because I can’t find any records of this happening online.
thank you to anyone who can answer this
I have a screenshot as well
According to the Wiki about a third of zombies with armor will have copper and the chance of any armor is up to 15% on Normal and Hard and there is a 72.9% chance of having a full set; the chance of a weapon is 5% on Hard and 1/3 of these will be an iron sword:
https://minecraft.wiki/w/Zombie#Geared_zombies
Combining all of these gives a chance of 0.05874% or one in 1702 zombies, as an upper limit due to regional difficulty, which affects the chance of any armor; the Wiki says that drowned do not naturally spawn with armor or iron swords but normal zombies will retain the items they spawned with when they convert to one.
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
Probably not too rare. Mobs have a chance of spawning in armor (higher chances at higher difficulty), and I've seen a number of mobs in full copper armor in hardcore. The lower tier armors are more common to see them in.
If it happened with full diamond, then it may have been a bit rare? I don't think I've seen that one yet (due to how much I've played, I imagine it's probably happened at some point though, but I never noticed).
"'Tis foolishness! If all were so easy, why, none would suffer in this world!"
If you're having performance concerns with Minecraft, I hope this may prove useful.
A retrospective of the most important game to me (or, a try to stay awake while I never stop talking about something challenge).
Wouldn't say it's rare, but instead a bit uncommon. Since I started playing on hard recently I usually see 1 or 2 skeletons/ zombies wearing full copper every night on the short run to my house. If you ever see a mob wearing diamond armor that is extremely rare. Over all the years I've played Minecraft I've only seen that happen once over on Bedrock Edition.
When will Endermen learn to stop trampling my wheat field at dawn?
Yes, zombies and skeletons spawning with a full set of armor isn't a "rare" sight, as mentioned previously. Copper is the second most common material type at 32% (just behind gold, at 33%).
Drowneds can't naturally spawn with armor, though. It was either converted from a zombie or there were armor pieces it picked up from the ground.
Drowned weapons:[/b] They can spawn with tridents, nautilus shells, or fishing rods. Iron swords are technically possible[/i] but extremely rare.[/p]
Drowned armor:[/b] They do not naturally spawn with copper armor[/b]. Full copper armor on a drowned is basically a one-in-a-million fluke, possibly caused by a random loot table quirk, chunk generation oddity, or a rare bug.[/p]
Incorrect, a drowned with an iron sword or any armor is due to a normal zombie which converted to a drowned.
Also, many of the replies state that what the OP saw was "common" but less than one in a thousand zombies/converted drowned will spawn with that specific combination (15% chance of any armor at regional difficulty >= 4 x 32.23% chance of being copper x 72.9% chance of being a full set x 5% chance of a weapon x 33.33% chance of said weapon being a sword = 0.05874% / 1 in 1702). I don't know how many mobs the typical player encounters, this would be a once in 5-10 session occurrence for me, but only if the regional difficulty were high enough (I modded the game to remove it so effects reach and stay at the maximum; from looking at the "inhabited time" value in the files it appears to reach about 1/4 the maximum in areas I've fully explored, roughly tripling the rarity of mobs with armor when factoring in the effect of moon phase. Also factor in the fact that mobs are much rarer in 1.18+ due to more space to spawn in and I doubt the average player encounters even half as many per session*, where a session for me is 3-4 hours, so say one such mob every 30-80 hours).
*Some data on mob encounters in various worlds, including one with triple the ground depth (1.5 times that of 1.18), showing the impact of this (another factor that came to mind - zombies are much more commonly encountered in 1.6.4 because of their much larger sight/tracking range, which was reduced in 1.8, so I don't think they will be 1/2-2/3 of mob encounters since then, in a version like 1.5 they are only about 1/4 of all mobs):
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
That's probably AI you replied to.
As for the rest of the replies, I can only speak for myself and not anyone else, but I wasn't stating the specific combination was numerically high, but rather that full copper armor (I figured this was the bigger focus of the question rather than the inclusion of an iron sword) doesn't seem too rare to encounter. I don't know the numbers, but in my experience, full copper doesn't seem to be an exotic occurrence. My own play style is one that trends towards sleeping at night and not engaging in much combat, and yet I've still come across seeing that a fair number of times in the short time since it was added.
Now the drowned part would of course need a zombie to convert to to one since drowned can't spawn in armor, but I saw no reason in trying to factor that into chance because that isn't something that is determined by spawn randomness, but rather "was a zombie allowed to convert to one after the fact".
"'Tis foolishness! If all were so easy, why, none would suffer in this world!"
If you're having performance concerns with Minecraft, I hope this may prove useful.
A retrospective of the most important game to me (or, a try to stay awake while I never stop talking about something challenge).
32% chance