[Repost because last post got no engagement, I assume it is glitched or something]
I'm trying to make a Minecraft world where there are no mobs and everything is permanently pitch black (no more sun, moon, or stars). I'm using Optifine to disable the features in the sky, which--paired with the hardcore darkness mod--I thought would make everything pitch black. (See the attached images) However, the blank sky appears to still possess a sort of glow near the horizon, which highlights distant terrain to me. But I do not want this; I want everything to be shrouded in complete, unrelenting darkness. Is there a way to remove this "glow"?
ATTACHMENTS
The sky has a weird glow, highlights terrain
What I want. The sky is properly dark, can't see anything
Your last post isn't glitched. I saw it, and funny enough, it has gotten engagement since then, but only by an advertising bot. I didn't answer it when I saw it because I don't know the answer. The forums aren't super active, so quick replies (and from someone who knows) might not always happen.
Anyway, I believe what you're trying to work against might come down to the fact that Minecraft doesn't have absolute Black normally, but instead the game at its darkest is a few steps above that. You seemingly found a mod to do this for the terrain, but obviously the sky isn't impacted. The glow you're referring to appears to be the fog to me. Maybe if you disable fog, it might change that, but that may or may not be a preferred route (and that's if it even works).
I believe what you're after (absolute darkness) can be achieved with shaders, but I'm not sure if that's what you're after, and even then it might require certain shaders or certain other changes. I'm not sure if there's a way to do this via data packs, mods, or code changes to render the sky as Black.
It might help to list what version of the game you're playing on as well, since that might be pretty relevant.
No, fog is off. It's not fog, the sky just seems to be lighter on the bottom half. I have no idea how to remove it. Even changing the skybox's texture doesn't work, as it still has that "glow" that seems to be part of the fundamental, underlying base texture for the sky.
Also, the sky is on. If I turn the sky off, the whole sky takes on that lighter texture rather than becoming pitch black like I expected, so disabling the sky is even worse.
I'm using 1.12.2 btw. I'm confident there's an easy way to do this, I just don't know how.
I'm not sure if there's a way to do this via data packs, mods, or code changes to render the sky as Black.
There is no reason why anything can't be done with code, as my own mod proves - not only did I make a light level of (0 block, 0 sky) pitch black, no matter the gamma setting, but the sky also turns pitch black and the sun, moon, stars, clouds, and sunrise/sunset shading (this effect is rendered separately) also fade into darkness and stop rendering when you are below sea level and there is no sky light so you don't see anything when large caves go out of render distance, they just fade into blackness):
I think it was night when I took this since other screenshots from the same time don't show any significant daylight below the various breaks in the ceiling, either way, nothing is visible at the end, including stars, just pure blackness:
For comparison, this was taken from a location that had sky light, which disables the darkening of the sky:
The code changes are trivial, although they won't be of much help unless the OP knows how to code themselves, and can find the corresponding code in (I assume) a modern (or much newer than 1.6.4) version (which have drastically changed rendering several times since 1.8), and deal with the hassles of not being able to just edit it with a modloader like Forge (I make what are usually called "jar mods" since you install them by adding files to the jar, this completely eliminates any restrictions imposed by modloaders but also makes them highly incompatible with other mods; Optifine is one of the few remaining such mods but it includes code changes to accommodate compatibility with Forge and some popular mods).
One possible workaround would be to set the brightness / color value to a small negative value, if such values are accepted by Optifine and are not clamped (you used to be able to set the game's gamma to any value outside of the range of 0-1, including negative values, which had some interesting effects; the reason why a gamma of 0 doesn't give complete darkness is because the game includes code like "value = value * 0.96 + 0.03", so that offset of 0.03 will be present even if value is 0; a value of -0.03125 (-0.03 / 0.96) would give exactly 0 though (this will not be the exact value needed by the OP since this is for the lightmap, not sky color, and the issue may be the fog that is applied to the sky to give it its gradient).
There is no reason why anything can't be done with code...
What about when it's impractical? I believe you yourself have stated that at times as a reason to why things aren't a certain way in your mod? While it might be technically true to say anything can be possible, that may not matter if certain hurdles may exist to make it impractical.
Your response seems a little strange to me anyway. I'm not certain if you were inferring me stating "I'm not sure if" as "it can't be done" but if so, that's not what I was stating there.
There's also the consideration that, as you state yourself, if they can't code, then it doesn't matter how easy it is. At that point, it's completely impractical as an answer, and you're thus relying on whatever is available, hence my statement. Perhaps it's just me, but I tend to default to presuming people can't code unless otherwise indicated. It's not all a common skill set. That isn't to say the thread starter can't code (maybe they indeed can), and if they can, then yes, the answer may lay in doing that.
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For the record, as far as I'm aware, duplicate threads are typically not allowed and go against either TOS or whatever rules/guidelines they have in place here. You made a similar (reads identical) thread a day ago.
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Fool me once, shame on you. Fool me twice, shame on you. Fool me three times, hold up, rewind, That's not even possible.
[Repost because last post got no engagement, I assume it is glitched or something]
I'm trying to make a Minecraft world where there are no mobs and everything is permanently pitch black (no more sun, moon, or stars). I'm using Optifine to disable the features in the sky, which--paired with the hardcore darkness mod--I thought would make everything pitch black. (See the attached images) However, the blank sky appears to still possess a sort of glow near the horizon, which highlights distant terrain to me. But I do not want this; I want everything to be shrouded in complete, unrelenting darkness. Is there a way to remove this "glow"?
Your last post isn't glitched. I saw it, and funny enough, it has gotten engagement since then, but only by an advertising bot. I didn't answer it when I saw it because I don't know the answer. The forums aren't super active, so quick replies (and from someone who knows) might not always happen.
Anyway, I believe what you're trying to work against might come down to the fact that Minecraft doesn't have absolute Black normally, but instead the game at its darkest is a few steps above that. You seemingly found a mod to do this for the terrain, but obviously the sky isn't impacted. The glow you're referring to appears to be the fog to me. Maybe if you disable fog, it might change that, but that may or may not be a preferred route (and that's if it even works).
I believe what you're after (absolute darkness) can be achieved with shaders, but I'm not sure if that's what you're after, and even then it might require certain shaders or certain other changes. I'm not sure if there's a way to do this via data packs, mods, or code changes to render the sky as Black.
It might help to list what version of the game you're playing on as well, since that might be pretty relevant.
Also, the sky is on. If I turn the sky off, the whole sky takes on that lighter texture rather than becoming pitch black like I expected, so disabling the sky is even worse.
I'm using 1.12.2 btw. I'm confident there's an easy way to do this, I just don't know how.
There is no reason why anything can't be done with code, as my own mod proves - not only did I make a light level of (0 block, 0 sky) pitch black, no matter the gamma setting, but the sky also turns pitch black and the sun, moon, stars, clouds, and sunrise/sunset shading (this effect is rendered separately) also fade into darkness and stop rendering when you are below sea level and there is no sky light so you don't see anything when large caves go out of render distance, they just fade into blackness):
For comparison, this was taken from a location that had sky light, which disables the darkening of the sky:
The code changes are trivial, although they won't be of much help unless the OP knows how to code themselves, and can find the corresponding code in (I assume) a modern (or much newer than 1.6.4) version (which have drastically changed rendering several times since 1.8), and deal with the hassles of not being able to just edit it with a modloader like Forge (I make what are usually called "jar mods" since you install them by adding files to the jar, this completely eliminates any restrictions imposed by modloaders but also makes them highly incompatible with other mods; Optifine is one of the few remaining such mods but it includes code changes to accommodate compatibility with Forge and some popular mods).
One possible workaround would be to set the brightness / color value to a small negative value, if such values are accepted by Optifine and are not clamped (you used to be able to set the game's gamma to any value outside of the range of 0-1, including negative values, which had some interesting effects; the reason why a gamma of 0 doesn't give complete darkness is because the game includes code like "value = value * 0.96 + 0.03", so that offset of 0.03 will be present even if value is 0; a value of -0.03125 (-0.03 / 0.96) would give exactly 0 though (this will not be the exact value needed by the OP since this is for the lightmap, not sky color, and the issue may be the fog that is applied to the sky to give it its gradient).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
What about when it's impractical? I believe you yourself have stated that at times as a reason to why things aren't a certain way in your mod? While it might be technically true to say anything can be possible, that may not matter if certain hurdles may exist to make it impractical.
Your response seems a little strange to me anyway. I'm not certain if you were inferring me stating "I'm not sure if" as "it can't be done" but if so, that's not what I was stating there.
There's also the consideration that, as you state yourself, if they can't code, then it doesn't matter how easy it is. At that point, it's completely impractical as an answer, and you're thus relying on whatever is available, hence my statement. Perhaps it's just me, but I tend to default to presuming people can't code unless otherwise indicated. It's not all a common skill set. That isn't to say the thread starter can't code (maybe they indeed can), and if they can, then yes, the answer may lay in doing that.
For the record, as far as I'm aware, duplicate threads are typically not allowed and go against either TOS or whatever rules/guidelines they have in place here. You made a similar (reads identical) thread a day ago.
Fool me once, shame on you. Fool me twice, shame on you. Fool me three times, hold up, rewind, That's not even possible.
Using the ignore feature here is kinda weird.