Hi, I am trying to do research related to Minecraft base locations. With all the recent updates, what are your considerations in choosing the best base location in your world? I have carefully placed some requirements that were mentioned in previous posts, feel free to choose multiple and comment if there is/are any things I missed.
It depends on what I'm looking for. I tend to explore and sometimes build a world up with multiple locations (villages and cities), and what I'm looking for might be different for each one. Sometimes I might want a flat place nestled next to higher terrain. Sometimes I might want an ocean nearby, or another particular biome of choice. Usually that comes down to setting (or just for looks) more than for purpose of resources, though. I don't mind transporting stuff and having to go get it.
Likewise, a nice cave nearby is a bonus for sure, but not necessary. There's no shortage of them at any rate.
For a home settlement (which is more often still a village rather than a "base"), I will usually look to be near a village so I can transplant villagers to my chosen place more quickly and easily. Not that hard with how common villages are in modern versions though, so it's a consideration but not always often a major one.
I will usually look for something flat, or easy to make flat, as I tend to prefer flatted places for villages. And before end-game when I have all my gear with enchants, it can take a lot of resources and/or time just to teraform an area, let alone build it.
I prefer using a random seed and 'making it work'.
Something that may affect the answer is that I don't seem to creat a base; rather I will have multiple clusters of resource producing builds.
Which means, early on, I have a 'starter base' in spawn [unless the location is too limiting e.g.riduculously small baren island] that I never do seem to abandon completely…
From there it becomes a matter of what biome do I need to get certain resources/advantages.
I like savannah for setting up basic gardens/ranches and priority farms (slime/iron/basic hostile) anthough this is at least partially a holdover from playing before lightning rods).
[My current main world is has the spawn chunks ~40% mixed ocean, 20% savannah, 20% desert with the rest a mix of mainly river/beach/plains.
(The lack of lightning was quite helpful as I was able to safely use 2x spruce to generate podzol to made the spawnproofing easier than expected.) ]
"[N]ear a village" begs a definition of 'near': I prefer to stay out or render distance (other than raiding) until I can fence/light/otherwise secure the village.
Certainly want to have early access to villagers :>:
I find mineshafts too common to be a matter of concern; Ocean monuments and Nether Fortresses are more of a reason to develope an area. (Particularly if one can find a pair that are 'near' enought to each other that travel is quick. [Maybe 100-200 blocks netherside for me.])
Developing the area around a Stronghold (and building some form of rapid transport from spawn) is also desireable.
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"Why does everything have to be so stoopid?" Harvey Pekar (from American Splendor)
WARNING: I have an extemely "grindy" playstyle; YMMV — if this doesn't seem fun to you, mine what you can from it & bin the rest.
Terraformed mushroom islands. No hostile mob spawns (except phantoms), even without a mob switch/with it turned off. Makes it easy to have large open areas, and you don’t have to light up inside redstone contraptions or worry about a creeper blowing up your storage system.
Because of how the world generation works, they’re also usually quite close to an ocean monument, which provide extremely fast and convenient XP (don’t have to switch dimensions or travel far).
Hi, I am trying to do research related to Minecraft base locations. With all the recent updates, what are your considerations in choosing the best base location in your world? I have carefully placed some requirements that were mentioned in previous posts, feel free to choose multiple and comment if there is/are any things I missed.
It depends on what I'm looking for. I tend to explore and sometimes build a world up with multiple locations (villages and cities), and what I'm looking for might be different for each one. Sometimes I might want a flat place nestled next to higher terrain. Sometimes I might want an ocean nearby, or another particular biome of choice. Usually that comes down to setting (or just for looks) more than for purpose of resources, though. I don't mind transporting stuff and having to go get it.
Likewise, a nice cave nearby is a bonus for sure, but not necessary. There's no shortage of them at any rate.
For a home settlement (which is more often still a village rather than a "base"), I will usually look to be near a village so I can transplant villagers to my chosen place more quickly and easily. Not that hard with how common villages are in modern versions though, so it's a consideration but not always often a major one.
I will usually look for something flat, or easy to make flat, as I tend to prefer flatted places for villages. And before end-game when I have all my gear with enchants, it can take a lot of resources and/or time just to teraform an area, let alone build it.
Giant iron ores and giant copper ores take ages to dig out and provide ages worth of supplies.
I prefer using a random seed and 'making it work'.
Something that may affect the answer is that I don't seem to creat a base; rather I will have multiple clusters of resource producing builds.
Which means, early on, I have a 'starter base' in spawn [unless the location is too limiting e.g.riduculously small baren island] that I never do seem to abandon completely…
From there it becomes a matter of what biome do I need to get certain resources/advantages.
I like savannah for setting up basic gardens/ranches and priority farms (slime/iron/basic hostile) anthough this is at least partially a holdover from playing before lightning rods).
[My current main world is has the spawn chunks ~40% mixed ocean, 20% savannah, 20% desert with the rest a mix of mainly river/beach/plains.
(The lack of lightning was quite helpful as I was able to safely use 2x spruce to generate podzol to made the spawnproofing easier than expected.) ]
"[N]ear a village" begs a definition of 'near': I prefer to stay out or render distance (other than raiding) until I can fence/light/otherwise secure the village.
Certainly want to have early access to villagers :>:
I find mineshafts too common to be a matter of concern; Ocean monuments and Nether Fortresses are more of a reason to develope an area. (Particularly if one can find a pair that are 'near' enought to each other that travel is quick. [Maybe 100-200 blocks netherside for me.])
Developing the area around a Stronghold (and building some form of rapid transport from spawn) is also desireable.
Terraformed mushroom islands. No hostile mob spawns (except phantoms), even without a mob switch/with it turned off. Makes it easy to have large open areas, and you don’t have to light up inside redstone contraptions or worry about a creeper blowing up your storage system.
Also living on an island is always the most fun https://omegle.onl/
Because of how the world generation works, they’re also usually quite close to an ocean monument, which provide extremely fast and convenient XP (don’t have to switch dimensions or travel far).