The Meaning of Life, the Universe, and Everything.
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10/25/2021
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Is there a way to adjust the distance at which you can see dropped objects that are just floating around? For some reason on the server that Im hosting objects over 10 blocks away turn invisible. It makes it really annoying when trying to find your stuff if you die or something. I tried upping the render distance, and simulation distance (didn't think they would work, but didn't see any other settings that seemed like they would be related). Ideally Id love to see objects that are 20-30 blocks away...
If there's a server side setting in "server.properties" for this, I don't know it. From what I'm finding, the view distance should control this insofar as what data gets sent to the client, so you might simply have entity distance set low on your client?
If there's a server side setting in "server.properties" for this, I don't know it. From what I'm finding, the view distance should control this insofar as what data gets sent to the client, so you might simply have entity distance set low on your client?
I don't know how it works in modern versions but in 1.6.4 the game uses the average edge length of an entity's bounding box to determine if it is visible, where the distance in blocks is (length * 64), where length is 0.25 for items, thus they are visible from 16 blocks away, with certain entities, such as projectiles, multiplying this by a higher weight so they remain visible from further away. There is also an "entity tracking distance", which sets the maximum entity update distance to the client, which is 80 blocks for most entities (I have no idea how the "entity distance" setting in newer versions works, whether it just controls the "render distance weight" or "entity tracking distance").
Here is a bug report regarding the (old?) behavior which was closed as works as intended, I could not find anything for newer versions (the only duplicate is from a 1.9 snapshot) and just because this was closed doesn't mean it was changed later on (you can test it with the given information, e.g. baby chickens should disappear when you are more than 14 blocks away, with adults disappearing at about 28 blocks. No mobs will render past 80 blocks, not even Giants):
I just know entity distance in newer versions will impact this so it's one thing to check in this case. I know this because I was using shaders in 1.16, and when I updated to 1.18, the performance dropped due to entity shadows. Until the shaders added an option to disable this, I found lowering the entity distance regained performance, and I noticed dropped items weren't visible from as far with that setting reduced (I reduced it to 50% from the default of 100%).
It refers to all entities, which largely include mobs (and players), yes, but there's some other notable ones like chests, anvils, signs, boats, mine carts, item frames, and the aforementioned dropped items.
If you're in a village with a lot of these, sometimes turning that setting down helps with performance, so if you start getting frame rate drops in certain areas (namely, when looking certain directions), that will be why. I'm mentioning it in case you turned it down in the past for that reason.
Is there a way to adjust the distance at which you can see dropped objects that are just floating around? For some reason on the server that Im hosting objects over 10 blocks away turn invisible. It makes it really annoying when trying to find your stuff if you die or something. I tried upping the render distance, and simulation distance (didn't think they would work, but didn't see any other settings that seemed like they would be related). Ideally Id love to see objects that are 20-30 blocks away...
The entity distance impacts this.
If there's a server side setting in "server.properties" for this, I don't know it. From what I'm finding, the view distance should control this insofar as what data gets sent to the client, so you might simply have entity distance set low on your client?
I don't know how it works in modern versions but in 1.6.4 the game uses the average edge length of an entity's bounding box to determine if it is visible, where the distance in blocks is (length * 64), where length is 0.25 for items, thus they are visible from 16 blocks away, with certain entities, such as projectiles, multiplying this by a higher weight so they remain visible from further away. There is also an "entity tracking distance", which sets the maximum entity update distance to the client, which is 80 blocks for most entities (I have no idea how the "entity distance" setting in newer versions works, whether it just controls the "render distance weight" or "entity tracking distance").
Here is a bug report regarding the (old?) behavior which was closed as works as intended, I could not find anything for newer versions (the only duplicate is from a 1.9 snapshot) and just because this was closed doesn't mean it was changed later on (you can test it with the given information, e.g. baby chickens should disappear when you are more than 14 blocks away, with adults disappearing at about 28 blocks. No mobs will render past 80 blocks, not even Giants):
MC-18959 Inconsistent Mob Render View Distances
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
Oh, I don't know how it actually works.
I just know entity distance in newer versions will impact this so it's one thing to check in this case. I know this because I was using shaders in 1.16, and when I updated to 1.18, the performance dropped due to entity shadows. Until the shaders added an option to disable this, I found lowering the entity distance regained performance, and I noticed dropped items weren't visible from as far with that setting reduced (I reduced it to 50% from the default of 100%).
This did the trick. Thank you so much! I must have passed over that setting or only thought it referred to mobs. It was set to 50% for some reason.
Thanks again!
It refers to all entities, which largely include mobs (and players), yes, but there's some other notable ones like chests, anvils, signs, boats, mine carts, item frames, and the aforementioned dropped items.
If you're in a village with a lot of these, sometimes turning that setting down helps with performance, so if you start getting frame rate drops in certain areas (namely, when looking certain directions), that will be why. I'm mentioning it in case you turned it down in the past for that reason.
Thanks, my issue has been fixed.