you just found out about this? this has been common knowledge for years! are you new to the game?
Not since 1.3.1, or 12w17a to be exact, which is over 11 years ago and long before the vast majority of players, even old ones like myself (since early 2013), started playing:
Fun fact: my own mod had a similar bug for a while since when I added magma blocks I made them melt ice next to them (their light level is otherwise not enough), but I didn't check if the dimension was the Nether so they would turn into water; this also illustrates the value of using common code to control things like this, where I added a single method that is used to melt ice (a lot of bugs are due to adding some new functionality which requires code in several locations to be updated).
Also water itself doesn't care what the dimension is; the only reason water evaporates when placed with a bucket is because the bucket itself is coded to do so, otherwise you can directly place a water block (obtainable in older versions; in 1.6.4 it is "/give @p 8" (9 for stationary water), mods like Too Many Items can also be used). An interesting exception is End portal blocks placed in the End, which is only allowed via any means immediately after the dragon is killed since the block itself checks within its "onBlockAdded" method (although if you are already cheating in End portal blocks you may as well be able to place them as it makes testing easier).
i found out in certain versions, you can break ice and it can create water!
so like you can make water bases and stuff you water bridge
Piece of cake
Which version(s)? I don't think this is a thing in more recent versions?
you just found out about this? this has been common knowledge for years! are you new to the game?
NamePerson was_taken
Not since 1.3.1, or 12w17a to be exact, which is over 11 years ago and long before the vast majority of players, even old ones like myself (since early 2013), started playing:
https://minecraft.fandom.com/wiki/Java_Edition_12w17a#Blocks_2
Fun fact: my own mod had a similar bug for a while since when I added magma blocks I made them melt ice next to them (their light level is otherwise not enough), but I didn't check if the dimension was the Nether so they would turn into water; this also illustrates the value of using common code to control things like this, where I added a single method that is used to melt ice (a lot of bugs are due to adding some new functionality which requires code in several locations to be updated).
Also water itself doesn't care what the dimension is; the only reason water evaporates when placed with a bucket is because the bucket itself is coded to do so, otherwise you can directly place a water block (obtainable in older versions; in 1.6.4 it is "/give @p 8" (9 for stationary water), mods like Too Many Items can also be used). An interesting exception is End portal blocks placed in the End, which is only allowed via any means immediately after the dragon is killed since the block itself checks within its "onBlockAdded" method (although if you are already cheating in End portal blocks you may as well be able to place them as it makes testing easier).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
*In the nether*.