If you're talking about "pulling apart mountains", which is probably beyond anything I've ever done, then that is a massive undertaking for survival, no?
I... don't even think I've done something that that level, not in one task anyway. The closest I've done to that might be when I dug out a large portion of a mountain down to bedrock (way before 1.18 made the world deeper). I did it before netherite, before mending, and before 1.14 villager trades made getting the enchantments you wanted easier (I never even used villager trades before 1.14), so I just... went through a ton of diamond pickaxes with random enchantments of varying levels of unbreaking/efficiency, not necessarily the highest levels. I did this by investing the time into it. I haven't even fully finished it, nor the "yard" outside it, yet.
(As a bonus in its unfinished state, I run down there especially at night and kill mobs that spawn all over the floor with tools in my offhand to repair them, and this never feels like an extreme request on Mojang's part for the fact that it lets me continuously use something, yet it's... not enough?)
I've tried to point this out to you already, but we need to take some level responsibility for our own choices and accept that we may be undertaking what are massive projects for survival, and that it will take more time and effort as a result. We HAVE to accept this. Lashing out like it is the the game that is at fault, like it is marginalizing us because it doesn't cater specifically to us by making such a huge task overly trivial, isn't the answer. That's just going to result in us creating our own self despair. This is the only reason I started participating in this thread. I identified you expressing this despair, I wanted you to get out of it because we should do things that make us happy instead, and I tried to give logical approaches to dealing with it.
I really don't know what else to suggest. Minecraft is a game unlike most others, and while it still has its limitations (and while it may be an "actively developing" game that can involve changes we might not like at times), it allows us to do many things most other games won't. Large scale projects in survival are just something you should expect to take a lot of time and effort. That's somewhat the point of it, even. You'll feel more accomplished for it (or at least, I do).
I hope you realize you're saying exactly what I've been trying to say to you for the entirety of the thread?
My main point was if you aren't happy with something, instead of wallowing in despair, drop what makes you unhappy and replace it with something that makes you happier. It's our own responsibility to find things that make us happy, not expect everything to conform to us by default.
Huh?
By all means, participate. The more the merrier? That's... how discussions work. The fact that a given discussion involves differing opinions doesn't make it bad. I'd actually say the opposite and it makes it good. I mean I'm not sure why any of the views expressed so far makes you feel like you have to break the rules to react to them. I haven't seen any opinion stated that is so bad it warrants that, but... by all means, participate if you have something to say.
But it's funny because my MAIN intent of participating in the discussion that was arising wasn't even to discuss the topic itself. It was more to give a particular member suggestions for how to be happier, because they've repeatedly been coming across as unhappy. And it's ultimately up to use to take responsibility and make ourselves happy, so I was trying to give suggestions to try and accomplish that.
The problem is not the projects themselves, it is the fact that Mojang and other fans are demanding that we work harder or longer in order to achieve them, and that's why you keep missing the point.
I've already accepted that some of the build projects will take a long time, even with the existing game.
What you don't get, is that Mojang are forcing us to deal with changes that we don't want, and it's a form of griefing, and it's no wonder some people end up harassing developers over this. I would not go there, for one thing I don't want my gamer profile being banned, but that doesn't mean I like them as people, nor do I or anyone else have to. In a free society we are allowed to disagree and even dislike another person, so long as our actions are not ruining another's life.
The problem is not the projects themselves, it is the fact that Mojang and other fans are demanding that we work harder or longer in order to achieve them, and that's why you keep missing the point.
What you don't get, is that Mojang are forcing us to deal with changes that we don't want...
How have I missed the point? I've been saying from the start that I think the game has been trending towards becoming more trivial over time, and not less. Does that not imply that I do understand your point, but merely am disagree with it?
I'm not sure how others are able to demand that you do anything. Same with Mojang, really. Sure, they can change their own game (key words), but they also aren't FORCING you to do anything. You may be WANTING to do something that becomes less trivial, or in less ideal ways, after some changes they do, sure. But that's not even close to the same thing as them "demanding you do something".
I just tried to emphasis this part; you need to take responsibility for your own choices and your own happiness. I am only saying that for your own sake; for the betterment of your mood and happiness going forward in life. If you let others define and control your happiness so much, and let it hinge on small stuff like this, then you will never be truly happy. At best, it will come by chance and then be fleeting, and you won't know how to be truly happy, or how to truly appreciate things, or how to truly have fun.
Uh... sorry if I'm getting a bit deep but like I said, and you're missing my point, my overall point was never about "what I think against what you think". Instead, it was "you sound unhappy and it sounds like you're letting outside factors dictate your happiness a bit too much". I'm telling you, and this is completely aside how trivial or not trivial the game has been changing to, that for your own sake, you can take control of your happiness instead of repeatedly expressing that a video game is marginalizing you and controlling your happiness (or lack of it) so much.
For now at least, the Java version remains and it doesn't force updates, so you're free to choose the version(s) you want too. I know you play on bedrock where updates are forced, but I've agreed that's a problem PARTICULARLY with that version of the game. It's one of what I feel are are a few a severe problems (being unable to pause is another big one) with that version of the game.
and it's a form of griefing, and it's no wonder some people end up harassing developers over this. I would not go there, for one thing I don't want my gamer profile being banned, but that doesn't mean I like them as people, nor do I or anyone else have to. In a free society we are allowed to disagree and even dislike another person, so long as our actions are not ruining another's life.
Woah, yikes. I'm sorry, but the first part sounds like it's somewhat justifying people harassing others? All because "I don't like the changes you made to your own game"? The part of saying you don't do it at least in part because of a potential punishment sort of suggests that, but I hope I'm wrong here.
You're also overstating it to say they are "griefing" players. They are making changes that not everyone agrees with. Not even CLOSE to the same thing.
I wasn't too familiar with developers being harassed over game changes people don't like. That's quite shocking to me, but at the same time, I guess it's not so surprising (I've seen worse over less, unfortunately). "I don't like the change to a game" does not justify such a thing in my mind.
I explained this above. You control the right to your own happiness. Mojang doesn't owe it to anyone. They CAN'T appease all of the people all of the time anyway, so I hope you're not expecting them to be able to avoid making changes people don't like. For everything you don't like, others may either not care, or actually prefer it. And likewise, for things you may like, others may be indifferent about or be against it. That's just how it goes. And I would like to think you realize that. Even if you disagree with their changes, it's a bit concerning to me that it sounds like you're justifying harassment because of it.
Lastly, Minecraft is Mojang's (Microsoft's) property. So when you say it's a free society, you are right, and they are free to do with their game as they see fit, for whatever reason. Ultimately, they will do things that they think will benefit their game, the community, and garner its approval, as well as what will benefit their bottom line. But they won't always make choices everyone approves of. Peoples desires, especially in a game like this, are just too far all over for that to be a reality.
I really do hope you find happiness, but expecting that the game owes it to you, or that people deserve harassment if someone ever disapproves of changes that are made, isn't how you'll find it.
That discussion you had with a manager at work, this shows the divide in the Minecraft community that exists and while his ideas for increasing the difficulty of the game in terms of combat would be welcomed by some people, the problem is it could become a complete annoyance for other people and no doubt you as well. I would hope a feature like that only ever gets implemented on hard or hardcore difficulty, or a newer difficulty "expert" which would be more difficult than hard, but still have infinite respawns, just the more advanced combat and survival elements some people are asking for.
That Recieving Manager at work, he's over Minecraft. He stopped playing since 1.14 as he feels Mojang made combat easier with each update and feels that Mojang has been catering the game to children more and more. He wishes that Mojang would make harder modes for Adults who want more of a challenge. I do bear in mind this is a guy who plays Dark Souls, so I see the huge gap of difficulty between the two games. Now he prefers Java Edition over Bedrock Edition, so I think the Elite Mobs plugin would suit his fancy. I had a chance to experience it on a server that used it as well as Geyser (Allows Bedrock Players to connect to the Server with it), wasn't a fan of Elite Mobs.
Save The Phantom (A Wither Skeleton that spawns mobs to attack you) and the Lightning Rabbit as they spammed lightning everywhere which was hilarious XD, most of the Mobs in Elite Mobs will give you a challenge, many of which can one shot you even if you have fully enchanted Netherite Armor with Protection IV on each piece. The Goblins are the worst as they have a long ranged coin throw attack and are absolute tanks. Also with this plugin, Elite Mobs can spawn and one shot you for performing basic tasks based on RNG on a 1 in 1000 chance. Chop down a tree, you may have elemental faeries or a Tree Protector spawn and one shot you. Mine some End stone, you may have an Ancient Corpse spawn and one shot you. I think this type of plug in would suit the Recieving Manager at my work place. That or Mythic Mobs.
If he wants to take it to Dark Souls Levels, Scape and Run Parasites can fit that easily due to how extreme that can get XD
I mean, I made our current survival world on normal difficulty because you don't like the feature where Piglin pick up your equipment after you die in the Nether and I did this as a compromise to encourage you to come back on my server, despite the fact that you weren't used to difficulties above peaceful.
That was because in a 1.16 update, they updated Zombified Piglin to have the ability to scoop up armor and weapons dropped when on Hard difficulty. So if something kills you, they can basically steal your gear and that did happen to me, which is cheap. I was mining when one got in my way and I accidentally hit it, and then got blindsided by three that came from the side, and when they killed me, they stole my Armor and Two Swords. Blatent Thievery is what I call that. And what makes it worse is MCPE-21416 and MCPE-65134 where they steal your gear and then despawn anyways, so you have no chance to get it back due to those two bugs. I felt that level of punishment for accidentally hitting a Zombified Piglin while mining was a bit extreme, for them to steal my gear and then despawn.
The rest we talked about in a Discord Chat already XD
How have I missed the point? I've been saying from the start that I think the game has been trending towards becoming more trivial over time, and not less. Does that not imply that I do understand your point, but merely am disagree with it?
I'm not sure how others are able to demand that you do anything. Same with Mojang, really. Sure, they can change their own game (key words), but they also aren't FORCING you to do anything. You may be WANTING to do something that becomes less trivial, or in less ideal ways, after some changes they do, sure. But that's not even close to the same thing as them "demanding you do something".
I just tried to emphasis this part; you need to take responsibility for your own choices and your own happiness. I am only saying that for your own sake; for the betterment of your mood and happiness going forward in life. If you let others define and control your happiness so much, and let it hinge on small stuff like this, then you will never be truly happy. At best, it will come by chance and then be fleeting, and you won't know how to be truly happy, or how to truly appreciate things, or how to truly have fun.
Uh... sorry if I'm getting a bit deep but like I said, and you're missing my point, my overall point was never about "what I think against what you think". Instead, it was "you sound unhappy and it sounds like you're letting outside factors dictate your happiness a bit too much". I'm telling you, and this is completely aside how trivial or not trivial the game has been changing to, that for your own sake, you can take control of your happiness instead of repeatedly expressing that a video game is marginalizing you and controlling your happiness (or lack of it) so much.
For now at least, the Java version remains and it doesn't force updates, so you're free to choose the version(s) you want too. I know you play on bedrock where updates are forced, but I've agreed that's a problem PARTICULARLY with that version of the game. It's one of what I feel are are a few a severe problems (being unable to pause is another big one) with that version of the game.
Woah, yikes. I'm sorry, but the first part sounds like it's somewhat justifying people harassing others? All because "I don't like the changes you made to your own game"? The part of saying you don't do it at least in part because of a potential punishment sort of suggests that, but I hope I'm wrong here.
You're also overstating it to say they are "griefing" players. They are making changes that not everyone agrees with. Not even CLOSE to the same thing.
I wasn't too familiar with developers being harassed over game changes people don't like. That's quite shocking to me, but at the same time, I guess it's not so surprising (I've seen worse over less, unfortunately). "I don't like the change to a game" does not justify such a thing in my mind.
I explained this above. You control the right to your own happiness. Mojang doesn't owe it to anyone. They CAN'T appease all of the people all of the time anyway, so I hope you're not expecting them to be able to avoid making changes people don't like. For everything you don't like, others may either not care, or actually prefer it. And likewise, for things you may like, others may be indifferent about or be against it. That's just how it goes. And I would like to think you realize that. Even if you disagree with their changes, it's a bit concerning to me that it sounds like you're justifying harassment because of it.
Lastly, Minecraft is Mojang's (Microsoft's) property. So when you say it's a free society, you are right, and they are free to do with their game as they see fit, for whatever reason. Ultimately, they will do things that they think will benefit their game, the community, and garner its approval, as well as what will benefit their bottom line. But they won't always make choices everyone approves of. Peoples desires, especially in a game like this, are just too far all over for that to be a reality.
I really do hope you find happiness, but expecting that the game owes it to you, or that people deserve harassment if someone ever disapproves of changes that are made, isn't how you'll find it.
No, I said that it's not surprising that it does happen, given their actions when they deliberately ruin the experience for a group of people, just to satisfy another, not that I am justifying it. Don't get confused here.
Second, it may be Microsoft's property, but they also charged people money for this game. If it were a free game then people wouldn't exactly be in any position to complain, but people paid them money for this, which makes spoiling people's fun in this game much less forgivable.
That Recieving Manager at work, he's over Minecraft. He stopped playing since 1.14 as he feels Mojang made combat easier with each update and feels that Mojang has been catering the game to children more and more. He wishes that Mojang would make harder modes for Adults who want more of a challenge. I do bear in mind this is a guy who plays Dark Souls, so I see the huge gap of difficulty between the two games. Now he prefers Java Edition over Bedrock Edition, so I think the Elite Mobs plugin would suit his fancy. I had a chance to experience it on a server that used it as well as Geyser (Allows Bedrock Players to connect to the Server with it), wasn't a fan of Elite Mobs.
Save The Phantom (A Wither Skeleton that spawns mobs to attack you) and the Lightning Rabbit as they spammed lightning everywhere which was hilarious XD, most of the Mobs in Elite Mobs will give you a challenge, many of which can one shot you even if you have fully enchanted Netherite Armor with Protection IV on each piece. The Goblins are the worst as they have a long ranged coin throw attack and are absolute tanks. Also with this plugin, Elite Mobs can spawn and one shot you for performing basic tasks based on RNG on a 1 in 1000 chance. Chop down a tree, you may have elemental faeries or a Tree Protector spawn and one shot you. Mine some End stone, you may have an Ancient Corpse spawn and one shot you. I think this type of plug in would suit the Recieving Manager at my work place. That or Mythic Mobs.
If he wants to take it to Dark Souls Levels, Scape and Run Parasites can fit that easily due to how extreme that can get XD
That was because in a 1.16 update, they updated Zombified Piglin to have the ability to scoop up armor and weapons dropped when on Hard difficulty. So if something kills you, they can basically steal your gear and that did happen to me, which is cheap. I was mining when one got in my way and I accidentally hit it, and then got blindsided by three that came from the side, and when they killed me, they stole my Armor and Two Swords. Blatent Thievery is what I call that. And what makes it worse is MCPE-21416 and MCPE-65134 where they steal your gear and then despawn anyways, so you have no chance to get it back due to those two bugs. I felt that level of punishment for accidentally hitting a Zombified Piglin while mining was a bit extreme, for them to steal my gear and then despawn.
The rest we talked about in a Discord Chat already XD
I've given up trying to explain myself to Princess_Garnet, she never listens, and clearly with her own statements thinks what Mojang do with this game isn't forcing us to do anything, which is false, particularly for Bedrock Edition players who get updates shoved down their throats, also accuses me of trying to justify harassment, even though I said in an earlier statement in a free society, we are free to disagree with another and even dislike other people, so long as our actions do not ruin their lives, which implies the opposite, that I don't want them harassed, as harassment ruins people's lives.
The issues you had with the Zombified Piglin, I didn't have but I did and still do sympathize with you. It is an extreme punishment for an accident which may not necessarily had been your fault, as Piglin do routinely barge in people's way from time to time. I think the issue with Piglin attack was more annoying pre 1.16 however, as Nether wastes being everywhere meant Piglin, or "Pigmen" as they were called back then, would spawn everywhere.
But I also understand this is a subjective experience
However the last straw for me was when we are soon going to be required to obtain upgrade templates and diamonds just to upgrade any diamond equipment to netherite, which means another mining session for you and me down the road in the Overworld, more time taken out of your day which could have been spent on other things. I have truly come to the conclusion that this fanbase is a lost cause.
No, I said that it's not surprising that it does happen, given their actions when they deliberately ruin the experience for a group of people, just to satisfy another, not that I am justifying it. Don't get confused here.
I apologize for the mistake then, but you worded it in a way that made it sound like you may condone it, and might be abstaining from it largely for the potential punishment it might bring. If that's not what you meant, I apologize.
As for changes, any change is going to make some people happy, and some unhappy (with even some being indifferent). I explained this. You can't please all of the people, all of the time.
You're quick to stress your own feelings of the game, but equally quick to dismiss others as "not listening" if they have a different feeling? Where's the willingness to look at the landscape from a broader position than your own? Mojang has to do that. You don't. As a single player, you are allowed to sit there and be selfish about it, but Mojang has to try and appease a community that isn't monolithic but instead is asking for a variety of things which sometimes conflict, and a community that is quick to harass them apparently when they dislike a change in a video game?
So I guess you're right; this fan base is partly hopeless. But a lot of the fan base is also appreciative, and some of the fan base will understand and accept that not everything Mojang changes will be what they like, but rather will take responsibility of their own happiness instead of harassing people working on a video game like they owe it to them if anything about that video game doesn't appeal to their desires (not speaking of you here, but what you claimed others do). As though it's even possible for Mojang to please everyone simultaneously, when opinions contrast.
I've given up trying to explain myself to Princess_Garnet, she never listens, and clearly with her own statements thinks what Mojang do with this game isn't forcing us to do anything, which is false, particularly for Bedrock Edition players who get updates shoved down their throats, also accuses me of trying to justify harassment, even though I said in an earlier statement in a free society, we are free to disagree with another and even dislike other people, so long as our actions do not ruin their lives, which implies the opposite, that I don't want them harassed, as harassment ruins people's lives.
Okay, I've emphasized multiple times throughout this thread that the disagreement of whether the game is becoming less trivial or more trivial isn't my main focus, and have stated my larger intention was to offer suggestions for you to deal with what seemed like an unhappy situation. My entire purpose in this thread was to try and offer advice to help you be happy, regardless of your feelings about 1.20 or the game at large.
If you can't see that, and want to say I'M the one not listening, all while you keep shooting my suggestions down and wanting to blame the game, or Mojang, or me, or the fanbase at large instead, I'll forget even trying to help you with it anymore. Sorry I tried. 1.20 is coming soon, and it's clear you don't entirely like it (neither do I!), but this mentality isn't healthy...
Good luck finding avenues to happiness going forward. That's not at all sarcasm; I sincerely mean that. You really sound like you needed it, and that's why I tried. Sorry if I didn't, or if you can't see that. If you change your mind and need a hug, I'll give it. It's not healthy to wallow in self despair and blame outside factors for it rather than taking responsibility and realizing you can create your own happiness. Which is what I wanted to show you. Oh well.
That was because in a 1.16 update, they updated Zombified Piglin to have the ability to scoop up armor and weapons dropped when on Hard difficulty.
Zombie pigmen (as well as zombies and skeletons) have been able to pick up dropped items since 1.4.2, and prior to 1.8, on any difficulty (no longer on Easy since then); maybe you just never noticed until then:
1.4.2 12w32a Zombie pigmen may pick up dropped items.
Also, at least in older versions it can happen on any difficulty, as seen in the source for 1.6.4; the regional difficulty ("tension factor" will almost always be nonzero so there will always be a chance (except in a chunk that was just loaded for the first time, taking 50 hours and a full moon to reach the maximum of 27.5% on Easy, 55% on Normal, and 68.75% on Hard*):
*Fun fact: prior to 1.8 the regional difficulty factor can be as high as 1.25 on Hard, while since then it is clamped to 1, meaning the chance of armor, weapons, picking up loot, etc can all be 25% higher than since then. 1.8 also scales a raw value from 2-4 to 0-1, which never reaches 2 on Easy and takes some time on Normal (in 1.6.4 you can even find armored mobs on the first day on Easy because the first day/night is a full moon, which adds 0.25 to the regional difficulty factor. I highly disagree with this, as well as regional difficulty in general as it is counter to my playstyle).
Zombie pigmen (as well as zombies and skeletons) have been able to pick up dropped items since 1.4.2, and prior to 1.8, on any difficulty (no longer on Easy since then); maybe you just never noticed until then:
Also, at least in older versions it can happen on any difficulty, as seen in the source for 1.6.4; the regional difficulty ("tension factor" will almost always be nonzero so there will always be a chance (except in a chunk that was just loaded for the first time, taking 50 hours and a full moon to reach the maximum of 27.5% on Easy, 55% on Normal, and 68.75% on Hard*):
*Fun fact: prior to 1.8 the regional difficulty factor can be as high as 1.25 on Hard, while since then it is clamped to 1, meaning the chance of armor, weapons, picking up loot, etc can all be 25% higher than since then. 1.8 also scales a raw value from 2-4 to 0-1, which never reaches 2 on Easy and takes some time on Normal (in 1.6.4 you can even find armored mobs on the first day on Easy because the first day/night is a full moon, which adds 0.25 to the regional difficulty factor. I highly disagree with this, as well as regional difficulty in general as it is counter to my playstyle).
This is correct on Java Edition. On Bedrock Edition, it was not added until 1.16 for Zombified Piglin/Pigmen, starting in Bedrock Beta 1.16.0.51, which the change took me by surprise when this little accident occured.
I apologize for the mistake then, but you worded it in a way that made it sound like you may condone it, and might be abstaining from it largely for the potential punishment it might bring. If that's not what you meant, I apologize.
As for changes, any change is going to make some people happy, and some unhappy (with even some being indifferent). I explained this. You can't please all of the people, all of the time.
You're quick to stress your own feelings of the game, but equally quick to dismiss others as "not listening" if they have a different feeling? Where's the willingness to look at the landscape from a broader position than your own? Mojang has to do that. You don't. As a single player, you are allowed to sit there and be selfish about it, but Mojang has to try and appease a community that isn't monolithic but instead is asking for a variety of things which sometimes conflict, and a community that is quick to harass them apparently when they dislike a change in a video game?
So I guess you're right; this fan base is partly hopeless. But a lot of the fan base is also appreciative, and some of the fan base will understand and accept that not everything Mojang changes will be what they like, but rather will take responsibility of their own happiness instead of harassing people working on a video game like they owe it to them if anything about that video game doesn't appeal to their desires (not speaking of you here, but what you claimed others do). As though it's even possible for Mojang to please everyone simultaneously, when opinions contrast.
Okay, I've emphasized multiple times throughout this thread that the disagreement of whether the game is becoming less trivial or more trivial isn't my main focus, and have stated my larger intention was to offer suggestions for you to deal with what seemed like an unhappy situation. My entire purpose in this thread was to try and offer advice to help you be happy, regardless of your feelings about 1.20 or the game at large.
If you can't see that, and want to say I'M the one not listening, all while you keep shooting my suggestions down and wanting to blame the game, or Mojang, or me, or the fanbase at large instead, I'll forget even trying to help you with it anymore. Sorry I tried. 1.20 is coming soon, and it's clear you don't entirely like it (neither do I!), but this mentality isn't healthy...
Good luck finding avenues to happiness going forward. That's not at all sarcasm; I sincerely mean that. You really sound like you needed it, and that's why I tried. Sorry if I didn't, or if you can't see that. If you change your mind and need a hug, I'll give it. It's not healthy to wallow in self despair and blame outside factors for it rather than taking responsibility and realizing you can create your own happiness. Which is what I wanted to show you. Oh well.
The way you worded your posts is you make it sound like it is the player's fault if they are unable to deal with the changes which they may never had even voted for, put into the game.
Much of the time we never actually get a say in the matter unless it is something like a mob vote, but even then that is open to fraud or spam voting. Mojang don't come onto these forums and the only time you would have a chance of influencing the outcome is if you were somebody who is popular, somebody who had visited a minecon convention where you spoken to members of Mojang directly or if you posted on their feedback website, but again they can only listen to a minority of the fanbase at a time.
Telling other's to just suck it up and deal with it is not an answer or a solution, it's victim blaming.
And it can be considered a grief depending on the context of the situation, players don't deserve to lose what items they had earned just because of an update they never had a say in and was imposed on them, just because Mojang said so. People bought licensed copies of this game so they deserve a say in how the game is developed, and when Mojang mistreats them with a change they don't like, just cuz, that is going to provoke anger.
That's why I said it's no surprise when some people harass devs over stuff like this.
While they are both clearly in the wrong, that doesn't make Mojang innocent, Mojang need to take some responsibility in how they treat
This is correct on Java Edition. On Bedrock Edition, it was not added until 1.16 for Zombified Piglin/Pigmen, starting in Bedrock Beta 1.16.0.51, which the change took me by surprise when this little accident occured.
In Mojang's defence on this one we ought to had seen this one coming, TMC is right about this, in Java Edition undead mobs and likewise Zombified Piglin, or Pigmen as they were called back then, were able to pick up items for a long time, long before 1.16, and it has only just become a feature with Zombified Piglin in bedrock edition.
Most of my frustration is directed at changes which have nothing to do with content parity however, and so they are changes which nobody could anticipate coming and would seemingly happen at random. An example of an update that could happen but has not been announced at this time, as we don't have any reason to trust Mojang, 2 years from now Pillager raids could become a lot harder and would be capable of using TNT or Flint and Steel against player bases, which would make survival even more punishing for builder style survival players, this would no doubt create an even more toxic environment for the community, which again is the reason why I don't find it at all surprising when game developers get harassed over decisions that are similar to this. Princess_Garnet appears to be conflating with that as phrasing it in a way that's condoning it when I said nothing of the sort, I said it's no wonder that it happens, not that I want it to happen to them, I've even said this to friends in private conversations before including you in the past.
Things like this should be reserved for a new difficulty Expert mode or something to that effect, but I have my doubts that if it were to happen, that it will.
And Princess_Garnet keeps claiming people should take responsibility for their choices in playing the game, ignores the fact some people did not vote for these changes forced on them, and also another important thing to remember is some of the player base are children who cannot reasonably be held responsible for anything, let alone a vote which requires informed consent of individuals.
The way you worded your posts is you make it sound like it is the player's fault if they are unable to deal with the changes which they may never had even voted for, put into the game.
No, I wasn't saying it was the players' fault, but despite that I was saying it is still ultimately a situation where the player has to be willing to deal with the changes (at least if they want to update in Java, and entirely in the system bedrock uses where updated versions will be pushed on you). In no case are you buying an entitlement that any future changes will be ones you must like.
If those two things seem at odd with one another, now you see one of the principle reasons bedrock is considered flawed.
That's why I said it's no surprise when some people harass devs over stuff like this.
While they are both clearly in the wrong, that doesn't make Mojang innocent, Mojang need to take some responsibility in how they treat
their fans as well.
Well I'm sorry but I harshly disagree here.
Mojang is just making changes to their own property. The fact that some people may not like the changes (and this will almost always be the case with almost any change) is not a justification to "they should expect harassment". I'm still in shock that people would do this. Absolutely shocked. Buying something doesn't entitle you to continuous pandering of things that make you alone happy, and the fact that anyone would expect that to even be possible (it's not!) to begin with, let alone harass someone when they don't get it, seems incredibly entitled and childish to me.
The forced changes on Bedrock are rather unfortunate, yes, but I have yielded that I see this as a flawed version of the game for that reason (among others). Still not a justification for harassment since you should know when either buying or choosing to play that version that it is part of what you are "signing up for".
(Even on Java there's no doubt terms and conditions that future terms and conditions can and may change. Welcome to "live service" gaming. This is one of its drawbacks.)
People didn't act like this in the past when changes occurred, or if they did at least I never really saw it. And people have been dislike changing since the early years.
And Princess_Garnet keeps claiming people should take responsibility for their choices in playing the game, ignores the fact some people did not vote for these changes forced on them, and also another important thing to remember is some of the player base are children who cannot reasonably be held responsible for anything, let alone a vote which requires informed consent of individuals.
By choosing to play bedrock, you are signing up for that to begin with, no? So, yes, you should accept responsibility in that case.
(And I suppose an important distinction probably needs stated here since you seem to keep conflating what I am stating. I'm not saying the fact that updates are forced are ideal all around in this case. I am just saying that since it factually IS the situation, then the situation for bedrock as it currently stands is one were you will have to accept any future changes.)
Why are children involved with this to begin with? For one, shouldn't parents or guardians be overseeing this for children? Maybe we shouldn't be expecting to defer responsibility to corporations that should be on the user?
If you're expecting nothing should change if anyone might disagree with a particular change, I have news for you...
Unfortunately, not a solution unless they are willing to move to Java, as they play bedrock and it pushes updates.
Or use a third party tool like MCLauncher; or use an NBT Editor to change the baseGameVersion NBT tag on a world from * to whichever version they want to lock the specific world in question to (This works as it tells the game to simulate that assigned version in that world then, not limited to but including items).
Somethings are even reversible, undoing nerfs with behaviour packs. I'm wondering if one of the reasons why Bedrock Edition hasn't gotten parity within the confines of the game to lock game versions, simulate versions within a single world, and go back to prior versions has anything to do with Xbox LIVE Achievements.
Or use a third party tool like MCLauncher; or use an NBT Editor to change the baseGameVersion NBT tag on a world from * to whichever version they want to lock the specific world in question to (This works as it tells the game to simulate that assigned version in that world then, not limited to but including items).
Somethings are even reversible, undoing nerfs with behaviour packs. I'm wondering if one of the reasons why Bedrock Edition hasn't gotten parity within the confines of the game to lock game versions, simulate versions within a single world, and go back to prior versions has anything to do with Xbox LIVE Achievements.
But so far the only things reversible without it affecting achievements are things like the classic texture pack, which reverts textures of the game to older ones used in Java. Any behavior pack, does not matter which one will almost certainly result in the disabling of Xbox Live achievement system which is why it is impractical to rely on those for loading older versions in Bedrock, as you won't be getting a vanilla survival experience or the same gameplay experience you did prior to the updates, at that point it is no better than loading modded Minecraft.
So while it is true that Bedrock edition has more crossplay support in addition to better optimization and native raytracing support, it falls short in other aspects and still has problems with redstone and vanishing entities or mobs on chunk borders, and as a result, a friend has had problems with his trading hall on our Minecraft server with Villagers in one section disappearing without a trace from what appears to be chunk border related and those Villagers either suffocated or ended up in the void during a chunk update.
On the topic of our Minecraft server we have put too much time and effort into our world to switch to Java now, doing that and by extension starting a new world would be a waste. And plus we have a friend who can only access our server from his Xbox via a DNS workaround, I keep trying to inform him that he could save the money for a gaming PC he kept claiming he wishes to save up for, but despite that he keeps wasting his money on booze at a pub and then he wonders why he doesn't have money for the things he likes. He never listens, even his girlfriend has told him before many times, he can't blame other people he has no money for that when he does this. It goes without saying that he won't be playing Minecraft Java edition either as that edition of the game doesn't exist on the Xbox platform.
But so far the only things reversible without it affecting achievements are things like the classic texture pack, which reverts textures of the game to older ones used in Java. Any behavior pack, does not matter which one will almost certainly result in the disabling of Xbox Live achievement system which is why it is impractical to rely on those for loading older versions in Bedrock, as you won't be getting a vanilla survival experience or the same gameplay experience you did prior to the updates, at that point it is no better than loading modded Minecraft.
Right, well, you know why I have to use MCLauncher, and it's because Microsoft won't fix their store. Ever since 1.19, anytime I try to download a Minecraft update on the Store, I get the "Something went wrong on our end." Error and nothing else fixes it other than a wipe and clean install (Which I should not have to do for each update). Not using wsreset.exe or any of the other recommended things to fix the store works. MCLauncher seems to be the bridge so to speak that works around this issue and allows the downloading of version updates through it which the Microsoft Store will see once the game has the updated files that it doesn't need an update anymore. Kinda sad when the third party tool works better than the Microsoft Store itself.
And bear in mind, for those Java Servers I was on with Geyser, I was using MCLauncher since 1.17 incase Bedrock Recieved an update and Geyser didn't roll out an update immediately, so I still could play on those servers, especially since I was a Tester on one of them and was required to be on at times. So I know MCLauncher wasn't the cause of the Microsoft Store Bug, as I have tested this by getting rid of MCLauncher, the Microsoft Store still messes up.
As for going to Java Edition, my PC can't handle Java 1.19.4, not to mention Java 1.19.4 is unstable for servers at the moment with it eating memory. I also don't feel like programming my Nyko Airflow controller (Or going through hell again finding a means to make an Xbox Controller work for Java since Steam and Re-WASD doesn't work for this despite their claims) and moving around with wonky controls because Java Edition doesn't have controller support by default. Bedrock Edition is also optimized by default and runs fine on my PC, running my quad cores around 37-43 degrees celcius (Compliments of SpeedFan for being able to see that). Java Edition on 1.18+ within two minutes sends the Quad Cores beyond 50 Degrees Celcius which is bad, and I shouldn't have to download Optifine, LunarMC, or Badlion Client to reduce that happening. So Java Edition simply wouldn't be a choice for me at the moment anyways.
Also, check your Discord Messages pertaining to the server, some updates you'll like.
Right, well, you know why I have to use MCLauncher, and it's because Microsoft won't fix their store. Ever since 1.19, anytime I try to download a Minecraft update on the Store, I get the "Something went wrong on our end." Error and nothing else fixes it other than a wipe and clean install (Which I should not have to do for each update). Not using wsreset.exe or any of the other recommended things to fix the store works. MCLauncher seems to be the bridge so to speak that works around this issue and allows the downloading of version updates through it which the Microsoft Store will see once the game has the updated files that it doesn't need an update anymore. Kinda sad when the third party tool works better than the Microsoft Store itself.
And bear in mind, for those Java Servers I was on with Geyser, I was using MCLauncher since 1.17 incase Bedrock Recieved an update and Geyser didn't roll out an update immediately, so I still could play on those servers, especially since I was a Tester on one of them and was required to be on at times. So I know MCLauncher wasn't the cause of the Microsoft Store Bug, as I have tested this by getting rid of MCLauncher, the Microsoft Store still messes up.
As for going to Java Edition, my PC can't handle Java 1.19.4, not to mention Java 1.19.4 is unstable for servers at the moment with it eating memory. I also don't feel like programming my Nyko Airflow controller (Or going through hell again finding a means to make an Xbox Controller work for Java since Steam and Re-WASD doesn't work for this despite their claims) and moving around with wonky controls because Java Edition doesn't have controller support by default. Bedrock Edition is also optimized by default and runs fine on my PC, running my quad cores around 37-43 degrees celcius (Compliments of SpeedFan for being able to see that). Java Edition on 1.18+ within two minutes sends the Quad Cores beyond 50 Degrees Celcius which is bad, and I shouldn't have to download Optifine, LunarMC, or Badlion Client to reduce that happening. So Java Edition simply wouldn't be a choice for me at the moment anyways.
Also, check your Discord Messages pertaining to the server, some updates you'll like.
50 degrees Celsius doesn't appear to be that bad for a CPU to be honest, if the CPU were regularly spiking to about 80 to 90C I might start to worry but even then it depends on other factors, such as ambient temp and what temperature the manufacture claims the chip is designed to run at. AMD Ryzen CPU's for example are designed to run at up to 90 degrees Celsius when under full load and are designed to handle the thermal stress.
If the 90C range were occurring during a heatwave of the daytime and middle summer month with a modern CPU like the AMD Ryzen, even the 5xxx series ones like my one, it wouldn't pose a problem, because this would be the peak and when we are dealing with extreme ambient temperatures. But if this were happening during winter time, generally I would say this is bad, and your cooler is either rubbish, you don't have sufficient airflow in your PC tower or more likely, the heatsink is dirty and needs to be cleaned.
And there are things you can do to bring the ambient temperature of the room down, using fans to circulate the air more in the room itself does help, as even during a 40 degree Celsius heatwave the temperature of the air would still be well below what your CPU would be running at. In any case you need to make sure all your parts are clean and have as little dust as possible, besides water, dust is the #1 enemy of electronics.
I'm wondering if one of the reasons why Bedrock Edition hasn't gotten parity within the confines of the game to lock game versions, simulate versions within a single world, and go back to prior versions has anything to do with Xbox LIVE Achievements.
I've always figured it has to do with the overall vision of the "better together" approach. Afterall, that was one of the the entire things they were after with bedrock initially.
Note: I obviously think being able to chose your own version is better. I'm not saying the system that pushes updates is preferred. Just explaining why it likely is as it is.
It's probably also expected that if you want to control things more, that Java exists and allows you to get that. At least for now (who knows if that ever changes). Keep in mind, while older versions are accessible, they increasingly "break" with modern versions of hardware and software. This would be more of a mess in the mobile/console landscape.
But all we can do is speculate. It seems pretty apparent though that bedrock isn't intending to allow choice in versions for now, or else it would have from the start.
As for going to Java Edition, my PC can't handle Java 1.19.4, not to mention Java 1.19.4 is unstable for servers at the moment with it eating memory.
Interestingly enough, the server version of 1.19 runs fine on an older PC I have, whereas it's completely unable to play the game locally as a single player client. This is with just two players, though. Render distance of 12 for those two players, but even 8 locally and it just doesn't perform well.
Modern-ish versions (1.13+) do have some issues on larger servers though, yes.
I also don't feel like programming my Nyko Airflow controller (Or going through hell again finding a means to make an Xbox Controller work for Java since Steam and Re-WASD doesn't work for this despite their claims) and moving around with wonky controls because Java Edition doesn't have controller support by default.
Yes, bedrock is probably a far better choice if you want to play with gamepads.
Bedrock Edition is also optimized by default and runs fine on my PC, running my quad cores around 37-43 degrees celcius (Compliments of SpeedFan for being able to see that). Java Edition on 1.18+ within two minutes sends the Quad Cores beyond 50 Degrees Celcius which is bad, and I shouldn't have to download Optifine, LunarMC, or Badlion Client to reduce that happening. So Java Edition simply wouldn't be a choice for me at the moment anyways.
What CPU do you have? 50C is probably nowhere near bad for it.
To the contrary, it's likely incredibly cold for any remotely modern CPU (some of AMD's pre-Ryzen CPUs being the exceptions, as their limit was much lower, so if you have this it's something getting up there but still not unexpected or bad at 50C). Modern CPUs especially are incredibly different to ones even five or ten years ago, as they basically "overclock" (called boosting) on the fly according to certain parameters, like voltage or heat. And in the pursuit of getting more performance out of CPUs, they've had to push the more modern ones even more and more. For modern CPUs, Intel have a limit of ~100C give or take, and AMD Ryzen have a limit of ~90C give or take ("Zen 3" and "Zen 4" or the Ryzen 5000 and newer series in particular, will often run close to this limit, and more modern intel CPUs are starting to do the same as far as I'm aware).
You'd probably panic if you saw my temperatures if you are worried about 50C.
50 degrees Celsius doesn't appear to be that bad for a CPU to be honest,
"within 2 minutes" implying that the temperature continues to increase beyond that, as it will since it takes time for everything to come into thermal equilibrium.
I don't see any reason for such CPU usage either, considering how little CPU my modded versions, or even vanilla 1.6.4, use (with an appropriate framerate limit, I see lots of people letting the game run at unlimited; I used to do this on my old computer but it didn't normally go much higher than 120 FPS anyway and the GPU only reached 55-60C despite having no fan, I don't remember how hot the CPU got but the GPU was definitely the bottleneck, given how much enabling "Advanced OpenGL" helped, which is most effective when GPU-bound):
Vanilla 1.6.4 ("far" render distance, limited to 10 chunks):
TMCW (16 chunks, about 2.5 times the loaded area as vanilla, yet it uses about the same amount of memory and less CPU; the spike near the beginning was when I increased the render distance and it generated and rendered new chunks, with a much faster recovery time and lower allocation rate compared to vanilla):
The Ryzen 5000 series that you mention also completely blows away my CPU, which was released in 2012 - even the weakest laptop CPU has better overall and single-thread performance:
Then again, you are supposed to be able to play the game on similar hardware as mine (for some reason it is hard to find an official page, I used the Wiki, which has been unchanged since the release of 1.13, nearly 5 years ago, which makes no sense):
If my experience has been any indication most players have very old and/or low-end computers though; my first computer was made around 2006 and was given to me in 2010, so it was already 4 years old, and used for another 6 years (it helps that the CPU was significantly better than the (then current) recommended system requirements, but that changed as early as 1.7 and especially 1.8, released a year later).
There's also the fact that Minecraft simply has odd performance issues even on newer hardware; "how do you even get 75 FPS?!", which I was incredulous over since surely you should be able to get at least that, especially since it was in a thread about very old versions and I could maintain that on an extremely old computer in a more recent version (maybe not at max settings, but they must have called 8 chunks "normal" render distance for a reason). Maybe they were playing on a current version, since a lot of people who post on that forum do, despite being centered around 1.2.5 and earlier, or Beta versions really were that unoptimized and/or have issues running in newer systems, or even newer integrated graphics are still that bad, plus since they are part of the CPU they will contribute to heating).
What CPU do you have? 50C is probably nowhere near bad for it.
To the contrary, it's likely incredibly cold for any remotely modern CPU (some of AMD's pre-Ryzen CPUs being the exceptions, as their limit was much lower, so if you have this it's something getting up there but still not unexpected or bad at 50C). Modern CPUs especially are incredibly different to ones even five or ten years ago, as they basically "overclock" (called boosting) on the fly according to certain parameters, like voltage or heat. And in the pursuit of getting more performance out of CPUs, they've had to push the more modern ones even more and more. For modern CPUs, Intel have a limit of ~100C give or take, and AMD Ryzen have a limit of ~90C give or take ("Zen 3" and "Zen 4" or the Ryzen 5000 and newer series in particular, will often run close to this limit, and more modern intel CPUs are starting to do the same as far as I'm aware).
You'd probably panic if you saw my temperatures if you are worried about 50C.
My CPU is an Intel Core i3 8100 Quad Core and the Graphics Card a NVidia GeForce GT 710. I have 18 GB of RAM to work with as well. I panic as SpeedFan shows a Fire Symbol once it exceeds 50 Degrees Celcius, which implies it isn't good for the CPU.
"within 2 minutes" implying that the temperature continues to increase beyond that, as it will since it takes time for everything to come into thermal equilibrium.
Java Edition can push the Quad Cores upto 64 Degrees Celcius If I run it long enough for 1.18+. Bedrock Edition Seldomly exceeds 43 Degrees Celcius for 1.18+. Google said it's suggested limit is 72 Degrees Celcius, though it can go upto 100-110 Degrees Celcius.
The problem is not the projects themselves, it is the fact that Mojang and other fans are demanding that we work harder or longer in order to achieve them, and that's why you keep missing the point.
I've already accepted that some of the build projects will take a long time, even with the existing game.
What you don't get, is that Mojang are forcing us to deal with changes that we don't want, and it's a form of griefing, and it's no wonder some people end up harassing developers over this. I would not go there, for one thing I don't want my gamer profile being banned, but that doesn't mean I like them as people, nor do I or anyone else have to. In a free society we are allowed to disagree and even dislike another person, so long as our actions are not ruining another's life.
How have I missed the point? I've been saying from the start that I think the game has been trending towards becoming more trivial over time, and not less. Does that not imply that I do understand your point, but merely am disagree with it?
I'm not sure how others are able to demand that you do anything. Same with Mojang, really. Sure, they can change their own game (key words), but they also aren't FORCING you to do anything. You may be WANTING to do something that becomes less trivial, or in less ideal ways, after some changes they do, sure. But that's not even close to the same thing as them "demanding you do something".
I just tried to emphasis this part; you need to take responsibility for your own choices and your own happiness. I am only saying that for your own sake; for the betterment of your mood and happiness going forward in life. If you let others define and control your happiness so much, and let it hinge on small stuff like this, then you will never be truly happy. At best, it will come by chance and then be fleeting, and you won't know how to be truly happy, or how to truly appreciate things, or how to truly have fun.
Uh... sorry if I'm getting a bit deep but like I said, and you're missing my point, my overall point was never about "what I think against what you think". Instead, it was "you sound unhappy and it sounds like you're letting outside factors dictate your happiness a bit too much". I'm telling you, and this is completely aside how trivial or not trivial the game has been changing to, that for your own sake, you can take control of your happiness instead of repeatedly expressing that a video game is marginalizing you and controlling your happiness (or lack of it) so much.
For now at least, the Java version remains and it doesn't force updates, so you're free to choose the version(s) you want too. I know you play on bedrock where updates are forced, but I've agreed that's a problem PARTICULARLY with that version of the game. It's one of what I feel are are a few a severe problems (being unable to pause is another big one) with that version of the game.
Woah, yikes. I'm sorry, but the first part sounds like it's somewhat justifying people harassing others? All because "I don't like the changes you made to your own game"? The part of saying you don't do it at least in part because of a potential punishment sort of suggests that, but I hope I'm wrong here.
You're also overstating it to say they are "griefing" players. They are making changes that not everyone agrees with. Not even CLOSE to the same thing.
I wasn't too familiar with developers being harassed over game changes people don't like. That's quite shocking to me, but at the same time, I guess it's not so surprising (I've seen worse over less, unfortunately). "I don't like the change to a game" does not justify such a thing in my mind.
I explained this above. You control the right to your own happiness. Mojang doesn't owe it to anyone. They CAN'T appease all of the people all of the time anyway, so I hope you're not expecting them to be able to avoid making changes people don't like. For everything you don't like, others may either not care, or actually prefer it. And likewise, for things you may like, others may be indifferent about or be against it. That's just how it goes. And I would like to think you realize that. Even if you disagree with their changes, it's a bit concerning to me that it sounds like you're justifying harassment because of it.
Lastly, Minecraft is Mojang's (Microsoft's) property. So when you say it's a free society, you are right, and they are free to do with their game as they see fit, for whatever reason. Ultimately, they will do things that they think will benefit their game, the community, and garner its approval, as well as what will benefit their bottom line. But they won't always make choices everyone approves of. Peoples desires, especially in a game like this, are just too far all over for that to be a reality.
I really do hope you find happiness, but expecting that the game owes it to you, or that people deserve harassment if someone ever disapproves of changes that are made, isn't how you'll find it.
That Recieving Manager at work, he's over Minecraft. He stopped playing since 1.14 as he feels Mojang made combat easier with each update and feels that Mojang has been catering the game to children more and more. He wishes that Mojang would make harder modes for Adults who want more of a challenge. I do bear in mind this is a guy who plays Dark Souls, so I see the huge gap of difficulty between the two games. Now he prefers Java Edition over Bedrock Edition, so I think the Elite Mobs plugin would suit his fancy. I had a chance to experience it on a server that used it as well as Geyser (Allows Bedrock Players to connect to the Server with it), wasn't a fan of Elite Mobs.
Save The Phantom (A Wither Skeleton that spawns mobs to attack you) and the Lightning Rabbit as they spammed lightning everywhere which was hilarious XD, most of the Mobs in Elite Mobs will give you a challenge, many of which can one shot you even if you have fully enchanted Netherite Armor with Protection IV on each piece. The Goblins are the worst as they have a long ranged coin throw attack and are absolute tanks. Also with this plugin, Elite Mobs can spawn and one shot you for performing basic tasks based on RNG on a 1 in 1000 chance. Chop down a tree, you may have elemental faeries or a Tree Protector spawn and one shot you. Mine some End stone, you may have an Ancient Corpse spawn and one shot you. I think this type of plug in would suit the Recieving Manager at my work place. That or Mythic Mobs.
If he wants to take it to Dark Souls Levels, Scape and Run Parasites can fit that easily due to how extreme that can get XD
That was because in a 1.16 update, they updated Zombified Piglin to have the ability to scoop up armor and weapons dropped when on Hard difficulty. So if something kills you, they can basically steal your gear and that did happen to me, which is cheap. I was mining when one got in my way and I accidentally hit it, and then got blindsided by three that came from the side, and when they killed me, they stole my Armor and Two Swords. Blatent Thievery is what I call that. And what makes it worse is MCPE-21416 and MCPE-65134 where they steal your gear and then despawn anyways, so you have no chance to get it back due to those two bugs. I felt that level of punishment for accidentally hitting a Zombified Piglin while mining was a bit extreme, for them to steal my gear and then despawn.
The rest we talked about in a Discord Chat already XD
No, I said that it's not surprising that it does happen, given their actions when they deliberately ruin the experience for a group of people, just to satisfy another, not that I am justifying it. Don't get confused here.
Second, it may be Microsoft's property, but they also charged people money for this game. If it were a free game then people wouldn't exactly be in any position to complain, but people paid them money for this, which makes spoiling people's fun in this game much less forgivable.
I've given up trying to explain myself to Princess_Garnet, she never listens, and clearly with her own statements thinks what Mojang do with this game isn't forcing us to do anything, which is false, particularly for Bedrock Edition players who get updates shoved down their throats, also accuses me of trying to justify harassment, even though I said in an earlier statement in a free society, we are free to disagree with another and even dislike other people, so long as our actions do not ruin their lives, which implies the opposite, that I don't want them harassed, as harassment ruins people's lives.
The issues you had with the Zombified Piglin, I didn't have but I did and still do sympathize with you. It is an extreme punishment for an accident which may not necessarily had been your fault, as Piglin do routinely barge in people's way from time to time. I think the issue with Piglin attack was more annoying pre 1.16 however, as Nether wastes being everywhere meant Piglin, or "Pigmen" as they were called back then, would spawn everywhere.
But I also understand this is a subjective experience
However the last straw for me was when we are soon going to be required to obtain upgrade templates and diamonds just to upgrade any diamond equipment to netherite, which means another mining session for you and me down the road in the Overworld, more time taken out of your day which could have been spent on other things. I have truly come to the conclusion that this fanbase is a lost cause.
I apologize for the mistake then, but you worded it in a way that made it sound like you may condone it, and might be abstaining from it largely for the potential punishment it might bring. If that's not what you meant, I apologize.
As for changes, any change is going to make some people happy, and some unhappy (with even some being indifferent). I explained this. You can't please all of the people, all of the time.
You're quick to stress your own feelings of the game, but equally quick to dismiss others as "not listening" if they have a different feeling? Where's the willingness to look at the landscape from a broader position than your own? Mojang has to do that. You don't. As a single player, you are allowed to sit there and be selfish about it, but Mojang has to try and appease a community that isn't monolithic but instead is asking for a variety of things which sometimes conflict, and a community that is quick to harass them apparently when they dislike a change in a video game?
So I guess you're right; this fan base is partly hopeless. But a lot of the fan base is also appreciative, and some of the fan base will understand and accept that not everything Mojang changes will be what they like, but rather will take responsibility of their own happiness instead of harassing people working on a video game like they owe it to them if anything about that video game doesn't appeal to their desires (not speaking of you here, but what you claimed others do). As though it's even possible for Mojang to please everyone simultaneously, when opinions contrast.
Okay, I've emphasized multiple times throughout this thread that the disagreement of whether the game is becoming less trivial or more trivial isn't my main focus, and have stated my larger intention was to offer suggestions for you to deal with what seemed like an unhappy situation. My entire purpose in this thread was to try and offer advice to help you be happy, regardless of your feelings about 1.20 or the game at large.
If you can't see that, and want to say I'M the one not listening, all while you keep shooting my suggestions down and wanting to blame the game, or Mojang, or me, or the fanbase at large instead, I'll forget even trying to help you with it anymore. Sorry I tried. 1.20 is coming soon, and it's clear you don't entirely like it (neither do I!), but this mentality isn't healthy...
Good luck finding avenues to happiness going forward. That's not at all sarcasm; I sincerely mean that. You really sound like you needed it, and that's why I tried. Sorry if I didn't, or if you can't see that. If you change your mind and need a hug, I'll give it. It's not healthy to wallow in self despair and blame outside factors for it rather than taking responsibility and realizing you can create your own happiness. Which is what I wanted to show you. Oh well.
Zombie pigmen (as well as zombies and skeletons) have been able to pick up dropped items since 1.4.2, and prior to 1.8, on any difficulty (no longer on Easy since then); maybe you just never noticed until then:
Also, at least in older versions it can happen on any difficulty, as seen in the source for 1.6.4; the regional difficulty ("tension factor" will almost always be nonzero so there will always be a chance (except in a chunk that was just loaded for the first time, taking 50 hours and a full moon to reach the maximum of 27.5% on Easy, 55% on Normal, and 68.75% on Hard*):
*Fun fact: prior to 1.8 the regional difficulty factor can be as high as 1.25 on Hard, while since then it is clamped to 1, meaning the chance of armor, weapons, picking up loot, etc can all be 25% higher than since then. 1.8 also scales a raw value from 2-4 to 0-1, which never reaches 2 on Easy and takes some time on Normal (in 1.6.4 you can even find armored mobs on the first day on Easy because the first day/night is a full moon, which adds 0.25 to the regional difficulty factor. I highly disagree with this, as well as regional difficulty in general as it is counter to my playstyle).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
This is correct on Java Edition. On Bedrock Edition, it was not added until 1.16 for Zombified Piglin/Pigmen, starting in Bedrock Beta 1.16.0.51, which the change took me by surprise when this little accident occured.
The way you worded your posts is you make it sound like it is the player's fault if they are unable to deal with the changes which they may never had even voted for, put into the game.
Much of the time we never actually get a say in the matter unless it is something like a mob vote, but even then that is open to fraud or spam voting. Mojang don't come onto these forums and the only time you would have a chance of influencing the outcome is if you were somebody who is popular, somebody who had visited a minecon convention where you spoken to members of Mojang directly or if you posted on their feedback website, but again they can only listen to a minority of the fanbase at a time.
Telling other's to just suck it up and deal with it is not an answer or a solution, it's victim blaming.
And it can be considered a grief depending on the context of the situation, players don't deserve to lose what items they had earned just because of an update they never had a say in and was imposed on them, just because Mojang said so. People bought licensed copies of this game so they deserve a say in how the game is developed, and when Mojang mistreats them with a change they don't like, just cuz, that is going to provoke anger.
That's why I said it's no surprise when some people harass devs over stuff like this.
While they are both clearly in the wrong, that doesn't make Mojang innocent, Mojang need to take some responsibility in how they treat
their fans as well.
In Mojang's defence on this one we ought to had seen this one coming, TMC is right about this, in Java Edition undead mobs and likewise Zombified Piglin, or Pigmen as they were called back then, were able to pick up items for a long time, long before 1.16, and it has only just become a feature with Zombified Piglin in bedrock edition.
Most of my frustration is directed at changes which have nothing to do with content parity however, and so they are changes which nobody could anticipate coming and would seemingly happen at random. An example of an update that could happen but has not been announced at this time, as we don't have any reason to trust Mojang, 2 years from now Pillager raids could become a lot harder and would be capable of using TNT or Flint and Steel against player bases, which would make survival even more punishing for builder style survival players, this would no doubt create an even more toxic environment for the community, which again is the reason why I don't find it at all surprising when game developers get harassed over decisions that are similar to this. Princess_Garnet appears to be conflating with that as phrasing it in a way that's condoning it when I said nothing of the sort, I said it's no wonder that it happens, not that I want it to happen to them, I've even said this to friends in private conversations before including you in the past.
Things like this should be reserved for a new difficulty Expert mode or something to that effect, but I have my doubts that if it were to happen, that it will.
And Princess_Garnet keeps claiming people should take responsibility for their choices in playing the game, ignores the fact some people did not vote for these changes forced on them, and also another important thing to remember is some of the player base are children who cannot reasonably be held responsible for anything, let alone a vote which requires informed consent of individuals.
No, I wasn't saying it was the players' fault, but despite that I was saying it is still ultimately a situation where the player has to be willing to deal with the changes (at least if they want to update in Java, and entirely in the system bedrock uses where updated versions will be pushed on you). In no case are you buying an entitlement that any future changes will be ones you must like.
If those two things seem at odd with one another, now you see one of the principle reasons bedrock is considered flawed.
Well I'm sorry but I harshly disagree here.
Mojang is just making changes to their own property. The fact that some people may not like the changes (and this will almost always be the case with almost any change) is not a justification to "they should expect harassment". I'm still in shock that people would do this. Absolutely shocked. Buying something doesn't entitle you to continuous pandering of things that make you alone happy, and the fact that anyone would expect that to even be possible (it's not!) to begin with, let alone harass someone when they don't get it, seems incredibly entitled and childish to me.
The forced changes on Bedrock are rather unfortunate, yes, but I have yielded that I see this as a flawed version of the game for that reason (among others). Still not a justification for harassment since you should know when either buying or choosing to play that version that it is part of what you are "signing up for".
(Even on Java there's no doubt terms and conditions that future terms and conditions can and may change. Welcome to "live service" gaming. This is one of its drawbacks.)
People didn't act like this in the past when changes occurred, or if they did at least I never really saw it. And people have been dislike changing since the early years.
By choosing to play bedrock, you are signing up for that to begin with, no? So, yes, you should accept responsibility in that case.
(And I suppose an important distinction probably needs stated here since you seem to keep conflating what I am stating. I'm not saying the fact that updates are forced are ideal all around in this case. I am just saying that since it factually IS the situation, then the situation for bedrock as it currently stands is one were you will have to accept any future changes.)
Why are children involved with this to begin with? For one, shouldn't parents or guardians be overseeing this for children? Maybe we shouldn't be expecting to defer responsibility to corporations that should be on the user?
If you're expecting nothing should change if anyone might disagree with a particular change, I have news for you...
(popcorn)
I will once again recommend playing alternative versions or early betas/launchers.
Unfortunately, not a solution unless they are willing to move to Java, as they play bedrock and it pushes updates.
Or use a third party tool like MCLauncher; or use an NBT Editor to change the baseGameVersion NBT tag on a world from * to whichever version they want to lock the specific world in question to (This works as it tells the game to simulate that assigned version in that world then, not limited to but including items).
Somethings are even reversible, undoing nerfs with behaviour packs. I'm wondering if one of the reasons why Bedrock Edition hasn't gotten parity within the confines of the game to lock game versions, simulate versions within a single world, and go back to prior versions has anything to do with Xbox LIVE Achievements.
But so far the only things reversible without it affecting achievements are things like the classic texture pack, which reverts textures of the game to older ones used in Java. Any behavior pack, does not matter which one will almost certainly result in the disabling of Xbox Live achievement system which is why it is impractical to rely on those for loading older versions in Bedrock, as you won't be getting a vanilla survival experience or the same gameplay experience you did prior to the updates, at that point it is no better than loading modded Minecraft.
So while it is true that Bedrock edition has more crossplay support in addition to better optimization and native raytracing support, it falls short in other aspects and still has problems with redstone and vanishing entities or mobs on chunk borders, and as a result, a friend has had problems with his trading hall on our Minecraft server with Villagers in one section disappearing without a trace from what appears to be chunk border related and those Villagers either suffocated or ended up in the void during a chunk update.
On the topic of our Minecraft server we have put too much time and effort into our world to switch to Java now, doing that and by extension starting a new world would be a waste. And plus we have a friend who can only access our server from his Xbox via a DNS workaround, I keep trying to inform him that he could save the money for a gaming PC he kept claiming he wishes to save up for, but despite that he keeps wasting his money on booze at a pub and then he wonders why he doesn't have money for the things he likes. He never listens, even his girlfriend has told him before many times, he can't blame other people he has no money for that when he does this. It goes without saying that he won't be playing Minecraft Java edition either as that edition of the game doesn't exist on the Xbox platform.
Right, well, you know why I have to use MCLauncher, and it's because Microsoft won't fix their store. Ever since 1.19, anytime I try to download a Minecraft update on the Store, I get the "Something went wrong on our end." Error and nothing else fixes it other than a wipe and clean install (Which I should not have to do for each update). Not using wsreset.exe or any of the other recommended things to fix the store works. MCLauncher seems to be the bridge so to speak that works around this issue and allows the downloading of version updates through it which the Microsoft Store will see once the game has the updated files that it doesn't need an update anymore. Kinda sad when the third party tool works better than the Microsoft Store itself.
And bear in mind, for those Java Servers I was on with Geyser, I was using MCLauncher since 1.17 incase Bedrock Recieved an update and Geyser didn't roll out an update immediately, so I still could play on those servers, especially since I was a Tester on one of them and was required to be on at times. So I know MCLauncher wasn't the cause of the Microsoft Store Bug, as I have tested this by getting rid of MCLauncher, the Microsoft Store still messes up.
As for going to Java Edition, my PC can't handle Java 1.19.4, not to mention Java 1.19.4 is unstable for servers at the moment with it eating memory. I also don't feel like programming my Nyko Airflow controller (Or going through hell again finding a means to make an Xbox Controller work for Java since Steam and Re-WASD doesn't work for this despite their claims) and moving around with wonky controls because Java Edition doesn't have controller support by default. Bedrock Edition is also optimized by default and runs fine on my PC, running my quad cores around 37-43 degrees celcius (Compliments of SpeedFan for being able to see that). Java Edition on 1.18+ within two minutes sends the Quad Cores beyond 50 Degrees Celcius which is bad, and I shouldn't have to download Optifine, LunarMC, or Badlion Client to reduce that happening. So Java Edition simply wouldn't be a choice for me at the moment anyways.
Also, check your Discord Messages pertaining to the server, some updates you'll like.
50 degrees Celsius doesn't appear to be that bad for a CPU to be honest, if the CPU were regularly spiking to about 80 to 90C I might start to worry but even then it depends on other factors, such as ambient temp and what temperature the manufacture claims the chip is designed to run at. AMD Ryzen CPU's for example are designed to run at up to 90 degrees Celsius when under full load and are designed to handle the thermal stress.
If the 90C range were occurring during a heatwave of the daytime and middle summer month with a modern CPU like the AMD Ryzen, even the 5xxx series ones like my one, it wouldn't pose a problem, because this would be the peak and when we are dealing with extreme ambient temperatures. But if this were happening during winter time, generally I would say this is bad, and your cooler is either rubbish, you don't have sufficient airflow in your PC tower or more likely, the heatsink is dirty and needs to be cleaned.
And there are things you can do to bring the ambient temperature of the room down, using fans to circulate the air more in the room itself does help, as even during a 40 degree Celsius heatwave the temperature of the air would still be well below what your CPU would be running at. In any case you need to make sure all your parts are clean and have as little dust as possible, besides water, dust is the #1 enemy of electronics.
AMD views Ryzen 5000 CPU temperatures up to 95C as ‘typical and by design’ | PC Gamer
I've always figured it has to do with the overall vision of the "better together" approach. Afterall, that was one of the the entire things they were after with bedrock initially.
Note: I obviously think being able to chose your own version is better. I'm not saying the system that pushes updates is preferred. Just explaining why it likely is as it is.
It's probably also expected that if you want to control things more, that Java exists and allows you to get that. At least for now (who knows if that ever changes). Keep in mind, while older versions are accessible, they increasingly "break" with modern versions of hardware and software. This would be more of a mess in the mobile/console landscape.
But all we can do is speculate. It seems pretty apparent though that bedrock isn't intending to allow choice in versions for now, or else it would have from the start.
Interestingly enough, the server version of 1.19 runs fine on an older PC I have, whereas it's completely unable to play the game locally as a single player client. This is with just two players, though. Render distance of 12 for those two players, but even 8 locally and it just doesn't perform well.
Modern-ish versions (1.13+) do have some issues on larger servers though, yes.
Yes, bedrock is probably a far better choice if you want to play with gamepads.
What CPU do you have? 50C is probably nowhere near bad for it.
To the contrary, it's likely incredibly cold for any remotely modern CPU (some of AMD's pre-Ryzen CPUs being the exceptions, as their limit was much lower, so if you have this it's something getting up there but still not unexpected or bad at 50C). Modern CPUs especially are incredibly different to ones even five or ten years ago, as they basically "overclock" (called boosting) on the fly according to certain parameters, like voltage or heat. And in the pursuit of getting more performance out of CPUs, they've had to push the more modern ones even more and more. For modern CPUs, Intel have a limit of ~100C give or take, and AMD Ryzen have a limit of ~90C give or take ("Zen 3" and "Zen 4" or the Ryzen 5000 and newer series in particular, will often run close to this limit, and more modern intel CPUs are starting to do the same as far as I'm aware).
You'd probably panic if you saw my temperatures if you are worried about 50C.
"within 2 minutes" implying that the temperature continues to increase beyond that, as it will since it takes time for everything to come into thermal equilibrium.
I don't see any reason for such CPU usage either, considering how little CPU my modded versions, or even vanilla 1.6.4, use (with an appropriate framerate limit, I see lots of people letting the game run at unlimited; I used to do this on my old computer but it didn't normally go much higher than 120 FPS anyway and the GPU only reached 55-60C despite having no fan, I don't remember how hot the CPU got but the GPU was definitely the bottleneck, given how much enabling "Advanced OpenGL" helped, which is most effective when GPU-bound):
TMCW (16 chunks, about 2.5 times the loaded area as vanilla, yet it uses about the same amount of memory and less CPU; the spike near the beginning was when I increased the render distance and it generated and rendered new chunks, with a much faster recovery time and lower allocation rate compared to vanilla):
The Ryzen 5000 series that you mention also completely blows away my CPU, which was released in 2012 - even the weakest laptop CPU has better overall and single-thread performance:
https://www.cpubenchmark.net/compare/828vs4288/Intel-i5-3570K-vs-AMD-Ryzen-3-5300U
Then again, you are supposed to be able to play the game on similar hardware as mine (for some reason it is hard to find an official page, I used the Wiki, which has been unchanged since the release of 1.13, nearly 5 years ago, which makes no sense):
https://www.cpubenchmark.net/compare/1865vs2236/Intel-i3-3210-vs-Intel-i5-4690
If my experience has been any indication most players have very old and/or low-end computers though; my first computer was made around 2006 and was given to me in 2010, so it was already 4 years old, and used for another 6 years (it helps that the CPU was significantly better than the (then current) recommended system requirements, but that changed as early as 1.7 and especially 1.8, released a year later).
There's also the fact that Minecraft simply has odd performance issues even on newer hardware; "how do you even get 75 FPS?!", which I was incredulous over since surely you should be able to get at least that, especially since it was in a thread about very old versions and I could maintain that on an extremely old computer in a more recent version (maybe not at max settings, but they must have called 8 chunks "normal" render distance for a reason). Maybe they were playing on a current version, since a lot of people who post on that forum do, despite being centered around 1.2.5 and earlier, or Beta versions really were that unoptimized and/or have issues running in newer systems, or even newer integrated graphics are still that bad, plus since they are part of the CPU they will contribute to heating).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
My CPU is an Intel Core i3 8100 Quad Core and the Graphics Card a NVidia GeForce GT 710. I have 18 GB of RAM to work with as well. I panic as SpeedFan shows a Fire Symbol once it exceeds 50 Degrees Celcius, which implies it isn't good for the CPU.
Java Edition can push the Quad Cores upto 64 Degrees Celcius If I run it long enough for 1.18+. Bedrock Edition Seldomly exceeds 43 Degrees Celcius for 1.18+. Google said it's suggested limit is 72 Degrees Celcius, though it can go upto 100-110 Degrees Celcius.