I actually added them to my own mod for 1.6.4, including glow ink sacs and the ability to make item frames and signs glow, which I've found to be more useful than many vanilla 1.6.4 mobs, such as horses, which I've never used, other than bringing a few back to my main base, to be tied up forever, and collecting diamond horse armor as a "trophy" item - try making a map wall that is evenly illuminated (sure, as I've previously done, you can place them on glowstone but then the wall must be 2 blocks thick if you don't want it to show in the other side):
(this shows my "obsidian glass", similar to vanilla's "tinted glass"; both of these also show how a light level of 0 is truly pitch black, enhancing the contrast from glowing objects)
For perspective, these are my least-used items (there are more that have never been used but many can't be "used" outside of recipes, etc; any item placed in an item frame counts as a use, at least it does in my mod); yes, I've only ever placed a brewing stand twice and placed a single nether wart (which itself has never been harvested, it is just decoration next to the brewing stand, which I only used to craft some potions of Fire Resistance); the name tag was "used" because I placed it in an item frame, same for the amethyst horse armor (based on my own mod's "amethyst", of which I use very heavily in the form of player armor and tools); I've never used an iron axe at all (it says I crafted 2 because I bought them while trading in order to unlock further trades):
For comparison, these are my most-used items and blocks (I've played on this world for about 9 months, with most of that time spent caving):
The only real issue I can see with them is that they could have easily added an actual new mob, along with glow squid (making the texture, which I took from one somebody posted online (which may or may not be the actual texture Mojang used, it was long before any snapshot) would have been by far the hardest part, in my mod they are literally just a variant of squid, with the only new code an additional spawn check which decides what variant a squid is and what it drops (I also added glowstone dust as a drop).
Not to mention that the depictions of the mobs makes it sound like they actually went through the effort to make at least a mock-up of the mobs, only to throw most of them away (one reason why I haven't added that many truly new mobs (as in a completely new model/texture) is because it is the most difficult part, especially when trying to work with the game's entity modeling system (a classic example of "Notch code"; when I added a fish mob I didn't even use it as writing the model from scratch was much easier to do. Of course, Mojang probably has modeling software).
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That reminds me, Do you HAVE to use an archiver to use your mod, Or can I simply unzip it, drop jars into the unzipped folder(Merging net and assets, of course). Zip it, then rename the newly created TMCW.zip to TMCW.jar? That's how I have been doing it.
I personally was very disappointed at first like many others but over time I began to love the glow ink sacs and they now just feel like a basic necessity for decoration & builds in the base game.
That reminds me, Do you HAVE to use an archiver to use your mod, Or can I simply unzip it, drop jars into the unzipped folder(Merging net and assets, of course). Zip it, then rename the newly created TMCW.zip to TMCW.jar? That's how I have been doing it.
I've heard of that method on installing mods (from a very long time ago) but it doesn't work on Windows and 1.6.4, or many other (but not all) versions because there is a class file with an invalid Windows filename ("aux.class"; I just tested it on Windows 10 and it displayed this error when it reached aux.class (the zip file certainly (still) has the indicated file. I tried clicking on "try again" and it reappeared, then I clicked on "skip" and the resulting extracted folder was missing the file; from looking at MCP's mappings "aux" corresponds to "GuiYesNo", which is used by 6 different vanilla classes and one of my own (e.g. if you try to delete a world it displays a confirmation prompt asking if you want to delete it, I also have a button in video settings that resets them with a confirmation prompt. Otherwise, it only appears to be used in multiplayer, Realms, and demo mode and as long as you never bring it up it won't cause any issues).
At least Windows 10 didn't just abort entirely when it reached aux.class (IIRC when I did this on Windows 7 the first time I tried installing a mod (Optifine in 1.5.1, before it had an installer) it resulted in only a few dozen files being extracted (I'd actually zipped it back up and tried running the game before I noticed this). It would be possible to eliminate the need for this class or avoiding anything that accesses it by replacing "GuiYesNo" with a renamed class that does the same thing but I don't want to have to modify multiple additional classes just for this (also, you should post stuff like this in the mod's thread).
I like the glowsquid however I do believe it could be given more uses in the game.
Being able to make maps glow is a nice touch though, the possibilities with this are off the charts, means if you're creative enough with maps then gone are the days where you'd need mods to make a pseudo television for your base, or even just a glowing map for a conference room build.
Technically you could just use glowstone or some other luminous block behind a map for this, but then you'd need to make your wall thicker to prevent the light from penetrating to the other side as TMC said. Depending on your build you may not even want your wall to be thick.
The glowsquid ink completely eliminates this issue, I will be honest though, glowing ink could have been done
by simply allowing players to mix dyes with glowstone dust, it is not like they really needed to add another mob for this.
I don't consider this to be the worst mob that got added by vote however, that title goes to the Sniffer in my opinion.
"Sniffer" huh that's a funny way to spell phantom lol
Eh I wouldn't go that far, Phantom may be annoying sometimes yes, but at least it drops membranes which you use for making potions of slow falling, which makes travelling in End less of a problem, you're still encouraged to be careful and pay attention to your potion status buff timer, but you have a chance to avoid falling into the Void with this.
Membranes can be used to repair the elytra, but because of the stupid prior work penalty that makes that redundant,
the prior work penalty negates the benefits of being able to repair anything on the anvil.
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I actually added them to my own mod for 1.6.4, including glow ink sacs and the ability to make item frames and signs glow, which I've found to be more useful than many vanilla 1.6.4 mobs, such as horses, which I've never used, other than bringing a few back to my main base, to be tied up forever, and collecting diamond horse armor as a "trophy" item - try making a map wall that is evenly illuminated (sure, as I've previously done, you can place them on glowstone but then the wall must be 2 blocks thick if you don't want it to show in the other side):
(this shows my "obsidian glass", similar to vanilla's "tinted glass"; both of these also show how a light level of 0 is truly pitch black, enhancing the contrast from glowing objects)
For perspective, these are my least-used items (there are more that have never been used but many can't be "used" outside of recipes, etc; any item placed in an item frame counts as a use, at least it does in my mod); yes, I've only ever placed a brewing stand twice and placed a single nether wart (which itself has never been harvested, it is just decoration next to the brewing stand, which I only used to craft some potions of Fire Resistance); the name tag was "used" because I placed it in an item frame, same for the amethyst horse armor (based on my own mod's "amethyst", of which I use very heavily in the form of player armor and tools); I've never used an iron axe at all (it says I crafted 2 because I bought them while trading in order to unlock further trades):
For comparison, these are my most-used items and blocks (I've played on this world for about 9 months, with most of that time spent caving):
The only real issue I can see with them is that they could have easily added an actual new mob, along with glow squid (making the texture, which I took from one somebody posted online (which may or may not be the actual texture Mojang used, it was long before any snapshot) would have been by far the hardest part, in my mod they are literally just a variant of squid, with the only new code an additional spawn check which decides what variant a squid is and what it drops (I also added glowstone dust as a drop).
Not to mention that the depictions of the mobs makes it sound like they actually went through the effort to make at least a mock-up of the mobs, only to throw most of them away (one reason why I haven't added that many truly new mobs (as in a completely new model/texture) is because it is the most difficult part, especially when trying to work with the game's entity modeling system (a classic example of "Notch code"; when I added a fish mob I didn't even use it as writing the model from scratch was much easier to do. Of course, Mojang probably has modeling software).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
That reminds me, Do you HAVE to use an archiver to use your mod, Or can I simply unzip it, drop jars into the unzipped folder(Merging net and assets, of course). Zip it, then rename the newly created TMCW.zip to TMCW.jar? That's how I have been doing it.Off Topic, Sorry about that.
I personally was very disappointed at first like many others but over time I began to love the glow ink sacs and they now just feel like a basic necessity for decoration & builds in the base game.
I've heard of that method on installing mods (from a very long time ago) but it doesn't work on Windows and 1.6.4, or many other (but not all) versions because there is a class file with an invalid Windows filename ("aux.class"; I just tested it on Windows 10 and it displayed this error when it reached aux.class (the zip file certainly (still) has the indicated file. I tried clicking on "try again" and it reappeared, then I clicked on "skip" and the resulting extracted folder was missing the file; from looking at MCP's mappings "aux" corresponds to "GuiYesNo", which is used by 6 different vanilla classes and one of my own (e.g. if you try to delete a world it displays a confirmation prompt asking if you want to delete it, I also have a button in video settings that resets them with a confirmation prompt. Otherwise, it only appears to be used in multiplayer, Realms, and demo mode and as long as you never bring it up it won't cause any issues).
At least Windows 10 didn't just abort entirely when it reached aux.class (IIRC when I did this on Windows 7 the first time I tried installing a mod (Optifine in 1.5.1, before it had an installer) it resulted in only a few dozen files being extracted (I'd actually zipped it back up and tried running the game before I noticed this). It would be possible to eliminate the need for this class or avoiding anything that accesses it by replacing "GuiYesNo" with a renamed class that does the same thing but I don't want to have to modify multiple additional classes just for this (also, you should post stuff like this in the mod's thread).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
I like the glowsquid however I do believe it could be given more uses in the game.
Being able to make maps glow is a nice touch though, the possibilities with this are off the charts, means if you're creative enough with maps then gone are the days where you'd need mods to make a pseudo television for your base, or even just a glowing map for a conference room build.
Technically you could just use glowstone or some other luminous block behind a map for this, but then you'd need to make your wall thicker to prevent the light from penetrating to the other side as TMC said. Depending on your build you may not even want your wall to be thick.
The glowsquid ink completely eliminates this issue, I will be honest though, glowing ink could have been done
by simply allowing players to mix dyes with glowstone dust, it is not like they really needed to add another mob for this.
I don't consider this to be the worst mob that got added by vote however, that title goes to the Sniffer in my opinion.
"Sniffer" huh that's a funny way to spell phantom lol
Eh I wouldn't go that far, Phantom may be annoying sometimes yes, but at least it drops membranes which you use for making potions of slow falling, which makes travelling in End less of a problem, you're still encouraged to be careful and pay attention to your potion status buff timer, but you have a chance to avoid falling into the Void with this.
Membranes can be used to repair the elytra, but because of the stupid prior work penalty that makes that redundant,
the prior work penalty negates the benefits of being able to repair anything on the anvil.