Working on a texture pack recently- one thing I wanted to try was giving iron golems built by players a different texture from naturally spawning ones. Iron Golems have a number value that determines whether they're naturally spawned or player made, and I was wondering how I would go about referencing this using optifine properties.
Working on a texture pack recently- one thing I wanted to try was giving iron golems built by players a different texture from naturally spawning ones. Iron Golems have a number value that determines whether they're naturally spawned or player made, and I was wondering how I would go about referencing this using optifine properties.
Cooking with Mindthemoods ~ Biomes ~ Archeology
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