TED Map (1.19.1, 1.19.2) is a parkour map created by Warshito and Jalafito. Parkouring around alone may sound boring for many players, but what about jumping with a purpose? In this map, you are connected to several islands in the sky, each has its own biome and materials. On each of the island, you can find the necessary equipments to collect and kill the boss: TED. So besides jumping back and forth between these islands, you also have to try your best to keep the materials you have just collected with you. Good luck!
I used to play evenly between the two of them and test our creative worlds in adventure mode. Nowadays I will use creative and in particular spectator mode to scope out new updates' changes. Otherwise I will play survival, and I generally avoid hardcore (if I want better mob drops, I play hard difficulty or play bedrock edition over java).
I use creative mode for mod /compatibility testing & structure modding, to add my own structures to my modpack.
Hardcore mode does have it's charm but it makes you scale down on your goals & play overly cautious.
Cheating my way out by abusing "open to lan" is no option for me. Even if i die to a bug or something. I cherish suddon deaths.
I tent to other punishments like random spawns of a 10k radius, insane modded mobs & so on. I did enjoy RLCraft but it wasn't the right modpack for me. So i ended up building my own, something simular but without dragons & demons. Mine is sort of Post-Apocalypse, with insane overpowered zombies, semi-realistic wildlife, chocobos & some magic.
I like the "fear of the first night" so much that my own modpack turned out to be just as redicolous as RLCraft. Altough i don't have dragons burning down the entire world & no deamons spawn by breaking JUST grass or ores. However just walking near by an underground "mob of storming" can ruin several hours of cautiuos progression, complementing me that i was "turned to ashes by lightning" on deathscreen. I love random bs deaths. What is minecraft without a ragequit eh?
Rollback Post to RevisionRollBack
My projects:
-are abandoned for now. I might pick 'em up in the future.
For now i'm working on a private modpack that suit's my own playstyle.
I am gonna stay in modded 1.12.2 untill my potato dies. No mercy! :Q
Although my focus is more in the creative and automation side of things, I like doing it in survival after turning off a couple "nuisance" features like damage to environment and phantoms. The rest I handle with no problems by simply using my head.
Most often when I go to creative its just to try out a new redstone device idea or get some measurements for a new build I'm thinking about. I never actually play a lot there.
Most often when I go to creative its just to try out a new redstone device idea or get some measurements for a new build I'm thinking about. I never actually play a lot there.
I think that is what sepperates us, the survival players & the tech-boys ('n girls).
I can only speak from my own expirience here. When i bought minecraft, i used to "recover" my on death lost items, testet builfing concepts in creative and later on begun studying redstone in creative.
Retrieving items using creative soon became boring to me even tough i thought my deaths where "not justified".
The next big deal for me where command blocks. Something i only learned about becouse i watched mc youtubers that time as well.
(Since you don't have access to certain items in regular creative inventory, just like spawners or void-blocks, to mark specific blocks of structures which should or should not get overwritten)
At the beginning i was thrilled, i thought i could somehow build a shop to buy stuff by paying with my gathered exp, a ressource i still feel somewhat worthless. My lack of machinary language soon cought up. I admit it! I just can't get into coding language. The synthax (which i also often refer to as grammar) for config files sometimes make me give up & search for different methods. May it be commandblocks, datapacks or config files of mods.
Just to cleariefy, i am not hating on creative mode. I admit that i lack the necessary skills & interests to actually have fun with it. To me it just became a cheatmode useful to test redstone ideas & my steps in modded minecraft. I am not so blind to not acknowledge the accomplishments of those who repeat to stun me with their superior creativity! You tech-boys ('n girls) rock!
Rollback Post to RevisionRollBack
My projects:
-are abandoned for now. I might pick 'em up in the future.
For now i'm working on a private modpack that suit's my own playstyle.
I am gonna stay in modded 1.12.2 untill my potato dies. No mercy! :Q
I personally prefer both. If I am playing with friends and/or want a classic Minecraft experience, Survival Mode all the way. If I want to test something out or create stupid things for fun, Creative Mode is my pick.
TED Map (1.19.1, 1.19.2) is a parkour map created by Warshito and Jalafito. Parkouring around alone may sound boring for many players, but what about jumping with a purpose? In this map, you are connected to several islands in the sky, each has its own biome and materials. On each of the island, you can find the necessary equipments to collect and kill the boss: TED. So besides jumping back and forth between these islands, you also have to try your best to keep the materials you have just collected with you. Good luck!
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I used to play evenly between the two of them and test our creative worlds in adventure mode. Nowadays I will use creative and in particular spectator mode to scope out new updates' changes. Otherwise I will play survival, and I generally avoid hardcore (if I want better mob drops, I play hard difficulty or play bedrock edition over java).
I use creative mode for mod /compatibility testing & structure modding, to add my own structures to my modpack.
Hardcore mode does have it's charm but it makes you scale down on your goals & play overly cautious.
Cheating my way out by abusing "open to lan" is no option for me. Even if i die to a bug or something. I cherish suddon deaths.
I tent to other punishments like random spawns of a 10k radius, insane modded mobs & so on. I did enjoy RLCraft but it wasn't the right modpack for me. So i ended up building my own, something simular but without dragons & demons. Mine is sort of Post-Apocalypse, with insane overpowered zombies, semi-realistic wildlife, chocobos & some magic.
I like the "fear of the first night" so much that my own modpack turned out to be just as redicolous as RLCraft. Altough i don't have dragons burning down the entire world & no deamons spawn by breaking JUST grass or ores. However just walking near by an underground "mob of storming" can ruin several hours of cautiuos progression, complementing me that i was "turned to ashes by lightning" on deathscreen. I love random bs deaths. What is minecraft without a ragequit eh?
My projects:
-are abandoned for now. I might pick 'em up in the future.
For now i'm working on a private modpack that suit's my own playstyle.
I am gonna stay in modded 1.12.2 untill my potato dies. No mercy! :Q
Survival mode. I like building but also combat, resource gathering, exploring, etc.
Although my focus is more in the creative and automation side of things, I like doing it in survival after turning off a couple "nuisance" features like damage to environment and phantoms. The rest I handle with no problems by simply using my head.
I almost never use creative mode.
Most often when I go to creative its just to try out a new redstone device idea or get some measurements for a new build I'm thinking about. I never actually play a lot there.
Learn something new each day
I think that is what sepperates us, the survival players & the tech-boys ('n girls).
I can only speak from my own expirience here. When i bought minecraft, i used to "recover" my on death lost items, testet builfing concepts in creative and later on begun studying redstone in creative.
Retrieving items using creative soon became boring to me even tough i thought my deaths where "not justified".
The next big deal for me where command blocks. Something i only learned about becouse i watched mc youtubers that time as well.
(Since you don't have access to certain items in regular creative inventory, just like spawners or void-blocks, to mark specific blocks of structures which should or should not get overwritten)
At the beginning i was thrilled, i thought i could somehow build a shop to buy stuff by paying with my gathered exp, a ressource i still feel somewhat worthless. My lack of machinary language soon cought up. I admit it! I just can't get into coding language. The synthax (which i also often refer to as grammar) for config files sometimes make me give up & search for different methods. May it be commandblocks, datapacks or config files of mods.
Just to cleariefy, i am not hating on creative mode. I admit that i lack the necessary skills & interests to actually have fun with it. To me it just became a cheatmode useful to test redstone ideas & my steps in modded minecraft. I am not so blind to not acknowledge the accomplishments of those who repeat to stun me with their superior creativity! You tech-boys ('n girls) rock!
My projects:
-are abandoned for now. I might pick 'em up in the future.
For now i'm working on a private modpack that suit's my own playstyle.
I am gonna stay in modded 1.12.2 untill my potato dies. No mercy! :Q
I personally prefer both. If I am playing with friends and/or want a classic Minecraft experience, Survival Mode all the way. If I want to test something out or create stupid things for fun, Creative Mode is my pick.