There are plenty of things in the game that hint at some sort of deeper lore or story behind the world we find ourself in... and there are other things that seem like they're just there either for gameplay purposes, or no purposes whatsoever. (Is the crafting GUI, for example, canonically part of lore? I'd say no, but it's still a part of the game.)
That being said, it did occur to me that there could be an explanation for the spawners- clearly artificial devices that generate hostile mobs when activated. What if they're the overworld's equivalent of respawn anchors? If the Ancient inhabitants of the overworld were able to respawn, (like us), it makes sense that we find spawners where we do. (Ocean Ruins, mineshafts, Nether Fortresses, Bastions, etc.) All of these would have been either fairly dangerous locations where death would have been likely, or places where one would want to return to respawn.
Once the zombie infection became a thing, it was somehow able to remain with the ancients even through death- hence why spawners today either generate zombies and skeletons, or have since been corrupted by other hostile mobs who understand their function. (Such as spiders protecting spawners with webbing.)
This would also explain the illagers trying to investigate the spawners, and the seemingly inexplicable presence of spawners in dungeons- if there was a disaster on the surface, the safest place to respawn would be underground.
...Anyways, there's multiple holes with this theory, (the biggest being that we, the players, somehow use beds to respawn), but it just struck me as an interesting idea.
There are plenty of things in the game that hint at some sort of deeper lore or story behind the world we find ourself in... and there are other things that seem like they're just there either for gameplay purposes, or no purposes whatsoever. (Is the crafting GUI, for example, canonically part of lore? I'd say no, but it's still a part of the game.)
That being said, it did occur to me that there could be an explanation for the spawners- clearly artificial devices that generate hostile mobs when activated. What if they're the overworld's equivalent of respawn anchors? If the Ancient inhabitants of the overworld were able to respawn, (like us), it makes sense that we find spawners where we do. (Ocean Ruins, mineshafts, Nether Fortresses, Bastions, etc.) All of these would have been either fairly dangerous locations where death would have been likely, or places where one would want to return to respawn.
Once the zombie infection became a thing, it was somehow able to remain with the ancients even through death- hence why spawners today either generate zombies and skeletons, or have since been corrupted by other hostile mobs who understand their function. (Such as spiders protecting spawners with webbing.)
This would also explain the illagers trying to investigate the spawners, and the seemingly inexplicable presence of spawners in dungeons- if there was a disaster on the surface, the safest place to respawn would be underground.
...Anyways, there's multiple holes with this theory, (the biggest being that we, the players, somehow use beds to respawn), but it just struck me as an interesting idea.
Cooking with Mindthemoods ~ Biomes ~ Archeology
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