Before I even spawn, I get some key mods like a minimal, a world map and a few others to make the game more fun and less grindy while staying very close to vanilla and making sure that I don't use mods that would get me in trouble if the mod gets abandoned by the author or there are delays in updates to a new Minecraft version.
Theeen... I generate a new world. I have not done it yet in 1.18, but due to some flaws in the new world generation, I will use a mod to have better world generation.
finally, in this order:
first day
0) Make a waypoint at spawn (I did mention mods, Xaero or Journey are kind of essential) ). This is extra-important in single-player worlds as the spawn chunks are always active and thus prime real estate for farms.
1) Get enough wood for a pickaxe and crafting table, punch down to get some Cobble and make a stone sword, pick, axe, Shovel.
2) Run through the world killing animals for initial food, collecting seeds and saplings of every kind I find, and trying to pick a good spot for an initial underground safehole. I want to finish that day with enough wood to make charcoal, further tools a chest and ladders.
First night
1) Carve a small room, make a furnace or two, crafting table, chest, ladders, some charcoal and torches and start mining down to optimal iron level (have to look it up but I think it might be y=16) where I start a branch mine. Will need it for buckets, early armor and an iron pickaxe for when I start my 2nd branch mine at y=0 (final one will be near bottom, just above bedrock as that is the optimal diamond level).
NOTES:
- I use half-cobble slabs for part of the external wall so that I can look out before exiting in the morning.
- I use dirt for an initial door until I can make a steel door.
- I keep an eye on the time of day clock (yep from my minimap mod) to head out to the surface around 6am.
- Leave food and iron cooking.
Second day:
- Fence around the microbase to keep things safe. Maybe large enough for a small farm with the seeds I collected. Stone fence is cheap at this point.
- Start setting up a tree farm, usually 2x2 or 2x4 chunks with a perimeter fence and centered around my base to make the area well lit and safe.
- Get two buckets of water for farming.
- If there is an ocean nearby get some kelp, my first auto-farm will be kelp for fuel, using an auto-crafting table mod. If you don't use an auto-crafting mod or there isn't kelp nearby you can make a charcoal auto-farm instead.
And with that... things are sustainable by night two and I am free to focus on whatever feels right. Often, a safe fishing hole that meets the requirements to give good loot like enchanted books and getting started on an iron farm will be early endeavors.
Cut wood, then build a crazy-looking house, then stay in it and upgrade tools, then leave it and most of the time, get lost. Haha. Oh and all of this is done with my sis.
I always cut enough wood to give myself a Crafting Table, Axe, Shovel, Pickaxe. Then I look for a suitable area with water access so I can get wheat planted. I set up shop there and if the area isn't that great, I'll amass some resources and take off for greener pastures.
I like to start by cutting wood first to make a wooden pickaxe, then dig into the hillside to get stone for stone tools, the world opens up to me with tools in my hands!
I always start with a bonus chest (except in hardcore). Regardless the first thing I do is ascertain my surroundings, then kill some fish with my bare hands if there's any.
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I always start with a bonus chest (except in hardcore). Regardless the first thing I do is ascertain my surroundings, then kill some fish with my bare hands if there's any.
I'd rather more items be found in Villages than have bonus chests in my worlds but that's just me. One of the first things me and friends do in Minecraft worlds is look for a village, then we collect wood once we are certain we have enough starter supplies, including a stack of hay bales which equals 3 stacks of bread as an emergency food supply, you can carry extra hay bales if you believe you'd need some for animal breeding.
You can collect grass seeds to grow wheat of your own but this takes too long, and when you're starting out in a Minecraft world
I'd rather more items be found in Villages than have bonus chests in my worlds but that's just me. One of the first things me and friends do in Minecraft worlds is look for a village, then we collect wood once we are certain we have enough starter supplies, including a stack of hay bales which equals 3 stacks of bread as an emergency food supply, you can carry extra hay bales if you believe you'd need some for animal breeding.
You can collect grass seeds to grow wheat of your own but this takes too long, and when you're starting out in a Minecraft world
food needs to be found as quickly as possible.
A bonus chest gives you enough food for a couple days and wood to start a farm as well. Villages are still only in half a dozen biomes albeit some very common ones.
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I chop just enough wood for a crafting table and pick. Then get cobble for full set of tools, sword & a furnace. Then, find a village or 3 sheep before dusk to get a bed so I can skip nights (and get a bit of food too).
At the first village I find I build a 2-high wall around the bell with a row of 'step up' blocks outside to capture all the villagers when they meet. Then once they're safe I capture a zombie that's picked an item up (so it won't despawn), then find just enough iron for a minecart and set of rails, then get an iron farm running with the zombie & 3 of the villagers.
By the time I've then got some small farms set up to trade crops for emeralds, cows/chickens captured, some more wood for ladders and some saplings growing, there's enough iron for full armour & a few iron picks, at which point I finally head underground for diamonds while the crops grow.
I dig straight down standing in the middle of two blocks for safety, putting ladders on one side (and torches on the other every 6 blocks or so). Once at bottom I use 2 buckets to create infinite water source, then put a sign on the 'torch side' of the mineshaft with a few water blocks above it to provide a safe drop chute for quick access. From sea level to y=-59 it's best to put 5 water blocks above the sign to ensure no fall damage.
Then hunt for diamonds to let crops grow. Head back up with at least 3 diamonds. Trade crops to get some em's (quicker if village had a load of hay bales), kill enough cows to get 4 leather, and make a lectern to get mending trade, buy mending with the 4th book. Make anvil with iron farm output, put mending on diamond pick... then do whatever takes my fancy
I chop just enough wood for a crafting table and pick. Then get cobble for full set of tools, sword & a furnace. Then, find a village or 3 sheep before dusk to get a bed so I can skip nights (and get a bit of food too).
At the first village I find I build a 2-high wall around the bell with a row of 'step up' blocks outside to capture all the villagers when they meet. Then once they're safe I capture a zombie that's picked an item up (so it won't despawn), then find just enough iron for a minecart and set of rails, then get an iron farm running with the zombie & 3 of the villagers.
By the time I've then got some small farms set up to trade crops for emeralds, cows/chickens captured, some more wood for ladders and some saplings growing, there's enough iron for full armour & a few iron picks, at which point I finally head underground for diamonds while the crops grow.
I dig straight down standing in the middle of two blocks for safety, putting ladders on one side (and torches on the other every 6 blocks or so). Once at bottom I use 2 buckets to create infinite water source, then put a sign on the 'torch side' of the mineshaft with a few water blocks above it to provide a safe drop chute for quick access. From sea level to y=-59 it's best to put 5 water blocks above the sign to ensure no fall damage.
Then hunt for diamonds to let crops grow. Head back up with at least 3 diamonds. Trade crops to get some em's (quicker if village had a load of hay bales), kill enough cows to get 4 leather, and make a lectern to get mending trade, buy mending with the 4th book. Make anvil with iron farm output, put mending on diamond pick... then do whatever takes my fancy
Good strat
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make a hole in the side of the ground, get enough wood to tunnel down to redstone, get some sugar cane and plant it, probably have to kill some pigs for food, and then when i have a map, start to explore. tired of getting lost. more difficult with java to make a map. i want a duplicate to keep track of me because i get killed easily. my left hand is numb from a military injury and i am alway hitting the wrong key. i can have a diamond sword and fighting with a torch... when i travel in a boat i move to use the right hand to control the direction keys. i hope java can use my controller like i do with bedrock.next new world i will time making a map.
Mine is pretty typical - look for the nearest tree for wood, kill a few animals for food and wool and collect some seeds, then dig out a shelter just below the surface, including a staircase down to a branch-mine, transitioning from stone to iron, then diamond as soon as I find them (I don't bother trying to get Fortune for diamonds, I find more than I'll ever need, especially given that all my worlds for the past 8+ years have been modded with "amethyst" (not to be confused with the now vanilla item, which is what I eventually use for my gear during the end-game), which I do use Fortune on, and since it is so much rarer than diamond I'll find plenty of all other resources).
My current world is a bit of an exception - for the first time since my first world, 9 years ago, I spawned within sight of a village, which simplified the process of getting set up as I didn't need to hunt for food or plant crops; conversely, the need to protect the villagers meant I spent a bit of time in building a wall around it, but I also didn't have to cure a couple zombie villagers to get the villagers I need in order to get Mending (I took a couple villagers away to a breeder, which in 1.6.4/TMCW is a simple box lined with doors, no beds or workstations needed).
After this I make farms for materials for trading; ideally I'll get a "perfect" villager whose final offer is something like wheat, or has multiple trades for emeralds (e.g. wheat, carrots, potatoes, wool, minimizing the penalty of having to perform the last trade when it costs emeralds), and go to the Nether to get blaze rods for Eyes of Ender (Ender pearls can be traded; in vanilla 1.6.4 you can even buy Eyes of Ender but I changed that, as they did in vanilla 1.8), then I locate a stronghold and loot it (the books are perhaps the most valuable loot as I don't need to breed so many cows for leather). Then, I go to the Nether to enchant books at level 22-23 in order to get the enchantments I need for my "caving gear" (the chance of getting many enchantments doens't rise much between level 22-30, while the XP cost doubles), which has required mining upwards of 15,000 quartz, including the XP needed to add them to my gear (I only directly enchant diamond pickaxes, including the Silk Touch pickaxe I use for Ender chests, and bows as their materials are cheap, or in the case of diamond pickaxes, I use them while branch-mining and mining quartz, and worn-down items can be combined to strip their enchantments).
After I've made my "caving gear" I go to the End to defeat the Ender Dragon, than I build my main base, using the quartz I mined while enchanting; this entire process takes 2-3 days of real-time, mostly on enchanting. My "real" gameplay then beings after this; I spend nearly all of the remaining time I play on a world, upwards of thousands of hours, caving for fun, which is also when I actually explore the world (prior to this I only only saw the immediate area around spawn and along the path to the stronghold):
Here is a thread which details my progress in my current world (one of the very few remaining "survival journals", I might add; unfortunately, nobody seems to have any interest in them anymore, then again, the same goes for the forums in general):
I find it quite crazy that people actually feel the need to make an iron farm just for an anvil - 31 iron is absolutely nothing to me when on average I find that much every 9 minutes, and enough for two dozen anvils every day; I also had no problem finding enough iron while branch-mining for iron armor/tools and the several anvils I used while making my gear (solely by enchanting with books, as amethyst is far too rare to risk getting bad enchantments and grindstones do not exist in TMCW so there is no way to remove them), and without the benefit of Fortune on iron (which actually is a thing in TMCW):
These charts includes all days since I started playing; the table above only includes what I did while caving (53 out of 70 days), which I started doing on day 17, with a one-day interruption on day 38 in order to make a new pickaxe with a special "Smelting" enchantment I found (this also shows just how much XP I may spend to make a single item; more than 9,000). Also, the first few days are from branch-mining, then days 6-13 were spent mining quartz (plus some gold) in the Nether and I killed the Ender Dragon on day 14, as seen by the big spike in XP; days 14-16 were spent building a base. The dips on days 55-56 and 69 were when I found two enormous caves - even if they had thousands of ores each I still averaged much less than usual, completely refuting Mojang's idea of "reduced ore exposure to offset bigger caves" - evidently they've never actually gone caving:
This also gives you an idea of the sheer scale of the caving that I do - undoubtedly even after 1.18 I still do more caving in one day than the majority of players do over the entire lifetime of a world, and it doens't help that Mojang got the idea that "bigger caves = faster ore collection rates", which is soundly debunked by my own statistics (despite more than twice as many caves overall I average virtually the same amount of ores in my vanilla first world, and actually collected significantly less than usual when exploring massive caves, as shown on the charts above).
Lmao I don't make an iron farm "just for an anvil" 🤣😆 It's mainly for hoppers, minecarts, rails, beacon bases, bars, chains, lanterns etc... The reason I make one as quick as possible is because having an entirely passive income of ~5 ingots per minute (~45 every 9 of your minutes, but without doing any mining whatsoever) while I'm off doing other stuff really makes the early game fly by and speeds progression massively lol
Answer the poll and say why you do it
Just like a basic cut wood
Mark the spawn point;
2nd is punch either a tree (or tall grass while moving to the nearest tree
)
oh i never thought about marking my point
Before I even spawn, I get some key mods like a minimal, a world map and a few others to make the game more fun and less grindy while staying very close to vanilla and making sure that I don't use mods that would get me in trouble if the mod gets abandoned by the author or there are delays in updates to a new Minecraft version.
Theeen... I generate a new world. I have not done it yet in 1.18, but due to some flaws in the new world generation, I will use a mod to have better world generation.
finally, in this order:
first day
0) Make a waypoint at spawn (I did mention mods, Xaero or Journey are kind of essential)
). This is extra-important in single-player worlds as the spawn chunks are always active and thus prime real estate for farms.
1) Get enough wood for a pickaxe and crafting table, punch down to get some Cobble and make a stone sword, pick, axe, Shovel.
2) Run through the world killing animals for initial food, collecting seeds and saplings of every kind I find, and trying to pick a good spot for an initial underground safehole. I want to finish that day with enough wood to make charcoal, further tools a chest and ladders.
First night
1) Carve a small room, make a furnace or two, crafting table, chest, ladders, some charcoal and torches and start mining down to optimal iron level (have to look it up but I think it might be y=16) where I start a branch mine. Will need it for buckets, early armor and an iron pickaxe for when I start my 2nd branch mine at y=0 (final one will be near bottom, just above bedrock as that is the optimal diamond level).
NOTES:
- I use half-cobble slabs for part of the external wall so that I can look out before exiting in the morning.
- I use dirt for an initial door until I can make a steel door.
- I keep an eye on the time of day clock (yep from my minimap mod) to head out to the surface around 6am.
- Leave food and iron cooking.
Second day:
- Fence around the microbase to keep things safe. Maybe large enough for a small farm with the seeds I collected. Stone fence is cheap at this point.
- Start setting up a tree farm, usually 2x2 or 2x4 chunks with a perimeter fence and centered around my base to make the area well lit and safe.
- Get two buckets of water for farming.
- If there is an ocean nearby get some kelp, my first auto-farm will be kelp for fuel, using an auto-crafting table mod. If you don't use an auto-crafting mod or there isn't kelp nearby you can make a charcoal auto-farm instead.
And with that... things are sustainable by night two and I am free to focus on whatever feels right. Often, a safe fishing hole that meets the requirements to give good loot like enchanted books and getting started on an iron farm will be early endeavors.
Cut wood. No matter what you want to do, you'll always need tools to do it.
Cut wood, then build a crazy-looking house, then stay in it and upgrade tools, then leave it and most of the time, get lost. Haha. Oh and all of this is done with my sis.
play with someone who played the game at least a little bit , minecraft is a billion times more fun with friends
I always cut enough wood to give myself a Crafting Table, Axe, Shovel, Pickaxe. Then I look for a suitable area with water access so I can get wheat planted. I set up shop there and if the area isn't that great, I'll amass some resources and take off for greener pastures.
I like to create structures and waterfalls. My son and I like to create luna parks and water parks
I like to start by cutting wood first to make a wooden pickaxe, then dig into the hillside to get stone for stone tools, the world opens up to me with tools in my hands!
I always start with a bonus chest (except in hardcore). Regardless the first thing I do is ascertain my surroundings, then kill some fish with my bare hands if there's any.
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I'd rather more items be found in Villages than have bonus chests in my worlds but that's just me. One of the first things me and friends do in Minecraft worlds is look for a village, then we collect wood once we are certain we have enough starter supplies, including a stack of hay bales which equals 3 stacks of bread as an emergency food supply, you can carry extra hay bales if you believe you'd need some for animal breeding.
You can collect grass seeds to grow wheat of your own but this takes too long, and when you're starting out in a Minecraft world
food needs to be found as quickly as possible.
A bonus chest gives you enough food for a couple days and wood to start a farm as well. Villages are still only in half a dozen biomes albeit some very common ones.
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I chop just enough wood for a crafting table and pick. Then get cobble for full set of tools, sword & a furnace. Then, find a village or 3 sheep before dusk to get a bed so I can skip nights (and get a bit of food too).
At the first village I find I build a 2-high wall around the bell with a row of 'step up' blocks outside to capture all the villagers when they meet. Then once they're safe I capture a zombie that's picked an item up (so it won't despawn), then find just enough iron for a minecart and set of rails, then get an iron farm running with the zombie & 3 of the villagers.
By the time I've then got some small farms set up to trade crops for emeralds, cows/chickens captured, some more wood for ladders and some saplings growing, there's enough iron for full armour & a few iron picks, at which point I finally head underground for diamonds while the crops grow.
I dig straight down standing in the middle of two blocks for safety, putting ladders on one side (and torches on the other every 6 blocks or so). Once at bottom I use 2 buckets to create infinite water source, then put a sign on the 'torch side' of the mineshaft with a few water blocks above it to provide a safe drop chute for quick access. From sea level to y=-59 it's best to put 5 water blocks above the sign to ensure no fall damage.
Then hunt for diamonds to let crops grow. Head back up with at least 3 diamonds. Trade crops to get some em's (quicker if village had a load of hay bales), kill enough cows to get 4 leather, and make a lectern to get mending trade, buy mending with the 4th book. Make anvil with iron farm output, put mending on diamond pick... then do whatever takes my fancy
Good strat
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make a map.
How do you have the means to do that, aside the starter map in bedrock
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make a hole in the side of the ground, get enough wood to tunnel down to redstone, get some sugar cane and plant it, probably have to kill some pigs for food, and then when i have a map, start to explore. tired of getting lost. more difficult with java to make a map. i want a duplicate to keep track of me because i get killed easily. my left hand is numb from a military injury and i am alway hitting the wrong key. i can have a diamond sword and fighting with a torch... when i travel in a boat i move to use the right hand to control the direction keys. i hope java can use my controller like i do with bedrock.next new world i will time making a map.
Mine is pretty typical - look for the nearest tree for wood, kill a few animals for food and wool and collect some seeds, then dig out a shelter just below the surface, including a staircase down to a branch-mine, transitioning from stone to iron, then diamond as soon as I find them (I don't bother trying to get Fortune for diamonds, I find more than I'll ever need, especially given that all my worlds for the past 8+ years have been modded with "amethyst" (not to be confused with the now vanilla item, which is what I eventually use for my gear during the end-game), which I do use Fortune on, and since it is so much rarer than diamond I'll find plenty of all other resources).
My current world is a bit of an exception - for the first time since my first world, 9 years ago, I spawned within sight of a village, which simplified the process of getting set up as I didn't need to hunt for food or plant crops; conversely, the need to protect the villagers meant I spent a bit of time in building a wall around it, but I also didn't have to cure a couple zombie villagers to get the villagers I need in order to get Mending (I took a couple villagers away to a breeder, which in 1.6.4/TMCW is a simple box lined with doors, no beds or workstations needed).
After this I make farms for materials for trading; ideally I'll get a "perfect" villager whose final offer is something like wheat, or has multiple trades for emeralds (e.g. wheat, carrots, potatoes, wool, minimizing the penalty of having to perform the last trade when it costs emeralds), and go to the Nether to get blaze rods for Eyes of Ender (Ender pearls can be traded; in vanilla 1.6.4 you can even buy Eyes of Ender but I changed that, as they did in vanilla 1.8), then I locate a stronghold and loot it (the books are perhaps the most valuable loot as I don't need to breed so many cows for leather). Then, I go to the Nether to enchant books at level 22-23 in order to get the enchantments I need for my "caving gear" (the chance of getting many enchantments doens't rise much between level 22-30, while the XP cost doubles), which has required mining upwards of 15,000 quartz, including the XP needed to add them to my gear (I only directly enchant diamond pickaxes, including the Silk Touch pickaxe I use for Ender chests, and bows as their materials are cheap, or in the case of diamond pickaxes, I use them while branch-mining and mining quartz, and worn-down items can be combined to strip their enchantments).
After I've made my "caving gear" I go to the End to defeat the Ender Dragon, than I build my main base, using the quartz I mined while enchanting; this entire process takes 2-3 days of real-time, mostly on enchanting. My "real" gameplay then beings after this; I spend nearly all of the remaining time I play on a world, upwards of thousands of hours, caving for fun, which is also when I actually explore the world (prior to this I only only saw the immediate area around spawn and along the path to the stronghold):
Here is a thread which details my progress in my current world (one of the very few remaining "survival journals", I might add; unfortunately, nobody seems to have any interest in them anymore, then again, the same goes for the forums in general):
https://www.minecraftforum.net/forums/minecraft-java-edition/survival-mode/3137150-themastercavers-world-version-5-tmcwv5
I find it quite crazy that people actually feel the need to make an iron farm just for an anvil - 31 iron is absolutely nothing to me when on average I find that much every 9 minutes, and enough for two dozen anvils every day; I also had no problem finding enough iron while branch-mining for iron armor/tools and the several anvils I used while making my gear (solely by enchanting with books, as amethyst is far too rare to risk getting bad enchantments and grindstones do not exist in TMCW so there is no way to remove them), and without the benefit of Fortune on iron (which actually is a thing in TMCW):
These charts includes all days since I started playing; the table above only includes what I did while caving (53 out of 70 days), which I started doing on day 17, with a one-day interruption on day 38 in order to make a new pickaxe with a special "Smelting" enchantment I found (this also shows just how much XP I may spend to make a single item; more than 9,000). Also, the first few days are from branch-mining, then days 6-13 were spent mining quartz (plus some gold) in the Nether and I killed the Ender Dragon on day 14, as seen by the big spike in XP; days 14-16 were spent building a base. The dips on days 55-56 and 69 were when I found two enormous caves - even if they had thousands of ores each I still averaged much less than usual, completely refuting Mojang's idea of "reduced ore exposure to offset bigger caves" - evidently they've never actually gone caving:
This also gives you an idea of the sheer scale of the caving that I do - undoubtedly even after 1.18 I still do more caving in one day than the majority of players do over the entire lifetime of a world, and it doens't help that Mojang got the idea that "bigger caves = faster ore collection rates", which is soundly debunked by my own statistics (despite more than twice as many caves overall I average virtually the same amount of ores in my vanilla first world, and actually collected significantly less than usual when exploring massive caves, as shown on the charts above).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
Lmao I don't make an iron farm "just for an anvil" 🤣😆 It's mainly for hoppers, minecarts, rails, beacon bases, bars, chains, lanterns etc... The reason I make one as quick as possible is because having an entirely passive income of ~5 ingots per minute (~45 every 9 of your minutes, but without doing any mining whatsoever) while I'm off doing other stuff really makes the early game fly by and speeds progression massively lol