I was trying to build an acient ruins in minecraft and i found a beautiful map made by Patrix. I download the map and i found out that he can put grass, tall grass, fern on stone bricks for some reason. I tried setblock but after i put the second grass next to the first one, they both disappear.
Lastly, how can he put coral fan on top of a kelp like in the picture? And the coral didn't died!
Is there a command or is there specific mods to achieve this?
You need to do "/gamerule randomTickSpeed 0", else plants will uproot when they are randomly ticked or receive a block update and see that they are on an invalid block (this will also cascade to adjacent blocks as they trigger more block updates). Unfortunately, this also means that crops, saplings, etc will not grow (though this could also be useful if you want e.g. decorative saplings on grass/dirt or cactus that remains at 1-2 blocks tall).
Also, it may be that WorldEdit causes block updates when blocks are placed and they used a different editor, though the only one I know of that does this is MCEdit (an external map editor) and it only works in 1.12.2 or earlier, and in any case you must not trigger block updates (place/remove blocks next to them), so this only works well in Adventure mode maps.
I was trying to build an acient ruins in minecraft and i found a beautiful map made by Patrix. I download the map and i found out that he can put grass, tall grass, fern on stone bricks for some reason. I tried setblock but after i put the second grass next to the first one, they both disappear.
Lastly, how can he put coral fan on top of a kelp like in the picture? And the coral didn't died!
Is there a command or is there specific mods to achieve this?
Hi,
This was done using a mod called WorldEdit.
A download link can be found HERE: https://www.curseforge.com/minecraft/mc-mods/worldedit
And is compatible with forge 1.17.1
Hope this helps.
hi I’m older and slightly more mature ignore my old posts pls
I tried using it, but the grass put together still disapearing. How do you do it ?
You need to do "/gamerule randomTickSpeed 0", else plants will uproot when they are randomly ticked or receive a block update and see that they are on an invalid block (this will also cascade to adjacent blocks as they trigger more block updates). Unfortunately, this also means that crops, saplings, etc will not grow (though this could also be useful if you want e.g. decorative saplings on grass/dirt or cactus that remains at 1-2 blocks tall).
Also, it may be that WorldEdit causes block updates when blocks are placed and they used a different editor, though the only one I know of that does this is MCEdit (an external map editor) and it only works in 1.12.2 or earlier, and in any case you must not trigger block updates (place/remove blocks next to them), so this only works well in Adventure mode maps.
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
OMG, MCedit works. Thank you!