You know the situation.
You'r out late at night, fighting hostile mobs for exp, drops or just for fun.
Maybe you prefer to hunt in a plains biome, where tall grass isn't rare at all.
(Plains is my favourite btw, i prefer to base in plains near other biomes.)
Same issue with the bat: you want to fight off those mean baby zombies but you hit something else instead.
And i am wondering, why is that still a thing? I can understand that bats can steal your hit, but why the tall grass?
Imo this part of minecraft is to realistic, to a point where it becomes annoying!
Removing a block you can walk through just to make sure you can properly fight?
I know that i can remove large patches of grass with water buckets. (good solution for multiplayer)
But imo it's redicolous. You can shredder 24 entitys in mobgrinders but that one block of grass...
Personally i can't play without the swing through grass mod anymore.
It pains me to see that this mechanic survived untill the recent versions.
But that's just my opinion. How do you think about fighting in tall grass?