Some months ago, I made a thread explaining that I find Minecraft Survival to be boring. This is similar, but this thread is more to explain how Minecraft is too easy, and to ask you all what you think. Here is a list of reasons why:
1. The mobs are too slow and easy to kill. Almost every mob is slower than you, even if you're walking. Some less common ones are faster than your walking, but can still be outran by sprinting. On top of that, they don't have much health at all, and are easily dispatched with simply 2 critical axe strikes, or a few sword swipes. Even tougher mobs like Piglin Brutes are easily avoidable by stacking up a couple of blocks, they aren't really fast enough to get you before you're able to do that, and they're also too dumb to walk away, knowing they can't reach you. Endermen can also easily be killed by going under a two block high space, and hitting them. The only mob that is actually challenging at all is the Wither.
2. Hunger is too easy to satisfy. Literally you can punch and kill any mob on the spot and eat them raw, with no penalties. Food is way too easy to get, which makes me question the existence of a hunger bar at all.
3. Resources are a joke. It's way too easy to find resources... you literally can just strip mine for a bit to get diamonds. You don't even need to go caving at all. Even netherite is too easy to get, both for that reason and the fact that you can find it in Bastions. And if that wasn't easy enough, you can just go find some in things like shipwrecks. OR you can go continuously beat down iron golems in a village and wait for them to respawn, for infinitely spawning iron.... which really kills the whole "mining" concept.
4. The speed at which you mine also kills the challenge. As previously mentioned, you can easily strip mine to get ore, which kills the purpose of caves entirely. Additionally, it makes exploring structures pointless. Why explore a temple, mansion or a Bastion the way it's intended when you can just dig your own paths throughout it, avoiding the dangerous mobs and traps entirely? Seems far too easy to me. Ocean monuments are cool to me as they inflict mining fatigue, stopping you from digging your own paths. This was a great idea.
The default survival has become very boring to me, as I find it far too easy even on Hardcore mode. There's just no challenge to it whatsoever, and it does not feel like survival. It doesn't feel rewarding enough to me to beat. I only play a much harder version of the game me and a friend made with command blocks, which takes all 4 issues I mentioned above into account, and actually renders the game challenging. Am not gonna say what all is in it here because that's not the point of the thread.
I did once, quite some time ago, made a thread in suggestions about how the game is too easy and some changes to make it harder. But everyone seemed to angrily disagree with me saying the game is fine... almost as if they want it to be too easy.
So how do you feel about Minecraft survival? Do you find it too easy as well? Even if you do, do you still find a way to enjoy it? I personally believe Minecraft needs a survival overhaul of some sort, or make an even harder mode in it for experts, as hard mode just isn't enough.
Some months ago, I made a thread explaining that I find Minecraft Survival to be boring. This is similar, but this thread is more to explain how Minecraft is too easy, and to ask you all what you think. Here is a list of reasons why:
1. The mobs are too slow and easy to kill. Almost every mob is slower than you, even if you're walking. Some less common ones are faster than your walking, but can still be outran by sprinting. On top of that, they don't have much health at all, and are easily dispatched with simply 2 critical axe strikes, or a few sword swipes. Even tougher mobs like Piglin Brutes are easily avoidable by stacking up a couple of blocks, they aren't really fast enough to get you before you're able to do that, and they're also too dumb to walk away, knowing they can't reach you. Endermen can also easily be killed by going under a two block high space, and hitting them. The only mob that is actually challenging at all is the Wither.
2. Hunger is too easy to satisfy. Literally you can punch and kill any mob on the spot and eat them raw, with no penalties. Food is way too easy to get, which makes me question the existence of a hunger bar at all.
3. Resources are a joke. It's way too easy to find resources... you literally can just strip mine for a bit to get diamonds. You don't even need to go caving at all. Even netherite is too easy to get, both for that reason and the fact that you can find it in Bastions. And if that wasn't easy enough, you can just go find some in things like shipwrecks. OR you can go continuously beat down iron golems in a village and wait for them to respawn, for infinitely spawning iron.... which really kills the whole "mining" concept.
4. The speed at which you mine also kills the challenge. As previously mentioned, you can easily strip mine to get ore, which kills the purpose of caves entirely. Additionally, it makes exploring structures pointless. Why explore a temple, mansion or a Bastion the way it's intended when you can just dig your own paths throughout it, avoiding the dangerous mobs and traps entirely? Seems far too easy to me. Ocean monuments are cool to me as they inflict mining fatigue, stopping you from digging your own paths. This was a great idea.
The default survival has become very boring to me, as I find it far too easy even on Hardcore mode. There's just no challenge to it whatsoever, and it does not feel like survival. It doesn't feel rewarding enough to me to beat. I only play a much harder version of the game me and a friend made with command blocks, which takes all 4 issues I mentioned above into account, and actually renders the game challenging. Am not gonna say what all is in it here because that's not the point of the thread.
I did once, quite some time ago, made a thread in suggestions about how the game is too easy and some changes to make it harder. But everyone seemed to angrily disagree with me saying the game is fine... almost as if they want it to be too easy.
So how do you feel about Minecraft survival? Do you find it too easy as well? Even if you do, do you still find a way to enjoy it? I personally believe Minecraft needs a survival overhaul of some sort, or make an even harder mode in it for experts, as hard mode just isn't enough.
1. I object. Especially if you play on hardcore, skeletons, drowneds & babyzombies can kill you in no time.
I play most of the time wearing iron armor since i'm constantly working on modpacks.
2. That's true! It wouldn't hurt if all those passive animals, which drop food would strike back if provoked.
Let's say the provoked animal strikes back once and then trys to flee.
Dolphins and lamas strike back, with the dolphins beeing absolutly annoying if you want to build a guardian farm.
The problem here is that ppl would complain about how to kill a herd of cows. I'd say "go figuere out how".
If ppl can build farms targeting hostiles, it shouldn't be too hard to deal with cows ect.
Btw i can not recommand to anger cows in real life. That's potentially deadly.
3. Stripmining is just a result of planning ahead.
It may not be obvious to a new player at wich hight to mine but sooner or later you figuere out some easy tricks.
Like towering up to kill a hostile mob (or iron golem).
4. The mining speed... nope! I think it's actually slow. Of corse you can instamine most things with efficiency 5 netherite,
but i'm a nomad. I don't enchant. I punch tree, i cavemine and then i go off traveling and pillaging.
When it comes to ocean monuments i am actually disappointed. While they are the hardest challange imo,
they don't compensate with rewarding loot. A few goldblocks and sponges? come on!
Overall i think the difficulty is just fine. Hunger is to easy to satisfy imo. But we have played this game for years.
We know it in and out. That's the problem. I remember my first days in minecraft. I was terrified of the nights and caves.
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My projects:
-are abandoned for now. I might pick 'em up in the future.
For now i'm working on a private modpack that suit's my own playstyle.
I am gonna stay in modded 1.12.2 untill my potato dies. No mercy! :Q
1. I object. Especially if you play on hardcore, skeletons, drowneds & babyzombies can kill you in no time.
I play most of the time wearing iron armor since i'm constantly working on modpacks.
2. That's true! It wouldn't hurt if all those passive animals, which drop food would strike back if provoked.
Let's say the provoked animal strikes back once and then trys to flee.
Dolphins and lamas strike back, with the dolphins beeing absolutly annoying if you want to build a guardian farm.
The problem here is that ppl would complain about how to kill a herd of cows. I'd say "go figuere out how".
If ppl can build farms targeting hostiles, it shouldn't be too hard to deal with cows ect.
Btw i can not recommand to anger cows in real life. That's potentially deadly.
3. Stripmining is just a result of planning ahead.
It may not be obvious to a new player at wich hight to mine but sooner or later you figuere out some easy tricks.
Like towering up to kill a hostile mob (or iron golem).
4. The mining speed... nope! I think it's actually slow. Of corse you can instamine most things with efficiency 5 netherite,
but i'm a nomad. I don't enchant. I punch tree, i cavemine and then i go off traveling and pillaging.
When it comes to ocean monuments i am actually disappointed. While they are the hardest challange imo,
they don't compensate with rewarding loot. A few goldblocks and sponges? come on!
Overall i think the difficulty is just fine. Hunger is to easy to satisfy imo. But we have played this game for years.
We know it in and out. That's the problem. I remember my first days in minecraft. I was terrified of the nights and caves.
1. Actually... I never get killed by any mob at all in default Survival... am I just too good? Or is everyone bad? Because I don't find any mob to be challenging except the Wither.
3. That's not really the point. The point is that it's too easy.
4. Have you seen how long it takes to mine in real life, with a pickaxe? Compare them. Then come and tell me what is "too slow." But you didn't get my point of structures being too easy to explore due to the easy mining.
I don't feel the "survival" aspect of Minecraft because it's just too easy. I played normal Minecraft again recently and honestly just laughed at how pathetically easy everything is. I don't think the difficulty is fine at all, an even harder mode would be interesting to see.
1. Actually... I never get killed by any mob at all in default Survival... am I just too good? Or is everyone bad? Because I don't find any mob to be challenging except the Wither.
3. That's not really the point. The point is that it's too easy.
4. Have you seen how long it takes to mine in real life, with a pickaxe? Compare them. Then come and tell me what is "too slow." But you didn't get my point of structures being too easy to explore due to the easy mining.
I don't feel the "survival" aspect of Minecraft because it's just too easy. I played normal Minecraft again recently and honestly just laughed at how pathetically easy everything is. I don't think the difficulty is fine at all, an even harder mode would be interesting to see.
At this point i can only recommand you to play modpacks with increased survival difficultys.
Like i said, we know the game in and out. That's the problem.
Rollback Post to RevisionRollBack
My projects:
-are abandoned for now. I might pick 'em up in the future.
For now i'm working on a private modpack that suit's my own playstyle.
I am gonna stay in modded 1.12.2 untill my potato dies. No mercy! :Q
At this point i can only recommand you to play modpacks with increased survival difficultys.
Like i said, we know the game in and out. That's the problem.
As I said, I do play a harder version of the game me and a friend made with command blocks I call "Nightmare Survival." So that basically satisfies me lol.
At this point i can only recommand you to play modpacks with increased survival difficultys.
Like i said, we know the game in and out. That's the problem.
When you know the games mechanics well enough and if you're skilled at a game you could practically beat almost any game without dying.
That said Mojang should add in a very hard mode, otherwise all that would end up happening is Mojang will either not listen to due criticism, or they will do worse, they will ruin the game for everyone else, even for people who play on normal and easy mode, who aren't high level players or are new to the game and don't want the game to be overly grinding or punishing to the point where they keep losing important loot they spent hours earning.
No, you are far from the only one - people have been complaining about the game being too easy ever since it came out; for example, here is a thread from 2012 complaining about how easy it is to collect resources due to the abundance of caves, with the majority of voters (80%) agreeing:
And they are right; I collect an average of more than a hundred thousand resources per month (and this is blocks mined, not individual drops, especially if I used Fortune, which I do not):
And one wonders why Mojang nerfed the underground so much in 1.7 (the thread above is spot-on - "One cave leads to a mineshaft. The mineshaft leads to a ravine and a few other caves, the ravine leads to even more caves and another mineshaft which leads to more caves and another ravine, and all these caves lead to more caves, and more ravines, and more mineshafts which lead to more and more.").
Of course, branch-mining is still vastly superior for resources like diamond - at an average session length of 3.6 hours I averaged only 4 diamond ore per hour in September (my long-term average is about 4.3; even at the scale at which I cave there are month-month variations due to large-scale variations in caves and mineshafts); by contrast, it is possible to find nearly a stack per hour while branch-mining, where up to 1.7% of all mined blocks can be diamond ore (one block per second is 3600 per hour and even stone tools are faster, allowing for time to clear your inventory).
Even then, most players build farms to automate resource collection, which can vastly exceed any form of mining. True, diamond can't be farmed but why bother when you don't need much; the main resource that is farmed is iron, which many players need in vast amounts for whatever reason (I only use it for anvils, and that's just because I still play in 1.6.4, which doesn't have Mending, and/or my modded versions where it works like renaming an item did before 1.8). Of course, I spend literally all my time caving for fun, with only brief interruptions to build a new base (a very basic build for food, wood, and temporary resource storage between trips back to my main base for permanent storage) or secure a village, while most players spend most of their time building.
Obviously, I highly disagree with anybody that tools mine too fast, and how can anybody seriously think that you should only mine as fast as in real-life (the closest figure I could find was 8 hours per cubic yard (meter) and that was mainly dealing with soil and using shovels)? You simply cannot compare a game to real-life, especially when most players probably only play for 30 minutes at a time and the day-night cycle is only 20 minutes long - even taking this into account absolutely NOBODY is going to spend any time mining if a single block of dirt takes 6-7 minutes - that's longer than obsidian takes by hand (of course, obsidian is not actually that hard in real-life, which again just goes to show that they can't be compared)! What about the fact that you can have thousands of cubic meters in your inventory? Again, apples to oranges, and I see more complaints that the inventory isn't big enough than too large.
No, you are far from the only one - people have been complaining about the game being too easy ever since it came out; for example, here is a thread from 2012 complaining about how easy it is to collect resources due to the abundance of caves, with the majority of voters (80%) agreeing:
And they are right; I collect an average of more than a hundred thousand resources per month (and this is blocks mined, not individual drops, especially if I used Fortune, which I do not):
And one wonders why Mojang nerfed the underground so much in 1.7 (the thread above is spot-on - "One cave leads to a mineshaft. The mineshaft leads to a ravine and a few other caves, the ravine leads to even more caves and another mineshaft which leads to more caves and another ravine, and all these caves lead to more caves, and more ravines, and more mineshafts which lead to more and more.").
Of course, branch-mining is still vastly superior for resources like diamond - at an average session length of 3.6 hours I averaged only 4 diamond ore per hour in September (my long-term average is about 4.3; even at the scale at which I cave there are month-month variations due to large-scale variations in caves and mineshafts); by contrast, it is possible to find nearly a stack per hour while branch-mining, where up to 1.7% of all mined blocks can be diamond ore (one block per second is 3600 per hour and even stone tools are faster, allowing for time to clear your inventory).
Even then, most players build farms to automate resource collection, which can vastly exceed any form of mining. True, diamond can't be farmed but why bother when you don't need much; the main resource that is farmed is iron, which many players need in vast amounts for whatever reason (I only use it for anvils, and that's just because I still play in 1.6.4, which doesn't have Mending, and/or my modded versions where it works like renaming an item did before 1.8). Of course, I spend literally all my time caving for fun, with only brief interruptions to build a new base (a very basic build for food, wood, and temporary resource storage between trips back to my main base for permanent storage) or secure a village, while most players spend most of their time building.
Obviously, I highly disagree with anybody that tools mine too fast, and how can anybody seriously think that you should only mine as fast as in real-life (the closest figure I could find was 8 hours per cubic yard (meter) and that was mainly dealing with soil and using shovels)? You simply cannot compare a game to real-life, especially when most players probably only play for 30 minutes at a time and the day-night cycle is only 20 minutes long - even taking this into account absolutely NOBODY is going to spend any time mining if a single block of dirt takes 6-7 minutes - that's longer than obsidian takes by hand (of course, obsidian is not actually that hard in real-life, which again just goes to show that they can't be compared)! What about the fact that you can have thousands of cubic meters in your inventory? Again, apples to oranges, and I see more complaints that the inventory isn't big enough than too large.
You wouldn't like how long it would take to gather resources if everything in the game were to be made proportional to real life resource gathering and the time it would take to collect each material using a specific tool, and your reasoning is because having it take 6 to 7 minutes just to mine a single block would be preposterous given the fact that it is a video game and is something people wish to have fun on, not be reminded of their dead end retail job.
That's how some friends of mine who play on my Minecraft worlds like lizking10152011 feel when we're being forced to deal with tedious repetition getting in the way of the builds we would like to do. Now we're at a point where we have to consider using Minecraft Java edition plus taking advantage of the launcher system and older servers, due to the fact that bedrock edition doesn't allow people to revert changes that are shoved down our throats due to Microsoft's lame Xbox Live policy forcing updates on us.
Why can't people just leave the core mechanics of the game alone and stop having Mojang mess about with them? because with each update that has occurred in recent years this is exactly what has taken place, and Mojang can't seem to make up their own minds on how they want to design their own game, which is why they keep giving us features then taking them away later on.
I've already gotten a taste of Caves and Cliffs update and I'm beginning to hate it, the ore generation nerfs have massively outweighed the benefits the addition of newer materials brought to the game.
there's other ways to make the game better or more challenging, the rarer ore generation idea should've been its own separate mode, I've said this before and I've spoken to others who have agreed with me on this, also adding in an extra variety of mobs would be a better way to make survival more interesting.
Some months ago, I made a thread explaining that I find Minecraft Survival to be boring. This is similar, but this thread is more to explain how Minecraft is too easy, and to ask you all what you think. Here is a list of reasons why:
1. The mobs are too slow and easy to kill. Almost every mob is slower than you, even if you're walking. Some less common ones are faster than your walking, but can still be outran by sprinting. On top of that, they don't have much health at all, and are easily dispatched with simply 2 critical axe strikes, or a few sword swipes. Even tougher mobs like Piglin Brutes are easily avoidable by stacking up a couple of blocks, they aren't really fast enough to get you before you're able to do that, and they're also too dumb to walk away, knowing they can't reach you. Endermen can also easily be killed by going under a two block high space, and hitting them. The only mob that is actually challenging at all is the Wither.
Agreed, as many have argued though, yet another hsrder should be introduced for those that wisah it or wish to be challenged.
2. Hunger is too easy to satisfy. Literally you can punch and kill any mob on the spot and eat them raw, with no penalties. Food is way too easy to get, which makes me question the existence of a hunger bar at all.
This is the problem when you add far too much food however, yet there are always cries for more by some. A possible, popular suggestion, has been to limit food to only stacking food until 16.
3. Resources are a joke. It's way too easy to find resources... you literally can just strip mine for a bit to get diamonds. You don't even need to go caving at all. Even netherite is too easy to get, both for that reason and the fact that you can find it in Bastions. And if that wasn't easy enough, you can just go find some in things like shipwrecks. OR you can go continuously beat down iron golems in a village and wait for them to respawn, for infinitely spawning iron.... which really kills the whole "mining" concept.
I personally think there's too many wrecks/temples/ruins now (Yet some still want more for adventuring) as it is all easy not to get anything yourself and just go wrecl/ruin shopping and collection precious items. The obvious answer i just - don't do that. I disagree about mining though but it depends on the final final ore distribution. Caving or strip/branch mining and hoping to run into a cave is always worth it and the perils for going deeper with the new cave depth (Light mobs) but again it is all subject to the final product to come out in 1.18.
4. The speed at which you mine also kills the challenge. As previously mentioned, you can easily strip mine to get ore, which kills the purpose of caves entirely. Additionally, it makes exploring structures pointless. Why explore a temple, mansion or a Bastion the way it's intended when you can just dig your own paths throughout it, avoiding the dangerous mobs and traps entirely? Seems far too easy to me. Ocean monuments are cool to me as they inflict mining fatigue, stopping you from digging your own paths. This was a great idea.
So how do you feel about Minecraft survival? blah blah blah
And what would you suggest? Booby traps littered around the minecshafts? (That actually might be something!) Both jungle and sand temples are designed to be trapped, they're just not effective enough. Should they usse this new wireless redstone to make existing temples (Like those two mentioned harder? Might be neat. You'd not just be fighting obvious traps (Jungle trip wire, avoiding pressure plates in desert temples.)
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Agreed, as many have argued though, yet another hsrder should be introduced for those that wisah it or wish to be challenged.
This is the problem when you add far too much food however, yet there are always cries for more by some. A possible, popular suggestion, has been to limit food to only stacking food until 16.
I personally think there's too many wrecks/temples/ruins now (Yet some still want more for adventuring) as it is all easy not to get anything yourself and just go wrecl/ruin shopping and collection precious items. The obvious answer i just - don't do that. I disagree about mining though but it depends on the final final ore distribution. Caving or strip/branch mining and hoping to run into a cave is always worth it and the perils for going deeper with the new cave depth (Light mobs) but again it is all subject to the final product to come out in 1.18.
And what would you suggest? Booby traps littered around the minecshafts? (That actually might be something!) Both jungle and sand temples are designed to be trapped, they're just not effective enough. Should they usse this new wireless redstone to make existing temples (Like those two mentioned harder? Might be neat. You'd not just be fighting obvious traps (Jungle trip wire, avoiding pressure plates in desert temples.)
The best solution to the food system is to mandate that players cook the meat items before consuming them, or end up with a 9/10 chance to suffer poisoning, which would not only not restore hunger points but will drain the player health, increasing their risk of starving to death in survival.
Also on normal difficulty it should be made possible to die from starvation, the food system needs more of a purpose and this is a valid argument OP is making here.
I disagree with food only stacking to 16 though, because then it means more going backwards and forwards to farmlands, this doesn't make the game harder, it adds tedium, it has an obvious remedy for the issue, also players would just store what they couldn't carry in nearby chests, just like they already do for Eggs which only stack to 16 each.
Some of the complaints against the food system are not valid though because having farmlands provide you with surpluses of food is simply a reward for a thing called progression, if your work isn't rewarded then it stands to make the game less fun as a result.
Players shouldn't be punished just because they took the time to industrialize their world.
As much as some people won't like to admit it, Minecraft is a sandbox.
Mojang should add a harder difficulty than hard that has extra challenges people want though,
and I'm not talking about hardcore mode, I mean a strictly survival experience that makes changes all aspects of the standard survival mode
for players so they do have a mode that tests their skills, and it should be made to affect enchantments, ore distribution, how quickly hunger drains, how much damage hostile mobs do, how much players can carry in their inventory etc, and it could be limited to 3 respawns or infinite respawns, depending on what the player selected on world creation.
This is the problem when you add far too much food however, yet there are always cries for more by some. A possible, popular suggestion, has been to limit food to only stacking food until 16.
This would be horrible for exploration, which Mojang places very heavy emphasis on (why did they change biomes in 1.7 so you now have to travel thousands of blocks to find anything? Why did they add structures that can be 10,000+ blocks away? Why did they add faster-than-Creative flight in Survival?). Or perhaps not, as you can simply fill a shulker box with food equivalent to 6.75 stacks of 64. What? You don't want food to be able to be placed in shulker boxes, or it spoils if left too long (which is completely against any known item mechanics, only entity form of items are ticked)?
Or how about this? Remove the crazy fast hunger regen (faster than the natural regen on Peaceful!) that was added in 1.9, which will force players to be more careful about taking damage as it takes 80 seconds to fully regenerate instead of only 10; they can even leave in the double hunger loss that was intended to balance it out (and remove the reduction in hunger loss from other sources; what is even the point of e.g. Husks when they barely take any hunger away? You don't even lose any hunger at all from walking!). I even patched 1.6.4 to fix hunger loss from sprint-jumping (this was fixed in vanilla in 1.7, you were supposed to lose 4x the hunger when sprint-jumping but you did not; of course, there were complaints about a sudden huge increase in hunger loss as most players seem to sprint-jump, while I only jump when necessary, so I haven't even noticed a difference).
Adding to what TheMasterCaver also said, there's always going to be ways around like just stacking a shulker/enderchest whatever yopu have with multiple stacks of 16 food. If you can get sick from a poisnous potato, IO really don't see why shouldn't from uncooked meat. You'd still need to ride it out or find a cow to milk to get over it.
I'm sure there are those that live off golden aples/golden carrots only would have something to say though if the fast regen was taken off. Not me, as I only use golden carrots for emergency situations I'm more of a baked potato/cattor/watermelon guy.
Or how about this? Remove the crazy fast hunger regen (faster than the natural regen on Peaceful!) that was added in 1.9, which will force players to be more careful about taking damage as it takes 80 seconds to fully regenerate instead of only 10; they can even leave in the double hunger loss that was intended to balance it out (and remove the reduction in hunger loss from other sources; what is even the point of e.g. Husks when they barely take any hunger away? You don't even lose any hunger at all from walking!). I even patched 1.6.4 to fix hunger loss from sprint-jumping (this was fixed in vanilla in 1.7, you were supposed to lose 4x the hunger when sprint-jumping but you did not; of course, there were complaints about a sudden huge increase in hunger loss as most players seem to sprint-jump, while I only jump when necessary, so I haven't even noticed a difference)
True, possibly those who screamed loudest ran/sprint-jumped along everywhere then some =how act surprised when all they're hjealth was gone. I personally son't sprint jump everwhere either so I couldn't really comment on how much it's changed.
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Adding to what TheMasterCaver also said, there's always going to be ways around like just stacking a shulker/enderchest whatever yopu have with multiple stacks of 16 food. If you can get sick from a poisnous potato, IO really don't see why shouldn't from uncooked meat. You'd still need to ride it out or find a cow to milk to get over it.
I'm sure there are those that live off golden aples/golden carrots only would have something to say though if the fast regen was taken off. Not me, as I only use golden carrots for emergency situations I'm more of a baked potato/cattor/watermelon guy.
True, possibly those who screamed loudest ran/sprint-jumped along everywhere then some =how act surprised when all they're hjealth was gone. I personally son't sprint jump everwhere either so I couldn't really comment on how much it's changed.
The food system is imbalanced for sure, but most of that as far as what I can tell stems from the fact that uncooked meat doesn't poison you, uncooked chicken accelerates hunger which is absurd, as that is not how food poisoning works, if you end up with food poisoning which is highly probable from consuming raw meat, especially poultry, you're not going to be hungry, you're going to be sick, literally quite the opposite, as in puking and diarrhea. Obviously those two things cannot be added in the game as that would be taking it too far, it's a kids game, and toilet humour isn't exactly well received either, because they're gross.
But they should at the very least cause poison status, with perhaps nausea effect on top of it.
I don't agree with the idea that food in Minecraft should spoil though, it's not necessary and it's also going to make chests less useful than they are now, if your stacks of food spoiled before you even had a chance to use them what is the point in even storing food in chests in the first place? what's next? termites to dismantle everything that is wood within a 32 block radius of a termite infestation?
A line has to be drawn somewhere, there's a lot of things about real life that can make a game not fun.
You simply cannot compare a game to real-life, especially when most players probably only play for 30 minutes at a time and the day-night cycle is only 20 minutes long
As I said before, if total realism is how people want survival games to be, then you'd need to add in stuff like meteors, diseases, disability, limited life expectancy as well as the one life rule hardcore mode already has, volcanic eruptions and earthquakes that are somewhat unpredictable. Cavemen didn't have the tools to predict seismic activity or the likelihood of a volcanic eruption, and religion was a failed attempt at understanding how nature works, if they were to add volcanoes in Minecraft they should be limited to a specific biome type only, and only one biome so players are not forced to put up with them if they don't want to.
There are certain things that if added to a video game, could ruin them.
I'm pretty sure the standard experience of Minecraft doesn't stand to benefit with all that nonsense forced in.
Some months ago, I made a thread explaining that I find Minecraft Survival to be boring. This is similar, but this thread is more to explain how Minecraft is too easy, and to ask you all what you think. Here is a list of reasons why:
1. The mobs are too slow and easy to kill. Almost every mob is slower than you, even if you're walking. Some less common ones are faster than your walking, but can still be outran by sprinting. On top of that, they don't have much health at all, and are easily dispatched with simply 2 critical axe strikes, or a few sword swipes. Even tougher mobs like Piglin Brutes are easily avoidable by stacking up a couple of blocks, they aren't really fast enough to get you before you're able to do that, and they're also too dumb to walk away, knowing they can't reach you. Endermen can also easily be killed by going under a two block high space, and hitting them. The only mob that is actually challenging at all is the Wither.
2. Hunger is too easy to satisfy. Literally you can punch and kill any mob on the spot and eat them raw, with no penalties. Food is way too easy to get, which makes me question the existence of a hunger bar at all.
3. Resources are a joke. It's way too easy to find resources... you literally can just strip mine for a bit to get diamonds. You don't even need to go caving at all. Even netherite is too easy to get, both for that reason and the fact that you can find it in Bastions. And if that wasn't easy enough, you can just go find some in things like shipwrecks. OR you can go continuously beat down iron golems in a village and wait for them to respawn, for infinitely spawning iron.... which really kills the whole "mining" concept.
4. The speed at which you mine also kills the challenge. As previously mentioned, you can easily strip mine to get ore, which kills the purpose of caves entirely. Additionally, it makes exploring structures pointless. Why explore a temple, mansion or a Bastion the way it's intended when you can just dig your own paths throughout it, avoiding the dangerous mobs and traps entirely? Seems far too easy to me. Ocean monuments are cool to me as they inflict mining fatigue, stopping you from digging your own paths. This was a great idea.
The default survival has become very boring to me, as I find it far too easy even on Hardcore mode. There's just no challenge to it whatsoever, and it does not feel like survival. It doesn't feel rewarding enough to me to beat. I only play a much harder version of the game me and a friend made with command blocks, which takes all 4 issues I mentioned above into account, and actually renders the game challenging. Am not gonna say what all is in it here because that's not the point of the thread.
I did once, quite some time ago, made a thread in suggestions about how the game is too easy and some changes to make it harder. But everyone seemed to angrily disagree with me saying the game is fine... almost as if they want it to be too easy.
So how do you feel about Minecraft survival? Do you find it too easy as well? Even if you do, do you still find a way to enjoy it? I personally believe Minecraft needs a survival overhaul of some sort, or make an even harder mode in it for experts, as hard mode just isn't enough.
Do you play on peaceful?
if yes, don’t
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hi I’m older and slightly more mature ignore my old posts pls
As I said before, if total realism is how people want survival games to be, then you'd need to add in stuff like meteors, diseases, disability, limited life expectancy as well as the one life rule hardcore mode already has, volcanic eruptions and earthquakes that are somewhat unpredictable. Cavemen didn't have the tools to predict seismic activity or the likelihood of a volcanic eruption, and religion was a failed attempt at understanding how nature works, if they were to add volcanoes in Minecraft they should be limited to a specific biome type only, and only one biome so players are not forced to put up with them if they don't want to.
There are certain things that if added to a video game, could ruin them.
I'm pretty sure the standard experience of Minecraft doesn't stand to benefit with all that nonsense forced in.
I'm sure there are non-realistic ways to add 'fair' difficulty.
I'm sure there are non-realistic ways to add 'fair' difficulty.
Just because there isn't a way to make difficulty perfect doesn't mean developers should go by the examples I gave earlier.
Two things I hate most about certain video games are grind fests, and lackluster rewards for completing a task, especially when that task was hard.
I remember when me and a friend did the Torgue DLC Campaign and beat Piston in Borderlands 2, even on ultimate vault hunter mode, what a waste of time that was, you get nothing for it, no decent weapons, relics or shields. It's an example of what can go wrong with a game that gives you somewhat of a challenge but then spits on you when you finish it. Tiny Tina's DLC campaign was far more rewarding.
I don't want Minecraft to go down the same path where they ramp up the difficulty, without giving a valid justification for it.
I do agree they should add in a more advanced game mode for people who are hardcore survival fans, though.
Some months ago, I made a thread explaining that I find Minecraft Survival to be boring. This is similar, but this thread is more to explain how Minecraft is too easy, and to ask you all what you think. Here is a list of reasons why:
1. The mobs are too slow and easy to kill. Almost every mob is slower than you, even if you're walking. Some less common ones are faster than your walking, but can still be outran by sprinting. On top of that, they don't have much health at all, and are easily dispatched with simply 2 critical axe strikes, or a few sword swipes. Even tougher mobs like Piglin Brutes are easily avoidable by stacking up a couple of blocks, they aren't really fast enough to get you before you're able to do that, and they're also too dumb to walk away, knowing they can't reach you. Endermen can also easily be killed by going under a two block high space, and hitting them. The only mob that is actually challenging at all is the Wither.
2. Hunger is too easy to satisfy. Literally you can punch and kill any mob on the spot and eat them raw, with no penalties. Food is way too easy to get, which makes me question the existence of a hunger bar at all.
3. Resources are a joke. It's way too easy to find resources... you literally can just strip mine for a bit to get diamonds. You don't even need to go caving at all. Even netherite is too easy to get, both for that reason and the fact that you can find it in Bastions. And if that wasn't easy enough, you can just go find some in things like shipwrecks. OR you can go continuously beat down iron golems in a village and wait for them to respawn, for infinitely spawning iron.... which really kills the whole "mining" concept.
4. The speed at which you mine also kills the challenge. As previously mentioned, you can easily strip mine to get ore, which kills the purpose of caves entirely. Additionally, it makes exploring structures pointless. Why explore a temple, mansion or a Bastion the way it's intended when you can just dig your own paths throughout it, avoiding the dangerous mobs and traps entirely? Seems far too easy to me. Ocean monuments are cool to me as they inflict mining fatigue, stopping you from digging your own paths. This was a great idea.
The default survival has become very boring to me, as I find it far too easy even on Hardcore mode. There's just no challenge to it whatsoever, and it does not feel like survival. It doesn't feel rewarding enough to me to beat. I only play a much harder version of the game me and a friend made with command blocks, which takes all 4 issues I mentioned above into account, and actually renders the game challenging. Am not gonna say what all is in it here because that's not the point of the thread.
I did once, quite some time ago, made a thread in suggestions about how the game is too easy and some changes to make it harder. But everyone seemed to angrily disagree with me saying the game is fine... almost as if they want it to be too easy.
So how do you feel about Minecraft survival? Do you find it too easy as well? Even if you do, do you still find a way to enjoy it? I personally believe Minecraft needs a survival overhaul of some sort, or make an even harder mode in it for experts, as hard mode just isn't enough.
1. I object. Especially if you play on hardcore, skeletons, drowneds & babyzombies can kill you in no time.
I play most of the time wearing iron armor since i'm constantly working on modpacks.
2. That's true! It wouldn't hurt if all those passive animals, which drop food would strike back if provoked.
Let's say the provoked animal strikes back once and then trys to flee.
Dolphins and lamas strike back, with the dolphins beeing absolutly annoying if you want to build a guardian farm.
The problem here is that ppl would complain about how to kill a herd of cows. I'd say "go figuere out how".
If ppl can build farms targeting hostiles, it shouldn't be too hard to deal with cows ect.
Btw i can not recommand to anger cows in real life. That's potentially deadly.
3. Stripmining is just a result of planning ahead.
It may not be obvious to a new player at wich hight to mine but sooner or later you figuere out some easy tricks.
Like towering up to kill a hostile mob (or iron golem).
4. The mining speed... nope! I think it's actually slow. Of corse you can instamine most things with efficiency 5 netherite,
but i'm a nomad. I don't enchant. I punch tree, i cavemine and then i go off traveling and pillaging.
When it comes to ocean monuments i am actually disappointed. While they are the hardest challange imo,
they don't compensate with rewarding loot. A few goldblocks and sponges? come on!
Overall i think the difficulty is just fine. Hunger is to easy to satisfy imo. But we have played this game for years.
We know it in and out. That's the problem. I remember my first days in minecraft. I was terrified of the nights and caves.
My projects:
-are abandoned for now. I might pick 'em up in the future.
For now i'm working on a private modpack that suit's my own playstyle.
I am gonna stay in modded 1.12.2 untill my potato dies. No mercy! :Q
1. Actually... I never get killed by any mob at all in default Survival... am I just too good? Or is everyone bad? Because I don't find any mob to be challenging except the Wither.
3. That's not really the point. The point is that it's too easy.
4. Have you seen how long it takes to mine in real life, with a pickaxe? Compare them. Then come and tell me what is "too slow." But you didn't get my point of structures being too easy to explore due to the easy mining.
I don't feel the "survival" aspect of Minecraft because it's just too easy. I played normal Minecraft again recently and honestly just laughed at how pathetically easy everything is. I don't think the difficulty is fine at all, an even harder mode would be interesting to see.
At this point i can only recommand you to play modpacks with increased survival difficultys.
Like i said, we know the game in and out. That's the problem.
My projects:
-are abandoned for now. I might pick 'em up in the future.
For now i'm working on a private modpack that suit's my own playstyle.
I am gonna stay in modded 1.12.2 untill my potato dies. No mercy! :Q
As I said, I do play a harder version of the game me and a friend made with command blocks I call "Nightmare Survival." So that basically satisfies me lol.
When you know the games mechanics well enough and if you're skilled at a game you could practically beat almost any game without dying.
That said Mojang should add in a very hard mode, otherwise all that would end up happening is Mojang will either not listen to due criticism, or they will do worse, they will ruin the game for everyone else, even for people who play on normal and easy mode, who aren't high level players or are new to the game and don't want the game to be overly grinding or punishing to the point where they keep losing important loot they spent hours earning.
No, you are far from the only one - people have been complaining about the game being too easy ever since it came out; for example, here is a thread from 2012 complaining about how easy it is to collect resources due to the abundance of caves, with the majority of voters (80%) agreeing:
https://www.minecraftforum.net/forums/minecraft-java-edition/survival-mode/293385-too-many-caves-game-is-too-easy
And they are right; I collect an average of more than a hundred thousand resources per month (and this is blocks mined, not individual drops, especially if I used Fortune, which I do not):
And one wonders why Mojang nerfed the underground so much in 1.7 (the thread above is spot-on - "One cave leads to a mineshaft. The mineshaft leads to a ravine and a few other caves, the ravine leads to even more caves and another mineshaft which leads to more caves and another ravine, and all these caves lead to more caves, and more ravines, and more mineshafts which lead to more and more.").
Of course, branch-mining is still vastly superior for resources like diamond - at an average session length of 3.6 hours I averaged only 4 diamond ore per hour in September (my long-term average is about 4.3; even at the scale at which I cave there are month-month variations due to large-scale variations in caves and mineshafts); by contrast, it is possible to find nearly a stack per hour while branch-mining, where up to 1.7% of all mined blocks can be diamond ore (one block per second is 3600 per hour and even stone tools are faster, allowing for time to clear your inventory).
Even then, most players build farms to automate resource collection, which can vastly exceed any form of mining. True, diamond can't be farmed but why bother when you don't need much; the main resource that is farmed is iron, which many players need in vast amounts for whatever reason (I only use it for anvils, and that's just because I still play in 1.6.4, which doesn't have Mending, and/or my modded versions where it works like renaming an item did before 1.8). Of course, I spend literally all my time caving for fun, with only brief interruptions to build a new base (a very basic build for food, wood, and temporary resource storage between trips back to my main base for permanent storage) or secure a village, while most players spend most of their time building.
Obviously, I highly disagree with anybody that tools mine too fast, and how can anybody seriously think that you should only mine as fast as in real-life (the closest figure I could find was 8 hours per cubic yard (meter) and that was mainly dealing with soil and using shovels)? You simply cannot compare a game to real-life, especially when most players probably only play for 30 minutes at a time and the day-night cycle is only 20 minutes long - even taking this into account absolutely NOBODY is going to spend any time mining if a single block of dirt takes 6-7 minutes - that's longer than obsidian takes by hand (of course, obsidian is not actually that hard in real-life, which again just goes to show that they can't be compared)! What about the fact that you can have thousands of cubic meters in your inventory? Again, apples to oranges, and I see more complaints that the inventory isn't big enough than too large.
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
You wouldn't like how long it would take to gather resources if everything in the game were to be made proportional to real life resource gathering and the time it would take to collect each material using a specific tool, and your reasoning is because having it take 6 to 7 minutes just to mine a single block would be preposterous given the fact that it is a video game and is something people wish to have fun on, not be reminded of their dead end retail job.
That's how some friends of mine who play on my Minecraft worlds like lizking10152011 feel when we're being forced to deal with tedious repetition getting in the way of the builds we would like to do. Now we're at a point where we have to consider using Minecraft Java edition plus taking advantage of the launcher system and older servers, due to the fact that bedrock edition doesn't allow people to revert changes that are shoved down our throats due to Microsoft's lame Xbox Live policy forcing updates on us.
Why can't people just leave the core mechanics of the game alone and stop having Mojang mess about with them? because with each update that has occurred in recent years this is exactly what has taken place, and Mojang can't seem to make up their own minds on how they want to design their own game, which is why they keep giving us features then taking them away later on.
I've already gotten a taste of Caves and Cliffs update and I'm beginning to hate it, the ore generation nerfs have massively outweighed the benefits the addition of newer materials brought to the game.
there's other ways to make the game better or more challenging, the rarer ore generation idea should've been its own separate mode, I've said this before and I've spoken to others who have agreed with me on this, also adding in an extra variety of mobs would be a better way to make survival more interesting.
Agreed, as many have argued though, yet another hsrder should be introduced for those that wisah it or wish to be challenged.
This is the problem when you add far too much food however, yet there are always cries for more by some. A possible, popular suggestion, has been to limit food to only stacking food until 16.
I personally think there's too many wrecks/temples/ruins now (Yet some still want more for adventuring) as it is all easy not to get anything yourself and just go wrecl/ruin shopping and collection precious items. The obvious answer i just - don't do that. I disagree about mining though but it depends on the final final ore distribution. Caving or strip/branch mining and hoping to run into a cave is always worth it and the perils for going deeper with the new cave depth (Light mobs) but again it is all subject to the final product to come out in 1.18.
And what would you suggest? Booby traps littered around the minecshafts? (That actually might be something!) Both jungle and sand temples are designed to be trapped, they're just not effective enough. Should they usse this new wireless redstone to make existing temples (Like those two mentioned harder? Might be neat. You'd not just be fighting obvious traps (Jungle trip wire, avoiding pressure plates in desert temples.)
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The best solution to the food system is to mandate that players cook the meat items before consuming them, or end up with a 9/10 chance to suffer poisoning, which would not only not restore hunger points but will drain the player health, increasing their risk of starving to death in survival.
Also on normal difficulty it should be made possible to die from starvation, the food system needs more of a purpose and this is a valid argument OP is making here.
I disagree with food only stacking to 16 though, because then it means more going backwards and forwards to farmlands, this doesn't make the game harder, it adds tedium, it has an obvious remedy for the issue, also players would just store what they couldn't carry in nearby chests, just like they already do for Eggs which only stack to 16 each.
Some of the complaints against the food system are not valid though because having farmlands provide you with surpluses of food is simply a reward for a thing called progression, if your work isn't rewarded then it stands to make the game less fun as a result.
Players shouldn't be punished just because they took the time to industrialize their world.
As much as some people won't like to admit it, Minecraft is a sandbox.
Mojang should add a harder difficulty than hard that has extra challenges people want though,
and I'm not talking about hardcore mode, I mean a strictly survival experience that makes changes all aspects of the standard survival mode
for players so they do have a mode that tests their skills, and it should be made to affect enchantments, ore distribution, how quickly hunger drains, how much damage hostile mobs do, how much players can carry in their inventory etc, and it could be limited to 3 respawns or infinite respawns, depending on what the player selected on world creation.
This would be horrible for exploration, which Mojang places very heavy emphasis on (why did they change biomes in 1.7 so you now have to travel thousands of blocks to find anything? Why did they add structures that can be 10,000+ blocks away? Why did they add faster-than-Creative flight in Survival?). Or perhaps not, as you can simply fill a shulker box with food equivalent to 6.75 stacks of 64. What? You don't want food to be able to be placed in shulker boxes, or it spoils if left too long (which is completely against any known item mechanics, only entity form of items are ticked)?
Or how about this? Remove the crazy fast hunger regen (faster than the natural regen on Peaceful!) that was added in 1.9, which will force players to be more careful about taking damage as it takes 80 seconds to fully regenerate instead of only 10; they can even leave in the double hunger loss that was intended to balance it out (and remove the reduction in hunger loss from other sources; what is even the point of e.g. Husks when they barely take any hunger away? You don't even lose any hunger at all from walking!). I even patched 1.6.4 to fix hunger loss from sprint-jumping (this was fixed in vanilla in 1.7, you were supposed to lose 4x the hunger when sprint-jumping but you did not; of course, there were complaints about a sudden huge increase in hunger loss as most players seem to sprint-jump, while I only jump when necessary, so I haven't even noticed a difference).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
Adding to what TheMasterCaver also said, there's always going to be ways around like just stacking a shulker/enderchest whatever yopu have with multiple stacks of 16 food. If you can get sick from a poisnous potato, IO really don't see why shouldn't from uncooked meat. You'd still need to ride it out or find a cow to milk to get over it.
I'm sure there are those that live off golden aples/golden carrots only would have something to say though if the fast regen was taken off. Not me, as I only use golden carrots for emergency situations I'm more of a baked potato/cattor/watermelon guy.
True, possibly those who screamed loudest ran/sprint-jumped along everywhere then some =how act surprised when all they're hjealth was gone. I personally son't sprint jump everwhere either so I couldn't really comment on how much it's changed.
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Like Minecraft forums or interested in my world? Try My message board, it's better moderated because I run it directly and have run Internet message boards for 21+ years! Better software and I have much more control to keep the content more up to date. Free to join, 13 years+.
16yrs+ only
The food system is imbalanced for sure, but most of that as far as what I can tell stems from the fact that uncooked meat doesn't poison you, uncooked chicken accelerates hunger which is absurd, as that is not how food poisoning works, if you end up with food poisoning which is highly probable from consuming raw meat, especially poultry, you're not going to be hungry, you're going to be sick, literally quite the opposite, as in puking and diarrhea. Obviously those two things cannot be added in the game as that would be taking it too far, it's a kids game, and toilet humour isn't exactly well received either, because they're gross.
But they should at the very least cause poison status, with perhaps nausea effect on top of it.
I don't agree with the idea that food in Minecraft should spoil though, it's not necessary and it's also going to make chests less useful than they are now, if your stacks of food spoiled before you even had a chance to use them what is the point in even storing food in chests in the first place? what's next? termites to dismantle everything that is wood within a 32 block radius of a termite infestation?
A line has to be drawn somewhere, there's a lot of things about real life that can make a game not fun.
Nobody likes dealing with something called chaos.
This pretty much
As I said before, if total realism is how people want survival games to be, then you'd need to add in stuff like meteors, diseases, disability, limited life expectancy as well as the one life rule hardcore mode already has, volcanic eruptions and earthquakes that are somewhat unpredictable. Cavemen didn't have the tools to predict seismic activity or the likelihood of a volcanic eruption, and religion was a failed attempt at understanding how nature works, if they were to add volcanoes in Minecraft they should be limited to a specific biome type only, and only one biome so players are not forced to put up with them if they don't want to.
There are certain things that if added to a video game, could ruin them.
I'm pretty sure the standard experience of Minecraft doesn't stand to benefit with all that nonsense forced in.
Do you play on peaceful?
if yes, don’t
hi I’m older and slightly more mature ignore my old posts pls
Did you read the text you quotet?
My projects:
-are abandoned for now. I might pick 'em up in the future.
For now i'm working on a private modpack that suit's my own playstyle.
I am gonna stay in modded 1.12.2 untill my potato dies. No mercy! :Q
I'm sure there are non-realistic ways to add 'fair' difficulty.
Just because there isn't a way to make difficulty perfect doesn't mean developers should go by the examples I gave earlier.
Two things I hate most about certain video games are grind fests, and lackluster rewards for completing a task, especially when that task was hard.
I remember when me and a friend did the Torgue DLC Campaign and beat Piston in Borderlands 2, even on ultimate vault hunter mode, what a waste of time that was, you get nothing for it, no decent weapons, relics or shields. It's an example of what can go wrong with a game that gives you somewhat of a challenge but then spits on you when you finish it. Tiny Tina's DLC campaign was far more rewarding.
I don't want Minecraft to go down the same path where they ramp up the difficulty, without giving a valid justification for it.
I do agree they should add in a more advanced game mode for people who are hardcore survival fans, though.