Minecraft was the first game I bought when I got an Xbox. I had seen the game when a friend got it, and was so excited to try it for myself. I remember getting on for the first time and being so confused by what I was supposed to be doing. Eventually I got the hang of it and had so much fun building everything that I could think of. I got books and other information that allowed me to create even more complex buildings and items. I think my favorite part of the game is that it never stops changing and that no two worlds are ever the same. Having the ability to play in different modes caters to what mood a player is in, whether they want to build freely in creative mode or battle mobs in survival mode. You can also join friends, which only increases the fun. The game presents endless opportunities and for this reason it will always be one of my favorites.
The fact that I have an almost 11 year old survival world that has been played consistantly since 2010 for one. There is still also things I want to do though like last as long as possible in Hardcore (Started a new one recently) and beat my record. I just love to continue to build as the game evolves (Just picked up a couple of my beta worlds again) especially as my building style has developed ove the years, however; I love the grind of survival too much to just build and build in creative. I'm much more into surivival, building and exploring, especially when this terrain update comes in 1.18.
I know some are completists - "Must beat all the bosses/get all achievements/beat the game" etc, but that's just not me and has never interested me. It's fine for those who wish to do that, just not for me. Never had an interest in that, never have - never will. With better caves, more world height and better terrain coming soon it just makes me want to continue to play more than ever. I don't think I'll ever get bored of the game.
Like Minecraft forums or interested in my world? Try My message board, it's better moderated because I run it directly and have run Internet message boards for 21+ years! Better software and I have much more control to keep the content more up to date. Free to join, 13 years+.
I've been playing since early 2013 and I am still engrossed in the game despite basically playing on the same version (1.5-1.6, which only have slight differences; 1.6 is seen by some as a bad update since it was so small, though back then we got several major updates per year) for the entire time with the same playstyle, aside from a couple very early worlds; there's just something about caving that I find enjoyable, whether it is collecting resources, fighting mobs, or tracing out the vast interconnected networks that existed in older versions, and reaching major milestones, such as recently reaching more than 4 million blocks mined in my first world; next will be reaching a distance walked of 21475 km, which will overflow the stats (I already patched the game so it will display correctly until 42949 km, after which it will reset to 0; this distance corresponds to a 32 bit integer representing centimeters), and after that, a million torches crafted/placed or a total of 3 million ore mined.
I also develop my own mods in lieu of official updates; 1.18 doesn't interest me at all since I already implemented many of its features in my own mods, in some cases, even more extreme, such as a "triple height terrain" mod with sea level at y=191 (I prefer the vanilla sea level of 63 though, currently only lowering lava level by 7 layers, which still gives plenty of room for caves with volumes of upwards of a million blocks), or actual variation in biomes (no restrictions on snowy/wet biomes next to deserts), or better rivers and beaches, and, of course, more variation in caves (my earliest mods only modified cave generation), while not having anything that I'd find annoying (some of the features in TMCW are my own take on official features).
The fact that my first world, which is more or less vanilla (there are some minor changes and bugfixes to world generation, and other fixes which may slightly change the game, mob spawning (including witches, cave spiders and even giants, and chunk inhabited time starting at 50%), and storage blocks for rails, cobwebs, and moss stone, though these are not used for permanent storage so there are no persistent modded blocks/items), is my longest-played world by far is pretty telling; I don't need all the extra features of TMCW to enjoy the game, and haven't even started a new world in nearly 5 years (I did play on several other worlds over that time).
nowadays i only play modded but im hoping to get back into vanilla once 1.18 comes out
as for the mods, i usually play adventure/rpg/fantasy themed modpacks
a lotta ppl think im weird for this but i enjoy building in survival a bit more than creative, it feels more rewarding going from a dirt hut and wooden tools to towns and diamond gear (i'm too scared to go in the nether)
ive gotten bored of playing single player. the thing that keeps me going is building new redstone machines, new updates and, biggest of all, multiplayer.
in multiplayer there are so many different outcomes.
I haven't been playing for that long (bought the game in Nov 2020 once I finally got permission, took me a couple years but worth it) but it feels like a lifetime since then.
I usually play maps or modded minecraft as regular old survival doesn't interest me too much these days (or really ever).
I had played Minecraft everyday for about a good month somewhere in between 2011-2012 time frame back when you could make free accounts and join the public test servers straight from the main website needless to say I was addicted to this game but after getting a crazy bout of vertigo I decided to lay off from playing that game as much. Never really thought about buying the game either because I had access to the original demo version and played on that on and off till 2014 all thanks to some save data glitch that would reset the countdown timer when you had two instance of the game running.
Now I finally decided to buy the game a couple of months after the 1.11 update came out when hearing about all the interesting things that have been added to the game up to this point and is probably around the time I joined the forums over here but don't let that joined date fool you I've been on these game forums for a good decade now. It was with this 1.11 update that made me open my wallet and commit because at the time I thought the game was headed in the right direction with the new features that was being implemented but those immediate thoughts were short lived.
However, some of the things that keep me coming back to this game was the neat stuff that was being added to the game like the glow squid and the phantom... but seriously if you think the glow squid and the phantom is what brings people to the game your sadly mistaken. Now what truly sparks my interest and brings me back to this game is to see what is the redstone/commandbloc/moding community is doing and also to see if all the casuals have stopped playing.
Minecraft is a neat game and ever-evolving game and the speculation around this game is what inherently makes me keep coming back to see what has been added to it. Sometimes its good other times its meh but here are some things that would really pull me more into this game would be elements that are centered around the city/empire building aspects of world building. I would love to see this game embrace the features of some of the oldschool computer game like Transport Tycoon and Stronghold. Now if your familiar with these two games and think about long enough Minecraft is basically just one or two steps away from implementing the major aspects of these games to take Minecraft to that next level of play. For example one of the things Minecraft is missing is a NPCs defensive system that can turn your NPCs into sword welding armor wearing warriors and that can be potentially all be done with the blacksmith. Now this might just be me but one thing I think would really make Minecraft shine above the rest is this game having Trains in the game and I'm not talking about having some dinky train that rides on the sinlge block cart rails what I'm envisioning here is a full fledge train system that is three or four blocks wide and runs of off stacks of coal and water and can transport anything that goes inside chests and of course NPCs that can come along for the ride.
I could talk all day about all the reason why I still play some of the games that I do but the one thing that is high up there on my list of reasons is if the game is free to play.
2.And at least on Java Edition more so (Bedrock/Legacy editions are fine, enjoyed my Xbox 360/Vita/Xbox One/PS4 (with PSVR) editions of the game just prefer Java more) the ability to select whatever version I want, create a new world and play in a sandbox however I want based on what I feel like. I have tried other survival sandbox games but Minecraft just has that simplicity and easy to restart feeling to it and community content that keeps me sticking with it unlike others in the genre.
it my sound cheesy, one word describes why after 8 years I still play this wonderful lego like game. Smp (Survival multiplayer to be exact) whenever you log on, everyday a new building pops up, or a new shop. The world evolves so fast! And daily there is something new to do!
it my sound cheesy, one word describes why after 8 years I still play this wonderful lego like game. Smp (Survival multiplayer to be exact) whenever you log on, everyday a new building pops up, or a new shop. The world evolves so fast! And daily there is something new to do!
It's not cheesy, it's a matter of taste. I personally find that stuff too fast and furious for me while the OG game and vanilla servers can feel a bit slow. Tough balance.
I wish I could say something is going to keep me playing, but I don't see it happening much longer the direction the game is headed, rather than adding more variety to the game they're going the completely absurd alternative, and making the game overly grindy, as evidenced by the horrific ore generation in 1.17.
I don't feel like my effort is being rewarded, and I've just been asking a couple of friends earlier on Discord what would they rather play as an alternative to Minecraft that's both fun and something they could stick to over the long term? it could be anything, it could be a sandbox, or an RPG of sorts, but it has to be something that doesn't keep receiving penalizing updates just because a few complained.
What I did like about Minecraft, for the time I was playing it though, was pretty much the same as most people, the big open worlds, the exploring, encountering caves, dungeons and abandoned mineshafts and their respective loot, the thrill of surviving the night outside the safety of your own base, and when you return to base, the rewarding experience of constructing your fictional towns or cities with friends, and when you felt like leaving your home, you would sometimes go with them into the Nether to fight Ghast, Magma Cubes, Blazes and find amazing loot in Nether fortresses such as horse armour.
There are some things I didn't like about the Nether Update, but I can say there are positives and that's the new biomes and the bastions with the Piglin guarding them and the rare loot you would find inside for conquering them. The game would greatly benefit from having more structures to find as well as newer mobs to either tame, barter with or fight. I have no complaints about the suggestions to add more structures, I even agreed with somebody else who suggested adding vampire castles in the Overworld with one more obvious undead mob variant.
Unfortunately Minecraft is following the trend of other big games, more grindy, more repetition for the illusion of balance,
to heck with the consequences. More grind with not enough reward for doing so just puts people off playing in the long run,
I wish I could say something is going to keep me playing, but I don't see it happening much longer the direction the game is headed, rather than adding more variety to the game they're going the completely absurd alternative, and making the game overly grindy, as evidenced by the horrific ore generation in 1.17.
I don't feel like my effort is being rewarded, and I've just been asking a couple of friends earlier on Discord what would they rather play as an alternative to Minecraft that's both fun and something they could stick to over the long term? it could be anything, it could be a sandbox, or an RPG of sorts, but it has to be something that doesn't keep receiving penalizing updates just because a few complained.
What I did like about Minecraft, for the time I was playing it though, was pretty much the same as most people, the big open worlds, the exploring, encountering caves, dungeons and abandoned mineshafts and their respective loot, the thrill of surviving the night outside the safety of your own base, and when you return to base, the rewarding experience of constructing your fictional towns or cities with friends, and when you felt like leaving your home, you would sometimes go with them into the Nether to fight Ghast, Magma Cubes, Blazes and find amazing loot in Nether fortresses such as horse armour.
There are some things I didn't like about the Nether Update, but I can say there are positives and that's the new biomes and the bastions with the Piglin guarding them and the rare loot you would find inside for conquering them. The game would greatly benefit from having more structures to find as well as newer mobs to either tame, barter with or fight. I have no complaints about the suggestions to add more structures, I even agreed with somebody else who suggested adding vampire castles in the Overworld with one more obvious undead mob variant.
Unfortunately Minecraft is following the trend of other big games, more grindy, more repetition for the illusion of balance,
to heck with the consequences. More grind with not enough reward for doing so just puts people off playing in the long run,
and it makes them want to play different games.
It's definitely not going to cater to my slow and methodical play style. I'm going to have to swap to how I play on servers, where I have little regard for looks or preserving and just punch creepers out of my way and such.
What keeps me playing is how I have been able to use Minecraft as a unique storytelling outlet. I don't think of the game in terms of its updates, content, etc., instead just using it as a tool to tell my own stories. I still play in 1.15.2 (it would have been 1.12, however I had already planned ahead of time to jump straight to 1.15), and I have no intentions on updating anytime soon. New content is always welcome, and I continue to follow these updates - they simply do not define how I choose to play the game. I'm always coming up with new ideas that will last for years - even now, I could play in 1.15 for the next decade, and still will be working through my current list of projects. This is because everything for me is about story and the lore, around which I choose to base most of my projects.
This actually expands to exploring as well. Some of my explorations may seem mundane at first glance after having been playing this game for almost a decade - for example, a simple trek to a mega taiga through mountains, plains, forests, etc. However, it's the lore I've created in my head about why that taiga exists, and what it represents in the world, that makes it interesting to me (in fact this is the case in my current world, in which the only major mega taiga I've found is an important war-struck historical land in the world's lore, called Stonewall).
New updates, such as the recently announced deep dark cities, can certainly add some flavor to the lore (and they do!). It's for this reason that I do eventually update, but only if/when my story calls for it.
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LP series? Not my style! Video series? Closer, but not quite. Survival journal, maybe? That's better. Now in Season 4 of the Legends of Quintropolis Journal (<< click to view)!! World download and more can be found there.
What keeps me playing is how I have been able to use Minecraft as a unique storytelling outlet. I don't think of the game in terms of its updates, content, etc., instead just using it as a tool to tell my own stories. I still play in 1.15.2 (it would have been 1.12, however I had already planned ahead of time to jump straight to 1.15), and I have no intentions on updating anytime soon. New content is always welcome, and I continue to follow these updates - they simply do not define how I choose to play the game. I'm always coming up with new ideas that will last for years - even now, I could play in 1.15 for the next decade, and still will be working through my current list of projects. This is because everything for me is about story and the lore, around which I choose to base most of my projects.
This actually expands to exploring as well. Some of my explorations may seem mundane at first glance after having been playing this game for almost a decade - for example, a simple trek to a mega taiga through mountains, plains, forests, etc. However, it's the lore I've created in my head about why that taiga exists, and what it represents in the world, that makes it interesting to me (in fact this is the case in my current world, in which the only major mega taiga I've found is an important war-struck historical land in the world's lore, called Stonewall).
New updates, such as the recently announced deep dark cities, can certainly add some flavor to the lore (and they do!). It's for this reason that I do eventually update, but only if/when my story calls for it.
I agree on this 100%. I just don't have the time or energy anymore to 'create my own stories' as much. You need a certain mood to do so, and I find that adding more stuff to the game has actually taken away from my imagination a bit. Mostly the world terrain changes rather than mobs or structures etc.
If I do get back into the game, I want to do so in a world where structures feel like a part of the story but not like a chore that *has* to be done.
-
A lot of my view on Minecraft stems from games that inspire me to enjoy it more. For instance, mansions remind me of the late-stage mansion in Afraid of Monsters, so I make connections and inspire my 'personal game world story' from other media. Possibly while listening to or humming the music from that other game within Minecraft.
Another good example is Pacman Namco Museum Megamix/Remix. It has one game where you explore worlds in an evolved version of Pacman, and the second last world is a fiery fortress. Does this sound familiar? I have spent years trying to refashion Minecraft fortresses in the likeness of this game, because I wanted to create custom levels for it and this is the next best thing.
Minecraft isn't alone in this and I guess it has some limits in what it can do as it is a game where no block is 'immortal' and where animations are not a major focus.
I've also tried to remake fortresses in Blupimania 2, for instance. That's a much more puzzle-oriented game where your actions are usually permanent and the gameplay is made in levels rather than continuously. Although, it suffers from a 50-object-per-level limit, and no longer has an online community to my knowledge. A quick search tells me it's abandonware so I'm guessing not. Shame that the most creative ones die the youngest.
It's definitely not going to cater to my slow and methodical play style. I'm going to have to swap to how I play on servers, where I have little regard for looks or preserving and just punch creepers out of my way and such.
I surely hope not, I've got friends who spend most of the days of the week working a full time job, the one thing they don't want to do is put too many hours into a game and not have anything to show for it because a game requires you to be an addict who sits at home all day with nothing better to do.
Items like diamonds and their ore variants are already rarer than redstone, coal and iron, they've been that way since the game came out. Making them rarer would certainly demand a much slower and methodical style of play. What a lot of people fail to understand is this isn't Dark Souls, it's not a hardcore game, it's a game primarily aimed at casuals or people who want to chill with friends and go on an adventure in an open world game where you can explore different biomes and dimensions as well as share ideas for each others builds.
Believe it or not, there are a lot of people who hate grindy games or games that bait you into being a full time addict,
especially when that addiction is also coupled with more stress, wasted time and not the kind of progress they were expecting.
I’d love to hear about why everyone still plays the game after so much time!
Minecraft was the first game I bought when I got an Xbox. I had seen the game when a friend got it, and was so excited to try it for myself. I remember getting on for the first time and being so confused by what I was supposed to be doing. Eventually I got the hang of it and had so much fun building everything that I could think of. I got books and other information that allowed me to create even more complex buildings and items. I think my favorite part of the game is that it never stops changing and that no two worlds are ever the same. Having the ability to play in different modes caters to what mood a player is in, whether they want to build freely in creative mode or battle mobs in survival mode. You can also join friends, which only increases the fun. The game presents endless opportunities and for this reason it will always be one of my favorites.
The fact that I have an almost 11 year old survival world that has been played consistantly since 2010 for one. There is still also things I want to do though like last as long as possible in Hardcore (Started a new one recently) and beat my record. I just love to continue to build as the game evolves (Just picked up a couple of my beta worlds again) especially as my building style has developed ove the years, however; I love the grind of survival too much to just build and build in creative. I'm much more into surivival, building and exploring, especially when this terrain update comes in 1.18.
I know some are completists - "Must beat all the bosses/get all achievements/beat the game" etc, but that's just not me and has never interested me. It's fine for those who wish to do that, just not for me. Never had an interest in that, never have - never will. With better caves, more world height and better terrain coming soon it just makes me want to continue to play more than ever. I don't think I'll ever get bored of the game.
Closed old thread
Like Minecraft forums or interested in my world? Try My message board, it's better moderated because I run it directly and have run Internet message boards for 21+ years! Better software and I have much more control to keep the content more up to date. Free to join, 13 years+.
16yrs+ only
The updates make the terrain promising, and there are always good seeds.
That said, terrain was largely ruined for me by 1.7 but has since been 'restored' by now at 1.18 snaps.
I've been playing since early 2013 and I am still engrossed in the game despite basically playing on the same version (1.5-1.6, which only have slight differences; 1.6 is seen by some as a bad update since it was so small, though back then we got several major updates per year) for the entire time with the same playstyle, aside from a couple very early worlds; there's just something about caving that I find enjoyable, whether it is collecting resources, fighting mobs, or tracing out the vast interconnected networks that existed in older versions, and reaching major milestones, such as recently reaching more than 4 million blocks mined in my first world; next will be reaching a distance walked of 21475 km, which will overflow the stats (I already patched the game so it will display correctly until 42949 km, after which it will reset to 0; this distance corresponds to a 32 bit integer representing centimeters), and after that, a million torches crafted/placed or a total of 3 million ore mined.
I also develop my own mods in lieu of official updates; 1.18 doesn't interest me at all since I already implemented many of its features in my own mods, in some cases, even more extreme, such as a "triple height terrain" mod with sea level at y=191 (I prefer the vanilla sea level of 63 though, currently only lowering lava level by 7 layers, which still gives plenty of room for caves with volumes of upwards of a million blocks), or actual variation in biomes (no restrictions on snowy/wet biomes next to deserts), or better rivers and beaches, and, of course, more variation in caves (my earliest mods only modified cave generation), while not having anything that I'd find annoying (some of the features in TMCW are my own take on official features).
The fact that my first world, which is more or less vanilla (there are some minor changes and bugfixes to world generation, and other fixes which may slightly change the game, mob spawning (including witches, cave spiders and even giants, and chunk inhabited time starting at 50%), and storage blocks for rails, cobwebs, and moss stone, though these are not used for permanent storage so there are no persistent modded blocks/items), is my longest-played world by far is pretty telling; I don't need all the extra features of TMCW to enjoy the game, and haven't even started a new world in nearly 5 years (I did play on several other worlds over that time).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
nowadays i only play modded but im hoping to get back into vanilla once 1.18 comes out
as for the mods, i usually play adventure/rpg/fantasy themed modpacks
a lotta ppl think im weird for this but i enjoy building in survival a bit more than creative, it feels more rewarding going from a dirt hut and wooden tools to towns and diamond gear (i'm too scared to go in the nether)
ive gotten bored of playing single player. the thing that keeps me going is building new redstone machines, new updates and, biggest of all, multiplayer.
in multiplayer there are so many different outcomes.
I haven't been playing for that long (bought the game in Nov 2020 once I finally got permission, took me a couple years but worth it) but it feels like a lifetime since then.
I usually play maps or modded minecraft as regular old survival doesn't interest me too much these days (or really ever).
i like the overall feel of doing whatever i wand in a sandbox world, it's also very customisable.
hi I’m older and slightly more mature ignore my old posts pls
Becouse it's the most customizable sandbox ever!
I am a nomad, which means i barely build bases. (But redstone is cool)
That's why i play mostly modded minecraft with enhanced survival mechanics, like rlcraft for example.
Sometimes i play on anarchy servers. It's always fun to see those nuked spawns.
I'm not a fan of parkour but anarchy spawns are an exception.
In that environment all your survival skills are put to the test.
Theres usually no trees within 10k blocks of spawn and food should be rare.
And no, you don't need hacks to have fun.
My projects:
-are abandoned for now. I might pick 'em up in the future.
For now i'm working on a private modpack that suit's my own playstyle.
I am gonna stay in modded 1.12.2 untill my potato dies. No mercy! :Q
I had played Minecraft everyday for about a good month somewhere in between 2011-2012 time frame back when you could make free accounts and join the public test servers straight from the main website needless to say I was addicted to this game but after getting a crazy bout of vertigo I decided to lay off from playing that game as much. Never really thought about buying the game either because I had access to the original demo version and played on that on and off till 2014 all thanks to some save data glitch that would reset the countdown timer when you had two instance of the game running.
Now I finally decided to buy the game a couple of months after the 1.11 update came out when hearing about all the interesting things that have been added to the game up to this point and is probably around the time I joined the forums over here but don't let that joined date fool you I've been on these game forums for a good decade now. It was with this 1.11 update that made me open my wallet and commit because at the time I thought the game was headed in the right direction with the new features that was being implemented but those immediate thoughts were short lived.
However, some of the things that keep me coming back to this game was the neat stuff that was being added to the game like the glow squid and the phantom... but seriously if you think the glow squid and the phantom is what brings people to the game your sadly mistaken. Now what truly sparks my interest and brings me back to this game is to see what is the redstone/commandbloc/moding community is doing and also to see if all the casuals have stopped playing.
Minecraft is a neat game and ever-evolving game and the speculation around this game is what inherently makes me keep coming back to see what has been added to it. Sometimes its good other times its meh but here are some things that would really pull me more into this game would be elements that are centered around the city/empire building aspects of world building. I would love to see this game embrace the features of some of the oldschool computer game like Transport Tycoon and Stronghold. Now if your familiar with these two games and think about long enough Minecraft is basically just one or two steps away from implementing the major aspects of these games to take Minecraft to that next level of play. For example one of the things Minecraft is missing is a NPCs defensive system that can turn your NPCs into sword welding armor wearing warriors and that can be potentially all be done with the blacksmith. Now this might just be me but one thing I think would really make Minecraft shine above the rest is this game having Trains in the game and I'm not talking about having some dinky train that rides on the sinlge block cart rails what I'm envisioning here is a full fledge train system that is three or four blocks wide and runs of off stacks of coal and water and can transport anything that goes inside chests and of course NPCs that can come along for the ride.
I could talk all day about all the reason why I still play some of the games that I do but the one thing that is high up there on my list of reasons is if the game is free to play.
1.Fan Content (mods, resource packs, maps, etc.)
2.And at least on Java Edition more so (Bedrock/Legacy editions are fine, enjoyed my Xbox 360/Vita/Xbox One/PS4 (with PSVR) editions of the game just prefer Java more) the ability to select whatever version I want, create a new world and play in a sandbox however I want based on what I feel like. I have tried other survival sandbox games but Minecraft just has that simplicity and easy to restart feeling to it and community content that keeps me sticking with it unlike others in the genre.
I haven't played in a while but still.
Niche Community Content Finder, Youtuber, Modpack/Map Maker, "Duck" "Fabric/Old Modloaders Enthusiast"
Thread Maintainer of APortingCore, Liteloader Download HUB, Asphodel Meadows, Fabric Project, "Legacy/Cursed Fabric/Ornithe", "Power API/Tesla", Rift/Fabric/Forge 1.13 to 1.17. "" = active support projects
"Wikis" Maintain: https://modwiki.miraheze.org/wiki/User:SuntannedDuck2, "https://ftb.fandom.com/wiki/Quilt", https://ftb.fandom.com/wiki/UserProfile:SuntannedDuck2, "https://gran-turismo.fandom.com/wiki/Gran_Turismo_4_Toyota_Prius_Edition"
it my sound cheesy, one word describes why after 8 years I still play this wonderful lego like game. Smp (Survival multiplayer to be exact) whenever you log on, everyday a new building pops up, or a new shop. The world evolves so fast! And daily there is something new to do!
It's not cheesy, it's a matter of taste. I personally find that stuff too fast and furious for me while the OG game and vanilla servers can feel a bit slow. Tough balance.
I wish I could say something is going to keep me playing, but I don't see it happening much longer the direction the game is headed, rather than adding more variety to the game they're going the completely absurd alternative, and making the game overly grindy, as evidenced by the horrific ore generation in 1.17.
I don't feel like my effort is being rewarded, and I've just been asking a couple of friends earlier on Discord what would they rather play as an alternative to Minecraft that's both fun and something they could stick to over the long term? it could be anything, it could be a sandbox, or an RPG of sorts, but it has to be something that doesn't keep receiving penalizing updates just because a few complained.
What I did like about Minecraft, for the time I was playing it though, was pretty much the same as most people, the big open worlds, the exploring, encountering caves, dungeons and abandoned mineshafts and their respective loot, the thrill of surviving the night outside the safety of your own base, and when you return to base, the rewarding experience of constructing your fictional towns or cities with friends, and when you felt like leaving your home, you would sometimes go with them into the Nether to fight Ghast, Magma Cubes, Blazes and find amazing loot in Nether fortresses such as horse armour.
There are some things I didn't like about the Nether Update, but I can say there are positives and that's the new biomes and the bastions with the Piglin guarding them and the rare loot you would find inside for conquering them. The game would greatly benefit from having more structures to find as well as newer mobs to either tame, barter with or fight. I have no complaints about the suggestions to add more structures, I even agreed with somebody else who suggested adding vampire castles in the Overworld with one more obvious undead mob variant.
Unfortunately Minecraft is following the trend of other big games, more grindy, more repetition for the illusion of balance,
to heck with the consequences. More grind with not enough reward for doing so just puts people off playing in the long run,
and it makes them want to play different games.
It's definitely not going to cater to my slow and methodical play style. I'm going to have to swap to how I play on servers, where I have little regard for looks or preserving and just punch creepers out of my way and such.
What keeps me playing is how I have been able to use Minecraft as a unique storytelling outlet. I don't think of the game in terms of its updates, content, etc., instead just using it as a tool to tell my own stories. I still play in 1.15.2 (it would have been 1.12, however I had already planned ahead of time to jump straight to 1.15), and I have no intentions on updating anytime soon. New content is always welcome, and I continue to follow these updates - they simply do not define how I choose to play the game. I'm always coming up with new ideas that will last for years - even now, I could play in 1.15 for the next decade, and still will be working through my current list of projects. This is because everything for me is about story and the lore, around which I choose to base most of my projects.
This actually expands to exploring as well. Some of my explorations may seem mundane at first glance after having been playing this game for almost a decade - for example, a simple trek to a mega taiga through mountains, plains, forests, etc. However, it's the lore I've created in my head about why that taiga exists, and what it represents in the world, that makes it interesting to me (in fact this is the case in my current world, in which the only major mega taiga I've found is an important war-struck historical land in the world's lore, called Stonewall).
New updates, such as the recently announced deep dark cities, can certainly add some flavor to the lore (and they do!). It's for this reason that I do eventually update, but only if/when my story calls for it.
LP series? Not my style! Video series? Closer, but not quite. Survival journal, maybe? That's better. Now in Season 4 of the Legends of Quintropolis Journal (<< click to view)!! World download and more can be found there.
I agree on this 100%. I just don't have the time or energy anymore to 'create my own stories' as much. You need a certain mood to do so, and I find that adding more stuff to the game has actually taken away from my imagination a bit. Mostly the world terrain changes rather than mobs or structures etc.
If I do get back into the game, I want to do so in a world where structures feel like a part of the story but not like a chore that *has* to be done.
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A lot of my view on Minecraft stems from games that inspire me to enjoy it more. For instance, mansions remind me of the late-stage mansion in Afraid of Monsters, so I make connections and inspire my 'personal game world story' from other media. Possibly while listening to or humming the music from that other game within Minecraft.
Another good example is Pacman Namco Museum Megamix/Remix. It has one game where you explore worlds in an evolved version of Pacman, and the second last world is a fiery fortress. Does this sound familiar? I have spent years trying to refashion Minecraft fortresses in the likeness of this game, because I wanted to create custom levels for it and this is the next best thing.
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Minecraft isn't alone in this and I guess it has some limits in what it can do as it is a game where no block is 'immortal' and where animations are not a major focus.
I've also tried to remake fortresses in Blupimania 2, for instance. That's a much more puzzle-oriented game where your actions are usually permanent and the gameplay is made in levels rather than continuously. Although, it suffers from a 50-object-per-level limit, and no longer has an online community to my knowledge. A quick search tells me it's abandonware so I'm guessing not. Shame that the most creative ones die the youngest.
blupimania 2 at DuckDuckGo
I surely hope not, I've got friends who spend most of the days of the week working a full time job, the one thing they don't want to do is put too many hours into a game and not have anything to show for it because a game requires you to be an addict who sits at home all day with nothing better to do.
Items like diamonds and their ore variants are already rarer than redstone, coal and iron, they've been that way since the game came out. Making them rarer would certainly demand a much slower and methodical style of play. What a lot of people fail to understand is this isn't Dark Souls, it's not a hardcore game, it's a game primarily aimed at casuals or people who want to chill with friends and go on an adventure in an open world game where you can explore different biomes and dimensions as well as share ideas for each others builds.
Believe it or not, there are a lot of people who hate grindy games or games that bait you into being a full time addict,
especially when that addiction is also coupled with more stress, wasted time and not the kind of progress they were expecting.