I mean, it is the point of transport in the game. Balance is important obviously but when you've done the painstaking task of spawn proofing a significant trail of your territory don't you deserve to have a safe mode of transportation that gets you from A to B without interruption? I wouldn't bother playing this game if there was no reward in doing anything in survival. I'm not one of those people who care about competitive PVP so for people like me, we're not really that fussed if we get there with gaming god level skills or not. And the important thing about video games isn't to show off how talented you are, that's what jobs are for, games are supposed to be fun, that's all that matters.
I mean, it is the point of transport in the game. Balance is important obviously but when you've done the painstaking task of spawn proofing a significant trail of your territory don't you deserve to have a safe mode of transportation that gets you from A to B without interruption? I wouldn't bother playing this game if there was no reward in doing anything in survival. I'm not one of those people who care about competitive PVP so for people like me, we're not really that fussed if we get there with gaming god level skills or not. And the important thing about video games isn't to show off how talented you are, that's what jobs are for, games are supposed to be fun, that's all that matters.
"we don't end up needlessly damaging our riptide tridents using a water shaft to get up or down in Java edition. "
It seems to me like you want on, on, on, dopamine wise with no breaks, if you must rush up and down this fast. I'm fine with just walking or water elevators.
I'm not aware of anything in 1.18/19 that radically changes the mechanics of changing height [other than there being quite a bit more of it].
Bubble column up and drop shaft down still seem to be tops for speed with safety.
Up elevators can also be easily fitted to double as item transport channels – either pausing the items while the player is in the column or dealing with any inventory issues.
Drop shafts with water brakes (vines in the nether are not too bad an alternative) are faster than down bubbles and remove the need to wear FrostWalker/crouch. [Landing on a hopper (or haybale/slimeblock with hopper minecart) allows item transport as well.]
The only advantages I can see to Riptide tridents are making multi-level systems simpler and allowing entry without actually moving to the water column… and they are unusable in the nether.
Rollback Post to RevisionRollBack
DO NOT PM me, I am currently locked out of the PM system.
"Why does everything have to be so stoopid?" Harvey Pekar (from American Splendor)
WARNING: I have an extemely "grindy" playstyle; YMMV — if this doesn't seem fun to you, mine what you can from it & bin the rest.
"we don't end up needlessly damaging our riptide tridents using a water shaft to get up or down in Java edition. "
It seems to me like you want on, on, on, dopamine wise with no breaks, if you must rush up and down this fast. I'm fine with just walking or water elevators.
When I said efficiency I meant speed, not safety.
No, I just have limited patience the same as everybody else does. Something as mundane as water shouldn't be damaging tridents, period.
At least on bedrock edition this isn't an issue but on Java for some awkward reason tridents can be damaged even if you didn't even touch a mob.
Things like that wouldn't encourage me from playing Minecraft, in fact they would discourage me from it, and I'd end up playing different games that don't cause you to waste time sitting in front of an XP farm to repair your gear.
It's acceptable to repair gear with mending and XP in the case of combat, or certain hazards like fire and lava.
But where water is concerned that's where it should stop, otherwise you may have Iron armour rust in the game and I'm pretty sure that would be an unpopular move as I don't see many people on here asking Mojang to do that.
Edit anyways this isn't even a feature of 1.18, I was merely pointing out the convenience of transportation now that the ground depth has been increased. Riptide tridents are a fast way to get to higher elevations and in the case of bedrock edition, you can do that without damaging your trident which was the point I brought up. But if content parity means a nerf to tridents in bedrock edition in the future, we'd have less options for speedy transportation. Knowing Mojang's incompetence lately though I wouldn't put it past them to end up doing this as they seem to have a habit of adding in things almost nobody wants.
I'm not aware of anything in 1.18/19 that radically changes the mechanics of changing height [other than there being quite a bit more of it].
Bubble column up and drop shaft down still seem to be tops for speed with safety.
Up elevators can also be easily fitted to double as item transport channels – either pausing the items while the player is in the column or dealing with any inventory issues.
Drop shafts with water brakes (vines in the nether are not too bad an alternative) are faster than down bubbles and remove the need to wear FrostWalker/crouch. [Landing on a hopper (or haybale/slimeblock with hopper minecart) allows item transport as well.]
The only advantages I can see to Riptide tridents are making multi-level systems simpler and allowing entry without actually moving to the water column… and they are unusable in the nether.
Agreed.
I don't like complaining about things, who does? however Mojang have not really done a whole lot that is worthy of a standing ovation. In plenty of other games I haven't seen an update that made me go "the negatives outweigh the positives here" but with Mojang it's different, the mining system is more grindy because of deepslate taking longer to mine than stone, and while the ground is deeper our methods of transport are limited.
A mineshaft elevator being added could add another use for copper, and if they do end up nerfing riptide tridents in bedrock edition,
then a mineshaft elevator would become more of a necessity for speedy transportation from bottom to top.
You could use bubble columns, but if you use frost walker boots, then your boots end up damaged by the time you touch a magma block.
I'm aware that in Java edition you can use mods to add in certain changes, but to me, having to mod your game to get an enjoyable experience out of it is too much of a cop out for developers not thinking things through before they add features to the vanilla game that you paid for. Mods are free of charge at least, but that is beside the point IMHO.
These custom builds youre talking about sound very interesting to me and is probably exactly what i was looking for.
I know of the custom "not so secret saturday" minecraft alpha builds, but i dont play them anymore, primarily because alpha is a bit too old for me and the developers are a**holes.
Would you mind if i could try one of your own custom minecraft builds out for myself?
It is the second link in my signature; the mod itself has been publicly available for 8 years but very few know about it, mainly since it is not a Forge mod, nor is it compatible with any other known mod (I still get people attempting to use other mods with it despite the disclaimer), and 1.6.4 is not a popular "golden age" version (even the looser definition on r/GoldenAgeMinecraft only includes up to 1.2.5, apparently because the SSP-SMP merge was that bad, otherwise versions like 1.7.10, etc are the only "old" versions with any degree of community-scale active modding), though I myself see little reason for the base version to have anything to do with mods (you could very well mod Beta 1.7.3 to have all the features of TMCW, as well vanilla up to 1.6.4; TMCW itself includes many features that were either directly backported from or based on features in a newer version).
Somewhere between 'Somewhat Dislike' and 'Strongly Dislike'. Many nice features added which are great, but a few really BAD (IMO) features. Haven't been playing since 1.15 so these may be far out of the general consensus.
1. Iron is tough as hell to find. I tried on highest mountain I could find and it still seems rare. Better at the 16 level but still bad.
2. What to do with all the copper? Averaging 10 stacks copper for every stack of iron.
3. REALLY, REALLY went way too far with the caves and void spaces. Can't dig anywhere without hitting one. Seems to be nearly 50% voids.
4. Nerfed the hell out of mineshafts. Not only rare, but most seem consumed by the voids so no walls to mine in.
Still trying to get a handle on the nether changes. Surprised by being attacked by a bunch of new type MOBs and all the strange plant life.
Somewhere between 'Somewhat Dislike' and 'Strongly Dislike'. Many nice features added which are great, but a few really BAD (IMO) features. Haven't been playing since 1.15 so these may be far out of the general consensus.
1. Iron is tough as hell to find. I tried on highest mountain I could find and it still seems rare. Better at the 16 level but still bad.
2. What to do with all the copper? Averaging 10 stacks copper for every stack of iron.
3. REALLY, REALLY went way too far with the caves and void spaces. Can't dig anywhere without hitting one. Seems to be nearly 50% voids.
4. Nerfed the hell out of mineshafts. Not only rare, but most seem consumed by the voids so no walls to mine in.
Still trying to get a handle on the nether changes. Surprised by being attacked by a bunch of new type MOBs and all the strange plant life.
The entire formula of the game has changed with the last four updates for sure. There is no longer a safe way to beat it because tunneling is just not an option anymore.
I mean, it is the point of transport in the game. Balance is important obviously but when you've done the painstaking task of spawn proofing a significant trail of your territory don't you deserve to have a safe mode of transportation that gets you from A to B without interruption? I wouldn't bother playing this game if there was no reward in doing anything in survival. I'm not one of those people who care about competitive PVP so for people like me, we're not really that fussed if we get there with gaming god level skills or not. And the important thing about video games isn't to show off how talented you are, that's what jobs are for, games are supposed to be fun, that's all that matters.
"we don't end up needlessly damaging our riptide tridents using a water shaft to get up or down in Java edition. "
It seems to me like you want on, on, on, dopamine wise with no breaks, if you must rush up and down this fast. I'm fine with just walking or water elevators.
When I said efficiency I meant speed, not safety.
RE end game elevators (up & down)
I'm not aware of anything in 1.18/19 that radically changes the mechanics of changing height [other than there being quite a bit more of it].
Bubble column up and drop shaft down still seem to be tops for speed with safety.
Up elevators can also be easily fitted to double as item transport channels – either pausing the items while the player is in the column or dealing with any inventory issues.
Drop shafts with water brakes (vines in the nether are not too bad an alternative) are faster than down bubbles and remove the need to wear FrostWalker/crouch. [Landing on a hopper (or haybale/slimeblock with hopper minecart) allows item transport as well.]
The only advantages I can see to Riptide tridents are making multi-level systems simpler and allowing entry without actually moving to the water column… and they are unusable in the nether.
No, I just have limited patience the same as everybody else does. Something as mundane as water shouldn't be damaging tridents, period.
At least on bedrock edition this isn't an issue but on Java for some awkward reason tridents can be damaged even if you didn't even touch a mob.
Things like that wouldn't encourage me from playing Minecraft, in fact they would discourage me from it, and I'd end up playing different games that don't cause you to waste time sitting in front of an XP farm to repair your gear.
It's acceptable to repair gear with mending and XP in the case of combat, or certain hazards like fire and lava.
But where water is concerned that's where it should stop, otherwise you may have Iron armour rust in the game and I'm pretty sure that would be an unpopular move as I don't see many people on here asking Mojang to do that.
Edit anyways this isn't even a feature of 1.18, I was merely pointing out the convenience of transportation now that the ground depth has been increased. Riptide tridents are a fast way to get to higher elevations and in the case of bedrock edition, you can do that without damaging your trident which was the point I brought up. But if content parity means a nerf to tridents in bedrock edition in the future, we'd have less options for speedy transportation. Knowing Mojang's incompetence lately though I wouldn't put it past them to end up doing this as they seem to have a habit of adding in things almost nobody wants.
Agreed.
I don't like complaining about things, who does? however Mojang have not really done a whole lot that is worthy of a standing ovation. In plenty of other games I haven't seen an update that made me go "the negatives outweigh the positives here" but with Mojang it's different, the mining system is more grindy because of deepslate taking longer to mine than stone, and while the ground is deeper our methods of transport are limited.
A mineshaft elevator being added could add another use for copper, and if they do end up nerfing riptide tridents in bedrock edition,
then a mineshaft elevator would become more of a necessity for speedy transportation from bottom to top.
You could use bubble columns, but if you use frost walker boots, then your boots end up damaged by the time you touch a magma block.
I'm aware that in Java edition you can use mods to add in certain changes, but to me, having to mod your game to get an enjoyable experience out of it is too much of a cop out for developers not thinking things through before they add features to the vanilla game that you paid for. Mods are free of charge at least, but that is beside the point IMHO.
It is the second link in my signature; the mod itself has been publicly available for 8 years but very few know about it, mainly since it is not a Forge mod, nor is it compatible with any other known mod (I still get people attempting to use other mods with it despite the disclaimer), and 1.6.4 is not a popular "golden age" version (even the looser definition on r/GoldenAgeMinecraft only includes up to 1.2.5, apparently because the SSP-SMP merge was that bad, otherwise versions like 1.7.10, etc are the only "old" versions with any degree of community-scale active modding), though I myself see little reason for the base version to have anything to do with mods (you could very well mod Beta 1.7.3 to have all the features of TMCW, as well vanilla up to 1.6.4; TMCW itself includes many features that were either directly backported from or based on features in a newer version).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
I have not played 1.18 yet
Somewhere between 'Somewhat Dislike' and 'Strongly Dislike'. Many nice features added which are great, but a few really BAD (IMO) features. Haven't been playing since 1.15 so these may be far out of the general consensus.
1. Iron is tough as hell to find. I tried on highest mountain I could find and it still seems rare. Better at the 16 level but still bad.
2. What to do with all the copper? Averaging 10 stacks copper for every stack of iron.
3. REALLY, REALLY went way too far with the caves and void spaces. Can't dig anywhere without hitting one. Seems to be nearly 50% voids.
4. Nerfed the hell out of mineshafts. Not only rare, but most seem consumed by the voids so no walls to mine in.
Still trying to get a handle on the nether changes. Surprised by being attacked by a bunch of new type MOBs and all the strange plant life.
The entire formula of the game has changed with the last four updates for sure. There is no longer a safe way to beat it because tunneling is just not an option anymore.
XD