1.9 qualifies, because shields and dual wield - shields save lives from creepers and allow to completely thrash ranged attackers without using up any ammo, that's dope.
1.14 is also a very important to me, considering crossbows were added and villages took a big leap forward
Hmmm... I guess that if I were a freshie I'd prefer raw 1.9, but at the moment - 1.14. I'd probably manage to get my way around blocking with sword, if that was the price to pay for way better villages, piercing arrows and rocket launcher.
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Totalitarian architecture. Angular, defensible masonry over sleek, sloped carpentry.
Taking it slow. Provoking into attack typically does better than rushing.
Underground engineering. Well-lit tunnels are much safer and often cheaper than any surface construct.
Farmability. One of primary concerns relating to any feature.
Practical mobs. No annoyances taking up space and processor power.
Generalism and simplicity. Overly complicated and specialized concepts hardly ever come into fruition.