The only gamerule I've ever changed is doDaylightCycle, which I set to false with the time set to day on my "InfiniteCaves" world as a way to force more mobs to spawn underground, where I spend virtually all of my time, to help offset a doubling in cave density (my other modded worlds include changes to mob spawning itself to give a similar effect); the positive effects of always being day on the surface were minor in comparison (there are no phantoms in 1.6.4, the version I play on/my mods are based on, nor would I ever mod them or a similar mob in, so that's not an issue). Otherwise, I've never changed any gamerules or used Creative in any of my "normal" worlds (some of my worlds, including "InfiniteCaves", were basically "caving only" worlds where that was all I did, no normal survival progression, including using MCEdit to copy a base and my gear from another world. The actual gameplay was still 100% survival).
As for difficulty, I've always played on Normal, though my own mods enable Hard-only features on all difficulties, like zombies spawning reinforcements and spiders with potion effects, basically everything except for zombies breaking doors; TMCW goes even further to include the higher chances of armored mobs and the like (actually, even higher than on hard in vanilla). as well as change regional difficulty to only be dependent on the total time (in 1.6.4 only the chunk's inhabited time and moon phase were factors; I started playing on 1.5.1, which didn't have regional difficulty at all; it was as if it were always at 100%).
The only gamerule I've ever changed is doDaylightCycle, which I set to false with the time set to day on my "InfiniteCaves" world as a way to force more mobs to spawn underground, where I spend virtually all of my time, to help offset a doubling in cave density (my other modded worlds include changes to mob spawning itself to give a similar effect); the positive effects of always being day on the surface were minor in comparison (there are no phantoms in 1.6.4, the version I play on/my mods are based on, nor would I ever mod them or a similar mob in, so that's not an issue). Otherwise, I've never changed any gamerules or used Creative in any of my "normal" worlds (some of my worlds, including "InfiniteCaves", were basically "caving only" worlds where that was all I did, no normal survival progression, including using MCEdit to copy a base and my gear from another world. The actual gameplay was still 100% survival).
As for difficulty, I've always played on Normal, though my own mods enable Hard-only features on all difficulties, like zombies spawning reinforcements and spiders with potion effects, basically everything except for zombies breaking doors; TMCW goes even further to include the higher chances of armored mobs and the like (actually, even higher than on hard in vanilla). as well as change regional difficulty to only be dependent on the total time (in 1.6.4 only the chunk's inhabited time and moon phase were factors; I started playing on 1.5.1, which didn't have regional difficulty at all; it was as if it were always at 100%).
That's a smart move. I've done the opposit in my modpack withou touching gamerules.
I wanted zombies to not spawn in caves or underground where i would never see them. So i used a mod called in control.
The script i made denys zombies to spawn unless the spawn attempt happens under the sky.
Here is the working "spawn.json" code, if anyone is interested.
Do you play with any custom gamerules? Mainly, do you prefer to play with or without:
keepInventory
mobGriefing
And what difficulty do you mainly play?
I usually play with keepinv on (though i'm trying to get myself to switch to keepinv off), and mob griefing off. I usually play normal difficulty.
On newer versions i play without phantoms so i don't have to use a bed.
(gamerule insomnia)
I prefer hard or hardcore.
My projects:
-are abandoned for now. I might pick 'em up in the future.
For now i'm working on a private modpack that suit's my own playstyle.
I am gonna stay in modded 1.12.2 untill my potato dies. No mercy! :Q
The only gamerule I've ever changed is doDaylightCycle, which I set to false with the time set to day on my "InfiniteCaves" world as a way to force more mobs to spawn underground, where I spend virtually all of my time, to help offset a doubling in cave density (my other modded worlds include changes to mob spawning itself to give a similar effect); the positive effects of always being day on the surface were minor in comparison (there are no phantoms in 1.6.4, the version I play on/my mods are based on, nor would I ever mod them or a similar mob in, so that's not an issue). Otherwise, I've never changed any gamerules or used Creative in any of my "normal" worlds (some of my worlds, including "InfiniteCaves", were basically "caving only" worlds where that was all I did, no normal survival progression, including using MCEdit to copy a base and my gear from another world. The actual gameplay was still 100% survival).
As for difficulty, I've always played on Normal, though my own mods enable Hard-only features on all difficulties, like zombies spawning reinforcements and spiders with potion effects, basically everything except for zombies breaking doors; TMCW goes even further to include the higher chances of armored mobs and the like (actually, even higher than on hard in vanilla). as well as change regional difficulty to only be dependent on the total time (in 1.6.4 only the chunk's inhabited time and moon phase were factors; I started playing on 1.5.1, which didn't have regional difficulty at all; it was as if it were always at 100%).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
That's a smart move. I've done the opposit in my modpack withou touching gamerules.
I wanted zombies to not spawn in caves or underground where i would never see them. So i used a mod called in control.
The script i made denys zombies to spawn unless the spawn attempt happens under the sky.
Here is the working "spawn.json" code, if anyone is interested.
[
{
"mob":[
"minecraft:zombie"
],
"seesky": false,
"result": "deny"
}
]
Another mod i use is badmobs, but only to blacklist mobs that shouldn't spawn at all.
My projects:
-are abandoned for now. I might pick 'em up in the future.
For now i'm working on a private modpack that suit's my own playstyle.
I am gonna stay in modded 1.12.2 untill my potato dies. No mercy! :Q
Disabling doFireTick is also a mentionable gamerule
This will prevent lightning strikes from burning down your house or other structures
In single player worlds, I would go with Option A. Whether you want keep inventory and mob griefing can very well depend on who you play with.