I doubt it, last I remember reading about when players are not in the world chunks are not loaded, which means redstone activity would be inert, the same should be true for mob activity.
Day and night cycle does happen on Minecraft worlds without players in the server though AFAIK.
But to my knowledge players actually have to be in the worlds and be close to their crop farms (within the ticking radius) in order for them to grow.
There are some differences between bedrock edition, the version I play and Java edition, but I don't see why Java would be exempt from this rule, it's a waste of CPU cycles and memory to have mob, crop and redstone activity around players that are not even there.
However, spawn chunks are only ticked if a player is in the same dimension or you use /forceload to force-load chunks, so for all purposes the world doesn't tick; the only thing that progresses is the day/night cycle. Also, things like random block updates (e.g. crop growth, but not scheduled updates, including redstone) and natural mob spawning (excluding special cases like iron golems) only occur within 128 blocks of a player, so even in spawn chunks they won't occur unless a player is nearby (nor will increasing the view distance have any effect, but the opposite can cause issues).
However, spawn chunks are only ticked if a player is in the same dimension or you use /forceload to force-load chunks, so for all purposes the world doesn't tick; the only thing that progresses is the day/night cycle. Also, things like random block updates (e.g. crop growth, but not scheduled updates, including redstone) and natural mob spawning (excluding special cases like iron golems) only occur within 128 blocks of a player, so even in spawn chunks they won't occur unless a player is nearby (nor will increasing the view distance have any effect, but the opposite can cause issues).
It doesn't even make sense to have day and night cycles when players are not in the world, in this case really it should "pause" it because nobody is there to make progress,
also when you first join a world there's nothing worse (game wise) than it being night time, what if you're not close to civilization and are lost in a forest?
Yes day and night cycle occurs even when players are not in a world as we've both stated before, if it's a server, but it shouldn't that's my point. It almost completely defeats the point of using a bed before leaving for a break. The bed won't guarantee it will be day time next time you come on after some undetermined amount of time later on, but it will set your spawn point and halt the spawning of Phantoms.
Sorry for a noob question maybe but got java yesterday
If i run the java server via terminal on mac will the server run even if i am offline. Like for example do crops grow and chicken lay egg etc.?
Or do i need to have a user present where it should grow?
Thanks in advance
I doubt it, last I remember reading about when players are not in the world chunks are not loaded, which means redstone activity would be inert, the same should be true for mob activity.
Day and night cycle does happen on Minecraft worlds without players in the server though AFAIK.
But to my knowledge players actually have to be in the worlds and be close to their crop farms (within the ticking radius) in order for them to grow.
There are some differences between bedrock edition, the version I play and Java edition, but I don't see why Java would be exempt from this rule, it's a waste of CPU cycles and memory to have mob, crop and redstone activity around players that are not even there.
Server does run but only spawn area is loaded.
However, spawn chunks are only ticked if a player is in the same dimension or you use /forceload to force-load chunks, so for all purposes the world doesn't tick; the only thing that progresses is the day/night cycle. Also, things like random block updates (e.g. crop growth, but not scheduled updates, including redstone) and natural mob spawning (excluding special cases like iron golems) only occur within 128 blocks of a player, so even in spawn chunks they won't occur unless a player is nearby (nor will increasing the view distance have any effect, but the opposite can cause issues).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
It doesn't even make sense to have day and night cycles when players are not in the world, in this case really it should "pause" it because nobody is there to make progress,
also when you first join a world there's nothing worse (game wise) than it being night time, what if you're not close to civilization and are lost in a forest?
Yes day and night cycle occurs even when players are not in a world as we've both stated before, if it's a server, but it shouldn't that's my point. It almost completely defeats the point of using a bed before leaving for a break. The bed won't guarantee it will be day time next time you come on after some undetermined amount of time later on, but it will set your spawn point and halt the spawning of Phantoms.