Did you change anything with regards to animations? I don't think Optifine has a specific option for mob damage, but one of the specific options under animations could be affecting this and by not knowing this you wouldn't necessarily recognize that it was at work.
It's pretty worth it to spend some time in a throwaway world just messing with the Animations options. Turning them all off is extremely trippy, in my opinion (almost like one of the old super secret shaders), and I would definitely not advise playing that way.
Hi. I'm playing on OptiFine, and every time a Mob or an Entity is taking damage, they aren't turning red. (This is without shaders)
I'v tried looking through the settings, but I didn't find anythnig,
Has this ever happened to someone before? If yes, did they find a way to fix it? If yeah, can you please tell me?
Thanks.
Are you playing with forge? If so, there might be an option for that in the forge mod menu.
My projects:
-are abandoned for now. I might pick 'em up in the future.
For now i'm working on a private modpack that suit's my own playstyle.
I am gonna stay in modded 1.12.2 untill my potato dies. No mercy! :Q
No, I'm not playing with forge.
It's just normal OptiFine
Did you change anything with regards to animations? I don't think Optifine has a specific option for mob damage, but one of the specific options under animations could be affecting this and by not knowing this you wouldn't necessarily recognize that it was at work.
It's pretty worth it to spend some time in a throwaway world just messing with the Animations options. Turning them all off is extremely trippy, in my opinion (almost like one of the old super secret shaders), and I would definitely not advise playing that way.
Thanks.
I'll try that now
Are you perhaps using the inbuilt shaders? They only run anti-aliasing effects, so I see why you might say there are "no shaders".
The Entities aren't turning red only when I don't have a shader on.
Not when I do...