Inferior and boring I'd imagine, it's not that I think updates are perfect, far from it, they have the potential to make a game worse no matter what game it is.
But let's face it, early Minecraft didn't have enough content or building materials, and alpha is before the time we had stained glass and terracotta in the vanilla game.
As a builder/survival style player myself, I would've hated this, so would the players I am with on my server.
Maybe the purists like the alpha game but I see no reason to play it, although I did prefer Minecraft pre nether update to be honest.
I don't like the chaos the Piglin caused for a friend on my realm, I know the nether is supposed to be challenging but we had enough hostile mobs before the nether rewired the Pigmin into Piglin and introduced different types that assault you for the most ridiculous of things.
If I had the option to do it on bedrock edition I would revert the entire game version to pre nether update but post aquatic, this offered the greatest set of features we depend on for a fun Minecraft experience. True we'd miss out on ray tracing but to heck with it, graphics are not everything and plus I prefer games to run smoothly, I do not have a high end gaming PC anyway so ray tracing is beyond my means.
I started with 1.4.5 and have played versions from Alpha/Beta as well as 1.2.5 and it feels very different in a fun way. No Hunger in Beta 1.7.3 and before, but even in 1.2.5 the hunger is very different in how frequent you eat, the movement/AI is different in the way you play the game, zombies dropping feathers is odd but it was due to what loot tables they had then before adding rotten flesh so makes sense, that's what sticks out to me at least the most, diamonds are the most interesting thing to find and you have to be really creative to build with the limited blocks or get used to not having swimming like in 1.13+, there is no sprinting in Beta 1.7.3 and prior versions but is in Beta 1.8, the Nether is still the same I feel but the fog and amount of things to do is very limited.
I mostly play with mods but even with playing 1.2.5 as the furthest I go back for this sort of feel for older versions not so much Alpha/Beta as I don't know how to mod for them as much, a Vanilla playthrough is still fun just limited in terms of what you can do in some areas but still fun, it's not that boring, just obviously older builds of the game and has a different feel to it then modern Minecraft but the core is still there. Try looking to older Youtube videos from the 2009 to 2011 period of the game or trying out the historical versions in the launcher if you interested.
To me I think Beta players hated hunger and the changes to the world with Mineshafts, so a lot of what Beta 1.8 did and many prefer Beta 1.7.3. I see the appeal in no Hunger as I'm not big on it and found it fun with no hunger mods and how harder the game is but structures I think do make the game interesting so I can't say I agree with that. But I don't look to the Beta community much so I can only go off so much, many of them I think these days look to mods (archiving Beta era mods or making mods for those versions) or just reliving that era again as far as I know.
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it didn't even have all this stuff, That, it does now, the classic version had nowhere near anything either
it was more of a leveling ground (an expansion, and expansive quest dialogue without villagers)
in my mind, i don't even remember if it had CREEPERS, i don't think it did, especially not all the SCI-FI skins You can place over top of CREEPERS, too, space zombies, rocket zombies, etc.
it didn't even have all this stuff, That, it does now, the classic version had nowhere near anything either
it was more of a leveling ground (an expansion, and expansive quest dialogue without villagers)
in my mind, i don't even remember if it had CREEPERS, i don't think it did, especially not all the SCI-FI skins You can place over top of CREEPERS, too, space zombies, rocket zombies, etc.
*Nights were especially dark, as were caves so they felt more dangerous ans you literally had to constsntly torch everywhere.
*bBetter terrain generation
*Leaf decay was slow to be implimented in Alpha
*You couldn't as much even look at your farmland without it turning back to dirt, let along stepping on it.
*Before beds - and sprinting, if you were too far from home and died that 5 minute despawn was a killer. You might as well start over with tools and stuf!!
BETA
*When introduced, bed were always optional in singleplayer, always - period.
*Up to a point, terrain generation was still on point with huge overhangs and floating islands and such before they got very generic as in modern days.
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*Nights were especially dark, as were caves so they felt more dangerous ans you literally had to constsntly torch everywhere.
*bBetter terrain generation
*Leaf decay was slow to be implimented in Alpha
*You couldn't as much even look at your farmland without it turning back to dirt, let along stepping on it.
*Before beds - and sprinting, if you were too far from home and died that 5 minute despawn was a killer. You might as well start over with tools and stuf!!
BETA
*When introduced, bed were always optional in singleplayer, always - period.
*Up to a point, terrain generation was still on point with huge overhangs and floating islands and such before they got very generic as in modern days.
Sounds like alpha is pretty lame if you ask my opinion, I'm glad I am on bedrock edition where me and players on my server don't have to contend with such restrictions that can quickly bring an adventure to a halt. If players wanted that much of a challenge that they didn't want or need respawn, then there's a mode for that already, it is called hardcore.
But for the rest all those limitations regarding the bed you just mentioned would've put off most people from playing survival.
Sounds like alpha is pretty lame if you ask my opinion, I'm glad I am on bedrock edition where me and players on my server don't have to contend with such restrictions that can quickly bring an adventure to a halt. If players wanted that much of a challenge that they didn't want or need respawn, then there's a mode for that already, it is called hardcore.
But for the rest all those limitations regarding the bed you just mentioned would've put off most people from playing survival.
I think there's something that was lost from the older versions of Minecraft. Before Beta 1.8, the game didn't have discrete biomes – just temperature and humidity noise. This means that biome transitions were smoother (things like grass color and tree density change across a longer range). In addition, terrain shape didn't depend on temperature and humidity, and you could get overhangs and such in any biome. Of course, the game didn't have much in the way of structures back then (only dungeons, which are technically a population feature), and modern terrain generation is better in that regard, at least.
Sounds like alpha is pretty lame if you ask my opinion, I'm glad I am on bedrock edition where me and players on my server don't have to contend with such restrictions that can quickly bring an adventure to a halt. If players wanted that much of a challenge that they didn't want or need respawn, then there's a mode for that already, it is called hardcore.
But for the rest all those limitations regarding the bed you just mentioned would've put off most people from playing survival.
It wasn't "Pretty lame" it's just the way it was, simpler times. You're starting to sound a bit elitist with versions, but you stick to your bedrock with everything easy - comfortable.
and modern terrain generation is better in that regard, at least.
Couldn't disagree more, apart from the cold mountains - once you've seen one biome they all pretty much are the same, it lacks variation and interest. It's all the same, it's boring, repeatitive, and not in any way interesting or exciting.
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It wasn't "Pretty lame" it's just the way it was, simpler times. You're starting to sound a bit elitist with versions, but you stick to your bedrock with everything easy - comfortable.
Couldn't disagree more, apart from the cold mountains - once you've seen one biome they all pretty much are the same, it lacks variation and interest. It's all the same, it's boring, repeatitive, and not in any way interesting or exciting.
Alpha was never the final version of the game, alpha is an early access so it's pointless to defend it since it isn't the final product or representative of what developers of Mojang had envisioned for the game. Nothing to do with elitism, it's just facts. Also it is harder to defend something which has less features considering that is usually the more boring option, less mobs, no villager trades, less biomes etc. Do you seriously think most people are going to want to play that version when its in-game environment has less things to do? play the Alpha if you want to, but don't assume everyone else wants everything easy and comfortable or lacking of any challenge just because they don't like the alpha release of the game. For me the biggest reason I wouldn't play the alpha version is there are far less building and decoration materials to work with so builds would look far worse, I'd take a version that has terracotta and stained glass over a version that does not, thank you.
Alpha was never the final version of the game, alpha is an early access so it's pointless to defend it since it isn't the final product or representative of what developers of Mojang had envisioned for the game. Nothing to do with elitism, it's just facts. Also it is harder to defend something which has less features considering that is usually the more boring option, less mobs, no villager trades, less biomes etc. Do you seriously think most people are going to want to play that version when its in-game environment has less things to do? play the Alpha if you want to, but don't assume everyone else wants everything easy and comfortable or lacking of any challenge just because they don't like the alpha release of the game. For me the biggest reason I wouldn't play the alpha version is there are far less building and decoration materials to work with so builds would look far worse, I'd take a version that has terracotta and stained glass over a version that does not, thank you.
The only thing I'll give you is the lack of block options - as a builder myself.
Biomes are pretty meh when you've seen one other one is like the next one except woo maybe a different village in a different variant. Boring is irrelivant, like people thay cry they're "bored in Minecraft" constantly because they lack an imagination because all they care about is doing it all Achivements, armor, the wither, the end/ender dragon, max armor, tools, farms etc etc etc.
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The only thing I'll give you is the lack of block options - as a builder myself.
Biomes are pretty meh when you've seen one other one is like the next one except woo maybe a different village in a different variant. Boring is irrelivant, like people thay cry they're "bored in Minecraft" constantly because they lack an imagination because all they care about is doing it all Achivements, armor, the wither, the end/ender dragon, max armor, tools, farms etc etc etc.
No, boring is not irrelevant, it matters if there isn't enough content, and arguably there isn't, although at least Mojang are gradually starting to add more things to the game like decor blocks, options for redstone and newer animals. We are getting mountain goats now which can deal damage indirectly by knocking you off cliffs in the Caves and Cliffs update, and we're getting a new block that is affected by vibrations which can be mined safely after defeating the Warden in the deep dark biomes.
Things have gotten better over the years for people who like to build amazing structures, but more could be done. I'm not saying we'll get vertical slabs, but if we did that would help players add more fine details to their builds and make them far less bulky.
Imagine pillars of quartz or stone that used vertical half slabs to round them off more (but not perfectly round, this does not fit the aesthetic of the game), it would be helpful. Not everything has to be a cube either, as demonstrated by the Caves and Cliffs update with the stalactites and stalagmites in caves.
Creativity also comes from being provided or making the tools necessary for it, you don't get something from nothing, this isn't how life works.
It was terrible, like sand. It's coarse, and rough, and irritating, and it gets everywhere.
Alpha's only saving grace would've been it was in early access state, but I can remember quite a large number of criticisms that were made by others about "old Minecraft". Villager trades were a blessing and made certain resources renewable when they wouldn't otherwise had been. Gathering emeralds would've been a royal pain without them because you encounter emeralds less than you would with diamonds, and they don't come in veins underground either, only single ores, at least that's my experience with the game and the friends I play with. How do you get emerald blocks to decorate temples with by mining alone? who honestly spends this long mining for them? also without villager trades they had no purpose in survival.
Imagine pillars of quartz or stone that used vertical half slabs to round them off more (but not perfectly round, this does not fit the aesthetic of the game), it would be helpful. Not everything has to be a cube either, as demonstrated by the Caves and Cliffs update with the stalactites and stalagmites in caves.
Creativity also comes from being provided or making the tools necessary for it, you don't get something from nothing, this isn't how life works.
I'd just settle for basic terractorra & concrete slab/stairs etc right now to round out their corners.
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like im talking about beta
or alpha
or 0.30
beta and alpha on my mac is so laggy so I don't like playing it lol
Hellooo!
i know there was no hunger bar and the zombies dropped feathers.
Inferior and boring I'd imagine, it's not that I think updates are perfect, far from it, they have the potential to make a game worse no matter what game it is.
But let's face it, early Minecraft didn't have enough content or building materials, and alpha is before the time we had stained glass and terracotta in the vanilla game.
As a builder/survival style player myself, I would've hated this, so would the players I am with on my server.
Maybe the purists like the alpha game but I see no reason to play it, although I did prefer Minecraft pre nether update to be honest.
I don't like the chaos the Piglin caused for a friend on my realm, I know the nether is supposed to be challenging but we had enough hostile mobs before the nether rewired the Pigmin into Piglin and introduced different types that assault you for the most ridiculous of things.
If I had the option to do it on bedrock edition I would revert the entire game version to pre nether update but post aquatic, this offered the greatest set of features we depend on for a fun Minecraft experience. True we'd miss out on ray tracing but to heck with it, graphics are not everything and plus I prefer games to run smoothly, I do not have a high end gaming PC anyway so ray tracing is beyond my means.
You can try those versions yourself by going to installations and ticking historical versions
I started with 1.4.5 and have played versions from Alpha/Beta as well as 1.2.5 and it feels very different in a fun way. No Hunger in Beta 1.7.3 and before, but even in 1.2.5 the hunger is very different in how frequent you eat, the movement/AI is different in the way you play the game, zombies dropping feathers is odd but it was due to what loot tables they had then before adding rotten flesh so makes sense, that's what sticks out to me at least the most, diamonds are the most interesting thing to find and you have to be really creative to build with the limited blocks or get used to not having swimming like in 1.13+, there is no sprinting in Beta 1.7.3 and prior versions but is in Beta 1.8, the Nether is still the same I feel but the fog and amount of things to do is very limited.
I mostly play with mods but even with playing 1.2.5 as the furthest I go back for this sort of feel for older versions not so much Alpha/Beta as I don't know how to mod for them as much, a Vanilla playthrough is still fun just limited in terms of what you can do in some areas but still fun, it's not that boring, just obviously older builds of the game and has a different feel to it then modern Minecraft but the core is still there. Try looking to older Youtube videos from the 2009 to 2011 period of the game or trying out the historical versions in the launcher if you interested.
To me I think Beta players hated hunger and the changes to the world with Mineshafts, so a lot of what Beta 1.8 did and many prefer Beta 1.7.3. I see the appeal in no Hunger as I'm not big on it and found it fun with no hunger mods and how harder the game is but structures I think do make the game interesting so I can't say I agree with that. But I don't look to the Beta community much so I can only go off so much, many of them I think these days look to mods (archiving Beta era mods or making mods for those versions) or just reliving that era again as far as I know.
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ive played em, its laggy as hell so i dont play em
Hellooo!
back in beta survival didnt exist, it was introduced in alpha i think
it didn't even have all this stuff, That, it does now, the classic version had nowhere near anything either
it was more of a leveling ground (an expansion, and expansive quest dialogue without villagers)
in my mind, i don't even remember if it had CREEPERS, i don't think it did, especially not all the SCI-FI skins You can place over top of CREEPERS, too, space zombies, rocket zombies, etc.
survival was added in 0.26_survival_test
thats 2009 i think
inventory was in indev
[NOTE: i now have a windows pc]
mobs were added in the survival test
Hellooo!
From my alpha days:
*Nights were especially dark, as were caves so they felt more dangerous ans you literally had to constsntly torch everywhere.
*bBetter terrain generation
*Leaf decay was slow to be implimented in Alpha
*You couldn't as much even look at your farmland without it turning back to dirt, let along stepping on it.
*Before beds - and sprinting, if you were too far from home and died that 5 minute despawn was a killer. You might as well start over with tools and stuf!!
BETA
*When introduced, bed were always optional in singleplayer, always - period.
*Up to a point, terrain generation was still on point with huge overhangs and floating islands and such before they got very generic as in modern days.
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16yrs+ only
Sounds like alpha is pretty lame if you ask my opinion, I'm glad I am on bedrock edition where me and players on my server don't have to contend with such restrictions that can quickly bring an adventure to a halt. If players wanted that much of a challenge that they didn't want or need respawn, then there's a mode for that already, it is called hardcore.
But for the rest all those limitations regarding the bed you just mentioned would've put off most people from playing survival.
Uh what
Hellooo!
I think there's something that was lost from the older versions of Minecraft. Before Beta 1.8, the game didn't have discrete biomes – just temperature and humidity noise. This means that biome transitions were smoother (things like grass color and tree density change across a longer range). In addition, terrain shape didn't depend on temperature and humidity, and you could get overhangs and such in any biome. Of course, the game didn't have much in the way of structures back then (only dungeons, which are technically a population feature), and modern terrain generation is better in that regard, at least.
It wasn't "Pretty lame" it's just the way it was, simpler times. You're starting to sound a bit elitist with versions, but you stick to your bedrock with everything easy - comfortable.
Couldn't disagree more, apart from the cold mountains - once you've seen one biome they all pretty much are the same, it lacks variation and interest. It's all the same, it's boring, repeatitive, and not in any way interesting or exciting.
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16yrs+ only
Alpha was never the final version of the game, alpha is an early access so it's pointless to defend it since it isn't the final product or representative of what developers of Mojang had envisioned for the game. Nothing to do with elitism, it's just facts. Also it is harder to defend something which has less features considering that is usually the more boring option, less mobs, no villager trades, less biomes etc. Do you seriously think most people are going to want to play that version when its in-game environment has less things to do? play the Alpha if you want to, but don't assume everyone else wants everything easy and comfortable or lacking of any challenge just because they don't like the alpha release of the game. For me the biggest reason I wouldn't play the alpha version is there are far less building and decoration materials to work with so builds would look far worse, I'd take a version that has terracotta and stained glass over a version that does not, thank you.
The only thing I'll give you is the lack of block options - as a builder myself.
Biomes are pretty meh when you've seen one other one is like the next one except woo maybe a different village in a different variant. Boring is irrelivant, like people thay cry they're "bored in Minecraft" constantly because they lack an imagination because all they care about is doing it all Achivements, armor, the wither, the end/ender dragon, max armor, tools, farms etc etc etc.
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16yrs+ only
No, boring is not irrelevant, it matters if there isn't enough content, and arguably there isn't, although at least Mojang are gradually starting to add more things to the game like decor blocks, options for redstone and newer animals. We are getting mountain goats now which can deal damage indirectly by knocking you off cliffs in the Caves and Cliffs update, and we're getting a new block that is affected by vibrations which can be mined safely after defeating the Warden in the deep dark biomes.
Things have gotten better over the years for people who like to build amazing structures, but more could be done. I'm not saying we'll get vertical slabs, but if we did that would help players add more fine details to their builds and make them far less bulky.
Imagine pillars of quartz or stone that used vertical half slabs to round them off more (but not perfectly round, this does not fit the aesthetic of the game), it would be helpful. Not everything has to be a cube either, as demonstrated by the Caves and Cliffs update with the stalactites and stalagmites in caves.
Creativity also comes from being provided or making the tools necessary for it, you don't get something from nothing, this isn't how life works.
It was terrible, like sand. It's coarse, and rough, and irritating, and it gets everywhere.
Alpha's only saving grace would've been it was in early access state, but I can remember quite a large number of criticisms that were made by others about "old Minecraft". Villager trades were a blessing and made certain resources renewable when they wouldn't otherwise had been. Gathering emeralds would've been a royal pain without them because you encounter emeralds less than you would with diamonds, and they don't come in veins underground either, only single ores, at least that's my experience with the game and the friends I play with. How do you get emerald blocks to decorate temples with by mining alone? who honestly spends this long mining for them? also without villager trades they had no purpose in survival.
I'd just settle for basic terractorra & concrete slab/stairs etc right now to round out their corners.
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16yrs+ only