Any game advances with time; that's how it should naturally change. What I don't like is where Mojang is taking the game. Instead of creating substantial changes that make the game more enjoyable to play, they're just adding random new stuff, without a clear reason why. A nether update is cool, and a cave update would be too, but that's not really a good or sustainable way to update a game. If they want to keep Minecraft simple, then they shouldn't just be adding more and more blocks and items. If they want to turn Minecraft into more of an RPG, then they should be adding new gameplay loops and systems along with the new biomes.
It feels like Mojang is only adding novelties and meaningless cosmetic items instead of actually updating the game. The new updates are nice for the players who just like to build stuff for the sake of it, but add very little in terms of progression, and even less in terms of challenge. We're getting more and more items, becoming stronger and stronger, without any harder enemies. They're adding new mobs, but they don't have significantly different AI, and they're not stronger, making them essentially retextured versions of preexisting mobs.
Whitelight made a fantastic video suggesting some changes, and one of them was dynamic systems in the game, including dynamic villages. I think this is a good idea if Mojang does want to take Minecraft down the path of being a more complex game. If they don't, then that's fine, but they need to then stop adding all of these new almost purely cosmetic biomes, mobs, and items.
Due to the limit on the number of threads posted per day, I'm afraid I'm gonna have to post it here, and don't worry, it is on topic to your thread discussion, it is relevant to the concerns about the game and its future, and what it should have if it is to remain enjoyable.
Here is what I wanted to post below.
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I'm no expert, and it is not my IP so I cannot dictate the terms on this one.
But my opinion on the future of Minecraft is this, if it is to get more content in updates they should not go beyond industrial revolution type items, you know, to keep Minecraft feeling like Minecraft. The biggest reason for the coal mines was to cheaply and abundantly generate power, locomotive transport and to provide heat in people's homes. But these days much of this is obsolete thanks to renewable energy, which is why there is a transition away from fossil fuels these days although I do wish it could be quicker, but anyway this is off topic here.
I do share a vision with the other fans here that Minecraft needs to stay true to its roots, mining, building, surviving and exploring massive worlds and more importantly, you decide what your adventure is, this is what sets it apart from story mode.
But they shouldn't add vehicles beyond locomotive steam trains (if they ever will add those, no evidence they're coming, and they may never exist in vanilla MC) because I feel having automobiles and air planes in vanilla Minecraft would just be silly, especially with the Elytra already allowing fast air travel. Locomotive trains however may have a valid purpose, being able to send more items in a single cart compared to a mine cart with chest and multiple passengers/players riding them.
there are some things which should be mods only, some things not, some will disagree with my opinions and that's fine.
World war planes are cool and all, but they don't belong in vanilla MC, and never will in my opinion, thankfully they're not in the official game.
Even adding revolver pistols or 6 guns like in the old west films, while they would be awesome in their own right, could cause some serious balancing issues and even render bows obsolete except for the infinity bow, so that's a slippery slope to go down.
I'm okay with more melee weapons though provided they have features or advantages an already existing weapon does not.
We do need more decorative blocks and perhaps a subcategory of decor blocks for sports and entertainment.
People held sports events for hundreds to thousands of years, depending on what your definition of a sport is,
although I do not consider Rome Colosseum a sport, that was barbarism because the gladiators were enslaved, not willing participants.
Modern Olympics didn't start until the 1800's, but Minecraft could benefit from items specifically for events like this, at least as an option without mods involved. I can imagine End game being boring without activities to do, and beyond building and PvP brawl arenas, parkour, or horse racing, what is there? not everyone wishes to join mini servers for this type of thing, some people wish to do extra activities in their own worlds and I understand their disappointment. You can't exactly use a fire charge or snow ball for a tennis ball and I do believe there are many more ways to make Minecraft entertaining for people.
You want banners and scoreboard for your stadium? don't be lazy, use redstone, pistons, stained glass and redstone lamps, Minecraft already offers a way around that problem. People seem to horribly underestimate the potential of redstone, and making alternating lights with them is easy.
Worried about Creepers ruining your arena? you have options:
To stop them spawning use carpets over glowstone, use half slabs, lights over the running track, or switch to peaceful mode.
although we could use some terracotta slabs which unfortunately don't exist yet.
But we have solutions for this already.
But to actually participate in a sports event in any given stadium would almost certainly require a mod, which is dumb IMO.
Look, decor blocks technically don't serve a purpose as far as gameplay in survival goes, but the game still has them, because players hate eyesores.
Now please, let's apply this reasoning to leisure activities in game, which don't affect survival gameplay in any shape or form.
This solves the lack of challenge problem in 1 aspect without destroying the spirit of Minecraft and its sandbox genre.
With potential updates like this, you want to hold Olympics tournaments with your friends on a private server in your legit survival world? you can, but get to work and help each other build your dream stadium, in a fictional version of Greece if you want, and there you go, MC is less stale as a result, there is more to the game than fighting monsters all the time and I don't believe all updates should be combat related, this is not Call of Duty or Ark Survival.
Alternatively (although my least preferred option, I hate microtransactions) make it a legit but paid for DLC for the game.
If it's money Mojang/Microsoft wants for this, money they get.
^
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That's the end of the thread I wanted to post, but couldn't.
But I agree with you and Whitelight, some drastic changes are needed to the game to make it more fun for everyone whilst keeping the sandbox spirit.
Adding a very hard mode for people who want a harder survival experience would be a reasonable thing to add, something that makes mobs more destructive, pillagers/ravagers able to break down walls, pathfinding of hostile mobs being more advanced and they chase you over longer distances, enchantments not being as strong or helpful, spawn rates increases for hostile mobs, no beds spawn naturally in villages, forcing players to make their own bed to skip the night, mobs do more damage, ore generation is more scarce on this difficulty and so on.
The current difficulty modes would remain for the most part unaffected by said changes, so players who want to do large and good looking builds while retaining the survival experience have those, but for people who want to test their skills in the game, there is another step up for them without having to enable hardcore mode, very hard should sit between hard and hardcore mode.
I think Mojang is just being extremely "safe" with their updates, trying not to add anything that will alienate players, or change the game too much.
I personally haven't enjoyed vanilla in a long time. Mods provide the kind of content I want. Back in the day, though, minecraft was adding real features, not just cosmetics. Pistons were originally a mod, remember. NEI vastly predates the vanilla recipe book. So incorporating popular mods into the vanilla game has been a part of Minecraft's development for a long time.
That said, I do think a lot of the updates from the past few years have been pretty good. The ocean update breathed a lot of life into a part of the world that was disappointingly bland compared to its real-life counterpart. Netherite may just be a new material, but its lava immunity is really cool, and does add something to minecraft imo. Illagers and raids provided some combat-oriented content, not just cosmetic blocks. And I think all of these updates were great.
If Mojang was willing to take more risk, we'd probably get "real content" updates a lot faster than we currently are. When I think about "real content", I think about mods, and if you are like me and want more content like that in the vanilla game, you should think about which mods (or kinds of mods) you'd never want to turn off. For me, that's Tinkers Construct and JourneyMap, mostly.
I think Mojang is just being extremely "safe" with their updates, trying not to add anything that will alienate players, or change the game too much.
I personally haven't enjoyed vanilla in a long time. Mods provide the kind of content I want. Back in the day, though, minecraft was adding real features, not just cosmetics. Pistons were originally a mod, remember. NEI vastly predates the vanilla recipe book. So incorporating popular mods into the vanilla game has been a part of Minecraft's development for a long time.
That said, I do think a lot of the updates from the past few years have been pretty good. The ocean update breathed a lot of life into a part of the world that was disappointingly bland compared to its real-life counterpart. Netherite may just be a new material, but its lava immunity is really cool, and does add something to minecraft imo. Illagers and raids provided some combat-oriented content, not just cosmetic blocks. And I think all of these updates were great.
If Mojang was willing to take more risk, we'd probably get "real content" updates a lot faster than we currently are. When I think about "real content", I think about mods, and if you are like me and want more content like that in the vanilla game, you should think about which mods (or kinds of mods) you'd never want to turn off. For me, that's Tinkers Construct and JourneyMap, mostly.
Since it is a sandbox they should be adding content that caters to different play styles.
If the game becomes too combat orientated, then it places a burden on players who want to get on with large builds, which may end up with them switching to peaceful mode, which is not an outcome you want because you're basically encouraging players to cheat.
If it becomes too aesthetic oriented, there is no challenge left for combat lovers who have done everything the game has to offer and have nothing else to work towards.
I believe I saw a Youtube comment from Whitelight one time suggesting a Survival Plus,
but it would be easier to just add a Very Hard mode for combat heavy gameplay.
I don’t believe that any of this addresses the fundamental problem I brought up—in fact, this is what I was arguing against. Adding new blocks that are either slightly streamlined versions of preexisting features or conveniences, or just cosmetics, is not good or sustainable. Mojang needs to either stop with the new expansions and double down on perfecting the current gameplay loops or commit to an rpg and start adding smarter mob AI, more bosses, lore, and stronger mobs. Maybe this could even be a different game mode to the current misnamed “survival”. I see no other good way to satisfy both the people who see Minecraft as a game and those who see it as a sandbox.
I don’t think that Minecraft necessarily has to be a sandbox, and imposing that on other players who see it as a game is not an option. I think two game modes would work, with the current mode serving as a middle ground between creative and the full RPG experience I’m suggesting.
But I’m not sure if any of the new updates added more progression. Oceans gave us a bunch of blocks, some mechanics, and a stronger weapon. I guess pillager raids are okay, but they’re easy to avoid if a cow exists. Then we got bees, which are a joke. Now we have what are essentially retextured pigmen and nether fortresses, and like 2 mobs. Your tools being like 10% faster and not burning in lava doesn’t change anything substantial.
I don’t think that Minecraft necessarily has to be a sandbox, and imposing that on other players who see it as a game is not an option. I think two game modes would work, with the current mode serving as a middle ground between creative and the full RPG experience I’m suggesting.
As long as the new game mode leaves the current survival experience alone I'm cool with that.
Not all of us want Minecraft to be designed in a way where builds actively get ruined by hostile mobs spawning and attacking, regardless of light level, but some people suggested the raids be made more destructive to the point where they actually dismantle blocks like stone or even obsidian to get to you.
this would be an annoyance to people who built cities in survival and put a lot of work into maintaining them.
a separate mode for players who don't care about builds being ruined as much is a much better alternative.
Current survival players can still have monsters even with a locked difficulty, but they'd have some control over the conditions that cause their invasion.
I don’t believe that any of this addresses the fundamental problem I brought up—in fact, this is what I was arguing against. Adding new blocks that are either slightly streamlined versions of preexisting features or conveniences, or just cosmetics, is not good or sustainable. Mojang needs to either stop with the new expansions and double down on perfecting the current gameplay loops or commit to an rpg and start adding smarter mob AI, more bosses, lore, and stronger mobs. Maybe this could even be a different game mode to the current misnamed “survival”. I see no other good way to satisfy both the people who see Minecraft as a game and those who see it as a sandbox.
Well said. I'm definitely one of the people who enjoy the RPG side of Minecraft more than the sandbox side.
Well said. I'm definitely one of the people who enjoy the RPG side of Minecraft more than the sandbox side.
Then there needs to be a separate mode for people who want this, senorchange42 and Whitelight (in comment section on his Yt video regarding survival) agreed to implementing alternatives so Mojang can cater to more kinds of players, either a very hard difficulty (locked but still having respawn), or a different kind of survival mode Survival Mode Plus or as I'd name it Survival Elite.
regular survival can remain the middle ground between creative and the newer and harder version of survival mode, for people who do want monsters to battle but also the ability to continue on with large builds with all the aesthetics they got like terracotta and glazed terracotta, and not having them griefed, just for existing in the game environment. Survival Plus can be a more advanced version of survival with the RPG progression system you are asking for and where mob behavior is more deadly than usual, perhaps with them able to open doors and destroy your houses even when you're out of sight, pillagers able to steal loot if players fail to kill them in time.
I do believe that Mojang have a well-defined plan for the future of Minecraft, for maybe even years to come. Minecraft is business and there is a business-plan.
Minecraft is an extremely versatile game, with a huge number of possibilities for personalization; mods, resourcepacks, versions, datapacks etc.. It appeals to many different ages from toddlers to grandparents, and to many different cultures across the world, each and every one with their own unique approach to the game. And this is why it is so popular, and why I and probably you, play the game.
When that is said, I think I do understand what you mean; I personally am stuck with Minecraft v. 1.12.2 + my own modpack, and a feeling that Minecraft may be moving away from what it used to be. If that is what you mean, then I hear you..
I do believe that Mojang have a well-defined plan for the future of Minecraft, for maybe even years to come. Minecraft is business and there is a business-plan.
Minecraft is an extremely versatile game, with a huge number of possibilities for personalization; mods, resourcepacks, versions, datapacks etc.. It appeals to many different ages from toddlers to grandparents, and to many different cultures across the world, each and every one with their own unique approach to the game. And this is why it is so popular, and why I and probably you, play the game.
When that is said, I think I do understand what you mean; I personally am stuck with Minecraft v. 1.12.2 + my own modpack, and a feeling that Minecraft may be moving away from what it used to be. If that is what you mean, then I hear you..
it isn't all about mods though, and I'm grateful for terracotta being added to the game, if it weren't for updates like this we would've been forced to make do with less materials and with certain builds colored wool just doesn't look very good.
I do agree there needs to be a different game mode for players who are more serious about combat related stuff and new non cosmetic features.
But there was a good reason for the addition of different aesthetics in the game, people did want to use them.
I think they also need mechanics that incentivize building. As Whitelight said, “what good is a castle with no men to defend it? No people for it to guard? No enemies to attack it?”
1: it took Mojang over a year to add concrete and parrots
2: cosmetic building is only one part of one facet of the game—you can’t neglect the rest of it. What about functional building? No revolutionary blocks have been added since maybe observers.
I think they also need mechanics that incentivize building. As Whitelight said, “what good is a castle with no men to defend it? No people for it to guard? No enemies to attack it?”
Some people don't want their hard work being griefed, though. And actually I've already thought of a solution to simulate invasion (sort of), in my own survival world which my friend is playing on when I build a castle in the Snowy Tundra biome, there will be Skeletons spawning in it or close by, and the occasional Pillager attacking, sometimes Vindicators with enchanted axes. In bedrock edition these besides the Phantom are the only hostile mobs which will spawn.
But without Creepers I'm safe in the knowledge that I can keep some things in order and not have it destroyed, at worst all they'd do is kill my character forcing me to respawn to recollect my gear.
Some people may want griefing, but that's what anarchy servers are for, and some wish AI could do this even in light level above 7, then Mojang should introduce a new mode for that.
Simply praising the good parts of Minecraft is not an excuse to neglect the glaring flaws. Mojang seems hesitant to change the fabric of the game outright, but is still doing it though the small cosmetic updates that make Minecraft feel less and less like the game it used to be. I rarely play singleplayer, but when I do, I still play on 1.7.10, because it's the last version I felt like I knew what the game was. Mojang is building a skyscraper off of a foundation riddled with worms. They need to improve the fundamental gameplay loops and base content before they continue piling more stuff on the players.
That's literally what I'm talking about--the current survival remains the same to suit the intrinsically motivated players who don't just want to go to creative altogether, but a new rpg mode is introduced to suit the extrinsically motivated players who see Minecraft as a game rather than a sandbox.
Simply praising the good parts of Minecraft is not an excuse to neglect the glaring flaws. Mojang seems hesitant to change the fabric of the game outright, but is still doing it though the small cosmetic updates that make Minecraft feel less and less like the game it used to be. I rarely play singleplayer, but when I do, I still play on 1.7.10, because it's the last version I felt like I knew what the game was. Mojang is building a skyscraper off of a foundation riddled with worms. They need to improve the fundamental gameplay loops and base content before they continue piling more stuff on the players.
There are ways to introduce functional blocks without forcing unwanted changes on people who disagree with them. If AI is allowed to grief your builds and steal your chest items as was suggested by some people on reddit recently, then how is this any better than anarchy servers? not everyone wishes to put up with that nonsense, that's why some play on whitelisted servers with friends in private worlds instead, and not everyone agrees that those things should become part of the regular survival experience.
Whitelight already pointed out a compromise which would work for everyone, but it requires adding 1 more game mode. This would prevent Mojang from messing up the game for people who want both the survival experience and the ability to keep adding more builds in their worlds uninterrupted provided they followed the lighting rule on monster spawns. Mojang can add even more layers of difficulty to the new game mode for players who actually want AI to behave as if they were a griefing player.
also mojang needs to remove phantoms. why would you punish players for not taking the easy way?
If the remove Phantoms, then you can kiss membranes goodbye, now your only means of repairing the Elytra is mending, which is already a difficult to get enchant, on top of this some of the books come with Curse of Vanishing, a horrible enchantment. Books and items that have curse of vanishing can go straight into a Cactus for all I care, such a worthless enchant was never needed in the game.
Any game advances with time; that's how it should naturally change. What I don't like is where Mojang is taking the game. Instead of creating substantial changes that make the game more enjoyable to play, they're just adding random new stuff, without a clear reason why. A nether update is cool, and a cave update would be too, but that's not really a good or sustainable way to update a game. If they want to keep Minecraft simple, then they shouldn't just be adding more and more blocks and items. If they want to turn Minecraft into more of an RPG, then they should be adding new gameplay loops and systems along with the new biomes.
It feels like Mojang is only adding novelties and meaningless cosmetic items instead of actually updating the game. The new updates are nice for the players who just like to build stuff for the sake of it, but add very little in terms of progression, and even less in terms of challenge. We're getting more and more items, becoming stronger and stronger, without any harder enemies. They're adding new mobs, but they don't have significantly different AI, and they're not stronger, making them essentially retextured versions of preexisting mobs.
Whitelight made a fantastic video suggesting some changes, and one of them was dynamic systems in the game, including dynamic villages. I think this is a good idea if Mojang does want to take Minecraft down the path of being a more complex game. If they don't, then that's fine, but they need to then stop adding all of these new almost purely cosmetic biomes, mobs, and items.
Due to the limit on the number of threads posted per day, I'm afraid I'm gonna have to post it here, and don't worry, it is on topic to your thread discussion, it is relevant to the concerns about the game and its future, and what it should have if it is to remain enjoyable.
Here is what I wanted to post below.
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I'm no expert, and it is not my IP so I cannot dictate the terms on this one.
But my opinion on the future of Minecraft is this, if it is to get more content in updates they should not go beyond industrial revolution type items, you know, to keep Minecraft feeling like Minecraft. The biggest reason for the coal mines was to cheaply and abundantly generate power, locomotive transport and to provide heat in people's homes. But these days much of this is obsolete thanks to renewable energy, which is why there is a transition away from fossil fuels these days although I do wish it could be quicker, but anyway this is off topic here.
I do share a vision with the other fans here that Minecraft needs to stay true to its roots, mining, building, surviving and exploring massive worlds and more importantly, you decide what your adventure is, this is what sets it apart from story mode.
But they shouldn't add vehicles beyond locomotive steam trains (if they ever will add those, no evidence they're coming, and they may never exist in vanilla MC) because I feel having automobiles and air planes in vanilla Minecraft would just be silly, especially with the Elytra already allowing fast air travel. Locomotive trains however may have a valid purpose, being able to send more items in a single cart compared to a mine cart with chest and multiple passengers/players riding them.
there are some things which should be mods only, some things not, some will disagree with my opinions and that's fine.
World war planes are cool and all, but they don't belong in vanilla MC, and never will in my opinion, thankfully they're not in the official game.
Even adding revolver pistols or 6 guns like in the old west films, while they would be awesome in their own right, could cause some serious balancing issues and even render bows obsolete except for the infinity bow, so that's a slippery slope to go down.
I'm okay with more melee weapons though provided they have features or advantages an already existing weapon does not.
We do need more decorative blocks and perhaps a subcategory of decor blocks for sports and entertainment.
People held sports events for hundreds to thousands of years, depending on what your definition of a sport is,
although I do not consider Rome Colosseum a sport, that was barbarism because the gladiators were enslaved, not willing participants.
Modern Olympics didn't start until the 1800's, but Minecraft could benefit from items specifically for events like this, at least as an option without mods involved. I can imagine End game being boring without activities to do, and beyond building and PvP brawl arenas, parkour, or horse racing, what is there? not everyone wishes to join mini servers for this type of thing, some people wish to do extra activities in their own worlds and I understand their disappointment. You can't exactly use a fire charge or snow ball for a tennis ball and I do believe there are many more ways to make Minecraft entertaining for people.
You want banners and scoreboard for your stadium? don't be lazy, use redstone, pistons, stained glass and redstone lamps, Minecraft already offers a way around that problem. People seem to horribly underestimate the potential of redstone, and making alternating lights with them is easy.
Worried about Creepers ruining your arena? you have options:
To stop them spawning use carpets over glowstone, use half slabs, lights over the running track, or switch to peaceful mode.
although we could use some terracotta slabs which unfortunately don't exist yet.
But we have solutions for this already.
But to actually participate in a sports event in any given stadium would almost certainly require a mod, which is dumb IMO.
Look, decor blocks technically don't serve a purpose as far as gameplay in survival goes, but the game still has them, because players hate eyesores.
Now please, let's apply this reasoning to leisure activities in game, which don't affect survival gameplay in any shape or form.
This solves the lack of challenge problem in 1 aspect without destroying the spirit of Minecraft and its sandbox genre.
With potential updates like this, you want to hold Olympics tournaments with your friends on a private server in your legit survival world? you can, but get to work and help each other build your dream stadium, in a fictional version of Greece if you want, and there you go, MC is less stale as a result, there is more to the game than fighting monsters all the time and I don't believe all updates should be combat related, this is not Call of Duty or Ark Survival.
Alternatively (although my least preferred option, I hate microtransactions) make it a legit but paid for DLC for the game.
If it's money Mojang/Microsoft wants for this, money they get.
^
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That's the end of the thread I wanted to post, but couldn't.
But I agree with you and Whitelight, some drastic changes are needed to the game to make it more fun for everyone whilst keeping the sandbox spirit.
Adding a very hard mode for people who want a harder survival experience would be a reasonable thing to add, something that makes mobs more destructive, pillagers/ravagers able to break down walls, pathfinding of hostile mobs being more advanced and they chase you over longer distances, enchantments not being as strong or helpful, spawn rates increases for hostile mobs, no beds spawn naturally in villages, forcing players to make their own bed to skip the night, mobs do more damage, ore generation is more scarce on this difficulty and so on.
The current difficulty modes would remain for the most part unaffected by said changes, so players who want to do large and good looking builds while retaining the survival experience have those, but for people who want to test their skills in the game, there is another step up for them without having to enable hardcore mode, very hard should sit between hard and hardcore mode.
I think Mojang is just being extremely "safe" with their updates, trying not to add anything that will alienate players, or change the game too much.
I personally haven't enjoyed vanilla in a long time. Mods provide the kind of content I want. Back in the day, though, minecraft was adding real features, not just cosmetics. Pistons were originally a mod, remember. NEI vastly predates the vanilla recipe book. So incorporating popular mods into the vanilla game has been a part of Minecraft's development for a long time.
That said, I do think a lot of the updates from the past few years have been pretty good. The ocean update breathed a lot of life into a part of the world that was disappointingly bland compared to its real-life counterpart. Netherite may just be a new material, but its lava immunity is really cool, and does add something to minecraft imo. Illagers and raids provided some combat-oriented content, not just cosmetic blocks. And I think all of these updates were great.
If Mojang was willing to take more risk, we'd probably get "real content" updates a lot faster than we currently are. When I think about "real content", I think about mods, and if you are like me and want more content like that in the vanilla game, you should think about which mods (or kinds of mods) you'd never want to turn off. For me, that's Tinkers Construct and JourneyMap, mostly.
Since it is a sandbox they should be adding content that caters to different play styles.
If the game becomes too combat orientated, then it places a burden on players who want to get on with large builds, which may end up with them switching to peaceful mode, which is not an outcome you want because you're basically encouraging players to cheat.
If it becomes too aesthetic oriented, there is no challenge left for combat lovers who have done everything the game has to offer and have nothing else to work towards.
I believe I saw a Youtube comment from Whitelight one time suggesting a Survival Plus,
but it would be easier to just add a Very Hard mode for combat heavy gameplay.
I don’t believe that any of this addresses the fundamental problem I brought up—in fact, this is what I was arguing against. Adding new blocks that are either slightly streamlined versions of preexisting features or conveniences, or just cosmetics, is not good or sustainable. Mojang needs to either stop with the new expansions and double down on perfecting the current gameplay loops or commit to an rpg and start adding smarter mob AI, more bosses, lore, and stronger mobs. Maybe this could even be a different game mode to the current misnamed “survival”. I see no other good way to satisfy both the people who see Minecraft as a game and those who see it as a sandbox.
I don’t think that Minecraft necessarily has to be a sandbox, and imposing that on other players who see it as a game is not an option. I think two game modes would work, with the current mode serving as a middle ground between creative and the full RPG experience I’m suggesting.
But I’m not sure if any of the new updates added more progression. Oceans gave us a bunch of blocks, some mechanics, and a stronger weapon. I guess pillager raids are okay, but they’re easy to avoid if a cow exists. Then we got bees, which are a joke. Now we have what are essentially retextured pigmen and nether fortresses, and like 2 mobs. Your tools being like 10% faster and not burning in lava doesn’t change anything substantial.
As long as the new game mode leaves the current survival experience alone I'm cool with that.
Not all of us want Minecraft to be designed in a way where builds actively get ruined by hostile mobs spawning and attacking, regardless of light level, but some people suggested the raids be made more destructive to the point where they actually dismantle blocks like stone or even obsidian to get to you.
this would be an annoyance to people who built cities in survival and put a lot of work into maintaining them.
a separate mode for players who don't care about builds being ruined as much is a much better alternative.
Current survival players can still have monsters even with a locked difficulty, but they'd have some control over the conditions that cause their invasion.
Well said. I'm definitely one of the people who enjoy the RPG side of Minecraft more than the sandbox side.
Then there needs to be a separate mode for people who want this, senorchange42 and Whitelight (in comment section on his Yt video regarding survival) agreed to implementing alternatives so Mojang can cater to more kinds of players, either a very hard difficulty (locked but still having respawn), or a different kind of survival mode Survival Mode Plus or as I'd name it Survival Elite.
regular survival can remain the middle ground between creative and the newer and harder version of survival mode, for people who do want monsters to battle but also the ability to continue on with large builds with all the aesthetics they got like terracotta and glazed terracotta, and not having them griefed, just for existing in the game environment. Survival Plus can be a more advanced version of survival with the RPG progression system you are asking for and where mob behavior is more deadly than usual, perhaps with them able to open doors and destroy your houses even when you're out of sight, pillagers able to steal loot if players fail to kill them in time.
I do believe that Mojang have a well-defined plan for the future of Minecraft, for maybe even years to come. Minecraft is business and there is a business-plan.
Minecraft is an extremely versatile game, with a huge number of possibilities for personalization; mods, resourcepacks, versions, datapacks etc.. It appeals to many different ages from toddlers to grandparents, and to many different cultures across the world, each and every one with their own unique approach to the game. And this is why it is so popular, and why I and probably you, play the game.
When that is said, I think I do understand what you mean; I personally am stuck with Minecraft v. 1.12.2 + my own modpack, and a feeling that Minecraft may be moving away from what it used to be. If that is what you mean, then I hear you..
it isn't all about mods though, and I'm grateful for terracotta being added to the game, if it weren't for updates like this we would've been forced to make do with less materials and with certain builds colored wool just doesn't look very good.
I do agree there needs to be a different game mode for players who are more serious about combat related stuff and new non cosmetic features.
But there was a good reason for the addition of different aesthetics in the game, people did want to use them.
I think they also need mechanics that incentivize building. As Whitelight said, “what good is a castle with no men to defend it? No people for it to guard? No enemies to attack it?”
1: it took Mojang over a year to add concrete and parrots
2: cosmetic building is only one part of one facet of the game—you can’t neglect the rest of it. What about functional building? No revolutionary blocks have been added since maybe observers.
Some people don't want their hard work being griefed, though. And actually I've already thought of a solution to simulate invasion (sort of), in my own survival world which my friend is playing on when I build a castle in the Snowy Tundra biome, there will be Skeletons spawning in it or close by, and the occasional Pillager attacking, sometimes Vindicators with enchanted axes. In bedrock edition these besides the Phantom are the only hostile mobs which will spawn.
But without Creepers I'm safe in the knowledge that I can keep some things in order and not have it destroyed, at worst all they'd do is kill my character forcing me to respawn to recollect my gear.
Some people may want griefing, but that's what anarchy servers are for, and some wish AI could do this even in light level above 7, then Mojang should introduce a new mode for that.
Simply praising the good parts of Minecraft is not an excuse to neglect the glaring flaws. Mojang seems hesitant to change the fabric of the game outright, but is still doing it though the small cosmetic updates that make Minecraft feel less and less like the game it used to be. I rarely play singleplayer, but when I do, I still play on 1.7.10, because it's the last version I felt like I knew what the game was. Mojang is building a skyscraper off of a foundation riddled with worms. They need to improve the fundamental gameplay loops and base content before they continue piling more stuff on the players.
That's literally what I'm talking about--the current survival remains the same to suit the intrinsically motivated players who don't just want to go to creative altogether, but a new rpg mode is introduced to suit the extrinsically motivated players who see Minecraft as a game rather than a sandbox.
also mojang needs to remove phantoms. why would you punish players for not taking the easy way?
There are ways to introduce functional blocks without forcing unwanted changes on people who disagree with them. If AI is allowed to grief your builds and steal your chest items as was suggested by some people on reddit recently, then how is this any better than anarchy servers? not everyone wishes to put up with that nonsense, that's why some play on whitelisted servers with friends in private worlds instead, and not everyone agrees that those things should become part of the regular survival experience.
Whitelight already pointed out a compromise which would work for everyone, but it requires adding 1 more game mode. This would prevent Mojang from messing up the game for people who want both the survival experience and the ability to keep adding more builds in their worlds uninterrupted provided they followed the lighting rule on monster spawns. Mojang can add even more layers of difficulty to the new game mode for players who actually want AI to behave as if they were a griefing player.
If the remove Phantoms, then you can kiss membranes goodbye, now your only means of repairing the Elytra is mending, which is already a difficult to get enchant, on top of this some of the books come with Curse of Vanishing, a horrible enchantment. Books and items that have curse of vanishing can go straight into a Cactus for all I care, such a worthless enchant was never needed in the game.