I want to make a base in my MC world a perfect star shape with a radius of about 100-150 blocks, does anyone know a ay to make a perfect star shape or a website that generates perfect star shapes? If anyone could help, it would be greatly appreciated.
My favorite trick for making shapes in Minecraft is to open MS Paint. You can select the exact size of the canvas in pixels using the "resize" option. Choose your shape, decrease the line thickness to 1, and draw your shape into the canvas. Now you have an image you can copy pixel-by-pixel into Minecraft.
I want to make a base in my MC world a perfect star shape with a radius of about 100-150 blocks, does anyone know a ay to make a perfect star shape or a website that generates perfect star shapes? If anyone could help, it would be greatly appreciated.
Two methods:
Pick a center point and place a block, walk out away from it in one cardinal direction and place a block. Go back to center and walk 1.3 times as much in the perpendicular directions to place 2 more blocks. Then from the halfway points between each of these and the center, go down the same distance you went to place the original point out, and place two last points. Use a 2-forward 1-sideways pattern to connect these 2 last points to center and straight lines for the rest, then use 2-1 pattern to connect the rest of the star.
Method 2: look up a pixel generator or a vector generator. You can pixelize a smooth vector into as many pixels across and down as you want by expanding it in an image editor and saving it as a pixel-based file type such as .png.
My favorite trick for making shapes in Minecraft is to open MS Paint. You can select the exact size of the canvas in pixels using the "resize" option. Choose your shape, decrease the line thickness to 1, and draw your shape into the canvas. Now you have an image you can copy pixel-by-pixel into Minecraft.
This is my preferred way of doing things as well. Paint has some problems, for example you can't make a pixel perfect symmetrical circle using the circle tool if it is beyond a certain size, but you can work around them by copying the parts that work and pasting them in and rotating/flipping them to make it work.
Rollback Post to RevisionRollBack
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
Stars are defined by the number of points on their halo (the outer ring of points), and where they land and how large/deep they are will depend on how many you want (and how big you want them to be). A 4-point star, for example, is essentially the pieces you pick up in a game of Jacks. A 3-point star is the diagonal lines of the Peace sign. Here is a link for a non-pixelated star-shape calculator:
The above calculator uses 2 concentric circles to math its way to the star shape, but how you draw them can be simplified by using some basic shapes:
1)polygon based on the number of points your star should have. For example, a 4-point star would use a square, a 5-point star would use a pentagon, a 6-point star would use a hexagon, etc. Each vertex (the point where two lines intersect) or each side of this reference shape will act as a guide on where to position the points so you don't have to figure out where to draw them. This shape is otherwise used to declare a "no go" zone for your star shape so that it doesn't accidentally interfere with whatever internal functionality is contained inside.
2)a pair of concentric circles. the inner circle will traverse through all the vertices of your reference polygon and give you a guide on where to place the lower vertices of each starpoint should you wish to offset them from the reference-shape sides. The outer circle will traverse through the upper vertices of each starpoint, allowing you to determine the size and dimension of each (maybe you want particularly tall starpoints?)
3)triangle. These are the individual starpoints.
Simple polygons usually have a formulaic drawing tool where you drag across the rectangle you wish the shape to be drawn in, but this is largely a freeform activity and they don't usually have such tools for more complex shapes (you can point-to-point draw such shapes, however). For this reason, it may be worth establishing a shape blueprint section with perfectly-sized polygons for easy copy-paste and resizing in your workspace. Even though MS Paint allows you to draw shapes in a freehanded way, if you go back with the rectangle select tool you can resize it in pixel format to the proper dimensions.
I want to make a base in my MC world a perfect star shape with a radius of about 100-150 blocks, does anyone know a ay to make a perfect star shape or a website that generates perfect star shapes? If anyone could help, it would be greatly appreciated.
If it's any help, you can try googling "star pixel art" and go from there to get the rough shape in pixels
My favorite trick for making shapes in Minecraft is to open MS Paint. You can select the exact size of the canvas in pixels using the "resize" option. Choose your shape, decrease the line thickness to 1, and draw your shape into the canvas. Now you have an image you can copy pixel-by-pixel into Minecraft.
My Youtube channel! You have a downright fantastic day!
Two methods:
Pick a center point and place a block, walk out away from it in one cardinal direction and place a block. Go back to center and walk 1.3 times as much in the perpendicular directions to place 2 more blocks. Then from the halfway points between each of these and the center, go down the same distance you went to place the original point out, and place two last points. Use a 2-forward 1-sideways pattern to connect these 2 last points to center and straight lines for the rest, then use 2-1 pattern to connect the rest of the star.
Method 2: look up a pixel generator or a vector generator. You can pixelize a smooth vector into as many pixels across and down as you want by expanding it in an image editor and saving it as a pixel-based file type such as .png.
This is my preferred way of doing things as well. Paint has some problems, for example you can't make a pixel perfect symmetrical circle using the circle tool if it is beyond a certain size, but you can work around them by copying the parts that work and pasting them in and rotating/flipping them to make it work.
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum
Stars are defined by the number of points on their halo (the outer ring of points), and where they land and how large/deep they are will depend on how many you want (and how big you want them to be). A 4-point star, for example, is essentially the pieces you pick up in a game of Jacks. A 3-point star is the diagonal lines of the Peace sign. Here is a link for a non-pixelated star-shape calculator:
https://www.desmos.com/calculator/xt0rrmht86
The above calculator uses 2 concentric circles to math its way to the star shape, but how you draw them can be simplified by using some basic shapes:
1)polygon based on the number of points your star should have. For example, a 4-point star would use a square, a 5-point star would use a pentagon, a 6-point star would use a hexagon, etc. Each vertex (the point where two lines intersect) or each side of this reference shape will act as a guide on where to position the points so you don't have to figure out where to draw them. This shape is otherwise used to declare a "no go" zone for your star shape so that it doesn't accidentally interfere with whatever internal functionality is contained inside.
2)a pair of concentric circles. the inner circle will traverse through all the vertices of your reference polygon and give you a guide on where to place the lower vertices of each starpoint should you wish to offset them from the reference-shape sides. The outer circle will traverse through the upper vertices of each starpoint, allowing you to determine the size and dimension of each (maybe you want particularly tall starpoints?)
3)triangle. These are the individual starpoints.
Simple polygons usually have a formulaic drawing tool where you drag across the rectangle you wish the shape to be drawn in, but this is largely a freeform activity and they don't usually have such tools for more complex shapes (you can point-to-point draw such shapes, however). For this reason, it may be worth establishing a shape blueprint section with perfectly-sized polygons for easy copy-paste and resizing in your workspace. Even though MS Paint allows you to draw shapes in a freehanded way, if you go back with the rectangle select tool you can resize it in pixel format to the proper dimensions.
Yes the above method should work. Just have a go on the same once. Do post the results here