ive only recently taken notice that mc 1.12 came out close to 3 years ago and i am to this day still playing this version as my main minecraft. i thought id give the newer versions a shot and while they are great and all. i dont think it was it is worth for me to lose all the great mods that come bundled with 1.12.2.
however this is just me. my friends mostly just play the newest version of the bedrock edition in fact most people i know just play unmodded and so stick with the newest version.
what version do you play on mostly? and why that particular version?
I always play on the newest version of minecraft no matter what (not including snapshots, only full releases). I don't usually play with mods, so I really don't have a reason to not switch to a newer version. If it broke my world, then maybe i would stay on the previous version, but otherwise no. Some people stay on 1.8 because they don't like the combat update, and some people stay on 1.6.4 because of the different terrain generation. I always stick to the most recent full release personally.
I still exclusively play on 1.6.4 nearly 7 years after 1.6 was released (July 1, 2013); there are many factors that led to this which are explained in more detail in the link in my signature, ranging from world generation changes, especially the underground (this alone is enough to ensure that I'd never play any newer version without mods), performance issues in newer versions (I even see people with RTX 2080s and i9-9900ks having issues, or not so good performance), and the fact that few of the features added since 1.6 interest me and I can make my own mods to improve the game for myself (I've even fixed bugs which are still not fixed as of the latest snapshots, or weren't fixed until long after, not to mention all the ones introduced in later versions).
Newer versions are also far harder to mod due to changes Mojang has made and especially since Mod Coder Pack stopped updating at 1.12 (the nature of my mods makes them much harder to implement with APIs like Forge, which are more for adding new content, not changing vanilla, plus it is far more efficient when you can directly interact with the game's code; mod compatibility isn't an issue as I only use my own mods, I even coded my own replacement for Optifine so I no longer had to work around not modifying/replacing anything it does and could add in graphical settings that work with my own code).
I've even modded in some features from newer versions, though mainly for fun, not because I want them; for example, I added 14 more types of walls even though I don't think I've ever actually used them since adding them was basically "free" (just making full use of the 16 data values all blocks had before 1.13) and fences in more wood types so they could blend in with biome-specific wood types in mineshafts (which also use data values of existing fences so neither of these required adding actual new blocks, as is also the case for most of the new blocks I've added, in contrast to Mojang's highly wasteful practices that led to the game running out of block IDs).
As a mod spotlighter I mostly focus on 1.12.2, 1.14.4 & 1.15.2 currently even though I jump between older versions 1.4.7 to 1.11.2 still depending on what I'm in the mood for. Outside of spotlighting I'd go between 1.7.10 and 1.10.2.
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Most of my worlds are old ones, especially my main one; so for the most part 1.14.2 as I don't feel it's worth updating them past that version.I do have a couple of new worlds in 1.15.2, but again for the most part it is the above.