I'm pretty much in my own category due to the extremity of my caving - I mined more than a million ore last year while exploring around two level 4 maps worth of the underground (that's only counting chunks with player-placed torches in them, which is easy to determine since I removed naturally generated torches from mineshafts) - and in my first world I've mined about 2.4 million ore, placed 680,000 torches, and killed 292,000 mobs, nearly all while caving solely for fun (I do not do anything with all the ores and other resources I collect, aside from what I need for torches/fuel/repairing items and railways between "bases" which are mostly just a cobblestone box with some chests and food/wood sources):
This world is 109,595 chunks in size, with about 88,000 chunks explored underground, as measured by the number of chunks that remained after I used a tool to delete all chunks without torches below sea level (I modified mineshafts to remove naturally generated torches but besides a few minor bugfixes to world generation the world is vanilla, generated in 1.5.1-1.6.4):
Note that most of this was mined without Fortune, which I mostly used on diamond and emerald early on, then everything for a few months after 1.6 came out (due to coal blocks making it practical to mine all coal; I later went back and mined the coal I didn't mine before then); I stopped using it by the time I played on the world again after having played on various modded worlds (nowadays I don't even bother using Fortune when branch-mining for my first resources in a new world, except on TMCW's amethyst ore due to how rare it is):
If you think this is impressive (or insane) this is just my largest world:
Another thing that makes me relatively unique is that I've never updated past 1.6.4 (insert any other old version) and instead mod the game myself; part of this is because of changes Mojang made to the game but I also don't care about most of the new features added since then (Netherite? Diamond is WAY better in 1.6.4, even the nerfed version in TMCW (due to no general armor penetration and weapons/Sharpness dealing more damage, 14.25 for a diamond sword), which also adds its own "rarer and better than diamond" tier which I've used in some form for the past 6+ years. Otherwise, most of the features I've added that are based on ones in later versions were added for fun or to show how they could have been implemented, such as Mending, which in TMCW works like renaming an item did before 1.8 by preventing the anvil cost from increasing (you have to keep mining to get resources to repair your gear for a level cost dependent on its quality, instead of just using XP farms to repair them (not that I've ever needed an XP farm due to gaining 5,000+ XP per play session).
I like to adventure, mine, build, farm, do redstone, etc. Just never to the point of becoming great at it
The playstyle I come closest to is that of a collector. I like to have areas for every crop, every tree, every animal, and every mob (except bosses) but don't care much for collecting all the blocks and achievements so I can't really call myself one.
My playstyle typically involves "building upon a world while 'playing' it", which in my case entails adventuring, exploring, collecting materials, some combat, and a lot of building (building locations, building paths and such to network said locations, and even giving places and characters backstories). I don't do much, if anything, with auto farms or redstone, but I do have some farms (crops, animals, etc.) whereas combat and even mining are things I do, but generally not for their own sake and instead just to serve another purpose. My main focus is on building if anything, but despite this, I play in one survival world and only use creative to try out certain ideas to potentially implement into another world, as I enjoy adventuring and exploring and the variety to the gameplay that collecting materials and combat entail. In other words, "playing" by involving those other factors breaks up otherwise non-stop building and also helps give me more purpose to play for. I have very, very limited experience with online play or mini-games and the like.
So it's not really "a little bit of everything" as I mostly avoid some aspects almost entirely, do other aspects (although it may be mostly to serve a purpose, I don't abstain from them entirely either), and focus mostly on a few aspects.
Maybe "builder" and "explorer" and/or "adventurer" if I absolutely had to choose a category (or few) but I feel that doesn't describe it well enough.
Mostly builder, adventurer/explorer and miner, pretty much in that order. I have 5 - 6 older worlds mainly on rotation, one of those of course is my main world of 9 years+, another was the one before that "World1" which is also at the same length of time but gets played on a lot less frequently.