I chose this for multiple reasons. For one, it marked a defined aesthetic of Minecraft: Beta 1.8 introduced new terrain generation, along with many iconic biomes and structures, and it introduced the hunger bar, new food items (beef/steak, chicken, melons, and rotten flesh), new mobs such as endermen, and experience, all of which have become iconic aspects of Minecraft. The update helped prepare for Official Release 1.0, which added the Ender Dragon and marked an important point in the acceleration of Minecraft's growth.
Years later, Official Release 1.7 came out. Why did it mark the end of the "Golden Age"? The name of the update—"The Update that Changed the World"—reflects this concisely. While old biomes remained, many new common biomes were added, changing the overall look of Minecraft worlds. While a small change, the rose, one of two iconic flowers, was replaced by the poppy, and many new flowers were also added. Two new types of wood (dark oak and acacia) were also added. Overall, the look and feel of Minecraft, which had been very similar since Beta 1.8, changed after this update.
There was also a certain unmistakable quality of the community during this time. The community was much different, whether for better or worse. Many prominent YouTubers such as Stampylonghead became popular toward the end of this era. A period of immense growth for the game and many memories, this era was in my opinion the Golden Age of Minecraft.
Anyway, that's just my opinion. Of course, it's mainly based on nostalgia. Do you agree or disagree? Please let me know when you think the "Golden Age" of Minecraft was.
Say something silly, Laugh 'til it hurts, Take a risk, Sing out loud, Rock the boat, Shake things up, Flirt with disaster, Buy something frivolous, Color outside the lines, Cause a scene, Order dessert, Make waves, Get carried away, Have a great day!
i dunno, i think 2011-2013 was a pretty golden time in minecraft history. i'd say the second renaissance happened in 2019 when it randomly got super popular again.
To me Golden Age is about the content in the updates not popularity or other reasoning, so here goes.
To me as someone that started with 1.4.5 and haven't stopped playing even in 20w09a I find 1.10.2 or 1.8.9 to be good for modded more than Vanilla. For versions I enjoyed Vanilla features wise I'd say 1.14 I use the blocks all too often (Blast Furnace & Smoker in particular), 1.5 with the Hopper and Redstone Blocks for storage purposes. I jump between which I prefer for modded and Vanilla often but I do come to these versions as my conclusions often.
1.7.10 was fine modded even though I spent and still do a fair amount of time in, but I hated the biome change so much I didn't want to upgrade past 1.6.4 back then and I still feel this way I just ignore it and focus on the other elements that I enjoy after 1.7 happened.
1.2.5 is the oldest I go back to commonly as I don't have any nostaglia (even though 1.2.5 I don't either but more so for the Let's Plays or how different the mods I use from started at that version or were back then) for alpha/betas but they are cool to go back to. 1.2.5 and versions around that time (earlier or later) can feel weird when defeating mobs or just moving/placing and I sometimes like it for how different it is but I also find it tough and annoying too.
Especially if I'm used to the Quality of Life features like Ctrl to Sprint, Swimming in 1.13+, the /locate command (1.14+ with mods mostly before it was added for 1.16) as some examples of things I use a lot in later versions.
So I'd say it can be tough when considered those aspects of Vanilla I use a lot. When I look at updates features on the wiki besides actually going back to the versions for how they feel to play and modded experiences I do enjoy them but I don't see them as Golden Age (1.2.5, 1.4.7/1.5.2 as similar, 1.10.2 I enjoy over 1.12.2, 1.8.9 as it's before the 1.9 update and doesn't feel as awkward as 1.7.10 can sometimes as examples of versions I go back to commonly if I don't count recent versions like 1.12.2 onwards).
In fact, the monthly rate of increase has remained the same since early 2018 - the game gained 1.9 million monthly active players per month over that period (17 million in 9 months up to October 2018 and 21 million in 11 months up to September 2019) - quite odd indeed given how widespread talk of Minecraft "dying" was in 2018, followed by a "massive" increase in popularity the following year (in other words, the popularity of search results in Google Trends, the main "statistic" used to judge the popularity of the game, has little to do with how popular it is in terms of players, the most important metric of the health of a game. Even the spike in 2019 only reached about 2/3 of the peak in 2013, yet there were some 4-5 times more players).
That said, my opinion is still the same now as it was two years ago; in fact, I haven't even touched any update since 1.13, which was only to check out claims of changes to cave generation (as in 1.6.4-type generation being restored) and otherwise have never actually played (as in a normal Survival world) on any version since 1.6.4 (however, as mentioned in my reply on the old thread 1.5 is better in some ways; I have no idea how "regional difficulty" was supposed to make the game harder when 1.5 was effectively always at the maximum post-1.6 level. The way I changed it in TMCW is more like how it should have been (difficulty gradually increases based on total playtime until it caps out at the maximum). Of course, I'd never give up coal blocks now, or lava that decays properly, or boat steering (I much prefer using the mouse to steer boats as it is much like how you steer the player), or non-random weapons (enchantments like Sharpness used to deal random damage, making them unpredictable; for similar reasons 1.9 and TMCW removed the random protection from Protection enchantments).
But I see late 2010 to mid/late 2011 as the true golden age (before beta 1.8)
Beta 1.8 was BY FAR the worst update the game has recieved in its history, combat update does not even come close. Because the update was so big it reworked Minecraft to it's core. The worst thing about the update was the loss of unique looking worlds. Terrain was unbearable for a long time until they added some new biomes atleast. But the game still lacks unique terrain generation to this day.The devs think adding more biomes solves the problem, but it really doesn't. Changing the terrain generator does though if done correctly. Adventure update ruined adventuring ironically.
Beta 1.8, release 1.0 and the combat update were AWFUL.
2010 to late 2011 golden age. Late 2013 to 2018 was the great depression of minecraft.
It became better again in late 2019 and 2020, but I still consider 2010-2011 to be the true golden age, also due to some nostalgia and the first time experience.
Hello everyone!
Almost two years ago I made a post asking what you all thought the best "Golden Age" Minecraft version was. However, I assumed that the "Golden Age" consisted of versions of Minecraft after Beta 1.7 but before Official Release 1.7 (i.e. Beta 1.8 through Official Release 1.6).
I chose this for multiple reasons. For one, it marked a defined aesthetic of Minecraft: Beta 1.8 introduced new terrain generation, along with many iconic biomes and structures, and it introduced the hunger bar, new food items (beef/steak, chicken, melons, and rotten flesh), new mobs such as endermen, and experience, all of which have become iconic aspects of Minecraft. The update helped prepare for Official Release 1.0, which added the Ender Dragon and marked an important point in the acceleration of Minecraft's growth.
Years later, Official Release 1.7 came out. Why did it mark the end of the "Golden Age"? The name of the update—"The Update that Changed the World"—reflects this concisely. While old biomes remained, many new common biomes were added, changing the overall look of Minecraft worlds. While a small change, the rose, one of two iconic flowers, was replaced by the poppy, and many new flowers were also added. Two new types of wood (dark oak and acacia) were also added. Overall, the look and feel of Minecraft, which had been very similar since Beta 1.8, changed after this update.
There was also a certain unmistakable quality of the community during this time. The community was much different, whether for better or worse. Many prominent YouTubers such as Stampylonghead became popular toward the end of this era. A period of immense growth for the game and many memories, this era was in my opinion the Golden Age of Minecraft.
Anyway, that's just my opinion. Of course, it's mainly based on nostalgia. Do you agree or disagree? Please let me know when you think the "Golden Age" of Minecraft was.
Have a nice day!

Check out my suggestions! Here is one of them:
Minecraft 1.6.4!
i dunno, i think 2011-2013 was a pretty golden time in minecraft history. i'd say the second renaissance happened in 2019 when it randomly got super popular again.
hello, I am new.
To me Golden Age is about the content in the updates not popularity or other reasoning, so here goes.
To me as someone that started with 1.4.5 and haven't stopped playing even in 20w09a I find 1.10.2 or 1.8.9 to be good for modded more than Vanilla. For versions I enjoyed Vanilla features wise I'd say 1.14 I use the blocks all too often (Blast Furnace & Smoker in particular), 1.5 with the Hopper and Redstone Blocks for storage purposes. I jump between which I prefer for modded and Vanilla often but I do come to these versions as my conclusions often.
1.7.10 was fine modded even though I spent and still do a fair amount of time in, but I hated the biome change so much I didn't want to upgrade past 1.6.4 back then and I still feel this way I just ignore it and focus on the other elements that I enjoy after 1.7 happened.
1.2.5 is the oldest I go back to commonly as I don't have any nostaglia (even though 1.2.5 I don't either but more so for the Let's Plays or how different the mods I use from started at that version or were back then) for alpha/betas but they are cool to go back to. 1.2.5 and versions around that time (earlier or later) can feel weird when defeating mobs or just moving/placing and I sometimes like it for how different it is but I also find it tough and annoying too.
Especially if I'm used to the Quality of Life features like Ctrl to Sprint, Swimming in 1.13+, the /locate command (1.14+ with mods mostly before it was added for 1.16) as some examples of things I use a lot in later versions.
So I'd say it can be tough when considered those aspects of Vanilla I use a lot. When I look at updates features on the wiki besides actually going back to the versions for how they feel to play and modded experiences I do enjoy them but I don't see them as Golden Age (1.2.5, 1.4.7/1.5.2 as similar, 1.10.2 I enjoy over 1.12.2, 1.8.9 as it's before the 1.9 update and doesn't feel as awkward as 1.7.10 can sometimes as examples of versions I go back to commonly if I don't count recent versions like 1.12.2 onwards).
Niche Community Content Finder, Youtuber, Modpack/Map Maker, Duck
Forum Thread Maintainer for APortingCore, Liteloader Download HUB, Asphodel Meadows, Fabric Project, Legacy Fabric/Cursed Fabric, Power API, Rift/Fabric/Forge 1.13 to 1.17.
Wikis I Maintain: https://modwiki.miraheze.org/wiki/User:SuntannedDuck2
2011-2014 - Golden Age of minecraft. Largest player population, everyone talked about it
2015-2016 - Decline. The game lost lots of popularity during this time. Youtube content was still widespread, though
2017-2018 - Dark Ages. The game was commonly considered to be dead. I didn't play much during this time.
2019-2020 - Revival. Last year, the game inexplicably exploded into popularity at a rate comparable to it's rise in 2010/2011.
now
Hi, you are a cool person!
Actually, the player population has only steadily increased ever since it came out:

https://www.statista.com/statistics/680139/minecraft-active-players-worldwide/
'Minecraft' now has 112 million monthly players (September 2019)
In fact, the monthly rate of increase has remained the same since early 2018 - the game gained 1.9 million monthly active players per month over that period (17 million in 9 months up to October 2018 and 21 million in 11 months up to September 2019) - quite odd indeed given how widespread talk of Minecraft "dying" was in 2018, followed by a "massive" increase in popularity the following year (in other words, the popularity of search results in Google Trends, the main "statistic" used to judge the popularity of the game, has little to do with how popular it is in terms of players, the most important metric of the health of a game. Even the spike in 2019 only reached about 2/3 of the peak in 2013, yet there were some 4-5 times more players).
That said, my opinion is still the same now as it was two years ago; in fact, I haven't even touched any update since 1.13, which was only to check out claims of changes to cave generation (as in 1.6.4-type generation being restored) and otherwise have never actually played (as in a normal Survival world) on any version since 1.6.4 (however, as mentioned in my reply on the old thread 1.5 is better in some ways; I have no idea how "regional difficulty" was supposed to make the game harder when 1.5 was effectively always at the maximum post-1.6 level. The way I changed it in TMCW is more like how it should have been (difficulty gradually increases based on total playtime until it caps out at the maximum). Of course, I'd never give up coal blocks now, or lava that decays properly, or boat steering (I much prefer using the mouse to steer boats as it is much like how you steer the player), or non-random weapons (enchantments like Sharpness used to deal random damage, making them unpredictable; for similar reasons 1.9 and TMCW removed the random protection from Protection enchantments).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
Whenever you discovered it and played your first world. You as in any given player.
The first time you played it really
But I see late 2010 to mid/late 2011 as the true golden age (before beta 1.8)
Beta 1.8 was BY FAR the worst update the game has recieved in its history, combat update does not even come close. Because the update was so big it reworked Minecraft to it's core. The worst thing about the update was the loss of unique looking worlds. Terrain was unbearable for a long time until they added some new biomes atleast. But the game still lacks unique terrain generation to this day.The devs think adding more biomes solves the problem, but it really doesn't. Changing the terrain generator does though if done correctly. Adventure update ruined adventuring ironically.
Beta 1.8, release 1.0 and the combat update were AWFUL.
2010 to late 2011 golden age. Late 2013 to 2018 was the great depression of minecraft.
It became better again in late 2019 and 2020, but I still consider 2010-2011 to be the true golden age, also due to some nostalgia and the first time experience.
I think you are correct in your assessment. Demographics can be manipulated to show many contrary things. Thanks for your thoughts.