So I just started Minecraft for the first time on PC. I used to play FTB back in the day but that was...back in the day. Heh.
I'm completely burned out with trying to figure this out on my own, so my question stands: How does one install mods for the current version? And is there a difference if I want to install mods for 1.12.2?
I've seen the word Forge about a billion times, and I'm not sure what it is,and if I need it or not. I might need a little bit of hand holding, so let me know if you you don't mind that I PM you or something with a question. Thank you in advance.
First off, you will need a launcher. While plenty of players will tell you otherwise, all launchers are basically equal in ability (most of them simply wrap around the vanilla launcher and make it friendlier to modding, but they aren't really doing anything that the vanilla launcher isn't capable of already):
Vanilla
Twitch
MultiMC
ATLauncher
MagicLauncher
(various others I can't remember)
(various others you should stay away from and which we don't talk about here)
The first three non-vanilla launchers are the most popular, and therefore the easiest/most convenient to use. I have no experience with MagicLauncher, but it's probably similar. There are more that are considered "legit", but they're so niche or low-use that I can't even remember their names. The remaining ones are considered hack clients, and while they won't get you into legal trouble or ToS trouble with Mojang they will most likely get you banned from servers.
After the launcher, you have what are called modloaders. These are all mods themselves, but they were specifically written to be an interface between Minecraft and content mods (in other words, they handle the installation and setup of content mods). All of them have their own installers, and some of them are integrated into the launchers themselves.
Forge
LiteLoader (if Forge is installed, you can treat this as a content mod)
Rift
Fabric
The last rung on this ladder are the content mods. These are all the mods you see in Let's Plays, tutorials, and mod showcase videos. Some of these don't add new content, simply changing how game controls or core systems (lighting, sound, rendering, etc) work or doing similar quality-of-life changes. Other mods add or expand on vanilla game content. Still other mods are addons to these content mods, and generally don't work without them. In all cases, to install these mods you literally just download the .jar file to your computer, move it to the appropriate Mods folder, then click the Play button to launch minecraft. This makes it simple to add or update mods in a modpack you have installed already.
Still other mods exist entirely outside the framework of the modloaders, these are referred to as base-edit mods because they directly change Minecraft code (they basically do what the modloaders do, except they don't share with other mods). These are really few and far between nowadays.
Otherwise if your unsure about modding using other modloaders besides Forge and how to go about installing mods for 1.14 like Fabric or want to try out other mods I have a thread that I update daily. DuhDerp summed up things very well for what you can expect from modding, launchers and so on. And obviously you want to be careful of mod repost sites.
There is datapacks which are a 1.13+ version thing that are Vanilla like mods. They can be tweaks to the game, tools, mimicking mod like aspects such as dimensions (datapacks can't add new things only use resource packs and other aspects like commands to make it possible without completely adding new things the way mods do, but even for what is possible with them I've found a lot of good ones here: https://www.curseforge.com/minecraft/customization?filter-sort=1).
I would suggest using the Technic launcher. Once you install it mods are very easy to install from then on, you don't even need a tutorial for it! Good Luck BTW!
So I just started Minecraft for the first time on PC. I used to play FTB back in the day but that was...back in the day. Heh.
I'm completely burned out with trying to figure this out on my own, so my question stands: How does one install mods for the current version? And is there a difference if I want to install mods for 1.12.2?
I've seen the word Forge about a billion times, and I'm not sure what it is,and if I need it or not. I might need a little bit of hand holding, so let me know if you you don't mind that I PM you or something with a question. Thank you in advance.
First off, you will need a launcher. While plenty of players will tell you otherwise, all launchers are basically equal in ability (most of them simply wrap around the vanilla launcher and make it friendlier to modding, but they aren't really doing anything that the vanilla launcher isn't capable of already):
Vanilla
Twitch
MultiMC
ATLauncher
MagicLauncher
(various others I can't remember)
(various others you should stay away from and which we don't talk about here)
The first three non-vanilla launchers are the most popular, and therefore the easiest/most convenient to use. I have no experience with MagicLauncher, but it's probably similar. There are more that are considered "legit", but they're so niche or low-use that I can't even remember their names. The remaining ones are considered hack clients, and while they won't get you into legal trouble or ToS trouble with Mojang they will most likely get you banned from servers.
After the launcher, you have what are called modloaders. These are all mods themselves, but they were specifically written to be an interface between Minecraft and content mods (in other words, they handle the installation and setup of content mods). All of them have their own installers, and some of them are integrated into the launchers themselves.
Forge
LiteLoader (if Forge is installed, you can treat this as a content mod)
Rift
Fabric
The last rung on this ladder are the content mods. These are all the mods you see in Let's Plays, tutorials, and mod showcase videos. Some of these don't add new content, simply changing how game controls or core systems (lighting, sound, rendering, etc) work or doing similar quality-of-life changes. Other mods add or expand on vanilla game content. Still other mods are addons to these content mods, and generally don't work without them. In all cases, to install these mods you literally just download the .jar file to your computer, move it to the appropriate Mods folder, then click the Play button to launch minecraft. This makes it simple to add or update mods in a modpack you have installed already.
Still other mods exist entirely outside the framework of the modloaders, these are referred to as base-edit mods because they directly change Minecraft code (they basically do what the modloaders do, except they don't share with other mods). These are really few and far between nowadays.
https://files.minecraftforge.net/
Download
Install.
It should create a new profile in the launcher.
Just use that profile.
Thanks everyone, I managed to get the mods working!
9mincarft has mods or plaint minecraft.
@queenunicorns Please don't recommend 9minecraft or other mod repost sites. Only Curseforge, Planet Minecraft and other safe sites.
List of Mod Repost sites and how dodgey they can be.
https://github.com/StopModReposts/Illegal-Mod-Sites/blob/master/SITES.md
Otherwise if your unsure about modding using other modloaders besides Forge and how to go about installing mods for 1.14 like Fabric or want to try out other mods I have a thread that I update daily. DuhDerp summed up things very well for what you can expect from modding, launchers and so on. And obviously you want to be careful of mod repost sites.
There is datapacks which are a 1.13+ version thing that are Vanilla like mods. They can be tweaks to the game, tools, mimicking mod like aspects such as dimensions (datapacks can't add new things only use resource packs and other aspects like commands to make it possible without completely adding new things the way mods do, but even for what is possible with them I've found a lot of good ones here: https://www.curseforge.com/minecraft/customization?filter-sort=1).
Niche Community Content Finder, "Youtuber", Modpack/Map Maker, "Duck" "Fabric/Old Modloaders Enthusiast"
Thread Maintainer of APortingCore, Liteloader Download HUB, Asphodel Meadows, Fabric Project, "Legacy/Cursed Fabric/Ornithe", "Power API/Tesla", Rift/Fabric/Forge 1.13 to 1.17. "" = actively supported projects
"Wikis" Maintain: https://modwiki.miraheze.org/wiki/User:SuntannedDuck2, "https://ftb.fandom.com/wiki/Quilt", https://ftb.fandom.com/wiki/UserProfile:SuntannedDuck2, "https://gran-turismo.fandom.com/wiki/Gran_Turismo_4_Toyota_Prius_Edition"
I would suggest using the Technic launcher. Once you install it mods are very easy to install from then on, you don't even need a tutorial for it! Good Luck BTW!