No, but I'd like to.
Please give us more information:
PCMC version?
Seed?
Coordinates of the hole.
Modded or vanilla?
Rollback Post to RevisionRollBack
There are no dangerous weapons. There are only dangerous people. R.A. Heinlein
If you aren't part of the solution, then you obviously weren't properly dissolved.
That looks artificial, like someone obsidianized a lava pool and chopped out some of the obsidian, filling the spaces with water. Depending on which 1.13 snapshot you were using, there was a very brief period where Jeb was working on moving water to its own worldgen rendering layer and he showed us pictures of lava and water occupying the same blockspace. I dunno if this ever made it into a player-accessible snapshot or if he fixed all such issues during unreleased development (between snapshots).
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Hi DuhDerp,
I'm on the latest update 1.14.4
It does look artificial and if anyone else had access to my game I might think that too. The funny thing is I've been doing a lot of work in the area lately (for my latest YouTube video) but it wasn't til I flew a short distance away that I noticed it. I could almost swear that it wasn't there until recently, or else I can't explain why I didn't notice it before. Perhaps it was Herobrine
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I loaded up a new game with the seed and coordinates I gave you (had to remember to put in the - sign at the beginning of the seed) and the area in the new game doesn't have that effect in it, so I'm not sure what's going on. Just one of those things I guess. Sorry about that.:(
The seed is "-7758385592892056195" btw, you had a space between the minus sign and the number.
I'm thinking you must have started the world in an earlier version of Minecraft.
It's obviously the same place but there are a lot of little differences, no lava or obsidian for instance, could you have started it in 1.13.x or something?
I created the world in PCMC 1.14.4 creative, and teleported to that location.
There was a creeper sort of trapped in that hole (which isn't the same shape as shown in the screen capture.
There is no evidence of obsidian, just water.
I suspect that two things have happened:
The creeper exploded changing the landscape a little.
And someone came by in creative and dropped lava into the water in random places.
A quick test verified that that is how it was done.
Rollback Post to RevisionRollBack
There are no dangerous weapons. There are only dangerous people. R.A. Heinlein
If you aren't part of the solution, then you obviously weren't properly dissolved.
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Hi, yes I started it over a year ago, when I made the MI6 building and then decided to put it on YouTube so that people could see it. That is probably the reason it's different now that I've updated to 1.14.4. Interesting effect though. Thanks for responding to me.
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"A quick test verified that that is how it was done."
Well, I would agree, except I'm the only person who can play on this game as it's on my private computer and I know I didn't do it I believe the issue may be that I started this world over a year ago and that maybe the 1.14.4 update changed something on it. That's the only explanation I can think of. Thanks for your time though.
I created the world in PCMC 1.14.4 creative, and teleported to that location.
There was a creeper sort of trapped in that hole (which isn't the same shape as shown in the screen capture.
There is no evidence of obsidian, just water.
I suspect that two things have happened:
The creeper exploded changing the landscape a little.
And someone came by in creative and dropped lava into the water in random places.
A quick test verified that that is how it was done.
No way!
The water pools in 1.14.4 are not only the wrong shape they are 5 blocks too low, level 67, rather than 72.
1.12 world generation has a lava pool in the right shape and position, I didn't get any water or obsidian though.
(Also the trees, tall grass, flowers and rock outcroppings match 1.12 but not 1.14.4 (or 1.13))
(So if it was done on purpose it was by dropping water in the lava.)
Hi, yes I started it over a year ago, when I made the MI6 building and then decided to put it on YouTube so that people could see it. That is probably the reason it's different now that I've updated to 1.14.4. Interesting effect though. Thanks for responding to me.
VERY impressive buildings on your YouTube videos BTW!
Maybe the area was on the edge of the created chunks, I forget the name for them, something like pre-loaded chunks or something like that. Anyway, on the edge of the generated world the chunks are created but not completely formed for want of a better term, so perhaps this happened, and the lava pool formed, only then when the chunk was completely loaded the game version had changed by then, and a water pool formed (or the other way around, water first then lava, who knows?) and the two somehow mixed and every other block was replaced by the other material? Then the lava turned to obsidian as the player approached and fully loaded the chunk.
Just a guess.
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D_B
To tell them how to live is to prevent them living.
Maybe the area was on the edge of the created chunks, I forget the name for them, something like pre-loaded chunks or something like that. Anyway, on the edge of the generated world the chunks are created but not completely formed for want of a better term, so perhaps this happened, and the lava pool formed, only then when the chunk was completely loaded the game version had changed by then, and a water pool formed (or the other way around, water first then lava, who knows?) and the two somehow mixed and every other block was replaced by the other material? Then the lava turned to obsidian as the player approached and fully loaded the chunk.
Just a guess.
This is not how world generation works; I know with complete certainty that what the OP experienced cannot ever possibly occur - ever - individual features like lakes are placed in their entirety during world generation - only large, multi-chunk structures like villages are placed piece-by piece, and even then the individual pieces are bound to "populated regions", which are chunk-sized areas offset by half a chunk from actual chunks (leaving a half-chunk border around generated terrain, as seen in this example; this is done so features like lakes, which are placed centered within the populated region, can extend up to half a chunk outwards without going into unloaded chunks. Large structures are only placed within populated regions (for example, a partially generated village); the reason why you see caves in the sides of the chunks in the example is because they are generated as part of the terrain itself, not as decoration (this is why claims that caves destroy things are completely incorrect - this can only happen indirectly, like the walls of strongholds not replacing air blocks).
Even if you repopulate a chunk (e.g. use MCEdit or NBTExplorer to set the "TerrainPopulated" flag to false, or whatever 1.13+ uses) water and lava lakes cannot generate in the same space since they can't generate if the liquid part would intersect a different liquid (hence why you don't see lava lakes in oceans), and even otherwise you wouldn't get the effect the OP shows (you'd have part or all of water/lava being replaced by the opposite block, possibly with an obsidian boundary between them; blocks placed during world generation do not cause block updates so it could very well look something like this bug that affected Customized worlds with lava oceans, due to the swamp biome generator ignoring this setting when generating those water/land areas). The closest that I've ever seen myself is water and lava lakes separated by diagonally adjacent blocks. (only blocks adjacent to the sides of the liquid blocks are checked for valid blocks).
Populated chunks, yeah that's what I was thinking of. Thanks for the clear explanation, as I was just throwing out a wild guess!
One thing I did experience a very long time ago, maybe in the alpha version of the game, was an underground water pool, that was just barely covered by a dirt layer. This was back when the game would crash for no reason every few minutes. Anyway, I dug into the water pool, and just then the game crashed. So, when I reloaded the game, my player was in the same position in the world but the water pool was no longer there, it hadn't generated this time, I'm presuming the chunk was corrupted by the crash and was regenerated and this time it decided not to place a water pool there. So I was suffocating underground now. Anyway, the point of the story is, could it be possible in the case of the OP that the chunk somehow regenerated and created one type of pool over the other?
A bit of a stretch, I know, I'm just looking for an explanation beyond "OP made it and is trolling".
Rollback Post to RevisionRollBack
D_B
To tell them how to live is to prevent them living.
That's so strange... never seen anything like it! I don’t know anything about terrain generation and glitches at the moment, so I’ll let the Minecraft Forum nerds figure this one out.
Anyway, the point of the story is, could it be possible in the case of the OP that the chunk somehow regenerated and created one type of pool over the other?
Chunks are completely regenerated from scratch - all the old data is lost; furthermore, only 1/4 of the new chunk will actually have decorations (not including parts that extend outwards) due to the offset I mentioned, leaving an "L" shape cutout in e.g. snowcover, so the lake would actually have to be offset further to the southeast (within the chunk to the east, southeast, or south of the regenerated chunk), and as mentioned before lakes can't generate if their liquid would intersect a different liquid (that said, I have no idea what sort of changes Mojang made to world generation in 1.13; I do know it has to be a lot different now, in particular, instead of just two stages (terrain generation and decoration) there are at least 10 stages; "empty, base, carved, liquid_carved, decorated, lighted, mobs_spawned, finalized, full, or postprocessed" (no wonder world generation in 1.13+ is so slow; TMCW is about 10 times faster despite having more things to add in):
Here is an example I made; I used MCEdit to delete a 2x2 chunk area:
Before:
Deletion (in MCEdit):
After; note that parts of the deleted chunks were not decorated, aside from bits of tree leaves that extend outwards from the populated area (where the trunks themselves are centered. This also explains why you often find parts of trees missing snow in snowy biomes, in strips aligned to chunk borders, as seen in the images above, since snow is only placed within the populated areas while leaves can extend further out):
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Thanks for your input. Just to set the record straight (and this is not aimed at you at all) it would never occur to me to make it myself and then troll (whatever that is) I really don't see the point in doing that. I simply came across something strange and asked if anyone else had come across something like it before. I really didn't expect to be accused of deliberately making something just to put a post on here.
Thank you to everyone who tried to help with various explanations, I really wasn't expecting this much interest. I noticed that the picture Hexalobular provided showed a lava pool in that position. When I loaded a new game with the same seed etc. I found that the pool was water and the terrain was slightly different. So I really don't know what the answer is and will probably never know. Thanks again for all the replies.
The water pools in 1.14.4 are not only the wrong shape they are 5 blocks too low, level 67, rather than 72.
1.12 world generation has a lava pool in the right shape and position, I didn't get any water or obsidian though.
(Also the trees, tall grass, flowers and rock outcroppings match 1.12 but not 1.14.4 (or 1.13))
(So if it was done on purpose it was by dropping water in the lava.)
You seem to be correct. There is a lava pool there in the 1.12.2 world, however I don't really know how the water holes were created in the obsidian.
Would that be the effect if someone were to us a bucket to remove a lot of lava source blocks to make nether portals and someone then flooded the pool with water?
What happens when water hits a none source lava block?
There are no dangerous weapons. There are only dangerous people. R.A. Heinlein
If you aren't part of the solution, then you obviously weren't properly dissolved.
Came across this when making a new video and wondered if anyone else had seen anything like this before.
No, but I'd like to.
Please give us more information:
PCMC version?
Seed?
Coordinates of the hole.
Modded or vanilla?
There are no dangerous weapons. There are only dangerous people. R.A. Heinlein
If you aren't part of the solution, then you obviously weren't properly dissolved.
The latest release of Amidst, version 4.6 can be found here:
https://github.com/toolbox4minecraft/amidst/releases
You should probably also read this:
https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-tools/2970854-amidst-map-explorer-for-minecraft-1-14
You can find me on the Minecraft Forums Discord server.
https://discord.gg/wGrQNKX
That looks artificial, like someone obsidianized a lava pool and chopped out some of the obsidian, filling the spaces with water. Depending on which 1.13 snapshot you were using, there was a very brief period where Jeb was working on moving water to its own worldgen rendering layer and he showed us pictures of lava and water occupying the same blockspace. I dunno if this ever made it into a player-accessible snapshot or if he fixed all such issues during unreleased development (between snapshots).
Hi BigAlanM,
Thanks for your interest.
I'm on PC Windows 8 and using latest Minecraft update
Seed "-7758385592892056195" That's with a minus sign at the beginning.
Coordinates XYZ; 187.029 / 86.38183 / 452.837
vanilla.
Spawn is very close to this area.
Hi DuhDerp,
I'm on the latest update 1.14.4
It does look artificial and if anyone else had access to my game I might think that too. The funny thing is I've been doing a lot of work in the area lately (for my latest YouTube video) but it wasn't til I flew a short distance away that I noticed it. I could almost swear that it wasn't there until recently, or else I can't explain why I didn't notice it before. Perhaps it was Herobrine
I loaded up a new game with the seed and coordinates I gave you (had to remember to put in the - sign at the beginning of the seed) and the area in the new game doesn't have that effect in it, so I'm not sure what's going on. Just one of those things I guess. Sorry about that.:(
The seed is "-7758385592892056195" btw, you had a space between the minus sign and the number.
I'm thinking you must have started the world in an earlier version of Minecraft.
It's obviously the same place but there are a lot of little differences, no lava or obsidian for instance, could you have started it in 1.13.x or something?
--
1.12 is more like it!
But no obsidian
Or water.
Just testing.
I created the world in PCMC 1.14.4 creative, and teleported to that location.
There was a creeper sort of trapped in that hole (which isn't the same shape as shown in the screen capture.
There is no evidence of obsidian, just water.
I suspect that two things have happened:
The creeper exploded changing the landscape a little.
And someone came by in creative and dropped lava into the water in random places.
A quick test verified that that is how it was done.
There are no dangerous weapons. There are only dangerous people. R.A. Heinlein
If you aren't part of the solution, then you obviously weren't properly dissolved.
The latest release of Amidst, version 4.6 can be found here:
https://github.com/toolbox4minecraft/amidst/releases
You should probably also read this:
https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-tools/2970854-amidst-map-explorer-for-minecraft-1-14
You can find me on the Minecraft Forums Discord server.
https://discord.gg/wGrQNKX
Hi, yes I started it over a year ago, when I made the MI6 building and then decided to put it on YouTube so that people could see it. That is probably the reason it's different now that I've updated to 1.14.4. Interesting effect though. Thanks for responding to me.
"A quick test verified that that is how it was done."
Well, I would agree, except I'm the only person who can play on this game as it's on my private computer and I know I didn't do it I believe the issue may be that I started this world over a year ago and that maybe the 1.14.4 update changed something on it. That's the only explanation I can think of. Thanks for your time though.
No way!
The water pools in 1.14.4 are not only the wrong shape they are 5 blocks too low, level 67, rather than 72.
1.12 world generation has a lava pool in the right shape and position, I didn't get any water or obsidian though.
(Also the trees, tall grass, flowers and rock outcroppings match 1.12 but not 1.14.4 (or 1.13))
(So if it was done on purpose it was by dropping water in the lava.)
Just testing.
VERY impressive buildings on your YouTube videos BTW!
Just testing.
Thank you very much.
Maybe the area was on the edge of the created chunks, I forget the name for them, something like pre-loaded chunks or something like that. Anyway, on the edge of the generated world the chunks are created but not completely formed for want of a better term, so perhaps this happened, and the lava pool formed, only then when the chunk was completely loaded the game version had changed by then, and a water pool formed (or the other way around, water first then lava, who knows?) and the two somehow mixed and every other block was replaced by the other material? Then the lava turned to obsidian as the player approached and fully loaded the chunk.
Just a guess.
D_B
To tell them how to live is to prevent them living.
This is not how world generation works; I know with complete certainty that what the OP experienced cannot ever possibly occur - ever - individual features like lakes are placed in their entirety during world generation - only large, multi-chunk structures like villages are placed piece-by piece, and even then the individual pieces are bound to "populated regions", which are chunk-sized areas offset by half a chunk from actual chunks (leaving a half-chunk border around generated terrain, as seen in this example; this is done so features like lakes, which are placed centered within the populated region, can extend up to half a chunk outwards without going into unloaded chunks. Large structures are only placed within populated regions (for example, a partially generated village); the reason why you see caves in the sides of the chunks in the example is because they are generated as part of the terrain itself, not as decoration (this is why claims that caves destroy things are completely incorrect - this can only happen indirectly, like the walls of strongholds not replacing air blocks).
Even if you repopulate a chunk (e.g. use MCEdit or NBTExplorer to set the "TerrainPopulated" flag to false, or whatever 1.13+ uses) water and lava lakes cannot generate in the same space since they can't generate if the liquid part would intersect a different liquid (hence why you don't see lava lakes in oceans), and even otherwise you wouldn't get the effect the OP shows (you'd have part or all of water/lava being replaced by the opposite block, possibly with an obsidian boundary between them; blocks placed during world generation do not cause block updates so it could very well look something like this bug that affected Customized worlds with lava oceans, due to the swamp biome generator ignoring this setting when generating those water/land areas). The closest that I've ever seen myself is water and lava lakes separated by diagonally adjacent blocks. (only blocks adjacent to the sides of the liquid blocks are checked for valid blocks).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
Populated chunks, yeah that's what I was thinking of. Thanks for the clear explanation, as I was just throwing out a wild guess!
One thing I did experience a very long time ago, maybe in the alpha version of the game, was an underground water pool, that was just barely covered by a dirt layer. This was back when the game would crash for no reason every few minutes. Anyway, I dug into the water pool, and just then the game crashed. So, when I reloaded the game, my player was in the same position in the world but the water pool was no longer there, it hadn't generated this time, I'm presuming the chunk was corrupted by the crash and was regenerated and this time it decided not to place a water pool there. So I was suffocating underground now. Anyway, the point of the story is, could it be possible in the case of the OP that the chunk somehow regenerated and created one type of pool over the other?
A bit of a stretch, I know, I'm just looking for an explanation beyond "OP made it and is trolling".
D_B
To tell them how to live is to prevent them living.
That's so strange... never seen anything like it! I don’t know anything about terrain generation and glitches at the moment, so I’ll let the Minecraft Forum nerds figure this one out.
I am most active on Discussion, but you'll see my messages all around the place since threads get moved a lot.
Chunks are completely regenerated from scratch - all the old data is lost; furthermore, only 1/4 of the new chunk will actually have decorations (not including parts that extend outwards) due to the offset I mentioned, leaving an "L" shape cutout in e.g. snowcover, so the lake would actually have to be offset further to the southeast (within the chunk to the east, southeast, or south of the regenerated chunk), and as mentioned before lakes can't generate if their liquid would intersect a different liquid (that said, I have no idea what sort of changes Mojang made to world generation in 1.13; I do know it has to be a lot different now, in particular, instead of just two stages (terrain generation and decoration) there are at least 10 stages; "empty, base, carved, liquid_carved, decorated, lighted, mobs_spawned, finalized, full, or postprocessed" (no wonder world generation in 1.13+ is so slow; TMCW is about 10 times faster despite having more things to add in):
Here is an example I made; I used MCEdit to delete a 2x2 chunk area:
Before:
Deletion (in MCEdit):
After; note that parts of the deleted chunks were not decorated, aside from bits of tree leaves that extend outwards from the populated area (where the trunks themselves are centered. This also explains why you often find parts of trees missing snow in snowy biomes, in strips aligned to chunk borders, as seen in the images above, since snow is only placed within the populated areas while leaves can extend further out):
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
Thanks for your input. Just to set the record straight (and this is not aimed at you at all) it would never occur to me to make it myself and then troll (whatever that is) I really don't see the point in doing that. I simply came across something strange and asked if anyone else had come across something like it before. I really didn't expect to be accused of deliberately making something just to put a post on here.
Thank you to everyone who tried to help with various explanations, I really wasn't expecting this much interest. I noticed that the picture Hexalobular provided showed a lava pool in that position. When I loaded a new game with the same seed etc. I found that the pool was water and the terrain was slightly different. So I really don't know what the answer is and will probably never know. Thanks again for all the replies.
You seem to be correct. There is a lava pool there in the 1.12.2 world, however I don't really know how the water holes were created in the obsidian.
Would that be the effect if someone were to us a bucket to remove a lot of lava source blocks to make nether portals and someone then flooded the pool with water?
What happens when water hits a none source lava block?
There are no dangerous weapons. There are only dangerous people. R.A. Heinlein
If you aren't part of the solution, then you obviously weren't properly dissolved.
The latest release of Amidst, version 4.6 can be found here:
https://github.com/toolbox4minecraft/amidst/releases
You should probably also read this:
https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-tools/2970854-amidst-map-explorer-for-minecraft-1-14
You can find me on the Minecraft Forums Discord server.
https://discord.gg/wGrQNKX