I am using 8GB of ram right now for my server and 7 for my game. I keep having server lag like blocks will freeze after breaking them or drops from blocks will take forever to drop. Also when I have friends on my server they won't be running smoothly only jittery. Mobs will also do this.
The more memory that your server has, the better wiki says.
More is not always better as can be seen here; the highest framerate occurred with 512 MB allocated and it progressively decreased up to 4 GB; you should only allocate as much as the game needs, plus enough to accommodate any potential peaks (specifically, the amount that has actually been allocated out of the maximum available; for example, here the game has allocated 418 MB out of 495 MB (-Xmx512M), so that is a good allocation). The reason for this is because Java depends on a garbage collector and the more memory it has to manage the slower it gets, even if not all of that memory is actually being used (a common misconception is that the JVM will use as much memory as is available and/or the game itself will "cache" data like chunks in unused memory - all that is being "cached" is dead objects that the GC has decided to leave alone until memory is needed).
As for server requirements, you can find them here; in general, you need around 1 GB per player:
Note that the game really needs a good CPU to run well, meaning the highest single-core performance possible (multiple cores are also needed), and/or using 3rd party server software such as Spigot, which performs many optimizations, especially when handling more than a few players as it improves the mulltithreading (even singleplayer is so demanding that they recommend a modern 3.5 GHz or better CPU; the CPUs listed in the Wiki have not been updated since the 1.6 days, when the game was vastly less demanding; in fact, 2 GB of RAM was enough for up to 18 players while in 1.14 8 GB will only get you 8).
Depends on the amount of plugins/mods and the amount of players. For a small server (10 players) as much as 1 or 2 gigs could suffice, for larger (100+ players) you'd need 5-10 gigs.
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❖ Signal Point | New | 1.13.2 | Survival | Whitelisted | Never resets | Discord | 400+ Biomes ❖ PM for Details ❖
Note that the game really needs a good CPU to run well, meaning the highest single-core performance possible (multiple cores are also needed), and/or using 3rd party server software such as Spigot, which performs many optimizations, especially when handling more than a few players as it improves the mulltithreading (even singleplayer is so demanding that they recommend a modern 3.5 GHz or better CPU; the CPUs listed in the Wiki have not been updated since the 1.6 days, when the game was vastly less demanding; in fact, 2 GB of RAM was enough for up to 18 players while in 1.14 8 GB will only get you 8).
This is true. I run spigot 1.13 and 1.14 is still really demanding.
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❖ Signal Point | New | 1.13.2 | Survival | Whitelisted | Never resets | Discord | 400+ Biomes ❖ PM for Details ❖
I am using 8GB of ram right now for my server and 7 for my game. I keep having server lag like blocks will freeze after breaking them or drops from blocks will take forever to drop. Also when I have friends on my server they won't be running smoothly only jittery. Mobs will also do this.
The more memory that your server has, the better wiki says.
More is not always better as can be seen here; the highest framerate occurred with 512 MB allocated and it progressively decreased up to 4 GB; you should only allocate as much as the game needs, plus enough to accommodate any potential peaks (specifically, the amount that has actually been allocated out of the maximum available; for example, here the game has allocated 418 MB out of 495 MB (-Xmx512M), so that is a good allocation). The reason for this is because Java depends on a garbage collector and the more memory it has to manage the slower it gets, even if not all of that memory is actually being used (a common misconception is that the JVM will use as much memory as is available and/or the game itself will "cache" data like chunks in unused memory - all that is being "cached" is dead objects that the GC has decided to leave alone until memory is needed).
As for server requirements, you can find them here; in general, you need around 1 GB per player:
https://minecraft.gamepedia.com/Server/Requirements/Dedicated
Note that the game really needs a good CPU to run well, meaning the highest single-core performance possible (multiple cores are also needed), and/or using 3rd party server software such as Spigot, which performs many optimizations, especially when handling more than a few players as it improves the mulltithreading (even singleplayer is so demanding that they recommend a modern 3.5 GHz or better CPU; the CPUs listed in the Wiki have not been updated since the 1.6 days, when the game was vastly less demanding; in fact, 2 GB of RAM was enough for up to 18 players while in 1.14 8 GB will only get you 8).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
Depends on the amount of plugins/mods and the amount of players. For a small server (10 players) as much as 1 or 2 gigs could suffice, for larger (100+ players) you'd need 5-10 gigs.
❖ Signal Point | New | 1.13.2 | Survival | Whitelisted | Never resets | Discord | 400+ Biomes ❖ PM for Details ❖
This is true. I run spigot 1.13 and 1.14 is still really demanding.
❖ Signal Point | New | 1.13.2 | Survival | Whitelisted | Never resets | Discord | 400+ Biomes ❖ PM for Details ❖