First of all, my apologies if this has been discussed already ad nauseum. I'm quite new around here and a returning player of Minecraft. Had a break of a few years from the game. As a returning player I started by installing a few of my favourite mods and delved right into the 1.12.2 version of the game (java) - hard locked difficulty. After a few ingame days, something felt odd. My character was rarelly hungry and barelly needed to eat anything. A single cooked porkchop would last me for at least a couple days if I wasn't straining myself too much. I thought it was my memory of the game playing tricks on me so I started a few tests on an earlier version of the game.
Thesis to prove: "newer" versions have lowered hunger depletion
How to do it: test how long the character could last without any food - by sprint+jumping until 3 hunger sticks, then walk+jump the rest of the way
Experimental parameters: fresh installs of each version (no mods), hard difficulty, superflat world, move as straight as possible (avoiding any source of damage), time survived, distance travelled.
1st test version 1.12.2 - 9m20s, travelled 2704 blocks
2nd test version 1.12.2 - 9m18s, travelled 2685 blocks
1st test version 1.7.10 - 3m33s, travelled 956 blocks
2nd test version 1.7.10 - 3m32s, travelled 939 blocks
Discrepancies in distances vs times are explained by avoiding slimes. Anyway, it seems pretty obvious that the hunger depletion was modified pretty heavily sometime between 1.7 and 1.12. I mean, that's almost a 300% difference!! Is there something obvious I'm missing, like increased hunger depletion protection for the first x days of a world?
If not I'd like to ask you a few questions:
1) What's the update that changed these values?
2) Any update after 1.12 that changes them again?
3) Is there any way to customize the values for a singleplayer world, and how? Any mods that do it?
Thank you so very much to take the time to read and answer this thread, you're awesome!
The Meaning of Life, the Universe, and Everything.
yeah now that you mention it, does sorta seem like "idle/walking" hunger has been nerfed. but when im working my zombie farm, i go through 4 potatoes in 5 minutes.... rofl... and 2-3 stone swords. so... duno.
Hunger was mainly changed in 1.11, with reductions to almost everything except for sprinting, which was not changed, and regenerating health, which costs twice as much hunger as before (including an increase in 1.9, which also reduced the cost of sneaking to half that of walking):
Notably, walking costs no hunger whatsoever - you could walk to the edge of a Superflat world in survival without ever needing to eat (previously, you could walk 10 km before starving from spawn, which starts you with 5 saturation). Also, the reduction in hunger cost for sprint-jumping reverted the cost to that before 1.7, which was in turn actually due to a bug (it was supposed to cost 0.8 exhaustion per jump but it did not increase from the 0.2 that jumping costs, which was fixed in 1.7). They even nerfed the Hunger effect (IMO, not a good idea as it devalues husks), though rotten flesh isn't a good food source due its low low saturation and increased cost of regeneration (the Wiki still erroneously says that it costs 3.75 hunger points (1 7/8 of a shank) but it only costs 0.75 hunger, or 40 seconds per hunger point lost at level 1).