There are no dangerous weapons. There are only dangerous people. R.A. Heinlein
If you aren't part of the solution, then you obviously weren't properly dissolved.
There are no dangerous weapons. There are only dangerous people. R.A. Heinlein
If you aren't part of the solution, then you obviously weren't properly dissolved.
For example, I entered 1000 and 3000 for the x and z coordinates and it gave the chunk coordinates as 62, 187 and the region file as r.1.5.mca. NBTExplorer shows the actual chunk coordinates as "in world at (x, z)" so you don't need to manually calculate the offset within the region file.
For example, I entered 1000 and 3000 for the x and z coordinates and it gave the chunk coordinates as 62, 187 and the region file as r.1.5.mca. NBTExplorer shows the actual chunk coordinates as "in world at (x, z)" so you don't need to manually calculate the offset within the region file.
That's not what I'm asking for. For instance, there may be a nether fortress at (x=314, z=271), which corresponds to chunk (19, 16) and r.0.0.mca. However, if I was to look into [19, 16] of r.0.0.mca, there would be no information about the nether fortress there.
My question is which chunk inside of r.x.y.mca contains the information for the fortress?
That's not what I'm asking for. For instance, there may be a nether fortress at (x=314, z=271), which corresponds to chunk (19, 16) and r.0.0.mca. However, if I was to look into [19, 16] of r.0.0.mca, there would be no information about the nether fortress there.
My question is which chunk inside of r.x.y.mca contains the information for the fortress?
You need to find which chunk contains the start of the structure, such as the well of a village or dirt room of a mineshaft; however, the start of a fortress isn't as easy to find; it is a 4-way crossing with a short dead end in at least one direction (the code indicates that there could be 2 dead ends but I didn't find any, only two of the fortresses listed were fully generated) as seen by a couple fortresses that I looked up (in a 1.6.4 world but I assume they haven't changed the way they generate since then, nor is their any data on the Wiki that indicates this):
Of course, in newer versions you can simply use the /locate command to find the start of a fortress.
You need to find which chunk contains the start of the structure, such as the well of a village or dirt room of a mineshaft; however, the start of a fortress isn't as easy to find; it is a 4-way crossing with a short dead end in at least one direction (the code indicates that there could be 2 dead ends but I didn't find any, only two of the fortresses listed were fully generated) as seen by a couple fortresses that I looked up (in a 1.6.4 world but I assume they haven't changed the way they generate since then, nor is their any data on the Wiki that indicates this):
Of course, in newer versions you can simply use the /locate command to find the start of a fortress.
Okay, I used /locate Fortress, and there's a fortress at 96 ~ 80, which is chunk (6, 0, 5). Is the fortress information supposed to be here?
I can't seem to find it. This is r.0.0.mca in [world]\DIM1\region.
Okay, I used /locate Fortress, and there's a fortress at 96 ~ 80, which is chunk (6, 0, 5). Is the fortress information supposed to be here?
I can't seem to find it. This is r.0.0.mca in [world]\DIM1\region.
DIM1 is the End; the Nether is stored in DIM-1 (looking back, it seems that BigAlanM erroneously said that the Nether is DIM1; an easy way to remember is that the Nether is below the Overworld while the End is above).
DIM1 is the End; the Nether is stored in DIM-1 (looking back, it seems that BigAlanM erroneously said that the Nether is DIM1; an easy way to remember is that the Nether is below the Overworld while the End is above).
Thanks for the quick reply. It seems I have found what I had been looking for for now.
Anyways, I pasted the information for a new Nether Fortress into chunk (0, ~, 0), and changed some information and I actually managed to generated a new Nether Fortress, but for some reason, it's not spawning Wither Skeletons. Am I missing anything? The Fortress is highlighted in red, and I used the BBOutline mod for this.
Before 1.13, generated structure data would be stored in their own files, like Fortress.dat.
However,
This format is no longer used in 1.13. They are no longer separate files from chunks, and instead included in chunk files/format.
Where exactly are these chunk files?
https://www.youtube.com/watch?v=E5_xb522jEo
Chunks are stored in region files, located in the "region" folder within the save folder, or the sub-folders for the End (DIM1) and Nether (DIM-1):
https://minecraft.gamepedia.com/Region_file_format (now called the Anvil file format but the actual files are the same)
https://minecraft.gamepedia.com/Chunk_format (for the actual chunks themselves, stored within regions)
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
Dinnerbone has a nice online coordinate calculator:
https://dinnerbone.com/minecraft/tools/coordinates/
There are no dangerous weapons. There are only dangerous people. R.A. Heinlein
If you aren't part of the solution, then you obviously weren't properly dissolved.
The latest release of Amidst, version 4.6 can be found here:
https://github.com/toolbox4minecraft/amidst/releases
You should probably also read this:
https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-tools/2970854-amidst-map-explorer-for-minecraft-1-14
You can find me on the Minecraft Forums Discord server.
https://discord.gg/wGrQNKX
So the r.x.y.mca files contain the nether fortress data?
https://www.youtube.com/watch?v=E5_xb522jEo
Yes, for the Nether they would be in the Region folder in the DIM1 folder.
see: https://minecraft.gamepedia.com/Level_format
There are no dangerous weapons. There are only dangerous people. R.A. Heinlein
If you aren't part of the solution, then you obviously weren't properly dissolved.
The latest release of Amidst, version 4.6 can be found here:
https://github.com/toolbox4minecraft/amidst/releases
You should probably also read this:
https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-tools/2970854-amidst-map-explorer-for-minecraft-1-14
You can find me on the Minecraft Forums Discord server.
https://discord.gg/wGrQNKX
Okay, I looked into that, but how do I tell which chunk the structure data is located in?
https://www.youtube.com/watch?v=E5_xb522jEo
BigAlanM previously linked to a tool which will convert block coordinates to chunk coordinates and region files:
https://dinnerbone.com/minecraft/tools/coordinates/
For example, I entered 1000 and 3000 for the x and z coordinates and it gave the chunk coordinates as 62, 187 and the region file as r.1.5.mca. NBTExplorer shows the actual chunk coordinates as "in world at (x, z)" so you don't need to manually calculate the offset within the region file.
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
That's not what I'm asking for. For instance, there may be a nether fortress at (x=314, z=271), which corresponds to chunk (19, 16) and r.0.0.mca. However, if I was to look into [19, 16] of r.0.0.mca, there would be no information about the nether fortress there.
My question is which chunk inside of r.x.y.mca contains the information for the fortress?
https://www.youtube.com/watch?v=E5_xb522jEo
You need to find which chunk contains the start of the structure, such as the well of a village or dirt room of a mineshaft; however, the start of a fortress isn't as easy to find; it is a 4-way crossing with a short dead end in at least one direction (the code indicates that there could be 2 dead ends but I didn't find any, only two of the fortresses listed were fully generated) as seen by a couple fortresses that I looked up (in a 1.6.4 world but I assume they haven't changed the way they generate since then, nor is their any data on the Wiki that indicates this):
Of course, in newer versions you can simply use the /locate command to find the start of a fortress.
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
Okay, I used /locate Fortress, and there's a fortress at 96 ~ 80, which is chunk (6, 0, 5). Is the fortress information supposed to be here?
I can't seem to find it. This is r.0.0.mca in [world]\DIM1\region.
https://www.youtube.com/watch?v=E5_xb522jEo
DIM1 is the End; the Nether is stored in DIM-1 (looking back, it seems that BigAlanM erroneously said that the Nether is DIM1; an easy way to remember is that the Nether is below the Overworld while the End is above).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
Thanks for the quick reply. It seems I have found what I had been looking for for now.
https://www.youtube.com/watch?v=E5_xb522jEo
Anyways, I pasted the information for a new Nether Fortress into chunk (0, ~, 0), and changed some information and I actually managed to generated a new Nether Fortress, but for some reason, it's not spawning Wither Skeletons. Am I missing anything? The Fortress is highlighted in red, and I used the BBOutline mod for this.
https://www.youtube.com/watch?v=E5_xb522jEo