We've been playing PC bedrock for ages, and played the 1.14 snapshots up till final. Spawning is pretty broken in it now, as once you develop a village you never see hostile mobs again until you leave it. (Also all players need to leave it because of the spawn caps.)
So we went back to PC java.. spawning it it is fine, (other than maybe too many iron golems) but they of course never really added the controller support and interface streamlining like they did with bedrock, so we have to run it with steam big picture mode, and I had to put together a good controller profile as close to bedrock as possible. (But some things still don/t work, like scrolling up and down in the crafting menu.)
Worse however is world population while on a horse.. we have to stop and wait for the world to fill in, even running a server on a I7 system giving it 10 gig of ram!
Unless we are doing something wrong with the server settings, (thats entirely possible) we are left with either playing bedrock and dealing with seeing no hostile mobs near our base village, or dealing with a laggy near unplayable world population system. Mining is fine, but exploring above ground performance is terrible compared to Bedrock. I even maxed java's performance in task manager, and gave the server 10 gb to play with.
Googling solutions, the problem is getting hits from 5 years ago that are no longer relevant sop java is dog slow when it comes to distant world population when exploring above ground.
Does anyone know of any cure for the laggy world population on java servers, since there is no fix for bedrock 1.14 spawning?
The game is like night and day spawning wise between the two, and we just can't see going back to bedrock until spawning is fixed.
It is looking like our only real option is to just shelve the game until either java gets some optimization, or bedrock gets spawning fixed.
Worse however is world population while on a horse.. we have to stop and wait for the world to fill in, even running a server on a I7 system giving it 10 gig of ram!
The java chunk loading bug and the win 10 bedrock spawning issues are pretty game breaking right now. We just decided to shelve minecraft completely until a fix update is released for java. Until they seriously change mob spawning in bedrock, the performance improvement doesn't make up for a boring game play without hostile mobs.
Its not that we don't have a lot of other games we can play...lol!
The java chunk loading bug and the win 10 bedrock spawning issues are pretty game breaking right now. We just decided to shelve minecraft completely until a fix update is released for java. Until they seriously change mob spawning in bedrock, the performance improvement doesn't make up for a boring game play without hostile mobs.
Its not that we don't have a lot of other games we can play...lol!
Not sure what problem you are referring to, but start using the FTB / Curse / Twitch launcher (whatever the heck they want to call it these days). I have never had single problem with modded minecraft.
Not sure what problem you are referring to, but start using the FTB / Curse / Twitch launcher (whatever the heck they want to call it these days). I have never had single problem with modded minecraft.
How do we find this alternate launcher? The chunk load lag bug we documented in 1.14, marked fixed, but we haven't seen it released yet. Bedrock just got a new update, so maybe Java with the big fix will be released soon.
I'd say changing the content gives it more suitability to features like an adaptation of a book to a movie or video game. That or to suit the coding language of C++ in Bedrock over Java in Java Edition. Otherwise I'd say it's to give it a different identity or just do what Microsoft wants over the Java Edition keeping with Mojang's vision for the game or what Fans of the original game want (or to keep the Community Content for Java Edition free I guess since it's been that way for years now, I don't know).
If you want the base game, controller support, behaviour packs, servers, better performance and more then go for Bedrock Edition. Obviously Community content has to be paid for with Bedrock Edition in the marketplace, while Java you don't have to, the only money after you buy the game is donations to your community creators 'if you want to'.
If you want community content for free (mods, texures & resource packs, maps/worlds shaders, and more, not clue on server access too much with this version of the game), all past versions of the original Minecraft back in the alpha/beta/early release days (able to play Minecraft from 2011 to 2019 basically of the 100s of versions it has in the launcher, some are missing though). Then go with Java and it's unique features, bugs that are features for Redstone that Bedrock doesn't have. Look on the Minecraft.gamepedia.com wiki and you can see the features and differences between the two Editions clearly. Oh I forgot that with Java if you don't like the original Launcher you can use 3rd party ones that usually are great for mod instances or load them a bit better/better navigation sometimes. Twitch/Curse & MultiMC are the most common I'd say for 'use how you wish' launcher compared to modpack launchers like FTB, Technic, ATLauncher, Voidswrath and so on. Make sure to know names if some are Pirate launchers or otherwise though. That and 90% of mod sites are mod repost or dodgey, so stick with Curseforge or a map website like Minecraftmaps.com (Planet Minecraft isn't too safe if the creator's of the community content redirect to ad sites or dodgey locations usually so I don't recommend it) first and developer sites maybe depending on if they redirect you to adfly/ad sites which can be annoying depending on the right one. Adfly is infamous these days. That and most mod repost sites lie, steal community content and do what they want with it/sometime manipulate it for bad reasons. Bedrock doesn't have this but you pay for the community content instead, so it goes either way I guess.
Also 1.14 might be a release but it's best to wait for 1.14.1 or 1.14.2 or so, not all can be helped when a deadline for updates has to happen and what gets added or fixed is in the update no matter what and the bugs not are what 1.14.1 and 1.14.2 will be for (when they come about).
No, forge, an api that many mods need, has not updated yet. There are mods for 1.14 using another api, fabric.
Like suntannedduck said, there are many community created mods that run on the special launchers using forge. Most are 1.12 or 1.7, and add fun new content or game mechanics.
There will likely be a fix for chunk loading coming soon anyway.
1.14's modloader is Fabric, if you want to check that out though then check my signature for the threads dedicated to anything about them.
But in short to stay on topic, Vanilla & MultiMC support Fabric, but most others will only support Forge as Forge is bigger, offers more and Fabric is too new and niche to be considered. Even Rift for 1.13/1.13.2 aren't supported by them either due to being niche or legal reasons (it's a thing due to the original developer but don't freak out too much about it).
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Niche Community Content Finder, Youtuber, Modpack/Map Maker, Duck
Forum Thread Maintainer for APortingCore, Liteloader Download HUB, Asphodel Meadows, Fabric Project, Legacy Fabric/Cursed Fabric, Power API, Rift/Fabric/Forge 1.13 to 1.17.
We've been playing PC bedrock for ages, and played the 1.14 snapshots up till final. Spawning is pretty broken in it now, as once you develop a village you never see hostile mobs again until you leave it. (Also all players need to leave it because of the spawn caps.)
So we went back to PC java.. spawning it it is fine, (other than maybe too many iron golems) but they of course never really added the controller support and interface streamlining like they did with bedrock, so we have to run it with steam big picture mode, and I had to put together a good controller profile as close to bedrock as possible. (But some things still don/t work, like scrolling up and down in the crafting menu.)
Worse however is world population while on a horse.. we have to stop and wait for the world to fill in, even running a server on a I7 system giving it 10 gig of ram!
Unless we are doing something wrong with the server settings, (thats entirely possible) we are left with either playing bedrock and dealing with seeing no hostile mobs near our base village, or dealing with a laggy near unplayable world population system. Mining is fine, but exploring above ground performance is terrible compared to Bedrock. I even maxed java's performance in task manager, and gave the server 10 gb to play with.
Googling solutions, the problem is getting hits from 5 years ago that are no longer relevant sop java is dog slow when it comes to distant world population when exploring above ground.
Does anyone know of any cure for the laggy world population on java servers, since there is no fix for bedrock 1.14 spawning?
The game is like night and day spawning wise between the two, and we just can't see going back to bedrock until spawning is fixed.
It is looking like our only real option is to just shelve the game until either java gets some optimization, or bedrock gets spawning fixed.
Any suggestions?
This is a known bug https://bugs.mojang.com/browse/MC-149178
and the fix is promised 'real soon now' https://twitter.com/Dinnerbone/status/1121807490235211776
Thats great news! We switched to java at the last snapshot before final 1.14, and thought that this was how minecraft java just ran all the time!
I'm pregenerating the world right now, so maybe that will help until the fix is released.
Java all the way. With mods available, the game never becomes stale.
The java chunk loading bug and the win 10 bedrock spawning issues are pretty game breaking right now. We just decided to shelve minecraft completely until a fix update is released for java. Until they seriously change mob spawning in bedrock, the performance improvement doesn't make up for a boring game play without hostile mobs.
Its not that we don't have a lot of other games we can play...lol!
Not sure what problem you are referring to, but start using the FTB / Curse / Twitch launcher (whatever the heck they want to call it these days). I have never had single problem with modded minecraft.
How do we find this alternate launcher? The chunk load lag bug we documented in 1.14, marked fixed, but we haven't seen it released yet. Bedrock just got a new update, so maybe Java with the big fix will be released soon.
It's a modded launcher, made for playing mods in 1.12 Minecraft mostly. It's not an alternative launcher that ill make the game run better.
Does it work with 1.14?
Why is there custom content in the other versions that is not available in the Java version?
I think that's sooo stupid, like those hardened glass panels and stuff.
Why not keep the content the same with only controls being different depending on the platform it is played on?
With Notch this would have never been the case.
I'd say changing the content gives it more suitability to features like an adaptation of a book to a movie or video game. That or to suit the coding language of C++ in Bedrock over Java in Java Edition. Otherwise I'd say it's to give it a different identity or just do what Microsoft wants over the Java Edition keeping with Mojang's vision for the game or what Fans of the original game want (or to keep the Community Content for Java Edition free I guess since it's been that way for years now, I don't know).
If you want the base game, controller support, behaviour packs, servers, better performance and more then go for Bedrock Edition. Obviously Community content has to be paid for with Bedrock Edition in the marketplace, while Java you don't have to, the only money after you buy the game is donations to your community creators 'if you want to'.
If you want community content for free (mods, texures & resource packs, maps/worlds shaders, and more, not clue on server access too much with this version of the game), all past versions of the original Minecraft back in the alpha/beta/early release days (able to play Minecraft from 2011 to 2019 basically of the 100s of versions it has in the launcher, some are missing though). Then go with Java and it's unique features, bugs that are features for Redstone that Bedrock doesn't have. Look on the Minecraft.gamepedia.com wiki and you can see the features and differences between the two Editions clearly. Oh I forgot that with Java if you don't like the original Launcher you can use 3rd party ones that usually are great for mod instances or load them a bit better/better navigation sometimes. Twitch/Curse & MultiMC are the most common I'd say for 'use how you wish' launcher compared to modpack launchers like FTB, Technic, ATLauncher, Voidswrath and so on. Make sure to know names if some are Pirate launchers or otherwise though. That and 90% of mod sites are mod repost or dodgey, so stick with Curseforge or a map website like Minecraftmaps.com (Planet Minecraft isn't too safe if the creator's of the community content redirect to ad sites or dodgey locations usually so I don't recommend it) first and developer sites maybe depending on if they redirect you to adfly/ad sites which can be annoying depending on the right one. Adfly is infamous these days. That and most mod repost sites lie, steal community content and do what they want with it/sometime manipulate it for bad reasons. Bedrock doesn't have this but you pay for the community content instead, so it goes either way I guess.
Java Exclusive Features:
https://minecraft.gamepedia.com/Java_Edition_exclusive_features
Bedrock Exclusive Features:
https://minecraft.gamepedia.com/Bedrock_Edition_exclusive_features
Also 1.14 might be a release but it's best to wait for 1.14.1 or 1.14.2 or so, not all can be helped when a deadline for updates has to happen and what gets added or fixed is in the update no matter what and the bugs not are what 1.14.1 and 1.14.2 will be for (when they come about).
Niche Community Content Finder, Youtuber, Modpack/Map Maker, Duck
Forum Thread Maintainer for APortingCore, Liteloader Download HUB, Asphodel Meadows, Fabric Project, Legacy Fabric/Cursed Fabric, Power API, Rift/Fabric/Forge 1.13 to 1.17.
Wikis I Maintain: https://modwiki.miraheze.org/wiki/User:SuntannedDuck2
No, forge, an api that many mods need, has not updated yet. There are mods for 1.14 using another api, fabric.
Like suntannedduck said, there are many community created mods that run on the special launchers using forge. Most are 1.12 or 1.7, and add fun new content or game mechanics.
There will likely be a fix for chunk loading coming soon anyway.
1.14's modloader is Fabric, if you want to check that out though then check my signature for the threads dedicated to anything about them.
But in short to stay on topic, Vanilla & MultiMC support Fabric, but most others will only support Forge as Forge is bigger, offers more and Fabric is too new and niche to be considered. Even Rift for 1.13/1.13.2 aren't supported by them either due to being niche or legal reasons (it's a thing due to the original developer but don't freak out too much about it).
Niche Community Content Finder, Youtuber, Modpack/Map Maker, Duck
Forum Thread Maintainer for APortingCore, Liteloader Download HUB, Asphodel Meadows, Fabric Project, Legacy Fabric/Cursed Fabric, Power API, Rift/Fabric/Forge 1.13 to 1.17.
Wikis I Maintain: https://modwiki.miraheze.org/wiki/User:SuntannedDuck2