I've got a few things I want to know about those little swirly boxes: particularly blaze ones, as I just made my first Blaze farm per tutorial and had some question.
- Does surrounding mob spawning affect spawner box rates? If I make the rest of the area unspawnable via buttons, will this increase the efficiency of my that box, i.e. spawning more blazes per spawn, or quickening the intervals of spawning?
- When it comes to spawnable areas, I am currently using a module of which they can spawn in their full 9x9x3 box, fall down and out of their spawner radius check, and then slowly work their way down two 2 block drops where they'll hit a piston-pushing funnel. It isn't too bad, just a bit slow--so I wonder, aside from making its entirety a piston pusher, is their any other way to persuade them down their funnel faster?
Does surrounding mob spawning affect spawner box rates? If I make the rest of the area unspawnable via buttons, will this increase the efficiency of my that box, i.e. spawning more blazes per spawn, or quickening the intervals of spawning?
Cage spawning ignores the mob cap used for hostile mobs (blazes are hostile mobs), which by default is set to 70 in single-player. Spawnproofing the larger area outside of the 9x9x9 will have no impact on the cage spawner, and if you're close enough to activate the cage (you have to be within 16 blocks then natural spawns can't happen within the 9x9x9 area to begin with (natural spawns start at a minimum of 24 blocks away from the player, which is 3 or 4 blocks further away than the farthest blockspace would be inside your spawner box).
To get blazes to vacate the 9x9x9 area more quickly, check out Gnembon's Fun Farms 9 video (it's about blaze farms):
The gist is that you can use mob pathfinding AI to make blazes move wherever you want.