This game helped me to socialize better. Thanks to Minecraft I was able to make many friends both online and in real life, by talking about it or building/mining together. The only thing I didn't like were those cave sounds, used to scare me but I have seen to go over it by time.
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You you, still look like Spongebob,
You still rock bottom at the bus stop.
Through this 7 1 /2 Years (since the official public release) - I didn't know anything about anything (regarding it) before - if that, it's been more flexible, and fair, than average. Less fantastical than just sped-up (v. of the Real World), not overly-concerned with "'sales' / 'marketing'," and genuinely trying to support various - potential, even - Player bases, while Continuing to improve-upon itself and the team laboring upon it.
Minecraft to me is my most played game ever besides games from my nostalgia I go back to sometimes/or too often to refresh my skills of gaming (things that 90's/00's platformers have that makes it easy for me to jump into other genres of gaming with them adding elements of other genres into them).
I only started in 1.4.5 and did the main game a bit but got into mods very quick besides maps, resource packs and more over time. Learning how to install/customise my games into things I wanted to experience in singleplayer with the odd LAN game with family, but I'm the only player left from then since I dive into Minecraft from time to time after playing it so much and sometimes finding cool things other time normalised by what I see as familiar.
Minecraft is a unique game for me to play since I don't play sandboxes usually just like how I don't play strategy games much but I have a few times although not many, or have as much of a customisable/creative mindset for community content access and mixing and matching as other games where I can play an adventure map, change the textures, use mods big and small, helpful or an intended hinderance/extra stamina or thirst bar to the game I have to monitor besides hunger and health. It's a game I got into more from Youtubers early on and experienced a lot myself though more than what they presented. Since one I got into say DivineRPG I was disappointed, but enjoyed the odd adventure mod I guess. But stuck with Tech mods for most of my time with it. Mainstream or Niche mods, assistance or quality of life I'm experienced a lot with a game I can go back to if I have an idea, or I don't but want to mix and match mods every so often just to find something else to do compared to a game where you might do speedruns, no weapon runs or other things in to keep playing and find new ways to go about it compared to finding out everything it has to offer like Easter Eggs which is typical with other games. But with Minecraft I find so many things to do, do bug fixes, create modpacks, create adventure maps and datapacks and more.
To me Minecraft isn't like survival games or other sandbox games, I can try out Ark Survival Evolved, FortressCraft Evolved and many other games but it doesn't give me the same itch that Minecraft does, survival, tech, ability to do anything and have fun over not much in the others personally but they are great games still if you know what to do with them or get far enough into them and don't hate them afterwards for various reasons to struggle with the games.
Minecraft not holding your hand allows you to do lots, it might be tedious in Java Edition to go about crafting yes but it's interesting to 'work it out' rather than press buttons, it might be accessible but it's not immersive. I'm not for immersion really but when it comes to crafting in Minecraft I find things like Potions which I never use sometimes to be good knowledge to keep in mind if I ever need them. A big thing for me sometimes is 'no hand holding', now, level design wise when it comes to linear games I'm fine with it to a point, open worlds I'm not into, but Minecraft has it where I can be in a world but be satisfied and do anything to manipulate the world. Not be stuck in a location and not do much with it besides a few types of interactions (Ark Survival Evolved) and other times where the worlds are just big but might be and RPG which is fine but the quests and distance travelling to get to a quest versus say doing similar with biome specific ores would not be interesting to me. Open Worlds need to be accessible and interesting to approach tasks not far away and just to do one thing when I can get yes 1 village that far away, but also ores and other things if I want to while there underground. I like customisable controls or learning controls for myself, not being told them since I find them so easy now that it makes things boring sometimes. Sometimes I might want familiar controls but other times not it depends since I can get used to controls and stick with defaults but change odd ones I won't know if it's either Y or M keys like with minimaps and otherwise assistance mods in Minecraft.
I sometimes join the community but mostly played singleplayer to find new things to do and was part of the community as a viewer rather than a player on a server. But more now I do mod updating for 1.13 Rift & 1.14 Fabric compared to playing the game often to test mods, make modpacks and make puzzle maps over playing survival and using mods but I sometimes jump in just to do a bit of something.
Otherwise than rambling I think Minecraft unique approach is good but otherwise allows for a lot. Some updates can be ok, others brilliant but the game has a place.
'Niche Community Content Finder' for fun and support of creators. I just swim through my 'Experimentation Pond' of content that intrigues me or really needs a bit of acknowledgement or bug fix testing/reporting. I also make modpacks/maps
Creator/Maintainer of Fabric, Rift & Tesla Mod Discussion Threads/Niche Mod Youtuber.
The Meaning of Life, the Universe, and Everything.
In a den.
In a den. Where else?
Minecraft was mainly a survival induced game for me back when I first started playing it, and I still enjoy the survival aspect of it. The sandbox aspect I enjoyed, but I preferred the survival aspect more because it gave me a sense of independence by forcing me to fend for myself in a strange world.
I wouldn't say Minecraft has affected me as a person because it really hasn't; however, Minecraft has allowed me to connect with people which is something I struggle with even now. I've been able to meet new people and create friendships with other people because of Minecraft. That is how Minecraft has affected me throughout the 10 years it's been around.
Playing the game got me involved in the community here
Getting involved here got me a position as a moderator
Being a moderator got me in touch with the other staff here, which are about the finest people you could meet. It is also where I met my now-fiance, who was the administrator of the Maps and Modding section a long while back
Adding that I moderated an online community dedicated to video games helped get me a position as a tester for Activision for 3 years
3 years of software QA experience in addition to my other job as a supervisor got me a position at my current company when I moved across country to be with my fiance
My continued work at my current company, combined with my previous QA experience, helped secure a job as an analyst at my company
So basically, I owe most of my life as it currently exists to this game.
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