I was curious if anyone has experienced an issue with iron golems rapidly multiplying. I currently have a village that I created and spawned two villagers (everything else has been survival). Then traded with them and gave them bread. I thought it would also be a good idea to craft an iron golem for protection. The villagers started to have offspring and the village grew quite nicely. Somewhere in the building/growing process, I crossed the threshold of 21 doors and to my delight, a new golem spawned.
This is where things started to get a little odd, they kept spawning. Once there were 6 iron golems, I stopped building in the area, trying to figure out what was going on. There are now either more iron golems or close to a 1-1 ratio of a villager to iron golem. The villagers are a little hard to count, but to my best ability, I am noting about 20 villagers and 25 golems.
I have tried to do searches, though everything I search only pulls up issues about iron golem farms (maybe not using good keywords). I do not see any posts on iron golem populations that are doing this?
Is it possible this is a unique instance? or a bug? Or maybe the Mystics of Monkay Mountain are doing something to make more iron golems?
I am currently using a Realms server, So no mods and pretty vanilla.
I was just more curious if anyone else has had this occur? Any thoughts or ideas?
Attached is a photo of the village of Monkay Mountain, and its golem population.
In what version is this occurring? (1.14 snapshot villages are known to be 'wonky'/broken in a number of ways.)
If pre-1.14 snapshot, the most probable cause is spawned golems exiting the 16x16x6-high volume [centered on the village center (average of the three dimensional door positions)] in which they can spawn/which is checked for iron golems when attempting to spawn one.
(Given the terrain in the attached picture, this does not seem unlikely…)
If the above is true, you've unintentionally produced the conditions on which pre-1.14 iron farms are based.
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WARNING: I have an extemely "grindy" playstyle; YMMV — if this doesn't seem fun to you, mine what you can from it & bin the rest.