Given that the server uses a claim system, a creeper explosion won't destroy anything.
I built the mob grinder in somebody else's claim who gave me trust on it.
I added a switch to hopping the roofs at the right place so that mobs can be exposed to rain during thunderstorms.
I once did a few try (but they take time to happen because grinders on multiplayer servers are not necessarily extra efficient so sometimes you need to be lucky to get a creeper).
Test 1:
- Creeper in the 2x2 falling trap, at altitude 30, roof open and I can confirm rain was falling on it. Player not in contact with the rain. Threw a channeling trident (which I regularaly use when hunting head outdoors): creeper not charged
Test 2:
- I added a 2x1 hole so that player can be in contact with the rain too.
Creeper in the 2x2 falling trap, at altitude 30, roof open and I can confirm rain was falling on it. Player in contact with the rain. Threw a channeling trident (which I regularaly use when hunting head outdoors): creeper not charged
Things I'm wondering now:
- Is altitude 30 preventing it?
- Is 2x2 rain exposition not enough?
- Is claim system preventing channeling effect even if I have trust over it?
- Is it actually required that for player to be in contact with the rain? I was just testing it out of a vague memory.
No, the lower slabs are there because it's the best setting I found for the "manual mode" of a grinder.
Player at level y, lower slab at level y+1 and a trapdoor at level y+1 just above the players head, that way, no mobs ever targets me.
I'm thinking of having another level of sticky pistons for the "head mode"
Now this grinder has also a mode to obtain discs so there are a lot of things intricated at manual mode floor.
I built a mob grind which is under ground.
Given that the server uses a claim system, a creeper explosion won't destroy anything.
I built the mob grinder in somebody else's claim who gave me trust on it.
I added a switch to hopping the roofs at the right place so that mobs can be exposed to rain during thunderstorms.
I once did a few try (but they take time to happen because grinders on multiplayer servers are not necessarily extra efficient so sometimes you need to be lucky to get a creeper).
Test 1:
- Creeper in the 2x2 falling trap, at altitude 30, roof open and I can confirm rain was falling on it. Player not in contact with the rain. Threw a channeling trident (which I regularaly use when hunting head outdoors): creeper not charged
Test 2:
- I added a 2x1 hole so that player can be in contact with the rain too.
Creeper in the 2x2 falling trap, at altitude 30, roof open and I can confirm rain was falling on it. Player in contact with the rain. Threw a channeling trident (which I regularaly use when hunting head outdoors): creeper not charged
Things I'm wondering now:
- Is altitude 30 preventing it?
- Is 2x2 rain exposition not enough?
- Is claim system preventing channeling effect even if I have trust over it?
- Is it actually required that for player to be in contact with the rain? I was just testing it out of a vague memory.
Edit: - Or the fact that is was on a lower slab?
According to the Wiki Channeling only works during an actual thunderstorm, not just rain.
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Also according to the Wiki, it's only the mob that needs to be exposed to the sky.
(And the mob cant be in water.)
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Oh, you did mention thunderstorms, if it was actually thundering at the time then I have no idea.
Just testing.
Indeed it was during thunderstorms, an mob not in water but in contact with rain.
Maybe also the fact that is was on a lower slab?
I had another occasion to test and can confirm the problem:
- Mobs standing on lower slabs don't trigger the channeling effect.
Odd!
Perhaps the check for sky access uses the subroutine for lighting levels?
I have read that the light level on farmland, slightly lower than a full block, is 0, presumably the same is true of lower slabs.
I wonder if this affects fishing times as well?
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Glad you found the problem!
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Confirmed, Channeling doesn't work on mobs standing on farmland either!
Just testing.
There is a bug report from July marked as Unresolved
https://bugs.mojang.com/browse/MC-134920
Just testing.
If the slabs are to stop random spawning try glass (blocks or panes) or fences/walls, according to the bug report Channeling works on them.
Just testing.
No, the lower slabs are there because it's the best setting I found for the "manual mode" of a grinder.
Player at level y, lower slab at level y+1 and a trapdoor at level y+1 just above the players head, that way, no mobs ever targets me.
I'm thinking of having another level of sticky pistons for the "head mode"
Now this grinder has also a mode to obtain discs so there are a lot of things intricated at manual mode floor.