I wanted to see what the new villages are like in snapshot 1.14 so I created a new saved games folder in my 1.14 profile (my thanks to BigAlanM who explained how to do this in a different thread) and created a new snapshot game using the seed of one of my previous games.
I was expecting to spawn in the same general area next to a village as in my old game and I was really curious to see my old world again in a pristine state without my home base and with an updated village. To my surprise, the entire area is completely unrecognizable. There is indeed a completely different village nearby which is wonderful and even has an iron golem, and I expected the village to look different, but I thought the rest of the biome would be the same, but I find myself in a very small plains biome with swamp on three sides (I hate swamps!) instead of the huge plains biome of my original game.
I then used the same seed to create a new game in 1.12 and spawned in the recognizable area of my old game. It was a shock to see it in a pristine state without my terraforming and base, but it was definitely my old spawn point with no swamps in sight.
When I create a new game with the same seed in 1.14 has the terrain (biome) changed because I am using a different version of the game? Or does using 1.14 make me spawn in a completely different region?
I've noticed this effect when displaying the same seed in Amidst using 1.12.2 and 1.13.2.
Example: just lately someone asked for Flower Forest biomes close to spawn in 1.13.2.
I used Amidst with 1.12.2 to search for such a seed (1.12.2 is MUCH faster than 1.13.2) and found one.
When I entered the seed in 1.13.2 Amidst there was NO flower forest near spawn yet the general shape of the surrounding biomes were nearly identical.
Even if the biomes don't change (and sometimes they do) the spawn location and locations of some surface structures change, appear, or disappear between major releases.
I would expect that to be the case for 1.12.2 to 1.14. Even more so.
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