so i know the name of enchantments in the enchanting table don't actually mean anything; they're just gibberish using the galactic alphabet font. but is there any other way to get a hint about what you might be getting? for example, i recently noticed that sometimes the enchantment cost is way higher than normal. does that mean you're probably getting something really good? or is it possible to over-pay for a single, tier-1 enchantment?
It is possible to overpay for a given enchant, with the possibility being more likely the lower tier it is. None of the calculations that produce the green numbers has any real connection to the number of enchants you end up with, however, so you can't look at it and go "hmm, there might be more than 1 enchant there" or "nope, that one's definitely just a single enchant".
As mentioned the green numbers do not relate directly to the enchantments to be applied; these numbers (which include a random element) are the base enchantment level which does influence which enchantments may be available, but only to a quite limited degree…
he links and discussion here may be helpful in understanding the probability of getting particular enchantments.
[Given the number of random elements in the selection, the best prediction that can be made is by calculating the possible range of final values for the Modified Enchantment level for any given Base Enchantment Level (green numbers) & item type/material and determining the likelyhood of recieving that enchantment from teh tables @ https://minecraft.gamepedia.com/Enchanting/Levels
I'm unaware of any tool that does this.
It should not be particularly hard to code, but the utility seems low enough that I've not done so myself. (Possibly this reaction is common)]
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so i know the name of enchantments in the enchanting table don't actually mean anything; they're just gibberish using the galactic alphabet font. but is there any other way to get a hint about what you might be getting? for example, i recently noticed that sometimes the enchantment cost is way higher than normal. does that mean you're probably getting something really good? or is it possible to over-pay for a single, tier-1 enchantment?
It is possible to overpay for a given enchant, with the possibility being more likely the lower tier it is. None of the calculations that produce the green numbers has any real connection to the number of enchants you end up with, however, so you can't look at it and go "hmm, there might be more than 1 enchant there" or "nope, that one's definitely just a single enchant".
As mentioned the green numbers do not relate directly to the enchantments to be applied; these numbers (which include a random element) are the base enchantment level which does influence which enchantments may be available, but only to a quite limited degree…
he links and discussion here may be helpful in understanding the probability of getting particular enchantments.
[Given the number of random elements in the selection, the best prediction that can be made is by calculating the possible range of final values for the Modified Enchantment level for any given Base Enchantment Level (green numbers) & item type/material and determining the likelyhood of recieving that enchantment from teh tables @ https://minecraft.gamepedia.com/Enchanting/Levels
I'm unaware of any tool that does this.
It should not be particularly hard to code, but the utility seems low enough that I've not done so myself. (Possibly this reaction is common)]