The Meaning of Life, the Universe, and Everything.
Join Date:
5/29/2013
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449
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Do I have to love building it? The only thing I build on absolutely every world, what I would consider my first goal for each world I start, would be a 99 portal gold farm. This is a frustrating and time-consuming process I certainly wouldn't claim to love but it is an extraordinary source of exp for enchanting and once I get a villager breeder working the pair of farms gives me the freedom to mass produce pretty much everything I want. Collecting 7,000 pieces of obsidian usually means I beat the dragon first and take it from the End pillars but I'm usually still living in a cave with just a few chests by the time I finish building the farm despite having 'beaten' the game. After the gold farm is done I start concerning myself with things like sustainable farms for mobs and crops, organization and redstone automation. Only once I've reached a level of industrial sustainability do I start doing things like exploring for structures, mapping, connecting/securing remote locations and planning for large-scale builds.
I don't play the game to build; what I do "every time" I play is caving, where I measure my progress with maps like this:
As you can see here, I've placed at least 43,362 torches in this world, excluding a few above sea level (naturally generated torches in mineshafts were removed, which would only be a fraction of the total anyway). I've also mined over 130,000 ores so far at the rate of nearly a thousand per hour:
This is the sole "build" that I have in this world - just a cobblestone box with the bare necessities; I do make bit better main bases in my "main" worlds (this world is a recreation of my earliest modded world, which just had double the cave generation in 1.6.4; in the original world I used MCEdit to copy my base over from my first world while in this one I built it in Creative; in either case I completely skipped the "early-game" and immediately started caving). You can also see one of the cobblestone pillars that I make to mark where I left off from caving near the bottom of the rendering (the only other "structure" that I build, unless you also count walls around villages, which I haven't done in this world):
(these were taken on Christmas; among other things, I've been using this world to test some changes being added in TMCWv5, such as fixes to smooth lighting and even yes, some purely cosmetic things like giving trapped chests (not in vanilla 1.6.4, and even then they are the same as normal chests) and Ender chests a Christmas texture. There is also a pen with chickens behind the wall behind the chests, which I use to wear down sacrifice swords to lower the cost below 40 levels (otherwise, I'd have to use individual diamonds, all of which are instead stored away)
Here is the main base that I built in my previous world:
I mainly use quartz for building since I get a lot of it as a byproduct of mining it for the XP to enchant my "caving gear", otherwise I've used stone-based blocks:
I actually do add decoration to my bases:
Aside from my storage area, this is the only part I really use though:
This is also mainly decorative; I do not enchant anything past the early game aside from putting level 1 enchants on sacrifice items in vanilla, where I use them to repair my gear (in my modded worlds I can only repair with units); or iron pickaxes I collect from minecarts and use to dig new rail tunnels. Brewing? I only brew a few potions of Fire Resistance for the Nether (which I only use to get blaze rods and mine quartz for XP during the early-game) and Weakness to cure a couple zombie villagers (even in worlds where I did not trade for anything I always built a village in my main base, which goes back to my first world, with a naturally generated village)
Of course, the main part of my bases is my storage area for all the resources I collect while caving, which total in the hundreds of thousands by the time I stop playing on a world (millions in the case of my first world), and even this is just a series of chests with no form of automated sorting:
Just some basic farms for food and materials:
This village is purely decorative; I only traded in order to get Mending (my own mod's replacement for renaming an item to be able to repair it indefinitely, otherwise I wouldn't have to trade), in which case I just placed them in a cobblestone box lined with doors so they would breed. The animals to the left are just for decoration as well as I don't need anything from them at this stage:
By contrast, the main base in my first world is more like what I have in my current world and it has been basically unchanged for nearly 6 years; other players might rebuild to reflect improvements in their abilities or to make them look better but I subscribe to the idea of "if it ain't broke don't fix it" (as you can guess, this is part of why I still play 1.6.4):
I only have one world, and have only ever had two, but one thing I love to build is parkour courses in survival. I love to find new and interesting ways to use the game mechanics in different ways, play with different themes, and create stories within the courses. It's also fun to utilize redstone in such courses - in one course, I made something similar to Portal wherein you're in a room where you have to toggle buttons and things to unlock the next room. I haven't yet involved ender pearls, but I plan to do another such course that uses ender pearls at some point.
My main world now has four parkour courses; I only build like one per year, but it's probably my favorite project to look forward to - great way to step away from survival essentials and try something different.
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LP series? Not my style! Video series? Closer, but not quite. Survival journal, maybe? That's better. Now in Season 4 of the Legends of Quintropolis Journal (<< click to view)!! World download and more can be found there.
The Meaning of Life, the Universe, and Everything.
Location:
Ontario
Join Date:
8/9/2016
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339
Location:
Ontario, Canada
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jamescoolcraft
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jamescoolcraft
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There's a few things I like to build.
I always build a small village house for some reason. I love terraforming, as a matter of fact, I'm working on a Floating island map right now. When I play survival, I usually always start off by building a 2 story wooden house with a cobble or log frame, stair cases instead of latters, and a rooftop made of grass with a garden or a tree or something.
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Hey guys I'm James, I used to be a noob but now I'm not, I finally figured out how to use TextCraft so here's a banner for one of my suggestions.
The thing I love building in every world on survival is a watch tower. I usually have one somewhat close to my house and it looks great. It also lets me know my house is nearby whenever I see it when I'm trying to get back home. It's such a good sight to see when I'm lost. And because theyre tall I usually see them peeking over a mountains hills or trees. I usually make it out of wood planks one block around a ladder going up onto a floor that is a square with a fence round it. It's also good to survey the land and shoot mobs from up there and generally just have a nice look around.
After punching down a few trees, I immediately look around for for a nice hill near my spawn point to build my first homestead in. I like to build a tiered structure that fits into the hill and lights up the night with huge bright windows.
I will have to reconsider this after my last disaster. The only hill near my spawn point was on the edge of a swamp. Any tree in front of my house blocks the way with vines hanging down that have to be cut down all the time, and vines keep growing on the wall of the paddock I made for my sheep and cows. The sheep and cows keep climbing up the wall and I had to keep cutting down these vines too. I will never build in a swamp again!
Another thing I always build is a little shrine at my spawn point. I leave the bonus chest and torches where they spawned and surround them with a little fence and a banner and a sign commemorating my arrival. I recently watched a video on how to correctly start a new game that said never "cheat" by activating the bonus chest option. I love the bonus chest and always use it for the purpose I described.
The thing I love building in every world on survival is a watch tower. I usually have one somewhat close to my house and it looks great. It also lets me know my house is nearby whenever I see it when I'm trying to get back home. It's such a good sight to see when I'm lost. And because theyre tall I usually see them peeking over a mountains hills or trees. I usually make it out of wood planks one block around a ladder going up onto a floor that is a square with a fence round it. It's also good to survey the land and shoot mobs from up there and generally just have a nice look around.
I love this idea! I've always made several tall pillars but none that I can climb up on. I am going to try building watchtowers instead.
Whets the thing you love building every time you load up Minecraft, and why
Do I have to love building it? The only thing I build on absolutely every world, what I would consider my first goal for each world I start, would be a 99 portal gold farm. This is a frustrating and time-consuming process I certainly wouldn't claim to love but it is an extraordinary source of exp for enchanting and once I get a villager breeder working the pair of farms gives me the freedom to mass produce pretty much everything I want. Collecting 7,000 pieces of obsidian usually means I beat the dragon first and take it from the End pillars but I'm usually still living in a cave with just a few chests by the time I finish building the farm despite having 'beaten' the game. After the gold farm is done I start concerning myself with things like sustainable farms for mobs and crops, organization and redstone automation. Only once I've reached a level of industrial sustainability do I start doing things like exploring for structures, mapping, connecting/securing remote locations and planning for large-scale builds.
I don't play the game to build; what I do "every time" I play is caving, where I measure my progress with maps like this:
As you can see here, I've placed at least 43,362 torches in this world, excluding a few above sea level (naturally generated torches in mineshafts were removed, which would only be a fraction of the total anyway). I've also mined over 130,000 ores so far at the rate of nearly a thousand per hour:
This is the sole "build" that I have in this world - just a cobblestone box with the bare necessities; I do make bit better main bases in my "main" worlds (this world is a recreation of my earliest modded world, which just had double the cave generation in 1.6.4; in the original world I used MCEdit to copy my base over from my first world while in this one I built it in Creative; in either case I completely skipped the "early-game" and immediately started caving). You can also see one of the cobblestone pillars that I make to mark where I left off from caving near the bottom of the rendering (the only other "structure" that I build, unless you also count walls around villages, which I haven't done in this world):
(these were taken on Christmas; among other things, I've been using this world to test some changes being added in TMCWv5, such as fixes to smooth lighting and even yes, some purely cosmetic things like giving trapped chests (not in vanilla 1.6.4, and even then they are the same as normal chests) and Ender chests a Christmas texture. There is also a pen with chickens behind the wall behind the chests, which I use to wear down sacrifice swords to lower the cost below 40 levels (otherwise, I'd have to use individual diamonds, all of which are instead stored away)
Here is the main base that I built in my previous world:
I mainly use quartz for building since I get a lot of it as a byproduct of mining it for the XP to enchant my "caving gear", otherwise I've used stone-based blocks:
I actually do add decoration to my bases:
Aside from my storage area, this is the only part I really use though:
This is also mainly decorative; I do not enchant anything past the early game aside from putting level 1 enchants on sacrifice items in vanilla, where I use them to repair my gear (in my modded worlds I can only repair with units); or iron pickaxes I collect from minecarts and use to dig new rail tunnels. Brewing? I only brew a few potions of Fire Resistance for the Nether (which I only use to get blaze rods and mine quartz for XP during the early-game) and Weakness to cure a couple zombie villagers (even in worlds where I did not trade for anything I always built a village in my main base, which goes back to my first world, with a naturally generated village)
Of course, the main part of my bases is my storage area for all the resources I collect while caving, which total in the hundreds of thousands by the time I stop playing on a world (millions in the case of my first world), and even this is just a series of chests with no form of automated sorting:
Just some basic farms for food and materials:
This village is purely decorative; I only traded in order to get Mending (my own mod's replacement for renaming an item to be able to repair it indefinitely, otherwise I wouldn't have to trade), in which case I just placed them in a cobblestone box lined with doors so they would breed. The animals to the left are just for decoration as well as I don't need anything from them at this stage:
By contrast, the main base in my first world is more like what I have in my current world and it has been basically unchanged for nearly 6 years; other players might rebuild to reflect improvements in their abilities or to make them look better but I subscribe to the idea of "if it ain't broke don't fix it" (as you can guess, this is part of why I still play 1.6.4):
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
A dirt tower with a torch on top.
I only have one world, and have only ever had two, but one thing I love to build is parkour courses in survival. I love to find new and interesting ways to use the game mechanics in different ways, play with different themes, and create stories within the courses. It's also fun to utilize redstone in such courses - in one course, I made something similar to Portal wherein you're in a room where you have to toggle buttons and things to unlock the next room. I haven't yet involved ender pearls, but I plan to do another such course that uses ender pearls at some point.
My main world now has four parkour courses; I only build like one per year, but it's probably my favorite project to look forward to - great way to step away from survival essentials and try something different.
LP series? Not my style! Video series? Closer, but not quite. Survival journal, maybe? That's better. Now in Season 4 of the Legends of Quintropolis Journal (<< click to view)!! World download and more can be found there.
There's a few things I like to build.
I always build a small village house for some reason. I love terraforming, as a matter of fact, I'm working on a Floating island map right now. When I play survival, I usually always start off by building a 2 story wooden house with a cobble or log frame, stair cases instead of latters, and a rooftop made of grass with a garden or a tree or something.
Hey guys I'm James, I used to be a noob but now I'm not, I finally figured out how to use TextCraft so here's a banner for one of my suggestions.
A waste-disposal device. Otherwise, I tend to collect things I know I'll never use, but can't get myself to throw away.
I always dig a hole where my original spawnpoint is, and make a pillar with the materials I collected.
I don't even play Minecraft much anymore yet here I am on the Minecraft forums for some reason...
The thing I love building in every world on survival is a watch tower. I usually have one somewhat close to my house and it looks great. It also lets me know my house is nearby whenever I see it when I'm trying to get back home. It's such a good sight to see when I'm lost. And because theyre tall I usually see them peeking over a mountains hills or trees. I usually make it out of wood planks one block around a ladder going up onto a floor that is a square with a fence round it. It's also good to survey the land and shoot mobs from up there and generally just have a nice look around.
GDog_0
I like that idea.
After punching down a few trees, I immediately look around for for a nice hill near my spawn point to build my first homestead in. I like to build a tiered structure that fits into the hill and lights up the night with huge bright windows.
I will have to reconsider this after my last disaster. The only hill near my spawn point was on the edge of a swamp. Any tree in front of my house blocks the way with vines hanging down that have to be cut down all the time, and vines keep growing on the wall of the paddock I made for my sheep and cows. The sheep and cows keep climbing up the wall and I had to keep cutting down these vines too. I will never build in a swamp again!
Another thing I always build is a little shrine at my spawn point. I leave the bonus chest and torches where they spawned and surround them with a little fence and a banner and a sign commemorating my arrival. I recently watched a video on how to correctly start a new game that said never "cheat" by activating the bonus chest option. I love the bonus chest and always use it for the purpose I described.
I love this idea! I've always made several tall pillars but none that I can climb up on. I am going to try building watchtowers instead.
In all my worlds i always build a dwarven fortress inside a mountain.
I build upper efficient automations that handle every aspect of my minecraft life. Oh wait... you cant do that in vanilla...
Mob megagrinder for xp/drops
Nether transport network at Y120
A village in spawn area with iron farm in the middle
Infinite egg/fried chicken generator
Cow cooker.
High volume smelter
Massive automated crop farms, usually extending down to bedrock
To name a few...
Spawn marking. Just punch the stuff - if I can get it by doing so - and make an "X" of raised Blocks.
Sometimes with a lone "floating" Crafting Table above it. Something Endermen can't mess-with.