I have built a Zombie Pigman farm using the entity cramming killing system that ilmango explains in at 9:25 in this video:
(To be honest, I do not understand if the minecart with hopper with a block pushed into it is really necessary, and if yes, why.) The Zombie Pigmen do indeed drop XP when they die.
I built the same killing system (tried with butalso without the minecart-hopper-block) for a Guardian farm. They die, drop items that end up in a chest as expected, but no XP.
Are they supposed to drop XP that was as pigmen do?
If yes, do you have some idea why they don’t do that in my built?
Mobs aren't supposed to drop XP unless the player kills them themselves (or hit them within 5 seconds prior to death); if zombie pigmen are dropping XP otherwise then it must be a bug, and indeed, I found such a bug listed on the bug tracker:
A mob will not drop experience unless it dies within five seconds (100 game ticks) of an attack registered as a player hit (including tamed wolves and TNT). This allows gaining experience from, say, knocking a monster off a cliff (fetching the orbs might be another question). You can also try to "claim" a burning monster by hitting or shooting it once—even if the blow doesn't kill it, if the fire does within 5 seconds, it will drop XP. (5 seconds of fire only does 5 damage, but of course you can keep trying.)
I have built a Zombie Pigman farm using the entity cramming killing system that ilmango explains in at 9:25 in this video:
(To be honest, I do not understand if the minecart with hopper with a block pushed into it is really necessary, and if yes, why.) The Zombie Pigmen do indeed drop XP when they die.
I built the same killing system (tried with butalso without the minecart-hopper-block) for a Guardian farm. They die, drop items that end up in a chest as expected, but no XP.
Are they supposed to drop XP that was as pigmen do?
If yes, do you have some idea why they don’t do that in my built?
Mobs aren't supposed to drop XP unless the player kills them themselves (or hit them within 5 seconds prior to death); if zombie pigmen are dropping XP otherwise then it must be a bug, and indeed, I found such a bug listed on the bug tracker:
MC-56653 Zombie Pigmen drop XP and rare drops if killed by anything while in angered state
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
That means that so many gold/xp farms are actually exploiting a bug ...
Thank you.