I quit Minecraft around August 2018 and went to a different game and I wanted to start playing it again, so I did but now I always get bored a couple minutes after I play in a server or in singleplayer I get bored after a minute or so. What should I do to stop this?
Look up challenges in the forum and pick one that you think sounds interesting.
Or try to find some interesting mods, there are ones that add magic and/or technology or villagers with more interesting interactions.
I'm rather fond of the Colour Your World challenge which uses resource packs to make the world all white, as if made from folded paper.
And you have a list of things you have to find to get the colors back, cactus for dark green, diamonds for light blue, not so easy to find when the ore is the same color as stone.
Stop playing Minecraft the way someone else thinks you should play it and play how you want to play it.
If you want a real challenge, however, learn how Minecraft works and then try to build all your stuff so that it works at a specific degree of inefficiency. For example, build the greatest mob grinder that can only produce, at best, 30% of the drops as the best designs. You can totally screw things up and you can get them totally right, but it's far harder to do things partway.
I build a base, I clear a 61 (NS) by 62 (EW) area from the highest elevation to 47 deep I build a two-layer base with the elevation 63 x 55 x 9 deep covered with water with a 7 by 8 block home in the center 7 (NS) x 8 (EW) x 4 high (5 blocks of water above) to the west of my home, I build a boathouse, to the east a large corral. Then I explore the 2000 blocks that surround my spawn point (Amidst), I visit every temple, village, witch hut, and igloo. Once that's done, starting at 9:00, clockwise, I do the same for the surrounding 8 2000 count blocks that surround my home. Once all 9 blocks have been covered I build a rail system that connects the three nearest strongholds from my boathouse the west stronghold.
Once that's complete starting with my home I find all dungeons and mines. the same for the boathouse and corral. I move to corner 1 of my rail system and again find all surrounding dungeons and mines. See corners 2, 3 and 4. the same for stronghold 1 2 and 3. Starting with my home block from west to east dungeons and mines surrounding each village, witch hunt, and igloo. Ditto the 8 2000 count blocks that encircle my home block. If I continue I revisit all the dungeons I've already discovered and find dungeons and mines that surround them. I have yet to run out of dungeons and mines before MC and all my Mods upgrade.
Look up challenges in the forum and pick one that you think sounds interesting.
Or try to find some interesting mods, there are ones that add magic and/or technology or villagers with more interesting interactions.
I'm rather fond of the Colour Your World challenge which uses resource packs to make the world all white, as if made from folded paper.
And you have a list of things you have to find to get the colors back, cactus for dark green, diamonds for light blue, not so easy to find when the ore is the same color as stone.
I find Survival enough of a challenge. I was getting dulled by Nether Portaling everywhere (which saves on the Rail trips in Overworld - it's Faster via Nether - of above idea), that I'd started " /tp " 'ing places more-than even using the Horse types, to get-around (pretty soon, I wasn't-even getting out of Creative, just looking-around, kind of almost-bored with the relative-easiness of doing-nothing, required).
It took many Updates, but found if I could make Nether Portaling interesting-And-functional, so-too would be Overworld, and Nether (and not "break 'immersion'," By The Way, of at-least the challenge-enough, of doing-so). So - and I've gone-back to " /tp " 'ing for anything over about 4 Nether Portals away (which tends to be like half an hour of Riding Each way - so up to an Hour's rough, er round-Trip - through Nether) - I got better - then the best - at them.
6 X 6 (4 X 4 Portal interior in any case) Obsidian cornerless frames, 4 X 4+ X 4 (to Dismount-easily with no - distracting - damage, not-just Ride up-to /after) Protective rooms-and-tunnels (with multiple right-angles, to avoid Ghast Blasts).. it's like Building a Nether Fortress...! Which occasionally I would sort-of do with the new - cheaper - Red Nether Brick (from the Ghast-Blasted Netherrack, which adds-up over Time), and so on (Builds).
So I ended up with Bigger-Builds than ever (they'd been 3 X 3's, before). And all because I didn't want to keep having Horse types, Suffocating in Portal edge frames - which they only do rarely - now.
Check mods. I am currently playing MC with Abyssalcraft mod, and only just started on the first alternate dimension (Abyssal Wasteland) Just getting ready for that required a ton of facilities. Massive pumpkin/melon and sugarcane farms. A heavy duty mob grinder with sorting system, garbage disposal, and enchantment lab. Potion setup. Cow and chicken processor. Sheep pen. Extensive branch mining areas. Slime farm in swamp. Nether rail network to important locations that I am now upgrading to an iceboat network. A villager compound with stacked iron farm and a transport to isolated library with special librarians (10 emerald mending ftw), then Abyssalcraft related areas such as Shoggoth infestation grounds for monolith/statue supply, an obsidian fortress to harvest energy. Ritual complex. Beacon pyramid. And I have not yet done a proper ocean monument or mansion raid. Though I made several End forays for shulkers and elytra. Tons of things to do.
Mods for me, 1.12.2 and prior mods I have played so much, mainstream or niche/less known I even did videos on, and I can still be bored.
But 1.13/1.14 mod testing and informing about Rift (1.13 & 1.13.2, placeholder for 1.13 Forge)/Fabric modloaders (1.14 snapshots) has been my go to for playing still/'testing' for bug reporting. I test them, I update forum threads towards modlists or information on the modloaders, which isn't something everyone does ('centralised information threads about modloaders or even in the case of Tesla Power API compatiable mods, since no one really details this information when it sort of needs to sometimes if no clear things are presented of what's compatible or if its dead or not, or why no 1.13 Forge but 1.13 mods exist') but after the lack of clarity and info on these things that are 'coming about but are sort of niche' I've found my enjoyment as well as goal to do these due to a gap in the 1.13 Forge questioning category mostly, and otherwise just fun testing mods out for devs that I myself felt like doing. Testing mods the first, tutorial videos the next, spotlights the third. I'm just used to it now since survivals used to be good but sometimes things go wrong or I just don't have the time, ideas or patience to play them and create more test environments than anything so I've stuck with it.
Its not for everyone I know, so not many can relate (at least not the thread detailing part, but they can survivals, mods or datapacks at least) but for me it works at least compared to survivals or adventure maps I sometimes enjoy or other times don't or other times I forget they are there, but I still stick with mods, or I now also do datapacks just because the community content interests me more than the main game these days personally and sort of has the whole time I'm played Minecraft more than anything else.
I have gotten bored at times with 1.12.2, 1.11.2, 1.10.2 niche or mainstream mods even 1.2.5, 1.4.7/1.5.2 mainstream mods just for things to do, other times not knowing what to do like with the case of adventure maps but I might go back and try a few if I can find any of interest or just pick at random I guess. But for me at the moment its the new mod environments over the recommended ones everyone is still using, I've enjoyed since 1.8's mod focus after 1.7.10 was still properly big compared to those sticking with it, the niche mods broke my familiarity and I also apply this 'experience more' with my console gaming towards game genres or just gameplay methods with motion controls because I'm just bored and the familiarity just personally doesn't cut it for me. Not everyone will agree I know, but its the mindset I'm in right now and it works for me.
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Niche Community Content Finder, Youtuber, Modpack/Map Maker, Duck
Forum Thread Maintainer for APortingCore, Liteloader Download HUB, Asphodel Meadows, Fabric Project, Legacy Fabric/Cursed Fabric, Power API, Rift/Fabric/Forge 1.13 to 1.17.
Right now I'm kind of bored as I'm having trouble finding decent servers. But if you're tired of singleplayer, maybe try finding a simple, good server that you like- without bothersome things (for me it's crates, custom enchantments, etc... too much stuff -_-). If you like survival, servers with GriefPrevention ("landclaim") might be fun.
Also, maybe try starting projects or interesting activities on a world- things that are fun in of themselves. A while back and before the update to the end, it was prettymuch common sense among players that you would start projects or challenges for yourself.
If you're bored of the usual gameplay, do a hardcore file with the objective being to kill the dragon. You die, you're done. Hard difficulty only. Suddenly the game becomes a lot more thrilling.
I quit Minecraft around August 2018 and went to a different game and I wanted to start playing it again, so I did but now I always get bored a couple minutes after I play in a server or in singleplayer I get bored after a minute or so. What should I do to stop this?
Ask yourself, why do I like Minecraft?
You clearly want to enjoy the game otherwise wouldn't post on this site. So what got you into the game? Do you like to build? Play survival mode? Create redstone contraptions? Challenge in hardcore mode? Play with others? Play minigames? If you aren't sure what you like, try all of them and decide what is for you. Minecraft is a game with many different playstyles, and to enjoy it to the fullest you should decide what makes you keep coming back.
If you are still bored, try mods to upgrade the experience. If that doesn't work... then maybe you've grown tired of the game, and it isn't for you anymore. I've gone on and off of the game many times over the years. What you need to remember is why you are still playing. We cannot answer that question for you.
If you're bored of the usual gameplay, do a hardcore file with the objective being to kill the dragon. You die, you're done. Hard difficulty only. Suddenly the game becomes a lot more thrilling.
Isn't hardcore automatically hard difficulty? I know I always see more armoured undead and status-spiders on hardcore without ever going to options to check. And yes, the game is way better in hardcore, not to mention forcing you to have escape plans and more defenses. The only thing is that curses become super-imbalanced. Curse of binding is a death sentence in End Cities for high-quality or enchanted armour. or for mob heads if you need to pick up an item fast, and curse of vanishing loses all meaning except for not marking your death location, generally to your detriment but also and preventing other people from taking your stuff.
Isn't hardcore automatically hard difficulty? I know I always see more armoured undead and status-spiders on hardcore without ever going to options to check. And yes, the game is way better in hardcore, not to mention forcing you to have escape plans and more defenses. The only thing is that curses become super-imbalanced. Curse of binding is a death sentence in End Cities for high-quality or enchanted armour. or for mob heads if you need to pick up an item fast, and curse of vanishing loses all meaning except for not marking your death location, generally to your detriment but also and preventing other people from taking your stuff.
On console versions of Bedrock Edition, we don't have a hardcore setting, it has to be an honor-code sort of thing. I don't know if PC Bedrock does either.
I quit Minecraft around August 2018 and went to a different game and I wanted to start playing it again, so I did but now I always get bored a couple minutes after I play in a server or in singleplayer I get bored after a minute or so. What should I do to stop this?
maybe you should give yourself a goal or something
for example:
1. beat Minecraft in a set amount of time
2. Build a village from scratch
3. Spawn and kill a wither with only enchanted leather gear and a iron sword
Alright, thanks! Will try all of these.
Look up challenges in the forum and pick one that you think sounds interesting.
Or try to find some interesting mods, there are ones that add magic and/or technology or villagers with more interesting interactions.
I'm rather fond of the Colour Your World challenge which uses resource packs to make the world all white, as if made from folded paper.
And you have a list of things you have to find to get the colors back, cactus for dark green, diamonds for light blue, not so easy to find when the ore is the same color as stone.
https://www.minecraftforum.net/forums/minecraft-java-edition/survival-mode/2571763-challenge-colour-your-world-made-with-resource
Just testing.
one word: minigames (like the good kind that maps have not those bad ones on servers)
Stop playing Minecraft the way someone else thinks you should play it and play how you want to play it.
If you want a real challenge, however, learn how Minecraft works and then try to build all your stuff so that it works at a specific degree of inefficiency. For example, build the greatest mob grinder that can only produce, at best, 30% of the drops as the best designs. You can totally screw things up and you can get them totally right, but it's far harder to do things partway.
That could take a while...
I build a base, I clear a 61 (NS) by 62 (EW) area from the highest elevation to 47 deep I build a two-layer base with the elevation 63 x 55 x 9 deep covered with water with a 7 by 8 block home in the center 7 (NS) x 8 (EW) x 4 high (5 blocks of water above) to the west of my home, I build a boathouse, to the east a large corral. Then I explore the 2000 blocks that surround my spawn point (Amidst), I visit every temple, village, witch hut, and igloo. Once that's done, starting at 9:00, clockwise, I do the same for the surrounding 8 2000 count blocks that surround my home. Once all 9 blocks have been covered I build a rail system that connects the three nearest strongholds from my boathouse the west stronghold.
Once that's complete starting with my home I find all dungeons and mines. the same for the boathouse and corral. I move to corner 1 of my rail system and again find all surrounding dungeons and mines. See corners 2, 3 and 4. the same for stronghold 1 2 and 3. Starting with my home block from west to east dungeons and mines surrounding each village, witch hunt, and igloo. Ditto the 8 2000 count blocks that encircle my home block. If I continue I revisit all the dungeons I've already discovered and find dungeons and mines that surround them. I have yet to run out of dungeons and mines before MC and all my Mods upgrade.
Links to pdf format, downloadable, command lists for (these often clarify/expand descriptions, and where possible link to the author's posting):
MoreCommands: http://www.mediafire.com/view/qjc9c6klcnp660e/CmdLstMoreCommands.pdf
WorldEdit: http://www.mediafire.com/view/bi7r00xd9rgxrrt/WE_Commands.pdf
I use redstone (and mods if playing modded) to try and automate as much as possible. And to make cool contraptions like seamless 3x3 doors.
Creator of Metroid Cubed 3, a Metroid-themed mod! Become a donator today!
I like to combine that stuff with aesthetic design in survival. Takes time, though.
I find Survival enough of a challenge. I was getting dulled by Nether Portaling everywhere (which saves on the Rail trips in Overworld - it's Faster via Nether - of above idea), that I'd started " /tp " 'ing places more-than even using the Horse types, to get-around (pretty soon, I wasn't-even getting out of Creative, just looking-around, kind of almost-bored with the relative-easiness of doing-nothing, required).
It took many Updates, but found if I could make Nether Portaling interesting-And-functional, so-too would be Overworld, and Nether (and not "break 'immersion'," By The Way, of at-least the challenge-enough, of doing-so). So - and I've gone-back to " /tp " 'ing for anything over about 4 Nether Portals away (which tends to be like half an hour of Riding Each way - so up to an Hour's rough, er round-Trip - through Nether) - I got better - then the best - at them.
6 X 6 (4 X 4 Portal interior in any case) Obsidian cornerless frames, 4 X 4+ X 4 (to Dismount-easily with no - distracting - damage, not-just Ride up-to /after) Protective rooms-and-tunnels (with multiple right-angles, to avoid Ghast Blasts).. it's like Building a Nether Fortress...! Which occasionally I would sort-of do with the new - cheaper - Red Nether Brick (from the Ghast-Blasted Netherrack, which adds-up over Time), and so on (Builds).
So I ended up with Bigger-Builds than ever (they'd been 3 X 3's, before). And all because I didn't want to keep having Horse types, Suffocating in Portal edge frames - which they only do rarely - now.
Check mods. I am currently playing MC with Abyssalcraft mod, and only just started on the first alternate dimension (Abyssal Wasteland) Just getting ready for that required a ton of facilities. Massive pumpkin/melon and sugarcane farms. A heavy duty mob grinder with sorting system, garbage disposal, and enchantment lab. Potion setup. Cow and chicken processor. Sheep pen. Extensive branch mining areas. Slime farm in swamp. Nether rail network to important locations that I am now upgrading to an iceboat network. A villager compound with stacked iron farm and a transport to isolated library with special librarians (10 emerald mending ftw), then Abyssalcraft related areas such as Shoggoth infestation grounds for monolith/statue supply, an obsidian fortress to harvest energy. Ritual complex. Beacon pyramid. And I have not yet done a proper ocean monument or mansion raid. Though I made several End forays for shulkers and elytra. Tons of things to do.
Mods for me, 1.12.2 and prior mods I have played so much, mainstream or niche/less known I even did videos on, and I can still be bored.
But 1.13/1.14 mod testing and informing about Rift (1.13 & 1.13.2, placeholder for 1.13 Forge)/Fabric modloaders (1.14 snapshots) has been my go to for playing still/'testing' for bug reporting. I test them, I update forum threads towards modlists or information on the modloaders, which isn't something everyone does ('centralised information threads about modloaders or even in the case of Tesla Power API compatiable mods, since no one really details this information when it sort of needs to sometimes if no clear things are presented of what's compatible or if its dead or not, or why no 1.13 Forge but 1.13 mods exist') but after the lack of clarity and info on these things that are 'coming about but are sort of niche' I've found my enjoyment as well as goal to do these due to a gap in the 1.13 Forge questioning category mostly, and otherwise just fun testing mods out for devs that I myself felt like doing. Testing mods the first, tutorial videos the next, spotlights the third. I'm just used to it now since survivals used to be good but sometimes things go wrong or I just don't have the time, ideas or patience to play them and create more test environments than anything so I've stuck with it.
Its not for everyone I know, so not many can relate (at least not the thread detailing part, but they can survivals, mods or datapacks at least) but for me it works at least compared to survivals or adventure maps I sometimes enjoy or other times don't or other times I forget they are there, but I still stick with mods, or I now also do datapacks just because the community content interests me more than the main game these days personally and sort of has the whole time I'm played Minecraft more than anything else.
I have gotten bored at times with 1.12.2, 1.11.2, 1.10.2 niche or mainstream mods even 1.2.5, 1.4.7/1.5.2 mainstream mods just for things to do, other times not knowing what to do like with the case of adventure maps but I might go back and try a few if I can find any of interest or just pick at random I guess. But for me at the moment its the new mod environments over the recommended ones everyone is still using, I've enjoyed since 1.8's mod focus after 1.7.10 was still properly big compared to those sticking with it, the niche mods broke my familiarity and I also apply this 'experience more' with my console gaming towards game genres or just gameplay methods with motion controls because I'm just bored and the familiarity just personally doesn't cut it for me. Not everyone will agree I know, but its the mindset I'm in right now and it works for me.
Niche Community Content Finder, Youtuber, Modpack/Map Maker, Duck
Forum Thread Maintainer for APortingCore, Liteloader Download HUB, Asphodel Meadows, Fabric Project, Legacy Fabric/Cursed Fabric, Power API, Rift/Fabric/Forge 1.13 to 1.17.
Wikis I Maintain: https://modwiki.miraheze.org/wiki/User:SuntannedDuck2
Right now I'm kind of bored as I'm having trouble finding decent servers. But if you're tired of singleplayer, maybe try finding a simple, good server that you like- without bothersome things (for me it's crates, custom enchantments, etc... too much stuff -_-). If you like survival, servers with GriefPrevention ("landclaim") might be fun.
Also, maybe try starting projects or interesting activities on a world- things that are fun in of themselves. A while back and before the update to the end, it was prettymuch common sense among players that you would start projects or challenges for yourself.
If you're bored of the usual gameplay, do a hardcore file with the objective being to kill the dragon. You die, you're done. Hard difficulty only. Suddenly the game becomes a lot more thrilling.
Ask yourself, why do I like Minecraft?
You clearly want to enjoy the game otherwise wouldn't post on this site. So what got you into the game? Do you like to build? Play survival mode? Create redstone contraptions? Challenge in hardcore mode? Play with others? Play minigames? If you aren't sure what you like, try all of them and decide what is for you. Minecraft is a game with many different playstyles, and to enjoy it to the fullest you should decide what makes you keep coming back.
If you are still bored, try mods to upgrade the experience. If that doesn't work... then maybe you've grown tired of the game, and it isn't for you anymore. I've gone on and off of the game many times over the years. What you need to remember is why you are still playing. We cannot answer that question for you.
Isn't hardcore automatically hard difficulty? I know I always see more armoured undead and status-spiders on hardcore without ever going to options to check. And yes, the game is way better in hardcore, not to mention forcing you to have escape plans and more defenses. The only thing is that curses become super-imbalanced. Curse of binding is a death sentence in End Cities for high-quality or enchanted armour. or for mob heads if you need to pick up an item fast, and curse of vanishing loses all meaning except for not marking your death location, generally to your detriment but also and preventing other people from taking your stuff.
Use mods and a texturepack, minecraft will just change and you wont even notice the old minecraft
i got some good mods here,
http://neswery.com/48Hw
you can discover the universe with this mods, i played them too and you wont get bored
On console versions of Bedrock Edition, we don't have a hardcore setting, it has to be an honor-code sort of thing. I don't know if PC Bedrock does either.