I assume that when you start a game the world is generated in its entirety and stays the same even if the game is updated with new stuff. Am I right? I'd like to see the new things that were introduced with 1.13 (Java), and want to be sure before I start a new game.
The game uses procedural generation, i.e. the world is created as you explore, not all at once (such a world would be far too large for any computer today to handle, and it would take something on the line of Google's data banks to store the whole thing).
With that said, the areas you have generated by exploring in them will not change after an update, meaning any oceans you have explored previously will looks the same as they do now, and you have to go to a new area to see new oceans.
Ultimately it's up to you whether you start a new world or not, but I personally start afresh with most generation-changing updates, to avoid having weird boundaries where the old and new collide.
The game uses procedural generation, i.e. the world is created as you explore, not all at once (such a world would be far too large for any computer today to handle, and it would take something on the line of Google's data banks to store the whole thing).
With that said, the areas you have generated by exploring in them will not change after an update, meaning any oceans you have explored previously will looks the same as they do now, and you have to go to a new area to see new oceans.
Ultimately it's up to you whether you start a new world or not, but I personally start afresh with most generation-changing updates, to avoid having weird boundaries where the old and new collide.
Thanks for the quick reply! I think I will do it your way and start a new world. That is always exciting :-)
As Electro mentioned, only the old world chunks you already explored and loaded up dont have any new features from the new version of the game.
Most of the time you could simply keep playing the old world and explore new grounds to load new chunks to encounter new features like a new biome or a structure etc.
Personally i started a world with a large island as a spawn and built a main large base there.
From that island i use a neather portal hub that will teleport me to various distant lands, essentially having many different zones inside 1 world.
That sounds like a cool idea! I'll have to look into that. I did create a nether portal once, but I never learned how to create a portal hub that would allow me to use it to access other locations. This gives me something to do research on. :-)
The new world I created just doesn't have the atmosphere of my old world. I actually tried out several seeds to see where I would land, but nothing caught my fancy. So I keep coming back to my old world.
I assume that when you start a game the world is generated in its entirety and stays the same even if the game is updated with new stuff. Am I right? I'd like to see the new things that were introduced with 1.13 (Java), and want to be sure before I start a new game.
The game uses procedural generation, i.e. the world is created as you explore, not all at once (such a world would be far too large for any computer today to handle, and it would take something on the line of Google's data banks to store the whole thing).
With that said, the areas you have generated by exploring in them will not change after an update, meaning any oceans you have explored previously will looks the same as they do now, and you have to go to a new area to see new oceans.
Ultimately it's up to you whether you start a new world or not, but I personally start afresh with most generation-changing updates, to avoid having weird boundaries where the old and new collide.
Thanks for the quick reply! I think I will do it your way and start a new world. That is always exciting :-)
There are something pretty crazy things that come in new updates but sometimes I just can’t let go of a world.
That sounds like a cool idea! I'll have to look into that. I did create a nether portal once, but I never learned how to create a portal hub that would allow me to use it to access other locations. This gives me something to do research on. :-)
The new world I created just doesn't have the atmosphere of my old world. I actually tried out several seeds to see where I would land, but nothing caught my fancy. So I keep coming back to my old world.